Local SGD is a promising approach to overcome the communication overhead in distributed learning by reducing the synchronization frequency among worker nodes. Despite the recent theoretical advances of local SGD in empirical risk minimization, the efficiency of its counterpart in minimax optimization remains unexplored. Motivated by large scale minimax learning problems, such as adversarial robust learning and training generative adversarial networks (GANs), we propose local Stochastic Gradient Descent Ascent (local SGDA), where the primal and dual variables can be trained locally and averaged periodically to significantly reduce the number of communications. We show that local SGDA can provably optimize distributed minimax problems in both homogeneous and heterogeneous data with reduced number of communications and establish convergence rates under strongly-convex-strongly-concave and nonconvex-strongly-concave settings. In addition, we propose a novel variant local SGDA+, to solve nonconvex-nonconcave problems. We give corroborating empirical evidence on different distributed minimax problems.
Georgia Institute of Technology(佐治亚理工学院);Virginia Tech(弗吉尼亚理工大学)
We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect to each player in an alternating fashion. However, due to the non-convexity/non-concavity of the underlying objective function, theoretical understandings of this method are limited. In our paper, we consider solving an entropy-regularized variant of the Markov game. The regularization introduces structure into the optimization landscape that make the soluti…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);University of Pittsburgh(匹兹堡大学)
In the paper, we propose a class of faster adaptive Gradient Descent Ascent (GDA) methods for solving the nonconvex-strongly-concave minimax problems by using the unified adaptive matrices, which include almost all existing coordinate-wise and global adaptive learning rates. In particular, we provide an effective convergence analysis framework for our adaptive GDA methods. Specifically, we propose a fast Adaptive Gradient Descent Ascent (AdaGDA) method based on the basic momentum technique, which reaches a lower gradient complexity of $\tilde{O}(κ^4ε^{-4})$ for finding an $ε$-stationary point …
Alternating gradient-descent-ascent (AltGDA) is an optimization algorithm that has been widely used for model training in various machine learning applications, which aims to solve a nonconvex minimax optimization problem. However, the existing studies show that it suffers from a high computation complexity in nonconvex minimax optimization. In this paper, we develop a single-loop and fast AltGDA-type algorithm that leverages proximal gradient updates and momentum acceleration to solve regularized nonconvex minimax optimization problems. By leveraging the momentum acceleration technique, we pr…
Howard Hughes Medical Institute(霍华德·休斯医学研究所);MIT(麻省理工学院);Princeton University(普林斯顿大学)
A dynamical system is defined in terms of the gradient of a payoff function. Dynamical variables are of two types, ascent and descent. The ascent variables move in the direction of the gradient, while the descent variables move in the opposite direction. Dynamical systems of this form or very similar forms have been studied in diverse fields such as game theory, optimization, neural networks, and population biology. Gradient descent-ascent is approximated as a Newtonian dynamical system that conserves total energy, defined as the sum of the kinetic energy and a potential energy that is proport…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);University of Pittsburgh(匹兹堡大学)
In the paper, we study a class of useful minimax problems on Riemanian manifolds and propose a class of effective Riemanian gradient-based methods to solve these minimax problems. Specifically, we propose an effective Riemannian gradient descent ascent (RGDA) algorithm for the deterministic minimax optimization. Moreover, we prove that our RGDA has a sample complexity of $O(κ^2ε^{-2})$ for finding an $ε$-stationary solution of the Geodesically-Nonconvex Strongly-Concave (GNSC) minimax problems, where $κ$ denotes the condition number. At the same time, we present an effective Riemannian stochas…
There are much recent interests in solving noncovnex min-max optimization problems due to its broad applications in many areas including machine learning, networked resource allocations, and distributed optimization. Perhaps, the most popular first-order method in solving min-max optimization is the so-called simultaneous (or single-loop) gradient descent-ascent algorithm due to its simplicity in implementation. However, theoretical guarantees on the convergence of this algorithm is very sparse since it can diverge even in a simple bilinear problem. In this paper, our focus is to characterize …
