Multi-Level Graph Encoding with Structural-Collaborative Relation Learning for Skeleton-Based Person Re-Identification
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);The Chinese University of Hong Kong(香港中文大学);Lanzhou University(兰州大学);Beijing Institute of Technology(北京理工大学)
Haocong Rao, Shihao Xu, Xiping Hu, Jun Cheng, Bin Hu
Skeleton-based person re-identification (Re-ID) is an emerging open topic providing great value for safety-critical applications. Existing methods typically extract hand-crafted features or model skeleton dynamics from the trajectory of body joints, while they rarely explore valuable relation information contained in body structure or motion. To fully explore body relations, we construct graphs to model human skeletons from different levels, and for the first time propose a Multi-level Graph encoding approach with Structural-Collaborative Relation learning (MG-SCR) to encode discriminative graph features for person Re-ID. Specifically, considering that structurally-connected body components are highly correlated in a skeleton, we first propose a multi-head structural relation layer to learn different relations of neighbor body-component nodes in graphs, which helps aggregate key correlative features for effective node representations. Second, inspired by the fact that body-component collaboration in walking usually carries recognizable patterns, we propose a cross-level collaborative relation layer to infer collaboration between different level components, so as to capture more discriminative skeleton graph features. Finally, to enhance graph dynamics encoding, we propose a novel self-supervised sparse sequential prediction task for model pre-training, which facilitates encoding high-level graph semantics for person Re-ID. MG-SCR outperforms state-of-the-art skeleton-based methods, and it achieves superior performance to many multi-modal methods that utilize extra RGB or depth features. Our codes are available at https://github.com/Kali-Hac/MG-SCR.
TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identification
LILY Research Center, Nanyang Technological University(南洋理工大学LILY研究中心);School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly(南洋理工大学-不列颠哥伦比亚大学活跃老年生活卓越联合研究中心);Nanyang Technological University(南洋理工大学)
Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to learn general representations with unlabeled skeleton data for person re-ID. This paper proposes a generic unsupervised Skeleton Prototype Contrastive learning paradigm with Multi-level Graph Relation learning (SPC-MGR) to learn effective representations from unlabeled skeletons to perform person re-ID. Specifically, we first construct unified multi-level ske…
Nanyang Technological University(南洋理工大学);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY)(南洋理工大学-不列颠哥伦比亚大学活跃老年生活卓越联合研究中心(LILY))
Recent advances in skeleton-based person re-identification (re-ID) obtain impressive performance via either hand-crafted skeleton descriptors or skeleton representation learning with deep learning paradigms. However, they typically require skeletal pre-modeling and label information for training, which leads to limited applicability of these methods. In this paper, we focus on unsupervised skeleton-based person re-ID, and present a generic Simple Masked Contrastive learning (SimMC) framework to learn effective representations from unlabeled 3D skeletons for person re-ID. Specifically, to fully…
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);The Chinese University of Hong Kong(香港中文大学);Lanzhou University(兰州大学);Beijing Institute of Technology(北京理工大学)
Person re-identification via 3D skeletons is an emerging topic with great potential in security-critical applications. Existing methods typically learn body and motion features from the body-joint trajectory, whereas they lack a systematic way to model body structure and underlying relations of body components beyond the scale of body joints. In this paper, we for the first time propose a Self-supervised Multi-scale Skeleton Graph Encoding (SM-SGE) framework that comprehensively models human body, component relations, and skeleton dynamics from unlabeled skeleton graphs of various scales to le…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);South China University of Technology(华南理工大学);The Chinese University of Hong Kong(香港中文大学);National University of Defense Technology(国防科技大学);Lanzhou University(兰州大学)
Gait-based person re-identification (Re-ID) is valuable for safety-critical applications, and using only 3D skeleton data to extract discriminative gait features for person Re-ID is an emerging open topic. Existing methods either adopt hand-crafted features or learn gait features by traditional supervised learning paradigms. Unlike previous methods, we for the first time propose a generic gait encoding approach that can utilize unlabeled skeleton data to learn gait representations in a self-supervised manner. Specifically, we first propose to introduce self-supervision by learning to reconstru…
Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identification
College of Computing and Data Science, Nanyang Technological University (NTU)(南洋理工大学计算与数据科学学院);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY)(南洋理工大学-不列颠哥伦比亚大学老年活跃生活卓越联合研究中心)
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);National University of Defense Technology(国防科技大学);Lanzhou University(兰州大学);South China University of Technology(华南理工大学);Second Clinical Medical College, Jinan University(暨南大学第二临床医学院);Beijing Institute of Technology(北京理工大学)
