The 2D heatmap-based approaches have dominated Human Pose Estimation (HPE) for years due to high performance. However, the long-standing quantization error problem in the 2D heatmap-based methods leads to several well-known drawbacks: 1) The performance for the low-resolution inputs is limited; 2) To improve the feature map resolution for higher localization precision, multiple costly upsampling layers are required; 3) Extra post-processing is adopted to reduce the quantization error. To address these issues, we aim to explore a brand new scheme, called \textit{SimCC}, which reformulates HPE as two classification tasks for horizontal and vertical coordinates. The proposed SimCC uniformly divides each pixel into several bins, thus achieving \emph{sub-pixel} localization precision and low quantization error. Benefiting from that, SimCC can omit additional refinement post-processing and exclude upsampling layers under certain settings, resulting in a more simple and effective pipeline for HPE. Extensive experiments conducted over COCO, CrowdPose, and MPII datasets show that SimCC outperforms heatmap-based counterparts, especially in low-resolution settings by a large margin.
University of Electronic Science Technology of China(电子科技大学);Shenzhen University(深圳大学);University of Surrey(萨里大学)
In this paper, we focus on the coordinate representation in human pose estimation. While being the standard choice, heatmap based representation has not been systematically investigated. We found that the process of coordinate decoding (i.e. transforming the predicted heatmaps to the coordinates) is surprisingly significant for human pose estimation performance, which nevertheless was not recognised before. In light of the discovered importance, we further probe the design limitations of the standard coordinate decoding method and propose a principled distribution-aware decoding method. Meanwh…
University of Electronic Science Technology of China(电子科技大学);University of Surrey(萨里大学)
While being the de facto standard coordinate representation in human pose estimation, heatmap is never systematically investigated in the literature, to our best knowledge. This work fills this gap by studying the coordinate representation with a particular focus on the heatmap. Interestingly, we found that the process of decoding the predicted heatmaps into the final joint coordinates in the original image space is surprisingly significant for human pose estimation performance, which nevertheless was not recognised before. In light of the discovered importance, we further probe the design lim…
Paris Seine University(巴黎塞纳大学);ENSEA(国立电子与应用技术学院);CNRS(法国国家科学研究中心);Samsung Research Institute(三星研究院);Université Paris Saclay(巴黎萨克雷大学);École des Ponts(巴黎高科路桥学校)
3D human pose estimation is frequently seen as the task of estimating 3D poses relative to the root body joint. Alternatively, we propose a 3D human pose estimation method in camera coordinates, which allows effective combination of 2D annotated data and 3D poses and a straightforward multi-view generalization. To that end, we cast the problem as a view frustum space pose estimation, where absolute depth prediction and joint relative depth estimations are disentangled. Final 3D predictions are obtained in camera coordinates by the inverse camera projection. Based on this, we also present a con…
Estimating three-dimensional human poses from the positions of two-dimensional joints has shown promising results.However, using two-dimensional joint coordinates as input loses more information than image-based approaches and results in ambiguity.In order to overcome this problem, we combine bone length and camera parameters with two-dimensional joint coordinates for input.This combination is more discriminative than the two-dimensional joint coordinates in that it can improve the accuracy of the model's prediction depth and alleviate the ambiguity that comes from projecting three-dimensional…
Although the performance of 3D human pose and shape estimation methods has improved significantly in recent years, existing approaches typically generate 3D poses defined in camera or human-centered coordinate system. This makes it difficult to estimate a person's pure pose and motion in world coordinate system for a video captured using a moving camera. To address this issue, this paper presents a camera motion agnostic approach for predicting 3D human pose and mesh defined in the world coordinate system. The core idea of the proposed approach is to estimate the difference between two adjacen…
The common approach to 3D human pose estimation is predicting the body joint coordinates relative to the hip. This works well for a single person but is insufficient in the case of multiple interacting people. Methods predicting absolute coordinates first estimate a root-relative pose then calculate the translation via a secondary optimization task. We propose a neural network that predicts joints in a camera centered coordinate system instead of a root-relative one. Unlike previous methods, our network works in a single step without any post-processing. Our network beats previous methods on t…
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院)
While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate…
In monocular 3D human pose estimation a common setup is to first detect 2D positions and then lift the detection into 3D coordinates. Many algorithms suffer from overfitting to camera positions in the training set. We propose a siamese architecture that learns a rotation equivariant hidden representation to reduce the need for data augmentation. Our method is evaluated on multiple databases with different base networks and shows a consistent improvement of error metrics. It achieves state-of-the-art cross-camera error rate among algorithms that use estimated 2D joint coordinates only.