An increasing number of machine learning problems, such as robust or adversarial variants of existing algorithms, require minimizing a loss function that is itself defined as a maximum. Carrying a loop of stochastic gradient ascent (SGA) steps on the (inner) maximization problem, followed by an SGD step on the (outer) minimization, is known as Epoch Stochastic Gradient \textit{Descent Ascent} (ESGDA). While successful in practice, the theoretical analysis of ESGDA remains challenging, with no clear guidance on choices for the inner loop size nor on the interplay between inner/outer step sizes.…
University of Utah(犹他大学);The Ohio State University(俄亥俄州立大学)
The gradient descent-ascent (GDA) algorithm has been widely applied to solve minimax optimization problems. In order to achieve convergent policy parameters for minimax optimization, it is important that GDA generates convergent variable sequences rather than convergent sequences of function values or gradient norms. However, the variable convergence of GDA has been proved only under convexity geometries, and there lacks understanding for general nonconvex minimax optimization. This paper fills such a gap by studying the convergence of a more general proximal-GDA for regularized nonconvex-stro…
Innopolis University(Innopolis 大学);HSE University(俄罗斯国立高等经济大学);Yandex(Yandex 公司);MBZUAI(穆罕默德·本·扎耶德人工智能大学);Mila(米拉研究所);DIRO, Université de Montréal(蒙特利尔大学 DIRO 学院);AMS and MINDS, Johns Hopkins University(约翰斯·霍普金斯大学 AMS 与 MINDS 研究中心)
Stochastic Gradient Descent-Ascent (SGDA) is one of the most prominent algorithms for solving min-max optimization and variational inequalities problems (VIP) appearing in various machine learning tasks. The success of the method led to several advanced extensions of the classical SGDA, including variants with arbitrary sampling, variance reduction, coordinate randomization, and distributed variants with compression, which were extensively studied in the literature, especially during the last few years. In this paper, we propose a unified convergence analysis that covers a large variety of sto…
The monotone variational inequality is a central problem in mathematical programming that unifies and generalizes many important settings such as smooth convex optimization, two-player zero-sum games, convex-concave saddle point problems, etc. The extragradient algorithm by Korpelevich [1976] and the optimistic gradient descent-ascent algorithm by Popov [1980] are arguably the two most classical and popular methods for solving monotone variational inequalities. Despite their long histories, the following major problem remains open. What is the last-iterate convergence rate of the extragradient…
Zeroth-Order Alternating Gradient Descent Ascent Algorithms for a Class of Nonconvex-Nonconcave Minimax Problems
Shanghai University(上海大学);Newtouch Center for Mathematics of Shanghai University(上海大学纽崔克数学中心);Academy of Mathematics and Systems Science, Chinese Academy of Sciences(中国科学院数学与系统科学研究院)
University of Toronto(多伦多大学);Princeton University(普林斯顿大学);Northeastern University(东北大学)
Smooth minimax games often proceed by simultaneous or alternating gradient updates. Although algorithms with alternating updates are commonly used in practice, the majority of existing theoretical analyses focus on simultaneous algorithms for convenience of analysis. In this paper, we study alternating gradient descent-ascent (Alt-GDA) in minimax games and show that Alt-GDA is superior to its simultaneous counterpart~(Sim-GDA) in many settings. We prove that Alt-GDA achieves a near-optimal local convergence rate for strongly convex-strongly concave (SCSC) problems while Sim-GDA converges at a …
The Hong Kong University of Science and Technology(香港科技大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
We consider nonconvex-concave minimax optimization problems of the form $\min_{\bf x}\max_{\bf y\in{\mathcal Y}} f({\bf x},{\bf y})$, where $f$ is strongly-concave in $\bf y$ but possibly nonconvex in $\bf x$ and ${\mathcal Y}$ is a convex and compact set. We focus on the stochastic setting, where we can only access an unbiased stochastic gradient estimate of $f$ at each iteration. This formulation includes many machine learning applications as special cases such as robust optimization and adversary training. We are interested in finding an ${\mathcal O}(\varepsilon)$-stationary point of the f…
Finding the mixed Nash equilibria (MNE) of a two-player zero sum continuous game is an important and challenging problem in machine learning. A canonical algorithm to finding the MNE is the noisy gradient descent ascent method which in the infinite particle limit gives rise to the {\em Mean-Field Gradient Descent Ascent} (GDA) dynamics on the space of probability measures. In this paper, we first study the convergence of a two-scale Mean-Field GDA dynamics for finding the MNE of the entropy-regularized objective. More precisely we show that for each finite temperature (or regularization parame…
