Arguably the most fundamental question in the theory of generative adversarial networks (GANs) is to understand to what extent GANs can actually learn the underlying distribution. Theoretical and empirical evidence suggests local optimality of the empirical training objective is insufficient. Yet, it does not rule out the possibility that achieving a true population minimax optimal solution might imply distribution learning.
In this paper, we show that standard cryptographic assumptions imply that this stronger condition is still insufficient. Namely, we show that if local pseudorandom generators (PRGs) exist, then for a large family of natural continuous target distributions, there are ReLU network generators of constant depth and polynomial size which take Gaussian random seeds so that (i) the output is far in Wasserstein distance from the target distribution, but (ii) no polynomially large Lipschitz discriminator ReLU network can detect this. This implies that even achieving a population minimax optimal solution to the Wasserstein GAN objective is likely insufficient for distribution learning in the usual statistical sense. Our techniques reveal a deep connection between GANs and PRGs, which we believe will lead to further insights into the computational landscape of GANs.
We study the problem of alleviating the instability issue in the GAN training procedure via new architecture design. The discrepancy between the minimax and maximin objective values could serve as a proxy for the difficulties that the alternating gradient descent encounters in the optimization of GANs. In this work, we give new results on the benefits of multi-generator architecture of GANs. We show that the minimax gap shrinks to $ε$ as the number of generators increases with rate $\widetilde{O}(1/ε)$. This improves over the best-known result of $\widetilde{O}(1/ε^2)$. At the core of our tech…
Training generative adversarial networks (GANs) is known to be difficult, especially for financial time series. This paper first analyzes the well-posedness problem in GANs minimax games and the convexity issue in GANs objective functions. It then proposes a stochastic control framework for hyper-parameters tuning in GANs training. The weak form of dynamic programming principle and the uniqueness and the existence of the value function in the viscosity sense for the corresponding minimax game are established. In particular, explicit forms for the optimal adaptive learning rate and batch size a…
An important class of distance metrics proposed for training generative adversarial networks (GANs) is the integral probability metric (IPM), in which the neural net distance captures the practical GAN training via two neural networks. This paper investigates the minimax estimation problem of the neural net distance based on samples drawn from the distributions. We develop the first known minimax lower bound on the estimation error of the neural net distance, and an upper bound tighter than an existing bound on the estimator error for the empirical neural net distance. Our lower and upper boun…
Generative adversarial networks (GANs) represent a zero-sum game between two machine players, a generator and a discriminator, designed to learn the distribution of data. While GANs have achieved state-of-the-art performance in several benchmark learning tasks, GAN minimax optimization still poses great theoretical and empirical challenges. GANs trained using first-order optimization methods commonly fail to converge to a stable solution where the players cannot improve their objective, i.e., the Nash equilibrium of the underlying game. Such issues raise the question of the existence of Nash e…
University of Massachusetts, Amherst(马萨诸塞大学阿默斯特分校)
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. I…
We study minimax convergence rates of nonparametric density estimation under a large class of loss functions called "adversarial losses", which, besides classical $\mathcal{L}^p$ losses, includes maximum mean discrepancy (MMD), Wasserstein distance, and total variation distance. These losses are closely related to the losses encoded by discriminator networks in generative adversarial networks (GANs). In a general framework, we study how the choice of loss and the assumed smoothness of the underlying density together determine the minimax rate. We also discuss implications for training GANs bas…
University of California, Berkeley(加州大学伯克利分校);Stanford University(斯坦福大学)
We deconstruct the performance of GANs into three components: 1. Formulation: we propose a perturbation view of the population target of GANs. Building on this interpretation, we show that GANs can be viewed as a generalization of the robust statistics framework, and propose a novel GAN architecture, termed as Cascade GANs, to provably recover meaningful low-dimensional generator approximations when the real distribution is high-dimensional and corrupted by outliers. 2. Generalization: given a population target of GANs, we design a systematic principle, projection under admissible distance, to…
Centre for Pattern Recognition and Data Analytics(模式识别与数据分析中心)
Generative Adversarial Networks (GANs) were intuitively and attractively explained under the perspective of game theory, wherein two involving parties are a discriminator and a generator. In this game, the task of the discriminator is to discriminate the real and generated (i.e., fake) data, whilst the task of the generator is to generate the fake data that maximally confuses the discriminator. In this paper, we propose a new viewpoint for GANs, which is termed as the minimizing general loss viewpoint. This viewpoint shows a connection between the general loss of a classification problem regar…