Person re-identification (Re-ID) via gait features within 3D skeleton sequences is a newly-emerging topic with several advantages. Existing solutions either rely on hand-crafted descriptors or supervised gait representation learning. This paper proposes a self-supervised gait encoding approach that can leverage unlabeled skeleton data to learn gait representations for person Re-ID. Specifically, we first create self-supervision by learning to reconstruct unlabeled skeleton sequences reversely, which involves richer high-level semantics to obtain better gait representations. Other pretext tasks…
A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospects
College of Computing and Data Science, Nanyang Technological University (NTU), Singapore(南洋理工大学计算与数据科学学院,新加坡);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY), NTU, Singapore(老龄化积极生活卓越研究中心(LILY),南洋理工大学,新加坡);Alibaba-NTU Global e-Sustainability CorpLab (ANGEL), NTU, Singapore(阿里巴巴-南洋理工大学全球可持续发展企业实验室(ANGEL),南洋理工大学,新加坡)
Person re-identification aims at the maintenance of a global identity as a person moves among non-overlapping surveillance cameras. It is a hard task due to different illumination conditions, viewpoints and the small number of annotated individuals from each pair of cameras (small-sample-size problem). Collaborative Representation based Classification (CRC) has been employed successfully to address the small-sample-size problem in computer vision. However, the original CRC formulation is not well-suited for person re-identification since it does not consider that probe and gallery samples are …
The Chinese University of Hong Kong(香港中文大学);Sensetime Research(商汤科技研究院);Sun Yat-sen University(中山大学)
Video person re-identification attracts much attention in recent years. It aims to match image sequences of pedestrians from different camera views. Previous approaches usually improve this task from three aspects, including a) selecting more discriminative frames, b) generating more informative temporal representations, and c) developing more effective distance metrics. To address the above issues, we present a novel and practical deep architecture for video person re-identification termed Self-and-Collaborative Attention Network (SCAN). It has several appealing properties. First, SCAN adopts…
Applied Artificial Intelligence Institute, Deakin University(迪肯大学应用人工智能研究所);iCetana, Inc.(iCetana公司);University of Western Australia(西澳大学)
Appearance features have been widely used in video anomaly detection even though they contain complex entangled factors. We propose a new method to model the normal patterns of human movements in surveillance video for anomaly detection using dynamic skeleton features. We decompose the skeletal movements into two sub-components: global body movement and local body posture. We model the dynamics and interaction of the coupled features in our novel Message-Passing Encoder-Decoder Recurrent Network. We observed that the decoupled features collaboratively interact in our spatio-temporal model to a…
Recent years have witnessed significant progress in person re-identification (ReID). However, current ReID approaches still suffer from considerable performance degradation when unseen testing domains exhibit different characteristics from the source training ones, known as the domain generalization problem. Given multiple source training domains, previous Domain Generalizable ReID (DG-ReID) methods usually learn all domains together using a shared network, which can't learn sufficient knowledge from each domain. In this paper, we propose a novel Multiple Domain Experts Collaborative Learning …
Weakly Supervised Visible-Infrared Person Re-Identification via Heterogeneous Expert Collaborative Consistency Learning
Faculty of Information Engineering and Automation, Kunming University of Science and Technology(昆明理工大学信息工程与自动化学院);School of Computer Science and Technology, Harbin Institute of Technology(哈尔滨工业大学计算机科学与技术学院)
SCORE: SubDistribution-aware Collaborative Knowledge Reinforcing for Cloth-Hybrid Lifelong Person Re-Identification
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);University of Chinese Academy of Sciences(中国科学院大学);Intelligent Science & Technology Academy of CASIC(中国航天科工集团智能科技研究院)
Jointly utilizing global and local features to improve model accuracy is becoming a popular approach for the person re-identification (ReID) problem, because previous works using global features alone have very limited capacity at extracting discriminative local patterns in the obtained feature representation. Existing works that attempt to collect local patterns either explicitly slice the global feature into several local pieces in a handcrafted way, or apply the attention mechanism to implicitly infer the importance of different local regions. In this paper, we show that by explicitly learn…
Identity-Guided Collaborative Learning for Cloth-Changing Person Reidentification
Shandong Artificial Intelligence Institute(山东人工智能研究院);Qilu University of Technology (Shandong Academy of Sciences)(齐鲁工业大学(山东省科学院));Tianjin University of Technology(天津理工大学);Monash University(莫纳什大学);Tongji University(同济大学);Hefei University of Technology(合肥工业大学)
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance. However, existing skeleton-based methods ignore the potential action relationships between different persons, while the action of a person is highly likely to be impacted by another person especially in complex events. In this paper, we propose a novel group-skeleton-based human action recognition method in complex events. This method first utilizes multi-scale s…
