This paper addresses the problem of scale estimation in monocular SLAM by estimating absolute distances between camera centers of consecutive image frames. These estimates would improve the overall performance of classical (not deep) SLAM systems and allow metric feature locations to be recovered from a single monocular camera. We propose several network architectures that lead to an improvement of scale estimation accuracy over the state of the art. In addition, we exploit a possibility to train the neural network only with synthetic data derived from a computer graphics simulator. Our key insight is that, using only synthetic training inputs, we can achieve similar scale estimation accuracy as that obtained from real data. This fact indicates that fully annotated simulated data is a viable alternative to existing deep-learning-based SLAM systems trained on real (unlabeled) data. Our experiments with unsupervised domain adaptation also show that the difference in visual appearance between simulated and real data does not affect scale estimation results. Our method operates with low-resolution images (0.03MP), which makes it practical for real-time SLAM applications with a monocular camera.
American University of Beirut(贝鲁特美国大学);University of Waterloo(滑铁卢大学)
Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that cov…
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究院(I3A));Universidad de Zaragoza(萨拉戈萨大学)
This paper presents ORB-SLAM, a feature-based monocular SLAM system that operates in real time, in small and large, indoor and outdoor environments. The system is robust to severe motion clutter, allows wide baseline loop closing and relocalization, and includes full automatic initialization. Building on excellent algorithms of recent years, we designed from scratch a novel system that uses the same features for all SLAM tasks: tracking, mapping, relocalization, and loop closing. A survival of the fittest strategy that selects the points and keyframes of the reconstruction leads to excellent r…
Instituto de Investigación en Ingeniería de Aragón (I3A), Universidad de Zaragoza(萨拉戈萨大学阿拉贡工程研究所(I3A));Oculus Research
We present ORB-SLAM2 a complete SLAM system for monocular, stereo and RGB-D cameras, including map reuse, loop closing and relocalization capabilities. The system works in real-time on standard CPUs in a wide variety of environments from small hand-held indoors sequences, to drones flying in industrial environments and cars driving around a city. Our back-end based on bundle adjustment with monocular and stereo observations allows for accurate trajectory estimation with metric scale. Our system includes a lightweight localization mode that leverages visual odometry tracks for unmapped regions …
Reutlingen University(罗伊特林根大学);University of Stellenbosch(斯泰伦博斯大学)
SLAM systems are mainly applied for robot navigation while research on feasibility for motion planning with SLAM for tasks like bin-picking, is scarce. Accurate 3D reconstruction of objects and environments is important for planning motion and computing optimal gripper pose to grasp objects. In this work, we propose the methods to analyze the accuracy of a 3D environment reconstructed using a LSD-SLAM system with a monocular camera mounted onto the gripper of a collaborative robot. We discuss and propose a solution to the pose space conversion problem. Finally, we present several criteria to a…
DFKI - German Research Center for Artificial Intelligence(德国人工智能研究中心)
This paper demonstrates a system capable of combining a sparse, indirect, monocular visual SLAM, with both offline and real-time Multi-View Stereo (MVS) reconstruction algorithms. This combination overcomes many obstacles encountered by autonomous vehicles or robots employed in agricultural environments, such as overly repetitive patterns, need for very detailed reconstructions, and abrupt movements caused by uneven roads. Furthermore, the use of a monocular SLAM makes our system much easier to integrate with an existing device, as we do not rely on a LiDAR (which is expensive and power consum…
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
Columbia University(哥伦比亚大学);Cloudspace Technology(云空间科技);The University of Tokyo(东京大学);Dianjing Ciyuan Culture(电境慈源文化);Dalian University of Technology(大连理工大学)
National Taiwan University(国立台湾大学);National Yang Ming Chiao Tung University(国立阳明交通大学);Mobile Drive Technology(摩智科技)
A spatial AI that can perform complex tasks through visual signals and cooperate with humans is highly anticipated. To achieve this, we need a visual SLAM that easily adapts to new scenes without pre-training and generates dense maps for downstream tasks in real-time. None of the previous learning-based and non-learning-based visual SLAMs satisfy all needs due to the intrinsic limitations of their components. In this work, we develop a visual SLAM named Orbeez-SLAM, which successfully collaborates with implicit neural representation and visual odometry to achieve our goals. Moreover, Orbeez-SL…
