arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2201.04480cs.LGcs.MA

Learning to Identify Top Elo Ratings: A Dueling Bandits Approach

Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);University of Oxford(牛津大学);University College London(伦敦大学学院);Beijing Key Laboratory of Big Data Management and Analysis Methods, GSAI, Renmin University of China(中国人民大学高瓴人工智能学院大数据管理与分析方法北京市重点实验室)

Xue Yan, Yali Du, Binxin Ru, Jun Wang, Haifeng Zhang, Xu Chen

英文摘要:

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an accurate estimation of the Elo rating (for the top players) often requires many rounds of competitions, which can be expensive to carry out. In this paper, to improve the sample efficiency of the Elo evaluation (for top players), we propose an efficient online match scheduling algorithm. Specifically, we identify and match the top players through a dueling bandits framework and tailor the bandit algorithm to the gradient-based update of Elo. We show that it reduces the per-step memory and time complexity to constant, compared to the traditional likelihood maximization approaches requiring $O(t)$ time. Our algorithm has a regret guarantee of $\tilde{O}(\sqrt{T})$, sublinear in the number of competition rounds and has been extended to the multidimensional Elo ratings for handling intransitive games. We empirically demonstrate that our method achieves superior convergence speed and time efficiency on a variety of gaming tasks.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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