Dynamic parallelism on GPUs allows GPU threads to dynamically launch other GPU threads. It is useful in applications with nested parallelism, particularly where the amount of nested parallelism is irregular and cannot be predicted beforehand. However, prior works have shown that dynamic parallelism may impose a high performance penalty when a large number of small grids are launched. The large number of launches results in high launch latency due to congestion, and the small grid sizes result in hardware underutilization.
To address this issue, we propose a compiler framework for optimizing the use of dynamic parallelism in applications with nested parallelism. The framework features three key optimizations: thresholding, coarsening, and aggregation. Thresholding involves launching a grid dynamically only if the number of child threads exceeds some threshold, and serializing the child threads in the parent thread otherwise. Coarsening involves executing the work of multiple thread blocks by a single coarsened block to amortize the common work across them. Aggregation involves combining multiple child grids into a single aggregated grid.
Our evaluation shows that our compiler framework improves the performance of applications with nested parallelism by a geometric mean of 43.0x over applications that use dynamic parallelism, 8.7x over applications that do not use dynamic parallelism, and 3.6x over applications that use dynamic parallelism with aggregation alone as proposed in prior work.
GPUs have been widely used to accelerate computations exhibiting simple patterns of parallelism - such as flat or two-level parallelism - and a degree of parallelism that can be statically determined based on the size of the input dataset. However, the effective use of GPUs for algorithms exhibiting complex patterns of parallelism, possibly known only at runtime, is still an open problem. Recently, Nvidia has introduced Dynamic Parallelism (DP) in its GPUs. By making it possible to launch kernels directly from GPU threads, this feature enables nested parallelism at runtime. However, the effect…
The deep neural networks (DNNs) have been enormously successful in tasks that were hitherto in the human-only realm such as image recognition, and language translation. Owing to their success the DNNs are being explored for use in ever more sophisticated tasks. One of the ways that the DNNs are made to scale for the complex undertakings is by increasing their size -- deeper and wider networks can model well the additional complexity. Such large models are trained using model parallelism on multiple compute devices such as multi-GPUs and multi-node systems. In this paper, we develop a compiler-…
We present the C++ library CppSs (C++ super-scalar), which provides efficient task-parallelism without the need for special compilers or other software. Any C++ compiler that supports C++11 is sufficient. CppSs features different directionality clauses for defining data dependencies. While the variable argument lists of the taskified functions are evaluated at compile time, the resulting task dependencies are fixed by the runtime value of the arguments and are thus analysed at runtime. With CppSs, we provide task-parallelism using merely native C++.
Heterogeneous systems are becoming increasingly prevalent. In order to exploit the rich compute resources of such systems, robust programming models are needed for application developers to seamlessly migrate legacy code from today's systems to tomorrow's. Over the past decade and more, directives have been established as one of the promising paths to tackle programmatic challenges on emerging systems. This work focuses on applying and demonstrating OpenMP offloading directives on five proxy applications. We observe that the performance varies widely from one compiler to the other; a crucial a…
Transformer models have achieved state-of-the-art performance on various domains of applications and gradually becomes the foundations of the advanced large deep learning (DL) models. However, how to train these models over multiple GPUs efficiently is still challenging due to a large number of parallelism choices. Existing DL systems either rely on manual efforts to make distributed training plans or apply parallelism combinations within a very limited search space. In this approach, we propose Galvatron, a new system framework that incorporates multiple popular parallelism dimensions and aut…
Deep Neural Network (DNN) models have continuously been growing in size in order to improve the accuracy and quality of the models. Moreover, for training of large DNN models, the use of heterogeneous GPUs is inevitable due to the short release cycle of new GPU architectures. In this paper, we investigate how to enable training of large DNN models on a heterogeneous GPU cluster that possibly includes whimpy GPUs that, as a standalone, could not be used for training. We present a DNN training system, HetPipe (Heterogeneous Pipeline), that integrates pipelined model parallelism (PMP) with data p…
GPUs and other accelerators are popular devices for accelerating compute-intensive, parallelizable applications. However, programming these devices is a difficult task. Writing efficient device code is challenging, and is typically done in a low-level programming language. High-level languages are rarely supported, or do not integrate with the rest of the high-level language ecosystem. To overcome this, we propose compiler infrastructure to efficiently add support for new hardware or environments to an existing programming language. We evaluate our approach by adding support for NVIDIA GPUs to…
The training process of Deep Neural Network (DNN) is compute-intensive, often taking days to weeks to train a DNN model. Therefore, parallel execution of DNN training on GPUs is a widely adopted approach to speed up the process nowadays. Due to the implementation simplicity, data parallelism is currently the most commonly used parallelization method. Nonetheless, data parallelism suffers from excessive inter-GPU communication overhead due to frequent weight synchronization among GPUs. Another approach is pipelined model parallelism, which partitions a DNN model among GPUs, and processes multip…