A Single-Loop Smoothed Gradient Descent-Ascent Algorithm for Nonconvex-Concave Min-Max Problems
Shenzhen Research Institute of Big Data(深圳大数据研究院);School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)理工学院);Department of ISE, University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校工业与系统工程系)
Columbia University(哥伦比亚大学);Singapore University of Technology and Design(新加坡科技设计大学)
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem …
Mirror Descent-Ascent for mean-field min-max problems
Center for Advanced Intelligence Project, RIKEN(日本东京RIKEN先进智能项目中心);School of Mathematical and Computer Sciences, Heriot-Watt University(赫里奥特-瓦特大学数学与计算机科学学院);Maxwell Institute for Mathematical Sciences, Edinburgh, UK(爱丁堡数学科学研究所);School of Mathematics, University of Edinburgh(爱丁堡大学数学学院);The Alan Turing Institute(艾伦·图灵研究所)
Mila and DIRO, Université de Montréal(蒙特利尔大学 Mila 与 DIRO)
Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is known to converge to a stationary point for specific classes of games, but current convergence analyses require a bounded variance assumption. SCO is used successfully for solving large-scale adversarial problems, but its convergence guarantees are limited to its deterministic variant. In this work, we introduce the expected co-coercivity condition, explain it…
We study infinite-horizon discounted two-player zero-sum Markov games, and develop a decentralized algorithm that provably converges to the set of Nash equilibria under self-play. Our algorithm is based on running an Optimistic Gradient Descent Ascent algorithm on each state to learn the policies, with a critic that slowly learns the value of each state. To the best of our knowledge, this is the first algorithm in this setting that is simultaneously rational (converging to the opponent's best response when it uses a stationary policy), convergent (converging to the set of Nash equilibria under…
MIT(麻省理工学院);CUHK(香港中文大学);MIT-IBM AI Lab(麻省理工学院-IBM人工智能实验室);IBM Research(IBM研究院)
Gradient Descent Ascent (GDA) methods are the mainstream algorithms for minimax optimization in generative adversarial networks (GANs). Convergence properties of GDA have drawn significant interest in the recent literature. Specifically, for $\min_{\mathbf{x}} \max_{\mathbf{y}} f(\mathbf{x};\mathbf{y})$ where $f$ is strongly-concave in $\mathbf{y}$ and possibly nonconvex in $\mathbf{x}$, (Lin et al., 2020) proved the convergence of GDA with a stepsize ratio $η_{\mathbf{y}}/η_{\mathbf{x}}=Θ(κ^2)$ where $η_{\mathbf{x}}$ and $η_{\mathbf{y}}$ are the stepsizes for $\mathbf{x}$ and $\mathbf{y}$ and…
Columbia University(哥伦比亚大学);Singapore University of Technology and Design(新加坡科技设计大学)
Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the …
University of Iowa(爱荷华大学);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Tencent AI Lab(腾讯人工智能实验室)
Epoch gradient descent method (a.k.a. Epoch-GD) proposed by Hazan and Kale (2011) was deemed a breakthrough for stochastic strongly convex minimization, which achieves the optimal convergence rate of $O(1/T)$ with $T$ iterative updates for the {\it objective gap}. However, its extension to solving stochastic min-max problems with strong convexity and strong concavity still remains open, and it is still unclear whether a fast rate of $O(1/T)$ for the {\it duality gap} is achievable for stochastic min-max optimization under strong convexity and strong concavity. Although some recent studies have…
We study the role that a finite timescale separation parameter $τ$ has on gradient descent-ascent in two-player non-convex, non-concave zero-sum games where the learning rate of player 1 is denoted by $γ_1$ and the learning rate of player 2 is defined to be $γ_2=τγ_1$. Existing work analyzing the role of timescale separation in gradient descent-ascent has primarily focused on the edge cases of players sharing a learning rate ($τ=1$) and the maximizing player approximately converging between each update of the minimizing player ($τ\rightarrow \infty$). For the parameter choice of $τ=1$, it is k…
Stochastic Gradient Descent (SGD) has become popular for solving large scale supervised machine learning optimization problems such as SVM, due to their strong theoretical guarantees. While the closely related Dual Coordinate Ascent (DCA) method has been implemented in various software packages, it has so far lacked good convergence analysis. This paper presents a new analysis of Stochastic Dual Coordinate Ascent (SDCA) showing that this class of methods enjoy strong theoretical guarantees that are comparable or better than SGD. This analysis justifies the effectiveness of SDCA for practical a…
Sobolev Gradient Ascent for Optimal Transport: Barycenter Optimization and Convergence Analysis
Department of ACMS University of Notre Dame(ACMS系,诺特大学);Department of Mathematics University of California(数学系,加州大学);Department of Mathematics University of Southern California(数学系,南加州大学)
