Machine learning models made up of millions or billions of parameters are trained and served on large multi-GPU systems. As models grow in size and execute on more GPUs, the collective communications used in these applications become a bottleneck. Custom collective algorithms optimized for both particular network topologies and application specific communication patterns can alleviate this bottleneck and help these applications scale. However, correctly and efficiently implementing custom algorithms is challenging.
This paper introduces GC3, a system for programmable GPU communication. GC3 provides a domain specific language for writing collective communication algorithms and an optimizing compiler for lowering them to an executable form, which can be executed efficiently and flexibly in an interpreter based runtime. We used GC3 to write novel collective algorithms for AllReduce and AllToAll that are up to $1.9\times$ and $1.3\times$ faster than hand-optimized implementations, respectively.
GPU runtimes are historically implemented in CUDA or other vendor specific languages dedicated to GPU programming. In this work we show that OpenMP 5.1, with minor compiler extensions, is capable of replacing existing solutions without a performance penalty. The result is a performant and portable GPU runtime that can be compiled with LLVM/Clang to Nvidia and AMD GPUs without the need for CUDA or HIP during its development and compilation. While we tried to be OpenMP compliant, we identified the need for compiler extensions to achieve the CUDA performance with our OpenMP runtime. We hope that …
Modern computing platforms tend to deploy multiple GPUs (2, 4, or more) on a single node to boost system performance, with each GPU having a large capacity of global memory and streaming multiprocessors (SMs). GPUs are an expensive resource, and boosting utilization of GPUs without causing performance degradation of individual workloads is an important and challenging problem. Although services like MPS support simultaneous execution of multiple co-operative kernels on a single device, they do not solve the above problem for uncooperative kernels, MPS being oblivious to the resource needs of e…
Current trends in Machine Learning~(ML) inference on hardware accelerated devices (e.g., GPUs, TPUs) point to alarmingly low utilization. As ML inference is increasingly time-bounded by tight latency SLOs, increasing data parallelism is not an option. The need for better efficiency motivates GPU multiplexing. Furthermore, existing GPU programming abstractions force programmers to micro-manage GPU resources in an early-binding, context-free fashion. We propose a VLIW-inspired Out-of-Order (OoO) Just-in-Time (JIT) compiler that coalesces and reorders execution kernels at runtime for throughput-o…
OpenCL for FPGA enables developers to design FPGAs using a programming model similar for processors. Recent works have shown that code optimization at the OpenCL level is important to achieve high computational efficiency. However, existing works either focus primarily on optimizing single kernels or solely depend on channels to design multi-kernel pipelines. In this paper, we propose a source-to-source compiler framework, MKPipe, for optimizing multi-kernel workloads in OpenCL for FPGA. Besides channels, we propose new schemes to enable multi-kernel pipelines. Our optimizing compiler employs …
High-throughput structure-based screening of drug-like molecules has become a common tool in biomedical research. Recently, acceleration with graphics processing units (GPUs) has provided a large performance boost for molecular docking programs. Both cloud and high-performance computing (HPC) resources have been used for large screens with molecular docking programs; while NVIDIA GPUs have dominated cloud and HPC resources, new vendors such as AMD and Intel are now entering the field, creating the problem of software portability across different GPUs. Ideally, software productivity could be ma…
Dynamic parallelism on GPUs allows GPU threads to dynamically launch other GPU threads. It is useful in applications with nested parallelism, particularly where the amount of nested parallelism is irregular and cannot be predicted beforehand. However, prior works have shown that dynamic parallelism may impose a high performance penalty when a large number of small grids are launched. The large number of launches results in high launch latency due to congestion, and the small grid sizes result in hardware underutilization. To address this issue, we propose a compiler framework for optimizing th…
Sparse compiler is a promising solution for sparse tensor algebra optimization. In compiler implementation, reduction in sparse-dense hybrid algebra plays a key role in performance. Though GPU provides various reduction semantics that can better utilize the parallel computing and memory bandwidth capacity, the central question is: how to elevate the flexible reduction semantics to sparse compilation theory that assumes serial execution. Specifically, we have to tackle two main challenges: (1) there are wasted parallelism by adopting static synchronization granularity (2) static reduction strat…
It is important to scale out deep neural network (DNN) training for reducing model training time. The high communication overhead is one of the major performance bottlenecks for distributed DNN training across multiple GPUs. Our investigations have shown that popular open-source DNN systems could only achieve 2.5 speedup ratio on 64 GPUs connected by 56 Gbps network. To address this problem, we propose a communication backend named GradientFlow for distributed DNN training, and employ a set of network optimization techniques. First, we integrate ring-based allreduce, mixed-precision training, …
Quantization has emerged to be an effective way to significantly boost the performance of deep neural networks (DNNs) by utilizing low-bit computations. Despite having lower numerical precision, quantized DNNs are able to reduce both memory bandwidth and computation cycles with little losses of accuracy. Integer GEMM (General Matrix Multiplication) is critical to running quantized DNN models efficiently, as GEMM operations often dominate the computations in these models. Various approaches have been developed by leveraging techniques such as vectorization and memory layout to improve the perfo…
