Monocular simultaneous localization and mapping (SLAM) is emerging in advanced driver assistance systems and autonomous driving, because a single camera is cheap and easy to install. Conventional monocular SLAM has two major challenges leading inaccurate localization and mapping. First, it is challenging to estimate scales in localization and mapping. Second, conventional monocular SLAM uses inappropriate mapping factors such as dynamic objects and low-parallax areas in mapping. This paper proposes an improved real-time monocular SLAM that resolves the aforementioned challenges by efficiently using deep learning-based semantic segmentation. To achieve the real-time execution of the proposed method, we apply semantic segmentation only to downsampled keyframes in parallel with mapping processes. In addition, the proposed method corrects scales of camera poses and three-dimensional (3D) points, using estimated ground plane from road-labeled 3D points and the real camera height. The proposed method also removes inappropriate corner features labeled as moving objects and low parallax areas. Experiments with eight video sequences demonstrate that the proposed monocular SLAM system achieves significantly improved and comparable trajectory tracking accuracy, compared to existing state-of-the-art monocular and stereo SLAM systems, respectively. The proposed system can achieve real-time tracking on a standard CPU potentially with a standard GPU support, whereas existing segmentation-aided monocular SLAM does not.
The bundle of geometry and appearance in computer vision has proven to be a promising solution for robots across a wide variety of applications. Stereo cameras and RGB-D sensors are widely used to realise fast 3D reconstruction and trajectory tracking in a dense way. However, they lack flexibility of seamless switch between different scaled environments, i.e., indoor and outdoor scenes. In addition, semantic information are still hard to acquire in a 3D mapping. We address this challenge by combining the state-of-art deep learning method and semi-dense Simultaneous Localisation and Mapping (SL…
We present a method to automatically learn to segment dynamic objects using SLAM outliers. It requires only one monocular sequence per dynamic object for training and consists in localizing dynamic objects using SLAM outliers, creating their masks, and using these masks to train a semantic segmentation network. We integrate the trained network in ORB-SLAM 2 and LDSO. At runtime we remove features on dynamic objects, making the SLAM unaffected by them. We also propose a new stereo dataset and new metrics to evaluate SLAM robustness. Our dataset includes consensus inversions, i.e., situations wh…
Australian Center for Robotic Vision(澳大利亚机器人视觉中心);University of Adelaide(阿德莱德大学)
Simultaneous Localization And Mapping (SLAM) is a fundamental problem in mobile robotics. While sparse point-based SLAM methods provide accurate camera localization, the generated maps lack semantic information. On the other hand, state of the art object detection methods provide rich information about entities present in the scene from a single image. This work incorporates a real-time deep-learned object detector to the monocular SLAM framework for representing generic objects as quadrics that permit detections to be seamlessly integrated while allowing the real-time performance. Finer recon…
We propose DSP-SLAM, an object-oriented SLAM system that builds a rich and accurate joint map of dense 3D models for foreground objects, and sparse landmark points to represent the background. DSP-SLAM takes as input the 3D point cloud reconstructed by a feature-based SLAM system and equips it with the ability to enhance its sparse map with dense reconstructions of detected objects. Objects are detected via semantic instance segmentation, and their shape and pose is estimated using category-specific deep shape embeddings as priors, via a novel second order optimization. Our object-aware bundle…
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究所(I3A));Universidad de Zaragoza(萨拉戈萨大学)
The assumption of scene rigidity is typical in SLAM algorithms. Such a strong assumption limits the use of most visual SLAM systems in populated real-world environments, which are the target of several relevant applications like service robotics or autonomous vehicles. In this paper we present DynaSLAM, a visual SLAM system that, building over ORB-SLAM2 [1], adds the capabilities of dynamic object detection and background inpainting. DynaSLAM is robust in dynamic scenarios for monocular, stereo and RGB-D configurations. We are capable of detecting the moving objects either by multi-view geomet…
We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large improvements over prior work, and robust, suffering from substantially fewer catastrophic failures. Despite training on monocular video, it can leverage stereo or RGB-D video to achieve improved performance at test time. The URL to our open source code is https://github.com/princeton-vl/DROID-SLAM.
