In this paper, we focus on an aggregative optimization problem under the communication bottleneck. The aggregative optimization is to minimize the sum of local cost functions. Each cost function depends on not only local state variables but also the sum of functions of global state variables. The goal is to solve the aggregative optimization problem through distributed computation and local efficient communication over a network of agents without a central coordinator. Using the variable tracking method to seek the global state variables and the quantization scheme to reduce the communication cost spent in the optimization process, we develop a novel distributed quantized algorithm, called D-QAGT, to track the optimal variables with finite bits communication. Although quantization may lose transmitting information, our algorithm can still achieve the exact optimal solution with a linear convergence rate. Simulation experiments on an optimal placement problem is carried out to verify the correctness of the theoretical results.
Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is applicable to games with constrained strategy sets and weight-balanced communication graphs. We obtain an exponential convergence of the proposed algorithm to the Nash equilibrium. Numerical examples illustrate the effectiveness of our methods.
This paper designs a distributed stochastic annealing algorithm for non-convex cooperative aggregative games, whose agents' cost functions not only depend on agents' own decision variables but also rely on the sum of agents' decision variables. To seek the the social optimum of cooperative aggregative games, a distributed stochastic annealing algorithm is proposed, where the local cost functions are non-convex and the communication topology between agents is time varying. The weak convergence to the social optimum of the algorithm is further analyzed. A numerical example is given to illustrate…
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
This paper proposes a new framework for distributed optimization, called distributed aggregative optimization, which allows local objective functions to be dependent not only on their own decision variables, but also on the average of summable functions of decision variables of all other agents. To handle this problem, a distributed algorithm, called distributed gradient tracking (DGT), is proposed and analyzed, where the global objective function is strongly convex, and the communication graph is balanced and strongly connected. It is shown that the algorithm can converge to the optimal varia…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an estimate of this aggregate, and the players exchange this information with their local neighbors over a connected network. We study distributed synchronous and asynchronous algorithms for information exchange and equilibrium computation over such a network. Under standard conditions, we establish the almost-sure convergence of the obtained sequences to the equili…
The paper studies the distributed stochastic compositional optimization problems over networks, where all the agents' inner-level function is the sum of each agent's private expectation function. Focusing on the aggregative structure of the inner-level function, we employ the hybrid variance reduction method to obtain the information on each agent's private expectation function, and apply the dynamic consensus mechanism to track the information on each agent's inner-level function. Then by combining with the standard distributed stochastic gradient descent method, we propose a distributed aggr…
In this paper, we study a distributed continuous-time design for aggregative games with coupled constraints in order to seek the generalized Nash equilibrium by a group of agents via simple local information exchange. To solve the problem, we propose a distributed algorithm based on projected dynamics and non-smooth tracking dynamics, even for the case when the interaction topology of the multi-agent network is time-varying. Moreover, we prove the convergence of the non-smooth algorithm for the distributed game by taking advantage of its special structure and also combining the techniques of t…
This paper investigates distributed online convex optimization in the presence of an aggregative variable without any global/central coordinators over a multi-agent network, where each individual agent is only able to access partial information of time-varying global loss functions, thus requiring local information exchanges between neighboring agents. Motivated by many applications in reality, the considered local loss functions depend not only on their own decision variables, but also on an aggregative variable, such as the average of all decision variables. To handle this problem, an Online…
We consider aggregative games with affine coupling constraints, where agents have partial information on the aggregate value and can only communicate with neighbouring agents. We propose a single-layer distributed algorithm that reaches a variational generalized Nash equilibrium, under constant step sizes. The algorithm works on a single timescale, i.e., does not require multiple communication rounds between agents before updating their action. The convergence proof leverages an invariance property of the aggregate estimates and relies on a forward-backward splitting for two preconditioned ope…
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each player has an expectation-valued objective function depending on its local strategy and the aggregate of all players' strategies. We propose a distributed algorithm with operator extrapolation, in which each player maintains an estimate of this aggregate by exchanging this information with its neighbors over a time-varying network, and updates its decision through the mirror descent method. An operator extrapolation at the search direction is applied such that the two step historical gradient sam…
