We demonstrate a novel application of online transfer learning for a digital assets trading agent. This agent uses a powerful feature space representation in the form of an echo state network, the output of which is made available to a direct, recurrent reinforcement learning agent. The agent learns to trade the XBTUSD (Bitcoin versus US Dollars) perpetual swap derivatives contract on BitMEX on an intraday basis. By learning from the multiple sources of impact on the quadratic risk-adjusted utility that it seeks to maximise, the agent avoids excessive over-trading, captures a funding profit, and can predict the market's direction. Overall, our crypto agent realises a total return of 350\%, net of transaction costs, over roughly five years, 71\% of which is down to funding profit. The annualised information ratio that it achieves is 1.46.
K. N. Toosi University of Technology(K. N. 图西理工大学)
Deep Reinforcement Learning solutions have been applied to different control problems with outperforming and promising results. In this research work we have applied Proximal Policy Optimization, Soft Actor-Critic and Generative Adversarial Imitation Learning to strategy design problem of three cryptocurrency markets. Our input data includes price data and technical indicators. We have implemented a Gym environment based on cryptocurrency markets to be used with the algorithms. Our test results on unseen data shows a great potential for this approach in helping investors with an expert system …
Designing profitable and reliable trading strategies is challenging in the highly volatile cryptocurrency market. Existing works applied deep reinforcement learning methods and optimistically reported increased profits in backtesting, which may suffer from the false positive issue due to overfitting. In this paper, we propose a practical approach to address backtest overfitting for cryptocurrency trading using deep reinforcement learning. First, we formulate the detection of backtest overfitting as a hypothesis test. Then, we train the DRL agents, estimate the probability of overfitting, and r…
The study proposes a quote-driven predictive automated market maker (AMM) platform with on-chain custody and settlement functions, alongside off-chain predictive reinforcement learning capabilities to improve liquidity provision of real-world AMMs. The proposed AMM architecture is an augmentation to the Uniswap V3, a cryptocurrency AMM protocol, by utilizing a novel market equilibrium pricing for reduced divergence and slippage loss. Further, the proposed architecture involves a predictive AMM capability, utilizing a deep hybrid Long Short-Term Memory (LSTM) and Q-learning reinforcement learni…
Meta-Learning Reinforcement Learning for Crypto-Return Prediction
Sichuan University(四川大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Northwestern University(西北大学);Huazhong University of Science and Technology(华中科技大学);Queen’s University(女王大学);University of Toronto(多伦多大学);TrueNorth;Tsinghua University(清华大学);Emory University(埃默里大学);University of Macau(澳门大学)
Central Pattern Generators (CPGs) are biological neural circuits capable of producing coordinated rhythmic outputs in the absence of rhythmic input. As a result, they are responsible for most rhythmic motion in living organisms. This rhythmic control is broadly applicable to fields such as locomotive robotics and medical devices. In this paper, we explore the possibility of creating a self-sustaining CPG network for reinforcement learning that learns rhythmic motion more efficiently and across more general environments than the current multilayer perceptron (MLP) baseline models. Recent work i…
Price movement prediction has always been one of the traders' concerns in financial market trading. In order to increase their profit, they can analyze the historical data and predict the price movement. The large size of the data and complex relations between them lead us to use algorithmic trading and artificial intelligence. This paper aims to offer an approach using Twin-Delayed DDPG (TD3) and the daily close price in order to achieve a trading strategy in the stock and cryptocurrency markets. Unlike previous studies using a discrete action space reinforcement learning algorithm, the TD3 i…
IBM Research UK(英国IBM研究院);Sci-Tech Daresbury(达尔斯伯里科技中心)
Reinforcement Learning (RL) has demonstrated state-of-the-art results in a number of autonomous system applications, however many of the underlying algorithms rely on black-box predictions. This results in poor explainability of the behaviour of these systems, raising concerns as to their use in safety-critical applications. Recent work has demonstrated that uncertainty-aware models exhibit more cautious behaviours through the incorporation of model uncertainty estimates. In this work, we build on Probabilistic Backpropagation to introduce a fully Bayesian Recurrent Neural Network architecture…
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学)
Recurrent neural networks (RNNs) for reinforcement learning (RL) have shown distinct advantages, e.g., solving memory-dependent tasks and meta-learning. However, little effort has been spent on improving RNN architectures and on understanding the underlying neural mechanisms for performance gain. In this paper, we propose a novel, multiple-timescale, stochastic RNN for RL. Empirical results show that the network can autonomously learn to abstract sub-goals and can self-develop an action hierarchy using internal dynamics in a challenging continuous control task. Furthermore, we show that the se…
ODE-based Recurrent Model-free Reinforcement Learning for POMDPs
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Recurrent meta reinforcement learning (meta-RL) agents are agents that employ a recurrent neural network (RNN) for the purpose of "learning a learning algorithm". After being trained on a pre-specified task distribution, the learned weights of the agent's RNN are said to implement an efficient learning algorithm through their activity dynamics, which allows the agent to quickly solve new tasks sampled from the same distribution. However, due to the black-box nature of these agents, the way in which they work is not yet fully understood. In this study, we shed light on the internal working mech…
Multi-user delay constrained scheduling is important in many real-world applications including wireless communication, live streaming, and cloud computing. Yet, it poses a critical challenge since the scheduler needs to make real-time decisions to guarantee the delay and resource constraints simultaneously without prior information of system dynamics, which can be time-varying and hard to estimate. Moreover, many practical scenarios suffer from partial observability issues, e.g., due to sensing noise or hidden correlation. To tackle these challenges, we propose a deep reinforcement learning (D…
East China Normal University(华东师范大学);Georgia Tech(佐治亚理工学院)