We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. With our proposed uncertainty-based depth loss, we achieve not only good photometric accuracy, but also great geometric ac…
TU Munich(慕尼黑工业大学);Canon Inc.(佳能公司);Johns Hopkins University(约翰斯·霍普金斯大学)
Given the recent advances in depth prediction from Convolutional Neural Networks (CNNs), this paper investigates how predicted depth maps from a deep neural network can be deployed for accurate and dense monocular reconstruction. We propose a method where CNN-predicted dense depth maps are naturally fused together with depth measurements obtained from direct monocular SLAM. Our fusion scheme privileges depth prediction in image locations where monocular SLAM approaches tend to fail, e.g. along low-textured regions, and vice-versa. We demonstrate the use of depth prediction for estimating the a…
Kyushu University(九州大学);Nara Institute of Science and Technology(奈良先端科学技术大学院大学);Fukuoka University(福冈大学);The University of Tokyo(东京大学)
Visual SLAM systems targeting static scenes have been developed with satisfactory accuracy and robustness. Dynamic 3D object tracking has then become a significant capability in visual SLAM with the requirement of understanding dynamic surroundings in various scenarios including autonomous driving, augmented and virtual reality. However, performing dynamic SLAM solely with monocular images remains a challenging problem due to the difficulty of associating dynamic features and estimating their positions. In this paper, we present MOTSLAM, a dynamic visual SLAM system with the monocular configur…
IIIT-Delhi(德里信息技术学院);NEC Laboratories America, Inc.(NEC美国实验室公司);University of California, San Diego(加利福尼亚大学圣迭戈分校)
Classical monocular Simultaneous Localization And Mapping (SLAM) and the recently emerging convolutional neural networks (CNNs) for monocular depth prediction represent two largely disjoint approaches towards building a 3D map of the surrounding environment. In this paper, we demonstrate that the coupling of these two by leveraging the strengths of each mitigates the other's shortcomings. Specifically, we propose a joint narrow and wide baseline based self-improving framework, where on the one hand the CNN-predicted depth is leveraged to perform pseudo RGB-D feature-based SLAM, leading to bett…
We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM…
Simon Fraser University(西蒙弗雷泽大学);Adobe Research(Adobe 研究院)
Many monocular visual SLAM algorithms are derived from incremental structure-from-motion (SfM) methods. This work proposes a novel monocular SLAM method which integrates recent advances made in global SfM. In particular, we present two main contributions to visual SLAM. First, we solve the visual odometry problem by a novel rank-1 matrix factorization technique which is more robust to the errors in map initialization. Second, we adopt a recent global SfM method for the pose-graph optimization, which leads to a multi-stage linear formulation and enables L1 optimization for better robustness to …
We present a Deep Learning based system for the twin tasks of localization and obstacle avoidance essential to any mobile robot. Our system learns from conventional geometric SLAM, and outputs, using a single camera, the topological pose of the camera in an environment, and the depth map of obstacles around it. We use a CNN to localize in a topological map, and a conditional VAE to output depth for a camera image, conditional on this topological location estimation. We demonstrate the effectiveness of our monocular localization and depth estimation system on simulated and real datasets.
Visual SLAM shows significant progress in recent years due to high attention from vision community but still, challenges remain for low-textured environments. Feature based visual SLAMs do not produce reliable camera and structure estimates due to insufficient features in a low-textured environment. Moreover, existing visual SLAMs produce partial reconstruction when the number of 3D-2D correspondences is insufficient for incremental camera estimation using bundle adjustment. This paper presents Edge SLAM, a feature based monocular visual SLAM which mitigates the above mentioned problems. Our p…
The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry representation (sparse landmarks, dense maps), the consistency metric used for optimising the multi-view problem, and the use of learned priors. We present a SLAM system that unifies these methods in a probabilistic framework while still maintaining real-time performance. This is achieved through the use of a learned compact depth map representation and reformulating t…
American University of Beirut(贝鲁特美国大学);University of Waterloo(滑铁卢大学)
Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that cov…
SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings
School of Computer Science and Engineering, State Key Laboratory of Complex & Critical Software Environment, Jiangxi Research Institute, Beihang University(计算机科学与工程学院、复杂与关键软件环境国家重点实验室、江西研究院、北航);Macquarie University(麦考瑞大学);Beijing Key Laboratory of Semiconductor Neural Network Intelligent Sensing and Computing Technology(北京半导体神经网络智能感知与计算技术重点实验室)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