In this paper, we aim to design a distributed approximate algorithm for seeking Nash equilibria of an aggregative game. Due to the local set constraints of each player, projectionbased algorithms have been widely employed for solving such problems actually. Since it may be quite hard to get the exact projection in practice, we utilize inscribed polyhedrons to approximate local set constraints, which yields a related approximate game model. We first prove that the Nash equilibrium of the approximate game is the $ε$-Nash equilibrium of the original game, and then propose a distributed algorithm …
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the payoff function of each player depends on an aggregate of all players' actions. We present a distributed continuous time algorithm such that the actions of the players converge to NE by communicating to each other through a connected network. A major concern in communicative schemes among strategic agents is that their private information may be revealed to other agents or to a curious third party who can eavesdrop the communications. We address this concern for the presented algorithm and show th…
This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost function that depends on its own action and the aggregate of all the players' actions. To this end, we design a novel distributed algorithm that jointly exploits the ideas of the consensus algorithm and the conditional projection descent. Under strongly monotone assumption on the pseudo-gradient mapping, the proposed algorithm with fixed step-sizes is proved to…
In this paper, we focus on solving a distributed convex aggregative optimization problem in a network, where each agent has its own cost function which depends not only on its own decision variables but also on the aggregated function of all agents' decision variables. The decision variable is constrained within a feasible set. In order to minimize the sum of the cost functions when each agent only knows its local cost function, we propose a distributed Frank-Wolfe algorithm based on gradient tracking for the aggregative optimization problem where each node maintains two estimates, namely an e…
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled constraints. To reach the general Nash equilibrium of an aggregative game, a distributed strategy-updating rule is proposed by a combination of the coordination of Lagrange multipliers and the estimation of the aggregator. Each player has only access to partial-decision information and communicates with his neighbors in a weight-balanced digraph which characterizes players' preferences as to the values of information received from neighbors. We first consider networks of double-integrator agents a…
This paper aims to design a distributed coordination algorithm for solving a multi-agent decision problem with a hierarchical structure. The primary goal is to search the Nash equilibrium of a noncooperative game such that each player has no incentive to deviate from the equilibrium under its private objective. Meanwhile, the agents can coordinate to optimize the social cost within the set of Nash equilibria of the underlying game. Such an optimal Nash equilibrium problem can be modeled as a distributed optimization problem with variational inequality constraints. We consider the scenario wher…
Tracking-based distributed equilibrium seeking for aggregative games
Alma Mater Studiorum - Universita‘ di Bologna(博洛尼亚大学);IMT School for Advanced Studies Lucca(卢卡高等研究学院);University of Seville(塞维利亚大学);University of Oxford(牛津大学)
We consider a class of multi-agent optimization problems, where each agent has a local objective function that depends on its own decision variables and the aggregate of others, and is willing to cooperate with other agents to minimize the sum of the local objectives. After associating each agent with an auxiliary variable and the related local estimates, we conduct primal decomposition to the globally coupled problem and reformulate it so that it can be solved distributedly. Based on the Douglas-Rachford method, an algorithm is proposed which ensures the exact convergence to a solution of the…
We study the problem of the decentralized computation of entropy-regularized semi-discrete Wasserstein barycenters over a network. Building upon recent primal-dual approaches, we propose a sampling gradient quantization scheme that allows efficient communication and computation of approximate barycenters where the factor distributions are stored distributedly on arbitrary networks. The communication and algorithmic complexity of the proposed algorithm are shown, with explicit dependency on the size of the support, the number of distributions, and the desired accuracy. Numerical results validat…
We study distributed optimization problems over a network when the communication between the nodes is constrained, and so information that is exchanged between the nodes must be quantized. Recent advances using the distributed gradient algorithm with a quantization scheme at a fixed resolution have established convergence, but at rates significantly slower than when the communications are unquantized. In this paper, we introduce a novel quantization method, which we refer to as adaptive quantization, that allows us to match the convergence rates under perfect communications. Our approach adjus…
