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arXiv 2306.05366cs.GTcs.LG
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基于序数势的玩家评级

Ordinal Potential-based Player Rating

J.P. Morgan AI Research(摩根大通人工智能研究院);University of Liverpool(利物浦大学);The Alan Turing Institute(阿兰·图灵研究所)

Nelson Vadori, Rahul Savani

AI总结:

针对Elo评级无法保持策略传递关系的问题,研究者将传递博弈刻画为序数势博弈弱变体,提出基于神经网络的博弈分解方法,可分离博弈的传递与循环成分,经示例与真实博弈数据验证有效。

摘要:

近期研究发现,Elo评级无法保持策略之间的传递关系,因此无法正确提取博弈的传递成分。我们将传递博弈刻画为序数势博弈的一种弱变体,并证明若在合适的空间中计算、采用恰当的可逆映射,Elo评级实际上能够保持传递性。基于这一洞见,我们提出一种新的博弈分解方法,可将任意博弈分解为传递成分与循环成分,该方法通过基于神经网络的架构学习,优先捕捉博弈的符号模式,即策略之间的传递与循环关系。我们将所提方法与已知的符号秩(sign-rank)概念相关联,并通过简单示例与真实博弈的实证数据对方法进行了评估。

英文摘要:

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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