Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.
University of Pennsylvania(宾夕法尼亚大学);Dartmouth College(达特茅斯学院)
Contour detection has been a fundamental component in many image segmentation and object detection systems. Most previous work utilizes low-level features such as texture or saliency to detect contours and then use them as cues for a higher-level task such as object detection. However, we claim that recognizing objects and predicting contours are two mutually related tasks. Contrary to traditional approaches, we show that we can invert the commonly established pipeline: instead of detecting contours with low-level cues for a higher-level recognition task, we exploit object-related features as …
We propose a Transformer architecture for volumetric segmentation, a challenging task that requires keeping a complex balance in encoding local and global spatial cues, and preserving information along all axes of the volume. Encoder of the proposed design benefits from self-attention mechanism to simultaneously encode local and global cues, while the decoder employs a parallel self and cross attention formulation to capture fine details for boundary refinement. Empirically, we show that the proposed design choices result in a computationally efficient model, with competitive and promising res…
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Shanghaitech University(上海科技大学);OPPO US Research Center(OPPO美国研究中心)
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven …
The paper investigates a hypothesis that our visual system groups visual cues based on how they form a surface, or more specifically triangulation derived from the visual cues. To test our hypothesis, we compare shape recognition with three different representations of visual cues: a set of isolated dots delineating the outline of the shape, a set of triangles obtained from Delaunay triangulation of the set of dots, and a subset of Delaunay triangles excluding those outside of the shape. Each participant was assigned to one particular representation type and increased the number of dots (and c…
School of Information Science and Technology, ShanghaiTech University(上海科技大学信息科学与技术学院);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Weakly supervised segmentation is an important problem in medical image analysis due to the high cost of pixelwise annotation. Prior methods, while often focusing on weak labels of 2D images, exploit few structural cues of volumetric medical images. To address this, we propose a novel weakly-supervised segmentation strategy capable of better capturing 3D shape prior in both model prediction and learning. Our main idea is to extract a self-taught shape representation by leveraging weak labels, and then integrate this representation into segmentation prediction for shape refinement. To this end,…
Tianjin University(天津大学);Shenzhen Research Institute of Big Data(深圳大数据研究院);The Chinese University of Hong Kong(香港中文大学)
In self-supervised monocular depth estimation, the depth discontinuity and motion objects' artifacts are still challenging problems. Existing self-supervised methods usually utilize a single view to train the depth estimation network. Compared with static views, abundant dynamic properties between video frames are beneficial to refined depth estimation, especially for dynamic objects. In this work, we propose a novel self-supervised joint learning framework for depth estimation using consecutive frames from monocular and stereo videos. The main idea is using an implicit depth cue extractor whi…
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);University of Toronto(多伦多大学)
We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces an animation skeleton tailored for the structure and geometry of the input 3D model. Our architecture is based on a stack of hourglass modules trained on a large dataset of 3D rigged characters mined from the web. It operates on the volumetric representation of the input 3D shapes augmented with geometric shape features that provide additional cues for joint …
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc.), along with multi-RGBD (mRGBD), volumetric and audio data. Despite the existence of multi-view color datasets ca…
Image co-segmentation is important for its advantage of alleviating the ill-pose nature of image segmentation through exploring the correlation between related images. Many automatic image co-segmentation algorithms have been developed in the last decade, which are investigated comprehensively in this paper. We firstly analyze visual/semantic cues for guiding image co-segmentation, including object cues and correlation cues. Then we describe the traditional methods in three categories of object elements based, object regions/contours based, common object model based. In the next part, deep lea…
This paper presents a novel indoor layout estimation system based on the fusion of 2D LiDAR and intensity camera data. A ground robot explores an indoor space with a single floor and vertical walls, and collects a sequence of intensity images and 2D LiDAR datasets. The LiDAR provides accurate depth information, while the camera captures high-resolution data for semantic interpretation. The alignment of sensor outputs and image segmentation are computed jointly by aligning LiDAR points, as samples of the room contour, to ground-wall boundaries in the images. The alignment problem is decoupled i…
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We propose a data-driven approach that tackles this challenge by learning to reconstruct 3D shapes from one or more drawings. At the core of our approach is a deep convolutional neural network (CNN) that predicts occupancy of a voxel grid from a line drawing. This CNN provides us with an initial 3D reconstruction as soon as the user completes a single drawing of …
University of York(约克大学);Marmara University(马尔马拉大学)
A face image contains geometric cues in the form of configurational information and contours that can be used to estimate 3D face shape. While it is clear that 3D reconstruction from 2D points is highly ambiguous if no further constraints are enforced, one might expect that the face-space constraint solves this problem. We show that this is not the case and that geometric information is an ambiguous cue. There are two sources for this ambiguity. The first is that, within the space of 3D face shapes, there are flexibility modes that remain when some parts of the face are fixed. The second occur…
Automatic segmentation of myocardial contours and relevant areas like infraction and no-reflow is an important step for the quantitative evaluation of myocardial infarction. In this work, we propose a cascaded convolutional neural network for automatic myocardial infarction segmentation from delayed-enhancement cardiac MRI. We first use a 2D U-Net to focus on the intra-slice information to perform a preliminary segmentation. After that, we use a 3D U-Net to utilize the volumetric spatial information for a subtle segmentation. Our method is evaluated on the MICCAI 2020 EMIDEC challenge dataset …
Qing Yuan Research Institute(清源研究院);Qi Zhi Institute(期智研究院);AI Institute, Shanghai Jiao Tong University(上海交通大学人工智能研究院);Shanghai Jiao Tong University(上海交通大学)
Model-based 3D pose and shape estimation methods reconstruct a full 3D mesh for the human body by estimating several parameters. However, learning the abstract parameters is a highly non-linear process and suffers from image-model misalignment, leading to mediocre model performance. In contrast, 3D keypoint estimation methods combine deep CNN network with the volumetric representation to achieve pixel-level localization accuracy but may predict unrealistic body structure. In this paper, we address the above issues by bridging the gap between body mesh estimation and 3D keypoint estimation. We …
Oxford Brookes University(牛津布鲁克斯大学);Technische Universität München(慕尼黑工业大学);INRIA Grenoble Rhône-Alpes(法国国立信息学与自动化研究院格勒诺布尔罗讷-阿尔卑斯研究中心)
In motion analysis and understanding it is important to be able to fit a suitable model or structure to the temporal series of observed data, in order to describe motion patterns in a compact way, and to discriminate between them. In an unsupervised context, i.e., no prior model of the moving object(s) is available, such a structure has to be learned from the data in a bottom-up fashion. In recent times, volumetric approaches in which the motion is captured from a number of cameras and a voxel-set representation of the body is built from the camera views, have gained ground due to attractive f…