In this paper, we consider a distributed constrained optimization problem with delayed subgradient information over the time-varying communication network, where each agent can only communicate with its neighbors and the communication channel has a limited data rate. We propose an adaptive quantization method to address this problem. A mirror descent algorithm with delayed subgradient information is established based on the theory of Bregman divergence. With non-Euclidean Bregman projection-based scheme, the proposed method essentially generalizes many previous classical Euclidean projection-b…
We consider a convex unconstrained optimization problem that arises in a network of agents whose goal is to cooperatively optimize the sum of the individual agent objective functions through local computations and communications. For this problem, we use averaging algorithms to develop distributed subgradient methods that can operate over a time-varying topology. Our focus is on the convergence rate of these methods and the degradation in performance when only quantized information is available. Based on our recent results on the convergence time of distributed averaging algorithms, we derive …
This paper considers an $N$-player stochastic Nash game in which the $i$th player minimizes a composite objective $f_i(x) + r_i(x_i)$, where $f_i$ is expectation-valued and $r_i$ has an efficient prox-evaluation. In this context, we make the following contributions. (i) Under a strong monotonicity assumption on the concatenated gradient map, we derive ({\bf optimal}) rate statements and oracle complexity bounds for the proposed variable sample-size proximal stochastic gradient-response (VS-PGR) scheme; (ii) We overlay (VS-PGR) with a consensus phase with a view towards developing distributed p…
We study distributed optimization problems over a network when the communication between the nodes is constrained, and so information that is exchanged between the nodes must be quantized. This imperfect communication poses a fundamental challenge, and this imperfect communication, if not properly accounted for, prevents the convergence of these algorithms. Our first contribution in this paper is to propose a modified consensus-based gradient method for solving such problems using random (dithered) quantization. This algorithm can be interpreted as a distributed variant of a well-known two-tim…
We consider distributed iterative algorithms for the averaging problem over time-varying topologies. Our focus is on the convergence time of such algorithms when complete (unquantized) information is available, and on the degradation of performance when only quantized information is available. We study a large and natural class of averaging algorithms, which includes the vast majority of algorithms proposed to date, and provide tight polynomial bounds on their convergence time. We also describe an algorithm within this class whose convergence time is the best among currently available averagin…
We consider distributed optimization where the objective function is spread among different devices, each sending incremental model updates to a central server. To alleviate the communication bottleneck, recent work proposed various schemes to compress (e.g.\ quantize or sparsify) the gradients, thereby introducing additional variance $ω\geq 1$ that might slow down convergence. For strongly convex functions with condition number $κ$ distributed among $n$ machines, we (i) give a scheme that converges in $\mathcal{O}((κ+ κ\fracω{n} + ω)$ $\log (1/ε))$ steps to a neighborhood of the optimal solut…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play, distributed decision estimating, and adaptive quantization. Exponential convergence of the algorithm is established, and a relationship between the convergence rate and the bandwidth is quantitatively analyzed. Finally, a simulation of an energy consumption game is presented to validate the proposed results.
This paper considers a stochastic Nash game in which each player minimizes an expectation valued composite objective. We make the following contributions. (I) Under suitable monotonicity assumptions on the concatenated gradient map, we derive optimal rate statements and oracle complexity bounds for the proposed variable sample-size proximal stochastic gradient-response (VS-PGR) scheme when the sample-size increases at a geometric rate. If the sample-size increases at a polynomial rate of degree $v > 0$, the mean-squared errordecays at a corresponding polynomial rate while the iteration and ora…
To address the high communication costs of distributed machine learning, a large body of work has been devoted in recent years to designing various compression strategies, such as sparsification and quantization, and optimization algorithms capable of using them. Recently, Safaryan et al. (2021) pioneered a dramatically different compression design approach: they first use the local training data to form local smoothness matrices and then propose to design a compressor capable of exploiting the smoothness information contained therein. While this novel approach leads to substantial savings in …
Tsinghua University(清华大学);Tencent AI Lab(腾讯人工智能实验室)
Modern distributed training of machine learning models suffers from high communication overhead for synchronizing stochastic gradients and model parameters. In this paper, to reduce the communication complexity, we propose \emph{double quantization}, a general scheme for quantizing both model parameters and gradients. Three communication-efficient algorithms are proposed under this general scheme. Specifically, (i) we propose a low-precision algorithm AsyLPG with asynchronous parallelism, (ii) we explore integrating gradient sparsification with double quantization and develop Sparse-AsyLPG, (i…