The Pennsylvania State University(宾夕法尼亚州立大学);Massachusetts Institute of Technology(麻省理工学院)
Despite the established convergence theory of Optimistic Gradient Descent Ascent (OGDA) and Extragradient (EG) methods for the convex-concave minimax problems, little is known about the theoretical guarantees of these methods in nonconvex settings. To bridge this gap, for the first time, this paper establishes the convergence of OGDA and EG methods under the nonconvex-strongly-concave (NC-SC) and nonconvex-concave (NC-C) settings by providing a unified analysis through the lens of single-call extra-gradient methods. We further establish lower bounds on the convergence of GDA/OGDA/EG, shedding …
We study the problem of estimating a nonparametric probability density under a large family of losses called Besov IPMs, which include, for example, $\mathcal{L}^p$ distances, total variation distance, and generalizations of both Wasserstein and Kolmogorov-Smirnov distances. For a wide variety of settings, we provide both lower and upper bounds, identifying precisely how the choice of loss function and assumptions on the data interact to determine the minimax optimal convergence rate. We also show that linear distribution estimates, such as the empirical distribution or kernel density estimato…
International School of Information Science & Engineering, DUT(大连理工大学国际信息与软件学院)
In past years, the minimax type single-level optimization formulation and its variations have been widely utilized to address Generative Adversarial Networks (GANs). Unfortunately, it has been proved that these alternating learning strategies cannot exactly reveal the intrinsic relationship between the generator and discriminator, thus easily result in a series of issues, including mode collapse, vanishing gradients and oscillations in the training phase, etc. In this work, by investigating the fundamental mechanism of GANs from the perspective of hierarchical optimization, we propose Best-Res…
We study minimax convergence rates of nonparametric density estimation in the Huber contamination model, in which a proportion of the data comes from an unknown outlier distribution. We provide the first results for this problem under a large family of losses, called Besov integral probability metrics (IPMs), that includes $\mathcal{L}^p$, Wasserstein, Kolmogorov-Smirnov, and other common distances between probability distributions. Specifically, under a range of smoothness assumptions on the population and outlier distributions, we show that a re-scaled thresholding wavelet series estimator a…
Implicit generative models are difficult to train as no explicit density functions are defined. Generative adversarial nets (GANs) present a minimax framework to train such models, which however can suffer from mode collapse due to the nature of the JS-divergence. This paper presents a learning by teaching (LBT) approach to learning implicit models, which intrinsically avoids the mode collapse problem by optimizing a KL-divergence rather than the JS-divergence in GANs. In LBT, an auxiliary density estimator is introduced to fit the implicit model's distribution while the implicit model teaches…
Generative adversarial network (GAN) is a minimax game between a generator mimicking the true model and a discriminator distinguishing the samples produced by the generator from the real training samples. Given an unconstrained discriminator able to approximate any function, this game reduces to finding the generative model minimizing a divergence measure, e.g. the Jensen-Shannon (JS) divergence, to the data distribution. However, in practice the discriminator is constrained to be in a smaller class $\mathcal{F}$ such as neural nets. Then, a natural question is how the divergence minimization …
University of Chicago, Booth School of Business(芝加哥大学布斯商学院)
This paper studies the rates of convergence for learning distributions implicitly with the adversarial framework and Generative Adversarial Networks (GANs), which subsume Wasserstein, Sobolev, MMD GAN, and Generalized/Simulated Method of Moments (GMM/SMM) as special cases. We study a wide range of parametric and nonparametric target distributions under a host of objective evaluation metrics. We investigate how to obtain valid statistical guarantees for GANs through the lens of regularization. On the nonparametric end, we derive the optimal minimax rates for distribution estimation under the ad…
University of Chicago(芝加哥大学);Hong Kong University of Science and Technology(香港科技大学)
Robust scatter estimation is a fundamental task in statistics. The recent discovery on the connection between robust estimation and generative adversarial nets (GANs) by Gao et al. (2018) suggests that it is possible to compute depth-like robust estimators using similar techniques that optimize GANs. In this paper, we introduce a general learning via classification framework based on the notion of proper scoring rules. This framework allows us to understand both matrix depth function and various GANs through the lens of variational approximations of $f$-divergences induced by proper scoring ru…
University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Rochester(罗切斯特大学);Kwai Inc.(快手公司)
Generative adversarial networks (GANs) have gained increasing popularity in various computer vision applications, and recently start to be deployed to resource-constrained mobile devices. Similar to other deep models, state-of-the-art GANs suffer from high parameter complexities. That has recently motivated the exploration of compressing GANs (usually generators). Compared to the vast literature and prevailing success in compressing deep classifiers, the study of GAN compression remains in its infancy, so far leveraging individual compression techniques instead of more sophisticated combinatio…