Yale-NUS College(耶鲁-新加坡国大学院);National University of Singapore(新加坡国立大学);CtrsVision (USA)(CtrsVision(美国))
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Orbbec Inc.(奥比中光科技集团股份有限公司)
Recently, the leading performance of human pose estimation is dominated by heatmap based methods. While being a fundamental component of heatmap processing, heatmap decoding (i.e. transforming heatmaps to coordinates) receives only limited investigations, to our best knowledge. This work fills the gap by studying the heatmap decoding processing with a particular focus on the errors introduced throughout the prediction process. We found that the errors of heatmap based methods are surprisingly significant, which nevertheless was universally ignored before. In view of the discovered importance, …
Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both approaches have their strengths and weaknesses and we therefore propose a novel architecture designed to deliver the best of both worlds by performing both simultaneously and fusing the information along the way. At the heart of our framework is a trainable fusion scheme that learns how to fuse the information optimally instead of being hand-designed. This yi…
Following the successful application of deep convolutional neural networks to 2d human pose estimation, the next logical problem to solve is 3d human pose estimation from monocular images. While previous solutions have shown some success, they do not fully utilize the depth information from the 2d inputs. With the goal of addressing this depth ambiguity, we build a system that takes 2d joint locations as input along with their estimated depth value and predicts their 3d positions in camera coordinates. Given the inherent noise and inaccuracy from estimating depth maps from monocular images, we…
School of Mechanical Engineering, Tianjin University(天津大学机械工程学院)
6 DoF poses estimation problem aims to estimate the rotation and translation parameters between two coordinates, such as object world coordinate and camera world coordinate. Although some advances are made with the help of deep learning, how to full use scene information is still a problem. Prior works tackle the problem by pixel-wise feature fusion but need to randomly selecte numerous points from images, which can not satisfy the demands of fast inference simultaneously and accurate pose estimation. In this work, we present a novel deep neural network based on dynamic keypoints selection des…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
Automatically determining three-dimensional human pose from monocular RGB image data is a challenging problem. The two-dimensional nature of the input results in intrinsic ambiguities which make inferring depth particularly difficult. Recently, researchers have demonstrated that the flexible statistical modelling capabilities of deep neural networks are sufficient to make such inferences with reasonable accuracy. However, many of these models use coordinate output techniques which are memory-intensive, not differentiable, and/or do not spatially generalise well. We propose improvements to 3D c…
Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion capture with external cameras. However, existing methods have several limitations. A prominent problem is that the estimated poses lie in the local coordinate system of the fisheye camera, rather than in the world coordinate system, which is restrictive for many applications. Furthermore, these methods suffer from limited accuracy and temporal instability due to a…
Breaking Coordinate Overfitting: Geometry-Aware WiFi Sensing for Cross-Layout 3D Pose Estimation
University of Science and Technology of China(科学技术大学);Shanghai Artificial Intelligence Lab(上海人工智能实验室);Tianjin University(天津大学);Hefei University of Technology(合肥工业大学);Guizhou Normal University(贵州师范大学);The University of Electro-Communications(电子通信大学)
Kwangwoon University(光云大学);Seoul National University(首尔国立大学)
This study presents a new network (i.e., PoseLifter) that can lift a 2D human pose to an absolute 3D pose in a camera coordinate system. The proposed network estimates the absolute 3D location of a target subject and generates an improved 3D relative pose estimation compared with existing pose-lifting methods. Using the PoseLifter with a 2D pose estimator in a cascade fashion can estimate a 3D human pose from a single RGB image. In this case, we empirically prove that using realistic 2D poses synthesized with the real error distribution of 2D body joints considerably improves the performance o…
Seoul National University(首尔大学);Kwangwoon University(光云大学)
Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compe…