We propose a novel semi-direct approach for monocular simultaneous localization and mapping (SLAM) that combines the complementary strengths of direct and feature-based methods. The proposed pipeline loosely couples direct odometry and feature-based SLAM to perform three levels of parallel optimizations: (1) photometric bundle adjustment (BA) that jointly optimizes the local structure and motion, (2) geometric BA that refines keyframe poses and associated feature map points, and (3) pose graph optimization to achieve global map consistency in the presence of loop closures. This is achieved in …
Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurem…
This paper proposes a novel simultaneous localization and mapping (SLAM) approach, namely Attention-SLAM, which simulates human navigation mode by combining a visual saliency model (SalNavNet) with traditional monocular visual SLAM. Most SLAM methods treat all the features extracted from the images as equal importance during the optimization process. However, the salient feature points in scenes have more significant influence during the human navigation process. Therefore, we first propose a visual saliency model called SalVavNet in which we introduce a correlation module and propose an adapt…
We present a new paradigm for real-time object-oriented SLAM with a monocular camera. Contrary to previous approaches, that rely on object-level models, we construct category-level models from CAD collections which are now widely available. To alleviate the need for huge amounts of labeled data, we develop a rendering pipeline that enables synthesis of large datasets from a limited amount of manually labeled data. Using data thus synthesized, we learn category-level models for object deformations in 3D, as well as discriminative object features in 2D. These category models are instance-indepen…
In this paper, we present a monocular Simultaneous Localization and Mapping (SLAM) algorithm using high-level object and plane landmarks. The built map is denser, more compact and semantic meaningful compared to feature point based SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single images considering occlusions and semantic constraints. The extracted objects and planes are further optimized with camera poses in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan plane and object suppo…
Hong Kong University of Science and Technology(香港科技大学);Texas A&M University(德克萨斯农工大学)
This paper presents a novel method to reduce the scale drift for indoor monocular simultaneous localization and mapping (SLAM). We leverage the prior knowledge that in the indoor environment, the line segments form tight clusters, e.g. many door frames in a straight corridor are of the same shape, size and orientation, so the same edges of these door frames form a tight line segment cluster. We implement our method in the popular ORB-SLAM2, which also serves as our baseline. In the front end we detect the line segments in each frame and incrementally cluster them in the 3D space. In the back e…
Monocular simultaneous localisation and mapping (SLAM) is a cheap and energy efficient way to enable Unmanned Aerial Vehicles (UAVs) to safely navigate managed forests and gather data crucial for monitoring tree health. SLAM research, however, has mostly been conducted in structured human environments, and as such is poorly adapted to unstructured forests. In this paper, we compare the performance of state of the art monocular SLAM systems on forest data and use visual appearance statistics to characterise the differences between forests and other environments, including a photorealistic simul…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);ByteDance AI Lab(字节跳动人工智能实验室)
Initialization is essential to monocular Simultaneous Localization and Mapping (SLAM) problems. This paper focuses on a novel initialization method for monocular SLAM based on planar features. The algorithm starts by homography estimation in a sliding window. It then proceeds to a global plane optimization (GPO) to obtain camera poses and the plane normal. 3D points can be recovered using planar constraints without triangulation. The proposed method fully exploits the plane information from multiple frames and avoids the ambiguities in homography decomposition. We validate our algorithm on the…
Technische Universität München(慕尼黑工业大学);Oculus Research(奥库鲁斯研究院);RWTH Aachen University(亚琛工业大学)
Micro aerial vehicles (MAVs) are strongly limited in their payload and power capacity. In order to implement autonomous navigation, algorithms are therefore desirable that use sensory equipment that is as small, low-weight, and low-power consuming as possible. In this paper, we propose a method for autonomous MAV navigation and exploration using a low-cost consumer-grade quadrocopter equipped with a monocular camera. Our vision-based navigation system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense reconstruction of the environment in real-time. Since LSD-SLAM only deter…
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
Institute for Photogrammetry and Geoinformatics, University of Stuttgart(摄影测量与地理信息学研究所,斯图加特大学);Technical University of Munich(慕尼黑技术大学);Karlsruhe University of Applied Sciences(卡尔斯鲁厄应用科学大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
Instituto de Investigación en Ingeniería de Aragón (I3A)(阿拉贡工程研究所(I3A));Universidad de Zaragoza(萨拉戈萨大学)