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive reasoning algorithm: Level $k$ Gradient Play (Lv.$k$ GP) algorithm. In contrast to many existing algorithms, our algorithm does not require sophisticated heuristics or curvature information. We show that as $k$ increases, Lv.$k$ GP converges asymptotically towards an accurate estimation of players' future strategy. Moreover, we justify that Lv.$\infty$ GP natur…
We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult minimax optimization problem. In this paper, we view the problem of training GANs as finding a mixed strategy in a zero-sum game. Building on ideas from online learning we propose a novel training method named Chekhov GAN 1 . On the theory side, we show that our method provably converges to an equilibrium for semi-shallow GAN architectures, i.e. architecture…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of Cambridge(剑桥大学)
Robust estimation is an important problem in statistics which aims at providing a reasonable estimator when the data-generating distribution lies within an appropriately defined ball around an uncontaminated distribution. Although minimax rates of estimation have been established in recent years, many existing robust estimators with provably optimal convergence rates are also computationally intractable. In this paper, we study several estimation problems under a Wasserstein contamination model and present computationally tractable estimators motivated by generative adversarial networks (GANs)…
Recent state-of-the-art video generation systems employ Generative Adversarial Networks (GANs) or Variational Autoencoders (VAEs) to produce novel videos. However, VAE models typically produce blurry outputs when faced with sub-optimal conditioning of the input, and GANs are known to be unstable for large output sizes. In addition, the output videos of these models are difficult to evaluate, partly because the GAN loss function is not an accurate measure of convergence. In this work, we propose using a state-of-the-art neural flow generator called Glow to generate videos conditioned on a textu…
We relate the minimax game of generative adversarial networks (GANs) to finding the saddle points of the Lagrangian function for a convex optimization problem, where the discriminator outputs and the distribution of generator outputs play the roles of primal variables and dual variables, respectively. This formulation shows the connection between the standard GAN training process and the primal-dual subgradient methods for convex optimization. The inherent connection does not only provide a theoretical convergence proof for training GANs in the function space, but also inspires a novel objecti…
Generative Adversarial Networks (GANs) have become predominant in image generation tasks. Their success is attributed to the training regime which employs two models: a generator G and discriminator D that compete in a minimax zero sum game. Nonetheless, GANs are difficult to train due to their sensitivity to hyperparameter and parameter initialisation, which often leads to vanishing gradients, non-convergence, or mode collapse, where the generator is unable to create samples with different variations. In this work, we propose a novel Generative Adversarial Stacked Convolutional Autoencoder(GA…
The Swiss AI Lab, IDSIA, USI & SUPSI(瑞士人工智能实验室(IDSIA,意大利瑞士大学与瑞士意大利语区应用科学大学));NNAISENSE
I review unsupervised or self-supervised neural networks playing minimax games in game-theoretic settings: (i) Artificial Curiosity (AC, 1990) is based on two such networks. One network learns to generate a probability distribution over outputs, the other learns to predict effects of the outputs. Each network minimizes the objective function maximized by the other. (ii) Generative Adversarial Networks (GANs, 2010-2014) are an application of AC where the effect of an output is 1 if the output is in a given set, and 0 otherwise. (iii) Predictability Minimization (PM, 1990s) models data distribut…
Zhejiang University(浙江大学);JD Explore Academy(京东探索研究院);Tencent AI Lab(腾讯人工智能实验室);Tencent Data Platform(腾讯数据平台部);Microsoft(微软)
Generative Adversarial Networks (GANs) are formulated as minimax game problems, whereby generators attempt to approach real data distributions by virtue of adversarial learning against discriminators. The intrinsic problem complexity poses the challenge to enhance the performance of generative networks. In this work, we aim to boost model learning from the perspective of network architectures, by incorporating recent progress on automated architecture search into GANs. To this end, we propose a fully differentiable search framework for generative adversarial networks, dubbed alphaGAN. The sear…
University of California, Berkeley(加州大学伯克利分校);Microsoft Research, India(微软印度研究院)
Minimax optimization has found extensive applications in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises---"what is a proper definition of local optima?" Most previous work answers this question using classical notions of equilibria from simultaneous games, where the min-player and the max-player act simultaneously. In contrast, most applications in machine learning, including GANs and …
