GNeRF: GAN-based Neural Radiance Field without Posed Camera
Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心);ShanghaiTech University(上海科技大学);University of California, San Diego(加州大学圣迭戈分校)
Quan Meng, Anpei Chen, Haimin Luo, Minye Wu, Hao Su, Lan Xu, Xuming He, Jingyi Yu
We introduce GNeRF, a framework to marry Generative Adversarial Networks (GAN) with Neural Radiance Field (NeRF) reconstruction for the complex scenarios with unknown and even randomly initialized camera poses. Recent NeRF-based advances have gained popularity for remarkable realistic novel view synthesis. However, most of them heavily rely on accurate camera poses estimation, while few recent methods can only optimize the unknown camera poses in roughly forward-facing scenes with relatively short camera trajectories and require rough camera poses initialization. Differently, our GNeRF only utilizes randomly initialized poses for complex outside-in scenarios. We propose a novel two-phases end-to-end framework. The first phase takes the use of GANs into the new realm for optimizing coarse camera poses and radiance fields jointly, while the second phase refines them with additional photometric loss. We overcome local minima using a hybrid and iterative optimization scheme. Extensive experiments on a variety of synthetic and natural scenes demonstrate the effectiveness of GNeRF. More impressively, our approach outperforms the baselines favorably in those scenes with repeated patterns or even low textures that are regarded as extremely challenging before.
Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation
School of Computer Science, Ocean University of China(中国海洋大学计算机学院);Snap Research(Snap研究院);Huawei(华为);School of Computer Science, Peking University(北京大学计算机学院);Institute of Information Science, Beijing Jiaotong University(北京交通大学信息科学研究所);University of Trento(特伦托大学)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome these limitations, we propose FENeRF, a 3D-aware generator that can produce view-consistent and locally-editable portrait images. Our method uses two decoupled latent codes to generate corresponding facial semantics and texture in a spatial aligned 3D volume with shared geometry. Benefiting from such un…
Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);ByteDance Ltd(字节跳动公司);Nanjing University(南京大学)
NTT Communication Science Laboratories, NTT Corporation(NTT株式会社NTT通信科学实验室)
Fully unsupervised 3D representation learning has gained attention owing to its advantages in data collection. A successful approach involves a viewpoint-aware approach that learns an image distribution based on generative models (e.g., generative adversarial networks (GANs)) while generating various view images based on 3D-aware models (e.g., neural radiance fields (NeRFs)). However, they require images with various views for training, and consequently, their application to datasets with few or limited viewpoints remains a challenge. As a complementary approach, an aperture rendering GAN (AR-…
Generating Editable Head Avatars with 3D Gaussian GANs
School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
ETH Zurich(苏黎世联邦理工学院);Google(谷歌);TU Munich(慕尼黑工业大学)
Neural Radiance Fields (NeRF) coupled with GANs represent a promising direction in the area of 3D reconstruction from a single view, owing to their ability to efficiently model arbitrary topologies. Recent work in this area, however, has mostly focused on synthetic datasets where exact ground-truth poses are known, and has overlooked pose estimation, which is important for certain downstream applications such as augmented reality (AR) and robotics. We introduce a principled end-to-end reconstruction framework for natural images, where accurate ground-truth poses are not available. Our approach…
We tackle the task of NeRF inversion for style-based neural radiance fields, (e.g., StyleNeRF). In the task, we aim to learn an inversion function to project an input image to the latent space of a NeRF generator and then synthesize novel views of the original image based on the latent code. Compared with GAN inversion for 2D generative models, NeRF inversion not only needs to 1) preserve the identity of the input image, but also 2) ensure 3D consistency in generated novel views. This requires the latent code obtained from the single-view image to be invariant across multiple views. To address…
Stanford University(斯坦福大学);TU Delft(代尔夫特理工大学);University of Toronto(多伦多大学);Vector Institute(向量研究所)
Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance fields of existing frameworks are not directly editable, limiting their applicability in downstream tasks. We propose a solution to these challenges by developing a 3D GAN framework that learns to generate radiance fields of human bodies or faces in a canonical pose and warp them using an explicit deformation field into a desired body pose…
ETH Zürich(苏黎世联邦理工学院);MPI for Informatics(马克斯·普朗克信息学研究所);KU Leuven(鲁汶大学)
We propose a pipeline to generate Neural Radiance Fields~(NeRF) of an object or a scene of a specific class, conditioned on a single input image. This is a challenging task, as training NeRF requires multiple views of the same scene, coupled with corresponding poses, which are hard to obtain. Our method is based on $π$-GAN, a generative model for unconditional 3D-aware image synthesis, which maps random latent codes to radiance fields of a class of objects. We jointly optimize (1) the $π$-GAN objective to utilize its high-fidelity 3D-aware generation and (2) a carefully designed reconstruction…
Technical University of Munich(慕尼黑工业大学);Meta Reality Labs Zurich(Meta苏黎世现实实验室)
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the d…
ShanghaiTech University(上海科技大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varying object categories. However, these methods still lack the capability to separately control the shape and appearance of the objects in the generated radiance fields. In this paper, we propose a generative model for synthesizing radiance fields of topology-varying objects with disentangled shape and appearance variations. Our method generates deformable radiance fields, which builds the dense correspondence between th…
ShanghaiTech University(上海科技大学);University of Toronto(多伦多大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and $\text{360}^{\circ}$ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid fe…
Nanyang Technological University(南洋理工大学);Shanghai AI Laboratory(上海人工智能实验室)
The neural radiance field (NeRF) has shown promising results in preserving the fine details of objects and scenes. However, unlike mesh-based representations, it remains an open problem to build dense correspondences across different NeRFs of the same category, which is essential in many downstream tasks. The main difficulties of this problem lie in the implicit nature of NeRF and the lack of ground-truth correspondence annotations. In this paper, we show it is possible to bypass these challenges by leveraging the rich semantics and structural priors encapsulated in a pre-trained NeRF-based GA…
3D generative models of objects enable photorealistic image synthesis with 3D control. Existing methods model the scene as a global scene representation, ignoring the compositional aspect of the scene. Compositional reasoning can enable a wide variety of editing applications, in addition to enabling generalizable 3D reasoning. In this paper, we present a compositional generative model, where each semantic part of the object is represented as an independent 3D representation learned from only in-the-wild 2D data. We start with a global generative model (GAN) and learn to decompose it into diffe…
University of Maryland College Park(马里兰大学帕克分校);Tsinghua University(清华大学)
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on a dense UV manifold of the human body surface. To handle complicated motions (e.g., self-occlusions), we then leverage the encoded information on the UV manifold to construct a 3D volumetric representation based on a dynamic pose-conditioned neural radiance field. While this allows us to represent 3D geometry with changing topology, volumetric rendering is c…
The Chinese University of Hong Kong(香港中文大学);Zhejiang University(浙江大学);Bytedance Inc.(字节跳动公司)
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a n…
Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to approximate classical ray tracing, have been considered as one of the promising approaches for synthesizing novel views from a sparse set of images. We find that NeRF can render new views while maintaining geometric consistency, but it does not properly maintain skin details, such as moles and pores. These details are important particularly for faces because whe…