We present a real-time object-based SLAM system that leverages the largest object database to date. Our approach comprises two main components: 1) a monocular SLAM algorithm that exploits object rigidity constraints to improve the map and find its real scale, and 2) a novel object recognition algorithm based on bags of binary words, which provides live detections with a database of 500 3D objects. The two components work together and benefit each other: the SLAM algorithm accumulates information from the observations of the objects, anchors object features to especial map landmarks and sets co…
DFKI - German Research Center for Artificial Intelligence(德国人工智能研究中心)
This paper presents a visual SLAM system that uses both points and lines for robust camera localization, and simultaneously performs a piece-wise planar reconstruction (PPR) of the environment to provide a structural map in real-time. One of the biggest challenges in parallel tracking and mapping with a monocular camera is to keep the scale consistent when reconstructing the geometric primitives. This further introduces difficulties in graph optimization of the bundle adjustment (BA) step. We solve these problems by proposing several run-time optimizations on the reconstructed lines and planes…
Recent achievements in depth prediction from a single RGB image have powered the new research area of combining convolutional neural networks (CNNs) with classical simultaneous localization and mapping (SLAM) algorithms. The depth prediction from a CNN provides a reasonable initial point in the optimization process in the traditional SLAM algorithms, while the SLAM algorithms further improve the CNN prediction online. However, most of the current CNN-SLAM approaches have only taken advantage of the depth prediction but not yet other products from a CNN. In this work, we explore the use of the …
Australian Center for Robotic Vision(澳大利亚机器人视觉中心);University of Adelaide(阿德莱德大学)
Simultaneous Localization And Mapping (SLAM) is a fundamental problem in mobile robotics. While sparse point-based SLAM methods provide accurate camera localization, the generated maps lack semantic information. On the other hand, state of the art object detection methods provide rich information about entities present in the scene from a single image. This work incorporates a real-time deep-learned object detector to the monocular SLAM framework for representing generic objects as quadrics that permit detections to be seamlessly integrated while allowing the real-time performance. Finer recon…
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
We present a method for single image 3D cuboid object detection and multi-view object SLAM in both static and dynamic environments, and demonstrate that the two parts can improve each other. Firstly for single image object detection, we generate high-quality cuboid proposals from 2D bounding boxes and vanishing points sampling. The proposals are further scored and selected based on the alignment with image edges. Secondly, multi-view bundle adjustment with new object measurements is proposed to jointly optimize poses of cameras, objects and points. Objects can provide long-range geometric and …
In this work, we develop a monocular SLAM-aware object recognition system that is able to achieve considerably stronger recognition performance, as compared to classical object recognition systems that function on a frame-by-frame basis. By incorporating several key ideas including multi-view object proposals and efficient feature encoding methods, our proposed system is able to detect and robustly recognize objects in its environment using a single RGB camera in near-constant time. Through experiments, we illustrate the utility of using such a system to effectively detect and recognize object…
Traditional monocular Visual Simultaneous Localization and Mapping (vSLAM) systems can be divided into three categories: those that use features, those that rely on the image itself, and hybrid models. In the case of feature-based methods, new research has evolved to incorporate more information from their environment using geometric primitives beyond points, such as lines and planes. This is because in many environments, which are man-made environments, characterized as Manhattan world, geometric primitives such as lines and planes occupy most of the space in the environment. The exploitation…
Faculty of Robot Science and Engineering, Northeastern University(东北大学机器人科学与工程学院);College of Information Science and Engineering, Northeastern University(东北大学信息科学与工程学院);The Chinese University of Hong Kong(香港中文大学)
Object-level data association and pose estimation play a fundamental role in semantic SLAM, which remain unsolved due to the lack of robust and accurate algorithms. In this work, we propose an ensemble data associate strategy for integrating the parametric and nonparametric statistic tests. By exploiting the nature of different statistics, our method can effectively aggregate the information of different measurements, and thus significantly improve the robustness and accuracy of data association. We then present an accurate object pose estimation framework, in which an outliers-robust centroid…