Being a fundamental component in training and inference, data processing has not been systematically considered in human pose estimation community, to the best of our knowledge. In this paper, we focus on this problem and find that the devil of human pose estimation evolution is in the biased data processing. Specifically, by investigating the standard data processing in state-of-the-art approaches mainly including coordinate system transformation and keypoint format transformation (i.e., encoding and decoding), we find that the results obtained by common flipping strategy are unaligned with t…
We propose a method SPGNet for 3D human pose estimation that mixes multi-dimensional re-projection into supervised learning. In this method, the 2D-to-3D-lifting network predicts the global position and coordinates of the 3D human pose. Then, we re-project the estimated 3D pose back to the 2D key points along with spatial adjustments. The loss functions compare the estimated 3D pose with the 3D pose ground truth, and re-projected 2D pose with the input 2D pose. In addition, we propose a kinematic constraint to restrict the predicted target with constant human bone length. Based on the estimati…
In this paper, we propose an end-to-end trainable regression approach for human pose estimation from still images. We use the proposed Soft-argmax function to convert feature maps directly to joint coordinates, resulting in a fully differentiable framework. Our method is able to learn heat maps representations indirectly, without additional steps of artificial ground truth generation. Consequently, contextual information can be included to the pose predictions in a seamless way. We evaluated our method on two very challenging datasets, the Leeds Sports Poses (LSP) and the MPII Human Pose datas…
Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transforms
School of Computer Science, University of Bristol(布里斯托大学计算机科学学院);State Key Laboratory of Robotics and Systems, Harbin Institute of Technology Shenzhen(哈尔滨工业大学深圳机器人系统国家重点实验室);School of Aerospace Engineering, Xiamen University(厦门大学航空航天工程学院)
We present BlazePose, a lightweight convolutional neural network architecture for human pose estimation that is tailored for real-time inference on mobile devices. During inference, the network produces 33 body keypoints for a single person and runs at over 30 frames per second on a Pixel 2 phone. This makes it particularly suited to real-time use cases like fitness tracking and sign language recognition. Our main contributions include a novel body pose tracking solution and a lightweight body pose estimation neural network that uses both heatmaps and regression to keypoint coordinates.
Advances in deep learning recognition have led to accurate object detection with 2D images. However, these 2D perception methods are insufficient for complete 3D world information. Concurrently, advanced 3D shape estimation approaches focus on the shape itself, without considering metric scale. These methods cannot determine the accurate location and orientation of objects. To tackle this problem, we propose a framework that jointly estimates a metric scale shape and pose from a single RGB image. Our framework has two branches: the Metric Scale Object Shape branch (MSOS) and the Normalized Obj…
In this paper we present our winning entry at the 2018 ECCV PoseTrack Challenge on 3D human pose estimation. Using a fully-convolutional backbone architecture, we obtain volumetric heatmaps per body joint, which we convert to coordinates using soft-argmax. Absolute person center depth is estimated by a 1D heatmap prediction head. The coordinates are back-projected to 3D camera space, where we minimize the L1 loss. Key to our good results is the training data augmentation with randomly placed occluders from the Pascal VOC dataset. In addition to reaching first place in the Challenge, our method…
University of Michigan(密歇根大学);Robotics Institute(机器人研究所)
In order to enable robust operation in unstructured environments, robots should be able to generalize manipulation actions to novel object instances. For example, to pour and serve a drink, a robot should be able to recognize novel containers which afford the task. Most importantly, robots should be able to manipulate these novel containers to fulfill the task. To achieve this, we aim to provide robust and generalized perception of object affordances and their associated manipulation poses for reliable manipulation. In this work, we combine the notions of affordance and category-level pose, an…
Monocular estimation of 3d human pose has attracted increased attention with the availability of large ground-truth motion capture datasets. However, the diversity of training data available is limited and it is not clear to what extent methods generalize outside the specific datasets they are trained on. In this work we carry out a systematic study of the diversity and biases present in specific datasets and its effect on cross-dataset generalization across a compendium of 5 pose datasets. We specifically focus on systematic differences in the distribution of camera viewpoints relative to a b…
University of Science and Technology Beijing(北京科技大学);Baidu Inc.(百度公司)