University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
The stochastic dual coordinate-ascent (S-DCA) technique is a useful alternative to the traditional stochastic gradient-descent algorithm for solving large-scale optimization problems due to its scalability to large data sets and strong theoretical guarantees. However, the available S-DCA formulation is limited to finite sample sizes and relies on performing multiple passes over the same data. This formulation is not well-suited for online implementations where data keep streaming in. In this work, we develop an {\em online} dual coordinate-ascent (O-DCA) algorithm that is able to respond to st…
Cornell University(康奈尔大学);Google Research(谷歌研究院);University of Chicago(芝加哥大学)
Unlike nonconvex optimization, where gradient descent is guaranteed to converge to a local optimizer, algorithms for nonconvex-nonconcave minimax optimization can have topologically different solution paths: sometimes converging to a solution, sometimes never converging and instead following a limit cycle, and sometimes diverging. In this paper, we study the limiting behaviors of three classic minimax algorithms: gradient descent ascent (GDA), alternating gradient descent ascent (AGDA), and the extragradient method (EGM). Numerically, we observe that all of these limiting behaviors can arise i…
Stochastic dual coordinate ascent (SDCA) is an effective technique for solving regularized loss minimization problems in machine learning. This paper considers an extension of SDCA under the mini-batch setting that is often used in practice. Our main contribution is to introduce an accelerated mini-batch version of SDCA and prove a fast convergence rate for this method. We discuss an implementation of our method over a parallel computing system, and compare the results to both the vanilla stochastic dual coordinate ascent and to the accelerated deterministic gradient descent method of \cite{ne…
We introduce a proximal version of dual coordinate ascent method. We demonstrate how the derived algorithmic framework can be used for numerous regularized loss minimization problems, including $\ell_1$ regularization and structured output SVM. The convergence rates we obtain match, and sometimes improve, state-of-the-art results.
Sogang University(西江大学);University of Pennsylvania(宾夕法尼亚大学);Princeton University(普林斯顿大学)
Minimizing the inclusive Kullback-Leibler (KL) divergence with stochastic gradient descent (SGD) is challenging since its gradient is defined as an integral over the posterior. Recently, multiple methods have been proposed to run SGD with biased gradient estimates obtained from a Markov chain. This paper provides the first non-asymptotic convergence analysis of these methods by establishing their mixing rate and gradient variance. To do this, we demonstrate that these methods-which we collectively refer to as Markov chain score ascent (MCSA) methods-can be cast as special cases of the Markov c…
In this paper we consider solving saddle point problems using two variants of Gradient Descent-Ascent algorithms, Extra-gradient (EG) and Optimistic Gradient Descent Ascent (OGDA) methods. We show that both of these algorithms admit a unified analysis as approximations of the classical proximal point method for solving saddle point problems. This viewpoint enables us to develop a new framework for analyzing EG and OGDA for bilinear and strongly convex-strongly concave settings. Moreover, we use the proximal point approximation interpretation to generalize the results for OGDA for a wide range …
Penn State Behrend(宾夕法尼亚州立大学贝伦德分校);University of California, Davis(加州大学戴维斯分校);University of Iowa(爱荷华大学)
Due to the big size of data and limited data storage volume of a single computer or a single server, data are often stored in a distributed manner. Thus, performing large-scale machine learning operations with the distributed datasets through communication networks is often required. In this paper, we study the convergence rate of the distributed dual coordinate ascent for distributed machine learning problems in a general tree-structured network. Since a tree network model can be understood as the generalization of a star network model, our algorithm can be thought of as the generalization of…
University of Texas at Austin(得克萨斯大学奥斯汀分校);Princeton University(普林斯顿大学);Massachusetts Institute of Technology(麻省理工学院)
Generative adversarial networks (GANs) are a widely used framework for learning generative models. Wasserstein GANs (WGANs), one of the most successful variants of GANs, require solving a minmax optimization problem to global optimality, but are in practice successfully trained using stochastic gradient descent-ascent. In this paper, we show that, when the generator is a one-layer network, stochastic gradient descent-ascent converges to a global solution with polynomial time and sample complexity.