Gradient descent ascent (GDA), the simplest single-loop algorithm for nonconvex minimax optimization, is widely used in practical applications such as generative adversarial networks (GANs) and adversarial training. Albeit its desirable simplicity, recent work shows inferior convergence rates of GDA in theory even assuming strong concavity of the objective on one side. This paper establishes new convergence results for two alternative single-loop algorithms -- alternating GDA and smoothed GDA -- under the mild assumption that the objective satisfies the Polyak-Lojasiewicz (PL) condition about …
Wide applications of differentiable two-player sequential games (e.g., image generation by GANs) have raised much interest and attention of researchers to study efficient and fast algorithms. Most of the existing algorithms are developed based on nice properties of simultaneous games, i.e., convex-concave payoff functions, but are not applicable in solving sequential games with different settings. Some conventional gradient descent ascent algorithms theoretically and numerically fail to find the local Nash equilibrium of the simultaneous game or the local minimax (i.e., local Stackelberg equil…
Massachusetts Institute of Technology(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院)
Generative adversarial networks (GANs) learn the distribution of observed samples through a zero-sum game between two machine players, a generator and a discriminator. While GANs achieve great success in learning the complex distribution of image, sound, and text data, they perform suboptimally in learning multi-modal distribution-learning benchmarks including Gaussian mixture models (GMMs). In this paper, we propose Generative Adversarial Training for Gaussian Mixture Models (GAT-GMM), a minimax GAN framework for learning GMMs. Motivated by optimal transport theory, we design the zero-sum gam…
University of Waterloo(滑铁卢大学);Waterloo AI Institute(滑铁卢人工智能研究所);Vector Institute(向量研究所);Borealis AI
Differential games, in particular two-player sequential zero-sum games (a.k.a. minimax optimization), have been an important modeling tool in applied science and received renewed interest in machine learning due to many recent applications, such as adversarial training, generative models and reinforcement learning. However, existing theory mostly focuses on convex-concave functions with few exceptions. In this work, we propose two novel Newton-type algorithms for nonconvex-nonconcave minimax optimization. We prove their local convergence at strict local minimax points, which are surrogates of …
In this paper, we consider nonconvex minimax optimization, which is gaining prominence in many modern machine learning applications such as GANs. Large-scale edge-based collection of training data in these applications calls for communication-efficient distributed optimization algorithms, such as those used in federated learning, to process the data. In this paper, we analyze Local stochastic gradient descent ascent (SGDA), the local-update version of the SGDA algorithm. SGDA is the core algorithm used in minimax optimization, but it is not well-understood in a distributed setting. We prove th…
Minimax optimization has seen a surge in interest with the advent of modern applications such as GANs, and it is inherently more challenging than simple minimization. The difficulty is exacerbated by the training data residing at multiple edge devices or \textit{clients}, especially when these clients can have heterogeneous datasets and local computation capabilities. We propose a general federated minimax optimization framework that subsumes such settings and several existing methods like Local SGDA. We show that naive aggregation of heterogeneous local progress results in optimizing a mismat…
Local SGD is a promising approach to overcome the communication overhead in distributed learning by reducing the synchronization frequency among worker nodes. Despite the recent theoretical advances of local SGD in empirical risk minimization, the efficiency of its counterpart in minimax optimization remains unexplored. Motivated by large scale minimax learning problems, such as adversarial robust learning and training generative adversarial networks (GANs), we propose local Stochastic Gradient Descent Ascent (local SGDA), where the primal and dual variables can be trained locally and averaged…
Chongqing University(重庆大学);The University of Queensland(昆士兰大学);University of Virginia(弗吉尼亚大学)
Recommender systems (RSs) now play a very important role in the online lives of people as they serve as personalized filters for users to find relevant items from an array of options. Owing to their effectiveness, RSs have been widely employed in consumer-oriented e-commerce platforms. However, despite their empirical successes, these systems still suffer from two limitations: data noise and data sparsity. In recent years, generative adversarial networks (GANs) have garnered increased interest in many fields, owing to their strong capacity to learn complex real data distributions; their abilit…
University of Massachusetts-Amherst(马萨诸塞大学阿默斯特分校);PRaDA Centre, Deakin University(迪肯大学PRaDA中心)
We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the original GAN. The idea is simple, yet proven to be extremely effective at covering diverse data modes, easily overcoming the mode collapse and delivering state-of-the-art results. A minimax formulation is able to establish among a classifier, a discriminator, and a set of generators in a similar spirit with GAN. Generators create samples that are intended to co…
Generalization Properties of Score-matching Diffusion Models for Intrinsically Low-dimensional Data
Department of Statistics, University of Michigan(密歇根大学统计学系);Google DeepMind(谷歌DeepMind);Department of Statistics, University of California, Berkeley(加州大学伯克利分校统计学系);Department of Electrical Engineering and Computer Sciences, UC Berkeley(加州大学伯克利分校电气工程与计算机科学系)