Video 3D human pose estimation aims to localize the 3D coordinates of human joints from videos. Recent transformer-based approaches focus on capturing the spatiotemporal information from sequential 2D poses, which cannot model the contextual depth feature effectively since the visual depth features are lost in the step of 2D pose estimation. In this paper, we simplify the paradigm into an end-to-end framework, Instance-guided Video Transformer (IVT), which enables learning spatiotemporal contextual depth information from visual features effectively and predicts 3D poses directly from video fra…
The existing human pose estimation methods are confronted with inaccurate long-distance regression or high computational cost due to the complex learning objectives. This work proposes a novel deep learning framework for human pose estimation called composite localization to divide the complex learning objective into two simpler ones: a sparse heatmap to find the keypoint's approximate location and two short-distance offsetmaps to obtain its final precise coordinates. To realize the framework, we construct two types of composite localization networks: CLNet-ResNet and CLNet-Hourglass. We evalu…
Most learning-based approaches to category-level 6D pose estimation are design around normalized object coordinate space (NOCS). While being successful, NOCS-based methods become inaccurate and less robust when handling objects of a category containing significant intra-category shape variations. This is because the object coordinates induced by global and rigid alignment of objects are semantically incoherent, making the coordinate regression hard to learn and generalize. We propose Semantically-aware Object Coordinate Space (SOCS) built by warping-and-aligning the objects guided by a sparse …
Estimating the 6D pose of objects using only RGB images remains challenging because of problems such as occlusion and symmetries. It is also difficult to construct 3D models with precise texture without expert knowledge or specialized scanning devices. To address these problems, we propose a novel pose estimation method, Pix2Pose, that predicts the 3D coordinates of each object pixel without textured models. An auto-encoder architecture is designed to estimate the 3D coordinates and expected errors per pixel. These pixel-wise predictions are then used in multiple stages to form 2D-3D correspon…
Scene coordinate regression has become an essential part of current camera re-localization methods. Different versions, such as regression forests and deep learning methods, have been successfully applied to estimate the corresponding camera pose given a single input image. In this work, we propose to regress the scene coordinates pixel-wise for a given RGB image by using deep learning. Compared to the recent methods, which usually employ RANSAC to obtain a robust pose estimate from the established point correspondences, we propose to regress confidences of these correspondences, which allows …
In this work we present a novel approach to joint semantic localisation and scene understanding. Our work is motivated by the need for localisation algorithms which not only predict 6-DoF camera pose but also simultaneously recognise surrounding objects and estimate 3D geometry. Such capabilities are crucial for computer vision guided systems which interact with the environment: autonomous driving, augmented reality and robotics. In particular, we propose a two step procedure. During the first step we train a convolutional neural network to jointly predict per-pixel globally unique instance la…
Correspondences between 3D lines and their 2D images captured by a camera are often used to determine position and orientation of the camera in space. In this work, we propose a novel algebraic algorithm to estimate the camera pose. We parameterize 3D lines using Plücker coordinates that allow linear projection of the lines into the image. A line projection matrix is estimated using Linear Least Squares and the camera pose is then extracted from the matrix. An algebraic approach to handle mismatched line correspondences is also included. The proposed algorithm is an order of magnitude faster y…
Samsung AI Center(三星人工智能中心);Skolkovo Institute of Science and Technology (Skoltech)(斯科尔科沃科学技术学院(Skoltech))
We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the …
Stanford University(斯坦福大学);Google Inc.(谷歌公司);Princeton University(普林斯顿大学);Facebook AI Research(脸书人工智能研究院)
The goal of this paper is to estimate the 6D pose and dimensions of unseen object instances in an RGB-D image. Contrary to "instance-level" 6D pose estimation tasks, our problem assumes that no exact object CAD models are available during either training or testing time. To handle different and unseen object instances in a given category, we introduce a Normalized Object Coordinate Space (NOCS)---a shared canonical representation for all possible object instances within a category. Our region-based neural network is then trained to directly infer the correspondence from observed pixels to this…