IIIT Hyderabad(印度海得拉巴国际信息技术学院);TCS Innovation Labs(塔塔咨询服务公司创新实验室);Mila(米拉研究所);Universite de Montreal(蒙特利尔大学)
In this paper, we tackle the problem of multibody SLAM from a monocular camera. The term multibody, implies that we track the motion of the camera, as well as that of other dynamic participants in the scene. The quintessential challenge in dynamic scenes is unobservability: it is not possible to unambiguously triangulate a moving object from a moving monocular camera. Existing approaches solve restricted variants of the problem, but the solutions suffer relative scale ambiguity (i.e., a family of infinitely many solutions exist for each pair of motions in the scene). We solve this rather intra…
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
Department of Mechanical and Automation Engineering and T Stone Robotics Institute, The Chinese University of Hong Kong(机械与自动化工程系和T Stone机器人研究所,香港中文大学);School of Automation and Intelligent Sensing, the State Key Laboratory of Avionics Integration and Aviation System of-Systems Synthesis, and Shanghai Key Laboratory of Navigation and Location Based Services, Shanghai Jiao Tong University(自动化与智能感知学院、航空系统集成与航空系统综合国家重点实验室、上海导航与定位服务重点实验室,上海交通大学)
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院)
In this paper, a degeneracy avoidance method for a point and line based visual SLAM algorithm is proposed. Visual SLAM predominantly uses point features. However, point features lack robustness in low texture and illuminance variant environments. Therefore, line features are used to compensate the weaknesses of point features. In addition, point features are poor in representing discernable features for the naked eye, meaning mapped point features cannot be recognized. To overcome the limitations above, line features were actively employed in previous studies. However, since degeneracy arises …
Monocular SLAM refers to using a single camera to estimate robot ego motion while building a map of the environment. While Monocular SLAM is a well studied problem, automating Monocular SLAM by integrating it with trajectory planning frameworks is particularly challenging. This paper presents a novel formulation based on Reinforcement Learning (RL) that generates fail safe trajectories wherein the SLAM generated outputs do not deviate largely from their true values. Quintessentially, the RL framework successfully learns the otherwise complex relation between perceptual inputs and motor actions…
Instituto Balseiro(巴尔塞iro学院);CNEA(国家原子能委员会);SLAMCore ltd.(SLAMCore有限公司)
Vision-based Simultaneous Localization And Mapping (VSLAM) is a mature problem in Robotics. Most VSLAM systems are feature based methods, which are robust and present high accuracy, but yield sparse maps with limited application for further navigation tasks. Most recently, direct methods which operate directly on image intensity have been introduced, capable of reconstructing richer maps at the cost of higher processing power. In this work, an edge-based monocular SLAM system (SE-SLAM) is proposed as a middle point: edges present good localization as point features, while enabling a structural…
Institute of Computing, State University of Campinas - Unicamp(坎皮纳斯州立大学计算研究所)
Classical Visual Simultaneous Localization and Mapping (VSLAM) algorithms can be easily induced to fail when either the robot's motion or the environment is too challenging. The use of Deep Neural Networks to enhance VSLAM algorithms has recently achieved promising results, which we call hybrid methods. In this paper, we compare the performance of hybrid monocular VSLAM methods with different learned feature descriptors. To this end, we propose a set of experiments to evaluate the robustness of the algorithms under different environments, camera motion, and camera sensor noise. Experiments con…
Technical University of Munich(慕尼黑工业大学);Johns Hopkins University(约翰斯·霍普金斯大学);Google(谷歌)
In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduce the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering,…
TCS Research & Innovation(塔塔咨询服务公司研究与创新部);Carnegie Mellon University(卡内基梅隆大学);IIIT Hyderabad(印度海得拉巴国际信息技术学院)
Monocular SLAM refers to using a single camera to estimate robot ego motion while building a map of the environment. While Monocular SLAM is a well studied problem, automating Monocular SLAM by integrating it with trajectory planning frameworks is particularly challenging. This paper presents a novel formulation based on Reinforcement Learning (RL) that generates fail safe trajectories wherein the SLAM generated outputs do not deviate largely from their true values. Quintessentially, the RL framework successfully learns the otherwise complex relation between perceptual inputs and motor actions…
University of Alberta(阿尔伯塔大学);Universiti Putra Malaysia(马来西亚博特拉大学)
In this paper, we propose a dense monocular SLAM system, named DeepRelativeFusion, that is capable to recover a globally consistent 3D structure. To this end, we use a visual SLAM algorithm to reliably recover the camera poses and semi-dense depth maps of the keyframes, and then use relative depth prediction to densify the semi-dense depth maps and refine the keyframe pose-graph. To improve the semi-dense depth maps, we propose an adaptive filtering scheme, which is a structure-preserving weighted average smoothing filter that takes into account the pixel intensity and depth of the neighbourin…
WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);Key Laboratory of Marine Robotics, Shenyang(沈阳海洋机器人重点实验室);University of Chinese Academy of Sciences(中国科学院大学);Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology(香港科技大学电子及计算机工程学系)
University of Electronic Science and Technology of China(电子科技大学)
Object SLAM uses additional semantic information to detect and map objects in the scene, in order to improve the system's perception and map representation capabilities. Quadrics and cubes are often used to represent objects, but their single shape limits the accuracy of object map and thus affects the application of downstream tasks. In this paper, we introduce superquadrics (SQ) with shape parameters into SLAM for representing objects, and propose a separate parameter estimation method that can accurately estimate object pose and adapt to different shapes. Furthermore, we present a lightweig…
HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields
University of Stuttgart(斯图加特大学);Huawei Munich Research Center(华为慕尼黑研究中心);Central Media Technology Institute, Huawei 2012 Laboratories(华为2012实验室中央媒体技术研究院);Technical University of Munich(慕尼黑工业大学)
The scale ambiguity problem is inherently unsolvable to monocular SLAM without the metric baseline between moving cameras. In this paper, we present a novel scale estimation approach based on an object-level SLAM system. To obtain the absolute scale of the reconstructed map, we derive a nonlinear optimization method to make the scaled dimensions of objects conforming to the distribution of their sizes in the physical world, without relying on any prior information of gravity direction. We adopt the dual quadric to represent objects for its ability to fit objects compactly and accurately. In th…
We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM…
In this paper, we present BirdSLAM, a novel simultaneous localization and mapping (SLAM) system for the challenging scenario of autonomous driving platforms equipped with only a monocular camera. BirdSLAM tackles challenges faced by other monocular SLAM systems (such as scale ambiguity in monocular reconstruction, dynamic object localization, and uncertainty in feature representation) by using an orthographic (bird's-eye) view as the configuration space in which localization and mapping are performed. By assuming only the height of the ego-camera above the ground, BirdSLAM leverages single-vie…
Simon Fraser University(西蒙弗雷泽大学);Adobe Research(Adobe 研究院)
Many monocular visual SLAM algorithms are derived from incremental structure-from-motion (SfM) methods. This work proposes a novel monocular SLAM method which integrates recent advances made in global SfM. In particular, we present two main contributions to visual SLAM. First, we solve the visual odometry problem by a novel rank-1 matrix factorization technique which is more robust to the errors in map initialization. Second, we adopt a recent global SfM method for the pose-graph optimization, which leads to a multi-stage linear formulation and enables L1 optimization for better robustness to …
Investigation of the Challenges of Underwater-Visual-Monocular-SLAM
Oceanic Machine Vision, GEOMAR Helmholtz Centre for Ocean Research Kiel(海洋机器视觉,基尔海洋研究所);Marine Data Science, Department of Computer Science, Christian-Albrechts-Universität zu Kiel(海洋数据科学,计算机科学系,基尔亚历山大-冯-洪堡大学);Computer Vision and Robotics Research Institute (VICOROB), University of Girona(计算机视觉与机器人研究 institute(VICOROB),加泰罗尼亚大学)
This work proposes a new, online algorithm for estimating the local scale correction to apply to the output of a monocular SLAM system and obtain an as faithful as possible metric reconstruction of the 3D map and of the camera trajectory. Within a Bayesian framework, it integrates observations from a deep-learning based generic object detector and a prior on the evolution of the scale drift. For each observation class, a predefined prior on the heights of the class objects is used. This allows to define the observations likelihood. Due to the scale drift inherent to monocular SLAM systems, we …
Imperial College London(伦敦帝国理工学院);Dyson Technology Ltd.(戴森科技有限公司)
While the keypoint-based maps created by sparse monocular simultaneous localisation and mapping (SLAM) systems are useful for camera tracking, dense 3D reconstructions may be desired for many robotic tasks. Solutions involving depth cameras are limited in range and to indoor spaces, and dense reconstruction systems based on minimising the photometric error between frames are typically poorly constrained and suffer from scale ambiguity. To address these issues, we propose a 3D reconstruction system that leverages the output of a convolutional neural network (CNN) to produce fully dense depth ma…
Thermal Image Refinement with Depth Estimation using Recurrent Networks for Monocular ORB-SLAM3
Automatic Control Group (RAT), Paderborn University(自动控制组(RAT),波恩大学);Department of Electrical and Computer Engineering, Aarhus University(电气与计算机工程系,阿arhus大学);Upteko ApS(Upteko公司)