Maximizing parallelism level in applications can be achieved by minimizing overheads due to load imbalances and waiting time due to memory latencies. Compiler optimization is one of the most effective solutions to tackle this problem. The compiler is able to detect the data dependencies in an application and is able to analyze the specific sections of code for parallelization potential. However, all of these techniques provided with a compiler are usually applied at compile time, so they rely on static analysis, which is insufficient for achieving maximum parallelism and producing desired appl…
Modern computing platforms tend to deploy multiple GPUs (2, 4, or more) on a single node to boost system performance, with each GPU having a large capacity of global memory and streaming multiprocessors (SMs). GPUs are an expensive resource, and boosting utilization of GPUs without causing performance degradation of individual workloads is an important and challenging problem. Although services like MPS support simultaneous execution of multiple co-operative kernels on a single device, they do not solve the above problem for uncooperative kernels, MPS being oblivious to the resource needs of e…
The complexity of heterogeneous computing architectures, as well as the demand for productive and portable parallel application development, have driven the evolution of parallel programming models to become more comprehensive and complex than before. Enhancing the conventional compilation technologies and software infrastructure to be parallelism-aware has become one of the main goals of recent compiler development. In this paper, we propose the design of unified parallel intermediate representation (UPIR) for multiple parallel programming models and for enabling unified compiler transformati…
Sparse compiler is a promising solution for sparse tensor algebra optimization. In compiler implementation, reduction in sparse-dense hybrid algebra plays a key role in performance. Though GPU provides various reduction semantics that can better utilize the parallel computing and memory bandwidth capacity, the central question is: how to elevate the flexible reduction semantics to sparse compilation theory that assumes serial execution. Specifically, we have to tackle two main challenges: (1) there are wasted parallelism by adopting static synchronization granularity (2) static reduction strat…
Opara: Exploiting Operator Parallelism for Expediting DNN Inference on GPUs
East China Normal University(华东师范大学);University of Louisiana at Lafayette(路易斯安那大学拉法叶分校);Sun Yat-sen University(中山大学);Peng Cheng Laboratory(鹏城实验室);Huazhong University of Science and Technology(华中科技大学)
Modern microprocessors are equipped with single instruction multiple data (SIMD) or vector instruction sets which allow compilers to exploit superword level parallelism (SLP), a type of fine-grained parallelism. Current SLP auto-vectorization techniques use heuristics to discover vectorization opportunities in high-level language code. These heuristics are fragile, local and typically only present one vectorization strategy that is either accepted or rejected by a cost model. We present goSLP, a novel SLP auto-vectorization framework which solves the statement packing problem in a pairwise opt…
GPUs are currently the platform of choice for training neural networks. However, training a deep neural network (DNN) is a time-consuming process even on GPUs because of the massive number of parameters that have to be learned. As a result, accelerating DNN training has been an area of significant research in the last couple of years. While earlier networks such as AlexNet had a linear dependency between layers and operations, state-of-the-art networks such as ResNet, PathNet, and GoogleNet have a non-linear structure that exhibits a higher level of inter-operation parallelism. However, popula…
Università di Udine(乌迪内大学);Università di Perugia(佩鲁贾大学);Libera Università di Bolzano(波尔扎诺自由大学)
Answer Set Programming (ASP) has become, the paradigm of choice in the field of logic programming and non-monotonic reasoning. Thanks to the availability of efficient solvers, ASP has been successfully employed in a large number of application domains. The term GPU-computing indicates a recent programming paradigm aimed at enabling the use of modern parallel Graphical Processing Units (GPUs) for general purpose computing. In this paper we describe an approach to ASP-solving that exploits GPU parallelism. The design of a GPU-based solver poses various challenges due to the peculiarities of GPUs…
High-throughput structure-based screening of drug-like molecules has become a common tool in biomedical research. Recently, acceleration with graphics processing units (GPUs) has provided a large performance boost for molecular docking programs. Both cloud and high-performance computing (HPC) resources have been used for large screens with molecular docking programs; while NVIDIA GPUs have dominated cloud and HPC resources, new vendors such as AMD and Intel are now entering the field, creating the problem of software portability across different GPUs. Ideally, software productivity could be ma…
Transformer achieves promising results on various tasks. However, self-attention suffers from quadratic memory requirements with respect to the sequence length. Existing work focuses on reducing time and space complexity from an algorithm perspective. In this work, we propose sequence parallelism, a memory-efficient parallelism method to help us break input sequence length limitation and train with longer sequences on GPUs efficiently. Our approach is compatible with most existing parallelisms (e.g. data parallelism, pipeline parallelism and tensor parallelism), which means our sequence parall…
The Deep Learning (DL) community sees many novel topologies published each year. Achieving high performance on each new topology remains challenging, as each requires some level of manual effort. This issue is compounded by the proliferation of frameworks and hardware platforms. The current approach, which we call "direct optimization", requires deep changes within each framework to improve the training performance for each hardware backend (CPUs, GPUs, FPGAs, ASICs) and requires $\mathcal{O}(fp)$ effort; where $f$ is the number of frameworks and $p$ is the number of platforms. While optimized…