NEC Labs America(美国NEC实验室);Michigan State University(密歇根州立大学)
In \citep{Yangnips13}, the author presented distributed stochastic dual coordinate ascent (DisDCA) algorithms for solving large-scale regularized loss minimization. Extraordinary performances have been observed and reported for the well-motivated updates, as referred to the practical updates, compared to the naive updates. However, no serious analysis has been provided to understand the updates and therefore the convergence rates. In the paper, we bridge the gap by providing a theoretical analysis of the convergence rates of the practical DisDCA algorithm. Our analysis helped by empirical stud…
This paper presents a stochastic behavior analysis of a kernel-based stochastic restricted-gradient descent method. The restricted gradient gives a steepest ascent direction within the so-called dictionary subspace. The analysis provides the transient and steady state performance in the mean squared error criterion. It also includes stability conditions in the mean and mean-square sense. The present study is based on the analysis of the kernel normalized least mean square (KNLMS) algorithm initially proposed by Chen et al. Simulation results validate the analysis.
Auburn University(奥本大学);UMass Amherst(马萨诸塞大学阿默斯特分校);Rensselaer Polytechnic Institute(伦斯勒理工学院);Facebook AI Research(脸书人工智能研究院);Google DeepMind(谷歌DeepMind);ETRI(韩国电子通信研究院)
Risk management in dynamic decision problems is a primary concern in many fields, including financial investment, autonomous driving, and healthcare. The mean-variance function is one of the most widely used objective functions in risk management due to its simplicity and interpretability. Existing algorithms for mean-variance optimization are based on multi-time-scale stochastic approximation, whose learning rate schedules are often hard to tune, and have only asymptotic convergence proof. In this paper, we develop a model-free policy search framework for mean-variance optimization with finit…
The primal-dual distributed optimization methods have broad large-scale machine learning applications. Previous primal-dual distributed methods are not applicable when the dual formulation is not available, e.g. the sum-of-non-convex objectives. Moreover, these algorithms and theoretical analysis are based on the fundamental assumption that the computing speeds of multiple machines in a cluster are similar. However, the straggler problem is an unavoidable practical issue in the distributed system because of the existence of slow machines. Therefore, the total computational time of the distribu…
Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);Princeton University(普林斯顿大学);ENS Paris(巴黎高等师范学院);Center for Data Science, New York University(纽约大学数据科学中心);Institute for Advanced Study, Princeton(普林斯顿高等研究院)
Finding Nash equilibria in two-player zero-sum continuous games is a central problem in machine learning, e.g. for training both GANs and robust models. The existence of pure Nash equilibria requires strong conditions which are not typically met in practice. Mixed Nash equilibria exist in greater generality and may be found using mirror descent. Yet this approach does not scale to high dimensions. To address this limitation, we parametrize mixed strategies as mixtures of particles, whose positions and weights are updated using gradient descent-ascent. We study this dynamics as an interacting g…
Massachusetts Institute of Technology(麻省理工学院);University of California, San Diego(加利福尼亚大学圣地亚哥分校)
The Polyak-Lojasiewicz (PL) inequality is a sufficient condition for establishing linear convergence of gradient descent, even in non-convex settings. While several recent works use a PL-based analysis to establish linear convergence of stochastic gradient descent methods, the question remains as to whether a similar analysis can be conducted for more general optimization methods. In this work, we present a PL-based analysis for linear convergence of generalized mirror descent (GMD), a generalization of mirror descent with a possibly time-dependent mirror. GMD subsumes popular first order opti…