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain o…
Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing computational complexity makes it more impractical for a real-world environment. There is still room for accuracy improvement as the conventional methods do not fully represent the relationship between inter-body joints. In this paper, we propose a lightweight model for accurately recognizing two-person interactions. In addition to the architecture, which incorpora…
ROSE Lab, Nanyang Technological University(南洋理工大学ROSE实验室);Singapore University of Technology and Design(新加坡科技设计大学)
Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons interactions. In this paper, we leverage the skeleton information to learn the interactions between the individuals straight from it. With our proposed method GIRN, multiple relationship types are inferred from independent modules, that describe the relations between the body joints pair-by-pair. Additionally to the joints relations, we also experiment with the…
Seoul National University(首尔国立大学);Korea Electronics Technology Institute(韩国电子技术研究院);University of Birmingham(伯明翰大学)
We propose a new transformer model for the task of unsupervised learning of skeleton motion sequences. The existing transformer model utilized for unsupervised skeleton-based action learning is learned the instantaneous velocity of each joint from adjacent frames without global motion information. Thus, the model has difficulties in learning the attention globally over whole-body motions and temporally distant joints. In addition, person-to-person interactions have not been considered in the model. To tackle the learning of whole-body motion, long-range temporal dynamics, and person-to-person …
Nanjing University of Science and Technology(南京理工大学);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Huawei Cloud(华为云);Tencent AI Lab(腾讯人工智能实验室)
Human motion prediction aims to generate future motions based on the observed human motions. Witnessing the success of Recurrent Neural Networks (RNN) in modeling the sequential data, recent works utilize RNN to model human-skeleton motion on the observed motion sequence and predict future human motions. However, these methods did not consider the existence of the spatial coherence among joints and the temporal evolution among skeletons, which reflects the crucial characteristics of human motion in spatiotemporal space. To this end, we propose a novel Skeleton-joint Co-attention Recurrent Neur…
PSDiff: Diffusion Model for Person Search with Iterative and Collaborative Refinement
SGIT AI Lab(SGIT人工智能实验室);State Grid Shaanxi Electric Power Company Limited, State Grid Corporation of China(中国国家电网有限公司 国网陕西省电力公司);School of Information Science and Technology, University of Science and Technology of China(中国科学技术大学信息科学技术学院)
Inria(法国国家信息与自动化研究所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院);Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
Human motion prediction aims to forecast future poses given a sequence of past 3D skeletons. While this problem has recently received increasing attention, it has mostly been tackled for single humans in isolation. In this paper, we explore this problem when dealing with humans performing collaborative tasks, we seek to predict the future motion of two interacted persons given two sequences of their past skeletons. We propose a novel cross interaction attention mechanism that exploits historical information of both persons, and learns to predict cross dependencies between the two pose sequence…
The Chinese University of HongKong(香港中文大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Texas at Austin(德克萨斯大学奥斯汀分校);SenseTime Research(商汤科技研究院);Nanyang Technological University(南洋理工大学)
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compare…
The University of Melbourne(墨尔本大学);Monash University(莫纳什大学);Lancaster University(兰卡斯特大学);Singapore University of Technology and Design(新加坡科技设计大学)
Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for skeleton-based interaction recognition via modeling the interactive body parts as graphs. More specifically, the proposed IGFormer constructs interaction graphs according to the semantic and distance correlations between the interactive body parts, and enhances the representation of each person by aggregating the information of the interactive body parts based on t…
Tianjin University(天津大学);Key Research Center for Surface Monitoring and Analysis of Cultural Relics (SMARC), State Administration of Cultural Heritage, China(中国国家文物局文物表面监测与分析重点研究中心);University of South Carolina(南卡罗来纳大学)
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still sensitive to the viewpoint and direction gave the occlusion of different human-body joints and the errors in human joint localization. Such view variance of skeleton data may significantly affect the performance of action recognition. To address this issue, we propose in this paper a new view-invariant representation learning approach, without any manual action …
Significance of Skeleton-based Features in Virtual Try-On
TCG Centres for Research and Education in Science and Technology(TCG科学技术研究与教育中心);Osaka University(大阪大学);Indian Statistical Institute(印度统计研究所);Indian Institute of Information Technology Kalyani(印度卡利亚尼信息技术学院)
