WaterSplat-SLAM:水下环境中的光实单目SLAM
WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
AI总结:
本文提出WaterSplat-SLAM,通过语义介质过滤和语义引导渲染实现水下高保真密集映射,提升水下单目SLAM的鲁棒性与可视化效果。
摘要:
水下单目SLAM是一个具有广泛应用的挑战性问题,从自主水下车辆到海洋考古均有涉及。然而,现有水下SLAM方法难以生成高保真的地图。本文提出WaterSplat-SLAM,一种新的水下单目SLAM系统,实现稳健的位姿估计和光实密集映射。具体而言,我们将语义介质过滤引入两视角3D重建之前,以实现适应水下环境的相机跟踪和深度估计。此外,我们还提出一种语义引导的渲染和自适应地图管理策略,结合在线介质感知高斯地图,以光实且紧凑的方式建模水下环境。在多个水下数据集上的实验表明,WaterSplat-SLAM在水下环境中实现了稳健的相机跟踪和高保真的渲染。
英文摘要:
Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.
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