Dynamic treatment recommendation systems based on large-scale electronic health records (EHRs) become a key to successfully improve practical clinical outcomes. Prior relevant studies recommend treatments either use supervised learning (e.g. matching the indicator signal which denotes doctor prescriptions), or reinforcement learning (e.g. maximizing evaluation signal which indicates cumulative reward from survival rates). However, none of these studies have considered to combine the benefits of supervised learning and reinforcement learning. In this paper, we propose Supervised Reinforcement L…
Beijing Institute of Technology(北京理工大学);Southeast University(东南大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
Variable speed limits (VSL) control is a flexible way to improve traffic condition,increase safety and reduce emission. There is an emerging trend of using reinforcement learning technique for VSL control and recent studies have shown promising results. Currently, deep learning is enabling reinforcement learning to develope autonomous control agents for problems that were previously intractable. In this paper, we propose a more effective deep reinforcement learning (DRL) model for differential variable speed limits (DVSL) control, in which the dynamic and different speed limits among lanes can…
Recent advances in quantum computing (QC) and machine learning (ML) have drawn significant attention to the development of quantum machine learning (QML). Reinforcement learning (RL) is one of the ML paradigms which can be used to solve complex sequential decision making problems. Classical RL has been shown to be capable to solve various challenging tasks. However, RL algorithms in the quantum world are still in their infancy. One of the challenges yet to solve is how to train quantum RL in the partially observable environments. In this paper, we approach this challenge through building QRL a…
We propose reinforcement learning on simple networks consisting of random connections of spiking neurons (both recurrent and feed-forward) that can learn complex tasks with very little trainable parameters. Such sparse and randomly interconnected recurrent spiking networks exhibit highly non-linear dynamics that transform the inputs into rich high-dimensional representations based on past context. The random input representations can be efficiently interpreted by an output (or readout) layer with trainable parameters. Systematic initialization of the random connections and training of the read…
Khoury College of Computer Sciences(Khoury计算机科学学院);Northeastern University(东北大学)
Real-world reinforcement learning tasks often involve some form of partial observability where the observations only give a partial or noisy view of the true state of the world. Such tasks typically require some form of memory, where the agent has access to multiple past observations, in order to perform well. One popular way to incorporate memory is by using a recurrent neural network to access the agent's history. However, recurrent neural networks in reinforcement learning are often fragile and difficult to train, susceptible to catastrophic forgetting and sometimes fail completely as a res…
Institute of Science and Technology Austria (ISTA)(奥地利科学技术研究所(ISTA));TRALITY GmbH(Trality有限公司);University of Trieste(的里雅斯特大学)
We investigate the potential of Multi-Objective, Deep Reinforcement Learning for stock and cryptocurrency single-asset trading: in particular, we consider a Multi-Objective algorithm which generalizes the reward functions and discount factor (i.e., these components are not specified a priori, but incorporated in the learning process). Firstly, using several important assets (cryptocurrency pairs BTCUSD, ETHUSDT, XRPUSDT, and stock indexes AAPL, SPY, NIFTY50), we verify the reward generalization property of the proposed Multi-Objective algorithm, and provide preliminary statistical evidence sho…
Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, We proposed Deep Recurrent Double Q-Learning that is an implementation of Deep Reinf…
University of Siena(锡耶纳大学);University of Chieti-Pescara(基耶蒂-佩斯卡拉大学)
A Pseudo-Random Number Generator (PRNG) is any algorithm generating a sequence of numbers approximating properties of random numbers. These numbers are widely employed in mid-level cryptography and in software applications. Test suites are used to evaluate PRNGs quality by checking statistical properties of the generated sequences. These sequences are commonly represented bit by bit. This paper proposes a Reinforcement Learning (RL) approach to the task of generating PRNGs from scratch by learning a policy to solve a partially observable Markov Decision Process (MDP), where the full state is t…
Due to its perceptual limitations, an agent may have too little information about the state of the environment to act optimally. In such cases, it is important to keep track of the observation history to uncover hidden state. Recent deep reinforcement learning methods use recurrent neural networks (RNN) to memorize past observations. However, these models are expensive to train and have convergence difficulties, especially when dealing with high dimensional input spaces. In this paper, we propose influence-aware memory (IAM), a theoretically inspired memory architecture that tries to alleviate…
In this paper, reinforcement learning is applied to the problem of optimizing market making. A multi-agent reinforcement learning framework is used to optimally place limit orders that lead to successful trades. The framework consists of two agents. The macro-agent optimizes on making the decision to buy, sell, or hold an asset. The micro-agent optimizes on placing limit orders within the limit order book. For the context of this paper, the proposed framework is applied and studied on the Bitcoin cryptocurrency market. The goal of this paper is to show that reinforcement learning is a viable s…
On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models
The Swiss AI Lab(瑞士人工智能实验室);Istituto Dalle Molle di Studi sull’Intelligenza Artificiale (IDSIA)(达勒·莫勒人工智能研究所(IDSIA));Università della Svizzera italiana (USI)(瑞士意大利语区大学(USI));Scuola universitaria professionale della Svizzera italiana (SUPSI)(瑞士意大利语区应用科学与艺术大学(SUPSI))
Active screening is a common approach in controlling the spread of recurring infectious diseases such as tuberculosis and influenza. In this approach, health workers periodically select a subset of population for screening. However, given the limited number of health workers, only a small subset of the population can be visited in any given time period. Given the recurrent nature of the disease and rapid spreading, the goal is to minimize the number of infections over a long time horizon. Active screening can be formalized as a sequential combinatorial optimization over the network of people a…
Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and back-propagation of gradients to train such models. An active area of research in reinforcement learning is about training agents to play complex video games, which so far has been something accomplished only by human intelligence. Some state of the art performances in video game playing using deep reinforcement learning are obtained by processing the sequence of…