Large language models have led to state-of-the-art accuracies across a range of tasks. However, training these models efficiently is challenging for two reasons: a) GPU memory capacity is limited, making it impossible to fit large models on even a multi-GPU server, and b) the number of compute operations required to train these models can result in unrealistically long training times. Consequently, new methods of model parallelism such as tensor and pipeline parallelism have been proposed. Unfortunately, naive usage of these methods leads to fundamental scaling issues at thousands of GPUs, e.g…
Modern GPUs are able to perform significantly more arithmetic operations than transfers of a single word to or from global memory. Hence, many GPU kernels are limited by memory bandwidth and cannot exploit the arithmetic power of GPUs. However, the memory locality can be often improved by kernel fusion when a sequence of kernels is executed and some kernels in this sequence share data. In this paper, we show how kernels performing map, reduce or their nested combinations can be fused automatically by our source-to-source compiler. To demonstrate the usability of the compiler, we have implement…
This paper introduces Tiramisu, a polyhedral framework designed to generate high performance code for multiple platforms including multicores, GPUs, and distributed machines. Tiramisu introduces a scheduling language with novel extensions to explicitly manage the complexities that arise when targeting these systems. The framework is designed for the areas of image processing, stencils, linear algebra and deep learning. Tiramisu has two main features: it relies on a flexible representation based on the polyhedral model and it has a rich scheduling language allowing fine-grained control of optim…
National University of Singapore(新加坡国立大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
The recent Natural Language Processing techniques have been refreshing the state-of-the-art performance at an incredible speed. Training huge language models is therefore an imperative demand in both industry and academy. However, huge language models impose challenges to both hardware and software. Graphical processing units (GPUs) are iterated frequently to meet the exploding demand, and a variety of ASICs like TPUs are spawned. However, there is still a tension between the fast growth of the extremely huge models and the fact that Moore's law is approaching the end. To this end, many model …
Amazon Web Services(亚马逊云科技);Edgecortix Inc.(Edgecortix公司)
A growing number of applications implement predictive functions using deep learning models, which require heavy use of compute and memory. One popular technique for increasing resource efficiency is 8-bit integer quantization, in which 32-bit floating point numbers (fp32) are represented using shorter 8-bit integer numbers. Although deep learning frameworks such as TensorFlow, TFLite, MXNet, and PyTorch enable developers to quantize models with only a small drop in accuracy, they are not well suited to execute quantized models on a variety of hardware platforms. For example, TFLite is optimize…
Machine learning models made up of millions or billions of parameters are trained and served on large multi-GPU systems. As models grow in size and execute on more GPUs, the collective communications used in these applications become a bottleneck. Custom collective algorithms optimized for both particular network topologies and application specific communication patterns can alleviate this bottleneck and help these applications scale. However, correctly and efficiently implementing custom algorithms is challenging. This paper introduces GC3, a system for programmable GPU communication. GC3 pro…
Computed Tomography (CT) is a key 3D imaging technology that fundamentally relies on the compute-intense back-projection operation to generate 3D volumes. GPUs are typically used for back-projection in production CT devices. However, with the rise of power-constrained micro-CT devices, and also the emergence of CPUs comparable in performance to GPUs, back-projection for CPUs could become favorable. Unlike GPUs, extracting parallelism for back-projection algorithms on CPUs is complex given that parallelism and locality are not explicitly defined and controlled by the programmer, as is the case …
Over the past few years, there has been an increased interest in including FPGAs in data centers and high-performance computing clusters along with GPUs and other accelerators. As a result, it has become increasingly important to have a unified, high-level programming interface for CPUs, GPUs and FPGAs. This has led to the development of compiler toolchains to deploy OpenCL code on FPGA. However, the fundamental architectural differences between GPUs and FPGAs have led to performance portability issues: it has been shown that OpenCL code optimized for GPU does not necessarily map well to FPGA,…
We present a technique for applying (forward and) reverse-mode automatic differentiation (AD) on a non-recursive second-order functional array language that supports nested parallelism and is primarily aimed at efficient GPU execution. The key idea is to eliminate the need for a "tape" by relying on redundant execution to bring into each new scope all program variables that may be needed by the differentiated code. Efficient execution is enabled by the observation that perfectly-nested scopes do not introduce re-execution, and such perfect nests are produced by known compiler transformations, …
Counting k-cliques in a graph is an important problem in graph analysis with many applications such as community detection and graph partitioning. Counting k-cliques is typically done by traversing search trees starting at each vertex in the graph. Parallelizing k-clique counting has been well-studied on CPUs and many solutions exist. However, there are no performant solutions for k-clique counting on GPUs. Parallelizing k-clique counting on GPUs comes with numerous challenges such as the need for extracting fine-grain multi-level parallelism, sensitivity to load imbalance, and constrained phy…