arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2104.04566cs.LO
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带计数的定点逻辑中唯一博弈的不可近似性

Inapproximability of Unique Games in Fixed-Point Logic with Counting

Jamie Tucker-Foltz

AI总结:

本文在带计数的定点逻辑中证明唯一博弈问题存在不可近似间隙及任意常数因子内不可近似,并提出基于大围长图和随机仿射向量空间标记的新构造方法。

摘要:

我们研究在带计数的定点逻辑(FPC)中近似唯一博弈实例最优值的可能程度。形式上,我们证明了针对FPC解释精度的下界,这些解释将唯一博弈实例(编码为关系结构)映射为有理数,给出可满足约束的近似比例。我们证明了唯一博弈的两个新的FPC不可表达性结果:存在一个$(1/2, 1/3 + δ)$的不可近似间隙,以及在任何常数因子内的不可近似性。此前最近的工作已为少数其他问题建立了类似的FPC不可近似性结果。我们的构造建立在其中一些思想之上,但包含一种新颖的技术。虽然大多数FPC不可表达性结果基于CFI构造的变体,但我们的方法显著不同。我们从一个具有非常大围长的图开始,并用$\mathbb{F}_2$上的随机仿射向量空间标记边,这些向量空间决定两个结构中的约束。Duplicator的策略涉及在一个最小树上维持部分同构,该最小树跨越图中被放置卵石的顶点。

英文摘要:

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique Games instances (encoded as relational structures) to rational numbers giving the approximate fraction of constraints that can be satisfied. We prove two new FPC-inexpressibility results for Unique Games: the existence of a $(1/2, 1/3 + δ)$-inapproximability gap, and inapproximability to within any constant factor. Previous recent work has established similar FPC-inapproximability results for a small handful of other problems. Our construction builds upon some of these ideas, but contains a novel technique. While most FPC-inexpressibility results are based on variants of the CFI-construction, ours is significantly different. We start with a graph of very large girth and label the edges with random affine vector spaces over $\mathbb{F}_2$ that determine the constraints in the two structures. Duplicator's strategy involves maintaining a partial isomorphism over a minimal tree that spans the pebbled vertices of the graph.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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