School of Information and Communication Engineering, Dalian University of Technology(信息与通信工程学院,大连理工大学);School of Engineering Sciences, Saarland University of Applied Sciences(应用科学大学工程科学学院,萨尔兰应用科学大学);Fraunhofer Institute for Nondestructive Testing(非破坏性检测研究所,弗劳恩霍夫);College of Information Science and Technology, Beijing University of Chemical Technology(信息科学与技术学院,北京化工大学);Faculty of Science and Engineering, Laval University(科学与工程学院,拉瓦尔大学)
VGGT-Motion: Motion-Aware Calibration-Free Monocular SLAM for Long-Range Consistency
National Key Laboratory of Science and Technology on Multi-spectral Information Processing(科学与技术多光谱信息处理国家重点实验室);Huazhong University of Science and Technology(华中科技大学);College of Computing and Data Science(计算与数据科学学院);Nanyang Technological University(南洋理工大学)
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究所(I3A));Universidad de Zaragoza(萨拉戈萨大学)
Conventional SLAM techniques strongly rely on scene rigidity to solve data association, ignoring dynamic parts of the scene. In this work we present Semi-Direct DefSLAM (SD-DefSLAM), a novel monocular deformable SLAM method able to map highly deforming environments, built on top of DefSLAM. To robustly solve data association in challenging deforming scenes, SD-DefSLAM combines direct and indirect methods: an enhanced illumination-invariant Lucas-Kanade tracker for data association, geometric Bundle Adjustment for pose and deformable map estimation, and bag-of-words based on feature descriptors…
Regardless of the tremendous progress, a truly general purpose pipeline for Simultaneous Localization and Mapping (SLAM) remains a challenge. We investigate the reported failure of state of the art (SOTA) SLAM techniques on egocentric videos. We find that the dominant 3D rotations, low parallax between successive frames, and primarily forward motion in egocentric videos are the most common causes of failures. The incremental nature of SOTA SLAM, in the presence of unreliable pose and 3D estimates in egocentric videos, with no opportunities for global loop closures, generates drifts and leads t…
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究院(I3A));Universidad de Zaragoza(萨拉戈萨大学)
This paper presents ORB-SLAM, a feature-based monocular SLAM system that operates in real time, in small and large, indoor and outdoor environments. The system is robust to severe motion clutter, allows wide baseline loop closing and relocalization, and includes full automatic initialization. Building on excellent algorithms of recent years, we designed from scratch a novel system that uses the same features for all SLAM tasks: tracking, mapping, relocalization, and loop closing. A survival of the fittest strategy that selects the points and keyframes of the reconstruction leads to excellent r…
We present a different approach of feature point detection for improving the accuracy of SLAM using single, monocular camera. Traditionally, Harris Corner detection, SURF or FAST corner detectors are used for finding feature points of interest in the image. We replace this with another approach, which involves building a non-linear scale-space representation of images using Perona and Malik Diffusion equation and computing the scale normalized Hessian at multiple scale levels (KAZE feature). The feature points so detected are used to estimate the state and pose of a mono camera using extended …
Instituto de Investigación en Ingeniería de Aragón (I3A), Universidad de Zaragoza(萨拉戈萨大学阿拉贡工程研究所(I3A));Oculus Research
We present ORB-SLAM2 a complete SLAM system for monocular, stereo and RGB-D cameras, including map reuse, loop closing and relocalization capabilities. The system works in real-time on standard CPUs in a wide variety of environments from small hand-held indoors sequences, to drones flying in industrial environments and cars driving around a city. Our back-end based on bundle adjustment with monocular and stereo observations allows for accurate trajectory estimation with metric scale. Our system includes a lightweight localization mode that leverages visual odometry tracks for unmapped regions …
Reutlingen University(罗伊特林根大学);University of Stellenbosch(斯泰伦博斯大学)
SLAM systems are mainly applied for robot navigation while research on feasibility for motion planning with SLAM for tasks like bin-picking, is scarce. Accurate 3D reconstruction of objects and environments is important for planning motion and computing optimal gripper pose to grasp objects. In this work, we propose the methods to analyze the accuracy of a 3D environment reconstructed using a LSD-SLAM system with a monocular camera mounted onto the gripper of a collaborative robot. We discuss and propose a solution to the pose space conversion problem. Finally, we present several criteria to a…
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究院(I3A));Universidad de Zaragoza(萨拉戈萨大学)