Indiana University Bloomington(印第安纳大学伯明顿分校);University of Washington(华盛顿大学)
Hand-object pose estimation (HOPE) aims to jointly detect the poses of both a hand and of a held object. In this paper, we propose a lightweight model called HOPE-Net which jointly estimates hand and object pose in 2D and 3D in real-time. Our network uses a cascade of two adaptive graph convolutional neural networks, one to estimate 2D coordinates of the hand joints and object corners, followed by another to convert 2D coordinates to 3D. Our experiments show that through end-to-end training of the full network, we achieve better accuracy for both the 2D and 3D coordinate estimation problems. T…
Cooperative Medianet Innovation Center, Shanghai Jiao Tong University(上海交通大学协同媒体网络创新中心)
3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the problem of data collection, we propose a semi-supervised 3D hand-object pose estimation method with two key techniques: pose dictionary learning and an object-oriented coordinate system. The proposed pose dictionary learning module can distinguish infeasible poses by reconstruction error, enabling unlabeled data to provide supervision signals. The proposed …
Estimating the 3D pose of an object is a challenging task that can be considered within augmented reality or robotic applications. In this paper, we propose a novel approach to perform 6 DoF object pose estimation from a single RGB-D image. We adopt a hybrid pipeline in two stages: data-driven and geometric respectively. The data-driven step consists of a classification CNN to estimate the object 2D location in the image from local patches, followed by a regression CNN trained to predict the 3D location of a set of keypoints in the camera coordinate system. To extract the pose information, the…
3D Hand pose estimation from a single depth image is an essential topic in computer vision and human-computer interaction. Although the rising of deep learning method boosts the accuracy a lot, the problem is still hard to solve due to the complex structure of the human hand. Existing methods with deep learning either lose spatial information of hand structure or lack a direct supervision of joint coordinates. In this paper, we propose a novel Pixel-wise Regression method, which use spatial-form representation (SFR) and differentiable decoder (DD) to solve the two problems. To use our method, …
Nokia Bell Labs(诺基亚贝尔实验室);New York University(纽约大学)
One of the key criticisms of deep learning is that large amounts of expensive and difficult-to-acquire training data are required in order to train models with high performance and good generalization capabilities. Focusing on the task of monocular camera pose estimation via scene coordinate regression (SCR), we describe a novel method, Domain Adaptation of Networks for Camera pose Estimation (DANCE), which enables the training of models without access to any labels on the target task. DANCE requires unlabeled images (without known poses, ordering, or scene coordinate labels) and a 3D represen…
Facebook AI Research(脸书人工智能研究院);INRIA(法国国家信息与自动化研究所);CentraleSupélec(巴黎中央理工-高等电力学院)
In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate syste…
Learning Shape-Independent Transformation via Spherical Representations for Category-Level Object Pose Estimation
University of Science and Technology of China(中国科学技术大学);Jianghuai Advance Technology Center(江淮先进技术中心);Dongguan University of Technology(东莞理工学院);Sangfor Technologies(深信服科技)
South China University of Technology(华南理工大学);DexForce Co. Ltd.(德锐视科技有限公司);Peng Cheng Laboratory(鹏城实验室)
Establishment of point correspondence between camera and object coordinate systems is a promising way to solve 6D object poses. However, surrogate objectives of correspondence learning in 3D space are a step away from the true ones of object pose estimation, making the learning suboptimal for the end task. In this paper, we address this shortcoming by introducing a new method of Deep Correspondence Learning Network for direct 6D object pose estimation, shortened as DCL-Net. Specifically, DCL-Net employs dual newly proposed Feature Disengagement and Alignment (FDA) modules to establish, in the …
Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose
Smart Health Technologies Group, Centre for Computational Intelligence, School of Computer Science and Electronic Engineering, University of Essex(智能健康技术组,计算智能中心,埃塞克斯大学计算机科学与电子工程学院)
Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are multiple people in multiple views. In this paper, we present a novel solution for multi-human 3D pose estimation from multiple calibrated camera views. It takes 2D poses in different camera coordinates as inputs and aims for the accurate 3D poses in the global coordinate. Unlike previous methods that associate 2D poses among all pairs of views from scratch at every…