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To solve this problem, reliable association of the same person across distant viewpoints and temporal instances is essential. We present a self-supervised framework to adapt a generic person appearance descriptor to the unlabeled videos by exploiting motion tracking, mutual exclusion constraints, and multi-view geometry. The adapted discriminative descriptor is …
Towards Efficient General Feature Prediction in Masked Skeleton Modeling
Hefei University of Technology(合肥工业大学);Jilin University(吉林大学);Zhejiang Gongshang University(浙江工商大学);University of Science and Technology of China(中国科学技术大学)
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video i…
Sea AI Lab;National University of Singapore(新加坡国立大学)
We present Multi-view Pose transformer (MvP) for estimating multi-person 3D poses from multi-view images. Instead of estimating 3D joint locations from costly volumetric representation or reconstructing the per-person 3D pose from multiple detected 2D poses as in previous methods, MvP directly regresses the multi-person 3D poses in a clean and efficient way, without relying on intermediate tasks. Specifically, MvP represents skeleton joints as learnable query embeddings and let them progressively attend to and reason over the multi-view information from the input images to directly regress the…
CY Cergy Paris Université(赛尔齐-蓬图瓦兹大学);ENSEA(法国高等电力学院);CNRS(法国国家科学研究中心)
In this paper, we propose a novel method for representation and classification of two-person interactions from 3D skeleton sequences. The key idea of our approach is to use Gaussian distributions to capture statistics on R n and those on the space of symmetric positive definite (SPD) matrices. The main challenge is how to parametrize those distributions. Towards this end, we develop methods for embedding Gaussian distributions in matrix groups based on the theory of Lie groups and Riemannian symmetric spaces. Our method relies on the Riemannian geometry of the underlying manifolds and has the …
We present a novel architecture for person identification based on typing-style, constructed of adaptive non-local spatio-temporal graph convolutional network. Since type style dynamics convey meaningful information that can be useful for person identification, we extract the joints positions and then learn their movements' dynamics. Our non-local approach increases our model's robustness to noisy input data while analyzing joints locations instead of RGB data provides remarkable robustness to alternating environmental conditions, e.g., lighting, noise, etc. We further present two new datasets…
In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in modeling the irregular skeleton topology. To alleviate this limitation, we propose a pure CNN architecture named Topology-aware CNN (Ta-CNN) in this paper. In particular, we develop a novel cross-channel feature augmentation module, which is a combo of map-attend-group-map operations. By applying the module to the coordinate level and the joint level subsequ…
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette images can lose fine-grained spatial information, and most papers do not regard how to obtain these silhouettes in complex scenes. Furthermore, silhouette images contain not only gait features but also other visual clues that can be recognized. Hence these approaches can not be considered as strict gait recognition. We leverage recent advances in human pose…
Sun Yat-sen University(中山大学);Dark Matter AI Research(暗物质人工智能研究院)
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous work has either relied on crafted 3D human models or trained a separate model specifically for each target person, which is not scalable in practice.This work studies a more general setting, in which we aim to learn a single model to parsimoniously transfer motion from a source video to any target person given only one image of the person, named as Collaborat…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);IMATI-CNR(意大利国家研究委员会信息技术与应用数学研究所);Université Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔国立理工学院)
We address the problem of inferring the anatomic skeleton of a person, in an arbitrary pose, from the 3D surface of the body; i.e. we predict the inside (bones) from the outside (skin). This has many applications in medicine and biomechanics. Existing state-of-the-art biomechanical skeletons are detailed but do not easily generalize to new subjects. Additionally, computer vision and graphics methods that predict skeletons are typically heuristic, not learned from data, do not leverage the full 3D body surface, and are not validated against ground truth. To our knowledge, our system, called OSS…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by first generating 3D skeleton movements from the audio sequence using a recurrent neural network (RNN), and then synthesizing the output video via a conditional generative adversarial network (GAN). To make the skeleton movement realistic and expressive, we embed the knowledge of an articulated 3D human skeleton and a learned dictionary of personal speech iconic…
Foundation Model for Skeleton-Based Human Action Understanding
School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Key Laboratory of New Generation Artificial Intelligence Technology and Its Interdisciplinary Applications (Southeast University), Ministry of Education, China(新一代人工智能技术及交叉应用关键实验室(东南大学),中华人民共和国教育部,中国);School of Software, Northwestern Polytechnical University(西北工业大学软件学院);State Key Laboratory for Novel Software Technology and School of Intelligence Science and Technology, Nanjing University(新型软件技术国家重点实验室和南京大学智能科学与技术学院);School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院)