Monocular SLAM in deformable scenes will open the way to multiple medical applications like computer-assisted navigation in endoscopy, automatic drug delivery or autonomous robotic surgery. In this paper we propose a novel method to simultaneously track the camera pose and the 3D scene deformation, without any assumption about environment topology or shape. The method uses an illumination-invariant photometric method to track image features and estimates camera motion and deformation combining reprojection error with spatial and temporal regularization of deformations. Our results in simulated…
DFKI - German Research Center for Artificial Intelligence(德国人工智能研究中心)
This paper demonstrates a system capable of combining a sparse, indirect, monocular visual SLAM, with both offline and real-time Multi-View Stereo (MVS) reconstruction algorithms. This combination overcomes many obstacles encountered by autonomous vehicles or robots employed in agricultural environments, such as overly repetitive patterns, need for very detailed reconstructions, and abrupt movements caused by uneven roads. Furthermore, the use of a monocular SLAM makes our system much easier to integrate with an existing device, as we do not rely on a LiDAR (which is expensive and power consum…
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
Columbia University(哥伦比亚大学);Cloudspace Technology(云空间科技);The University of Tokyo(东京大学);Dianjing Ciyuan Culture(电境慈源文化);Dalian University of Technology(大连理工大学)
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
Shanghai Jiao Tong University(上海交通大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Fudan University(复旦大学);Shanghai Innovation Institute(上海创新研究院);Zhejiang University(浙江大学);Beijing Institute of Technology(北京理工大学);The Chinese University of Hong Kong(香港中文大学);The University of Hong Kong(香港大学)
Hong Kong University of Science and Technology(香港科技大学)
The monocular visual-inertial system (VINS), which consists one camera and one low-cost inertial measurement unit (IMU), is a popular approach to achieve accurate 6-DOF state estimation. However, such locally accurate visual-inertial odometry is prone to drift and cannot provide absolute pose estimation. Leveraging history information to relocalize and correct drift has become a hot topic. In this paper, we propose a monocular visual-inertial SLAM system, which can relocalize camera and get the absolute pose in a previous-built map. Then 4-DOF pose graph optimization is performed to correct dr…
National Taiwan University(国立台湾大学);National Yang Ming Chiao Tung University(国立阳明交通大学);Mobile Drive Technology(摩智科技)
A spatial AI that can perform complex tasks through visual signals and cooperate with humans is highly anticipated. To achieve this, we need a visual SLAM that easily adapts to new scenes without pre-training and generates dense maps for downstream tasks in real-time. None of the previous learning-based and non-learning-based visual SLAMs satisfy all needs due to the intrinsic limitations of their components. In this work, we develop a visual SLAM named Orbeez-SLAM, which successfully collaborates with implicit neural representation and visual odometry to achieve our goals. Moreover, Orbeez-SL…
We propose a novel semi-direct approach for monocular simultaneous localization and mapping (SLAM) that combines the complementary strengths of direct and feature-based methods. The proposed pipeline loosely couples direct odometry and feature-based SLAM to perform three levels of parallel optimizations: (1) photometric bundle adjustment (BA) that jointly optimizes the local structure and motion, (2) geometric BA that refines keyframe poses and associated feature map points, and (3) pose graph optimization to achieve global map consistency in the presence of loop closures. This is achieved in …
Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurem…
This paper proposes a novel simultaneous localization and mapping (SLAM) approach, namely Attention-SLAM, which simulates human navigation mode by combining a visual saliency model (SalNavNet) with traditional monocular visual SLAM. Most SLAM methods treat all the features extracted from the images as equal importance during the optimization process. However, the salient feature points in scenes have more significant influence during the human navigation process. Therefore, we first propose a visual saliency model called SalVavNet in which we introduce a correlation module and propose an adapt…
We present a new paradigm for real-time object-oriented SLAM with a monocular camera. Contrary to previous approaches, that rely on object-level models, we construct category-level models from CAD collections which are now widely available. To alleviate the need for huge amounts of labeled data, we develop a rendering pipeline that enables synthesis of large datasets from a limited amount of manually labeled data. Using data thus synthesized, we learn category-level models for object deformations in 3D, as well as discriminative object features in 2D. These category models are instance-indepen…
University of Adelaide(阿德莱德大学);ARC Centre of Excellence for Robotic Vision(澳大利亚研究理事会机器人视觉卓越中心)