The Deep Learning (DL) community sees many novel topologies published each year. Achieving high performance on each new topology remains challenging, as each requires some level of manual effort. This issue is compounded by the proliferation of frameworks and hardware platforms. The current approach, which we call "direct optimization", requires deep changes within each framework to improve the training performance for each hardware backend (CPUs, GPUs, FPGAs, ASICs) and requires $\mathcal{O}(fp)$ effort; where $f$ is the number of frameworks and $p$ is the number of platforms. While optimized…
More and more HPC applications require fast and effective compression techniques to handle large volumes of data in storage and transmission. Not only do these applications need to compress the data effectively during simulation, but they also need to perform decompression efficiently for post hoc analysis. SZ is an error-bounded lossy compressor for scientific data, and cuSZ is a version of SZ designed to take advantage of the GPU's power. At present, cuSZ's compression performance has been optimized significantly while its decompression still suffers considerably lower performance because of…
Sparse matrix-vector multiplication (SpMV) is an essential linear algebra operation that dominates the computing cost in many scientific applications. Due to providing massive parallelism and high memory bandwidth, GPUs are commonly used to accelerate SpMV kernels. Prior studies mainly focused on reducing the latency of SpMV kernels on GPU. However, few attempts have been made to improve the energy efficiency of SpMV kernels, resulting in GPUs being excluded from the range of low-power applications. Furthermore, prior work has primarily focused on optimizing the sparse format of SpMV kernels, …
Graphics Processing Units (GPUs) have revolutionized the computing landscape over the past decade. However, the growing energy demands of data centres and computing facilities equipped with GPUs come with significant capital and environmental costs. The energy consumption of GPU applications greatly depend on how well they are optimized. Auto-tuning is an effective and commonly applied technique of finding the optimal combination of algorithm, application, and hardware parameters to optimize performance of a GPU application. In this paper, we introduce new energy monitoring and optimization ca…
UniFrac is a commonly used metric in microbiome research for comparing microbiome profiles to one another ("beta diversity"). The recently implemented Striped UniFrac added the capability to split the problem into many independent subproblems and exhibits near linear scaling. In this paper we describe steps undertaken in porting and optimizing Striped Unifrac to GPUs. We reduced the run time of computing UniFrac on the published Earth Microbiome Project dataset from 13 hours on an Intel Xeon E5-2680 v4 CPU to 12 minutes on an NVIDIA Tesla V100 GPU, and to about one hour on a laptop with NVIDIA…
We introduce DISTAL, a compiler for dense tensor algebra that targets modern distributed and heterogeneous systems. DISTAL lets users independently describe how tensors and computation map onto target machines through separate format and scheduling languages. The combination of choices for data and computation distribution creates a large design space that includes many algorithms from both the past (e.g., Cannon's algorithm) and the present (e.g., COSMA). DISTAL compiles a tensor algebra domain specific language to a distributed task-based runtime system and supports nodes with multi-core CPU…
As a promising solution to boost the performance of distance-related algorithms (e.g., K-means and KNN), FPGA-based acceleration attracts lots of attention, but also comes with numerous challenges. In this work, we propose AccD, a compiler-based framework for accelerating distance-related algorithms on CPU-FPGA platforms. Specifically, AccD provides a Domain-specific Language to unify distance-related algorithms effectively, and an optimizing compiler to reconcile the benefits from both the algorithmic optimization on the CPU and the hardware acceleration on the FPGA. The output of AccD is a h…
Cutting-edge embedded system applications, such as self-driving cars and unmanned drone software, are reliant on integrated CPU/GPU platforms for their DNNs-driven workload, such as perception and other highly parallel components. In this work, we set out to explore the hidden performance implication of GPU memory management methods of integrated CPU/GPU architecture. Through a series of experiments on micro-benchmarks and real-world workloads, we find that the performance under different memory management methods may vary according to application characteristics. Based on this observation, we…
Training deep neural networks (DNNs) is becoming increasingly more resource- and energy-intensive every year. Unfortunately, existing works primarily focus on optimizing DNN training for faster completion, often without considering the impact on energy efficiency. In this paper, we observe that common practices to improve training performance can often lead to inefficient energy usage. More importantly, we demonstrate that there is a tradeoff between energy consumption and performance optimization. To this end, we propose Zeus, an optimization framework to navigate this tradeoff by automatical…
Tsinghua University(清华大学);The University of Hong Kong(香港大学);ByteDance(字节跳动);Cornell University(康奈尔大学)
Graph neural networks (GNNs) have extended the success of deep neural networks (DNNs) to non-Euclidean graph data, achieving ground-breaking performance on various tasks such as node classification and graph property prediction. Nonetheless, existing systems are inefficient to train large graphs with billions of nodes and edges with GPUs. The main bottlenecks are the process of preparing data for GPUs - subgraph sampling and feature retrieving. This paper proposes BGL, a distributed GNN training system designed to address the bottlenecks with a few key ideas. First, we propose a dynamic cache …
We implemented and optimized matrix multiplications between dense and block-sparse matrices on CUDA. We leveraged TVM, a deep learning compiler, to explore the schedule space of the operation and generate efficient CUDA code. With the automatic parameter tuning in TVM, our cross-thread reduction based implementation achieved competitive or better performance compared with other state-of-the-art frameworks.