Visual SLAM (Simultaneous Localization and Mapping) methods typically rely on handcrafted visual features or raw RGB values for establishing correspondences between images. These features, while suitable for sparse mapping, often lead to ambiguous matches in texture-less regions when performing dense reconstruction due to the aperture problem. In this work, we explore the use of learned features for the matching task in dense monocular reconstruction. We propose a novel convolutional neural network (CNN) architecture along with a deeply supervised feature learning scheme for pixel-wise regress…
This paper addresses the problem of scale estimation in monocular SLAM by estimating absolute distances between camera centers of consecutive image frames. These estimates would improve the overall performance of classical (not deep) SLAM systems and allow metric feature locations to be recovered from a single monocular camera. We propose several network architectures that lead to an improvement of scale estimation accuracy over the state of the art. In addition, we exploit a possibility to train the neural network only with synthetic data derived from a computer graphics simulator. Our key in…
In this paper, we present a monocular Simultaneous Localization and Mapping (SLAM) algorithm using high-level object and plane landmarks. The built map is denser, more compact and semantic meaningful compared to feature point based SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single images considering occlusions and semantic constraints. The extracted objects and planes are further optimized with camera poses in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan plane and object suppo…
Hong Kong University of Science and Technology(香港科技大学);Texas A&M University(德克萨斯农工大学)
This paper presents a novel method to reduce the scale drift for indoor monocular simultaneous localization and mapping (SLAM). We leverage the prior knowledge that in the indoor environment, the line segments form tight clusters, e.g. many door frames in a straight corridor are of the same shape, size and orientation, so the same edges of these door frames form a tight line segment cluster. We implement our method in the popular ORB-SLAM2, which also serves as our baseline. In the front end we detect the line segments in each frame and incrementally cluster them in the 3D space. In the back e…
School of Computer Science, University of Adelaide(阿德莱德大学计算机科学学院)
Estimating absolute camera orientations is essential for attitude estimation tasks. An established approach is to first carry out visual odometry (VO) or visual SLAM (V-SLAM), and retrieve the camera orientations (3 DOF) from the camera poses (6 DOF) estimated by VO or V-SLAM. One drawback of this approach, besides the redundancy in estimating full 6 DOF camera poses, is the dependency on estimating a map (3D scene points) jointly with the 6 DOF poses due to the basic constraint on structure-and-motion. To simplify the task of absolute orientation estimation, we formulate the monocular rotatio…
Monocular simultaneous localisation and mapping (SLAM) is a cheap and energy efficient way to enable Unmanned Aerial Vehicles (UAVs) to safely navigate managed forests and gather data crucial for monitoring tree health. SLAM research, however, has mostly been conducted in structured human environments, and as such is poorly adapted to unstructured forests. In this paper, we compare the performance of state of the art monocular SLAM systems on forest data and use visual appearance statistics to characterise the differences between forests and other environments, including a photorealistic simul…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);ByteDance AI Lab(字节跳动人工智能实验室)
Initialization is essential to monocular Simultaneous Localization and Mapping (SLAM) problems. This paper focuses on a novel initialization method for monocular SLAM based on planar features. The algorithm starts by homography estimation in a sliding window. It then proceeds to a global plane optimization (GPO) to obtain camera poses and the plane normal. 3D points can be recovered using planar constraints without triangulation. The proposed method fully exploits the plane information from multiple frames and avoids the ambiguities in homography decomposition. We validate our algorithm on the…
Technische Universität München(慕尼黑工业大学);Oculus Research(奥库鲁斯研究院);RWTH Aachen University(亚琛工业大学)
Micro aerial vehicles (MAVs) are strongly limited in their payload and power capacity. In order to implement autonomous navigation, algorithms are therefore desirable that use sensory equipment that is as small, low-weight, and low-power consuming as possible. In this paper, we propose a method for autonomous MAV navigation and exploration using a low-cost consumer-grade quadrocopter equipped with a monocular camera. Our vision-based navigation system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense reconstruction of the environment in real-time. Since LSD-SLAM only deter…
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
Institute for Photogrammetry and Geoinformatics, University of Stuttgart(摄影测量与地理信息学研究所,斯图加特大学);Technical University of Munich(慕尼黑技术大学);Karlsruhe University of Applied Sciences(卡尔斯鲁厄应用科学大学);Munich Center for Machine Learning(慕尼黑机器学习中心)