Generating Novel Scene Compositions from Single Images and Videos
Bosch Center for Artificial Intelligence(博世人工智能中心);University of Tübingen(图宾根大学);University of Bonn(波恩大学);Lamarr Institute for Machine Learning and Artificial Intelligence(拉马尔机器学习与人工智能研究所)
Vadim Sushko, Dan Zhang, Juergen Gall, Anna Khoreva
Given a large dataset for training, generative adversarial networks (GANs) can achieve remarkable performance for the image synthesis task. However, training GANs in extremely low data regimes remains a challenge, as overfitting often occurs, leading to memorization or training divergence. In this work, we introduce SIV-GAN, an unconditional generative model that can generate new scene compositions from a single training image or a single video clip. We propose a two-branch discriminator architecture, with content and layout branches designed to judge internal content and scene layout realism separately from each other. This discriminator design enables synthesis of visually plausible, novel compositions of a scene, with varying content and layout, while preserving the context of the original sample. Compared to previous single image GANs, our model generates more diverse, higher quality images, while not being restricted to a single image setting. We further introduce a new challenging task of learning from a few frames of a single video. In this training setup the training images are highly similar to each other, which makes it difficult for prior GAN models to achieve a synthesis of both high quality and diversity.
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
Deep generative models allow for photorealistic image synthesis at high resolutions. But for many applications, this is not enough: content creation also needs to be controllable. While several recent works investigate how to disentangle underlying factors of variation in the data, most of them operate in 2D and hence ignore that our world is three-dimensional. Further, only few works consider the compositional nature of scenes. Our key hypothesis is that incorporating a compositional 3D scene representation into the generative model leads to more controllable image synthesis. Representing sce…
Structured representations such as scene graphs serve as an efficient and compact representation that can be used for downstream rendering or retrieval tasks. However, existing efforts to generate realistic images from scene graphs perform poorly on scene composition for cluttered or complex scenes. We propose two contributions to improve the scene composition. First, we enhance the scene graph representation with heuristic-based relations, which add minimal storage overhead. Second, we use extreme points representation to supervise the learning of the scene composition network. These methods …
Bosch Center for Artificial Intelligence(博世人工智能中心);University of Bonn(波恩大学)
Training GANs in low-data regimes remains a challenge, as overfitting often leads to memorization or training divergence. In this work, we introduce One-Shot GAN that can learn to generate samples from a training set as little as one image or one video. We propose a two-branch discriminator, with content and layout branches designed to judge the internal content separately from the scene layout realism. This allows synthesis of visually plausible, novel compositions of a scene, with varying content and layout, while preserving the context of the original sample. Compared to previous single-ima…
Instituto de Ingeniería del Conocimiento(知识工程研究所);Universidad Autónoma de Madrid(马德里自治大学)
Diffusion methods have been proven to be very effective to generate images while conditioning on a text prompt. However, and although the quality of the generated images is unprecedented, these methods seem to struggle when trying to generate specific image compositions. In this paper we present Mixture of Diffusers, an algorithm that builds over existing diffusion models to provide a more detailed control over composition. By harmonizing several diffusion processes acting on different regions of a canvas, it allows generating larger images, where the location of each object and style is contr…
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院);University of Tübingen(蒂宾根大学);Tübingen AI Center(蒂宾根人工智能中心);University of Cambridge(剑桥大学)
University of Guelph(圭尔夫大学);Vector Institute for Artificial Intelligence(人工智能向量研究所);Element AI(元素人工智能公司);University of Cambridge(剑桥大学);Mila(米拉人工智能研究所);Université de Montréal(蒙特利尔大学);Concordia University(康考迪亚大学)
Inferring objects and their relationships from an image in the form of a scene graph is useful in many applications at the intersection of vision and language. We consider a challenging problem of compositional generalization that emerges in this task due to a long tail data distribution. Current scene graph generation models are trained on a tiny fraction of the distribution corresponding to the most frequent compositions, e.g. <cup, on, table>. However, test images might contain zero- and few-shot compositions of objects and relationships, e.g. <cup, on, surfboard>. Despite each of the objec…
Stanford University(斯坦福大学);Facebook AI Research(Facebook人工智能研究院);Facebook, Inc.(Facebook公司)
We introduce the GANformer2 model, an iterative object-oriented transformer, explored for the task of generative modeling. The network incorporates strong and explicit structural priors, to reflect the compositional nature of visual scenes, and synthesizes images through a sequential process. It operates in two stages: a fast and lightweight planning phase, where we draft a high-level scene layout, followed by an attention-based execution phase, where the layout is being refined, evolving into a rich and detailed picture. Our model moves away from conventional black-box GAN architectures that …
University of Virginia(弗吉尼亚大学);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
In this paper, we propose Text2Scene, a model that generates various forms of compositional scene representations from natural language descriptions. Unlike recent works, our method does NOT use Generative Adversarial Networks (GANs). Text2Scene instead learns to sequentially generate objects and their attributes (location, size, appearance, etc) at every time step by attending to different parts of the input text and the current status of the generated scene. We show that under minor modifications, the proposed framework can handle the generation of different forms of scene representations, i…
Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model.…
We capitalize on large amounts of unlabeled video in order to learn a model of scene dynamics for both video recognition tasks (e.g. action classification) and video generation tasks (e.g. future prediction). We propose a generative adversarial network for video with a spatio-temporal convolutional architecture that untangles the scene's foreground from the background. Experiments suggest this model can generate tiny videos up to a second at full frame rate better than simple baselines, and we show its utility at predicting plausible futures of static images. Moreover, experiments and visualiz…
Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image). We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurren…
Scene Graph Disentanglement and Composition for Generalizable Complex Image Generation
Shanghai Jiao Tong University(上海交通大学);Ningbo Institute of Digital Twin, Eastern Institute of Technology(东方理工大学宁波数字孪生研究院);University of Science and Technology of China(中国科学技术大学);The University of Hong Kong(香港大学)
3D generative models of objects enable photorealistic image synthesis with 3D control. Existing methods model the scene as a global scene representation, ignoring the compositional aspect of the scene. Compositional reasoning can enable a wide variety of editing applications, in addition to enabling generalizable 3D reasoning. In this paper, we present a compositional generative model, where each semantic part of the object is represented as an independent 3D representation learned from only in-the-wild 2D data. We start with a global generative model (GAN) and learn to decompose it into diffe…
Generative Adversarial Networks (GANs) have become the de-facto standard in image synthesis. However, without considering the foreground-background decomposition, existing GANs tend to capture excessive content correlation between foreground and background, thus constraining the diversity in image generation. This paper presents a novel Foreground-Background Composition GAN (FBC-GAN) that performs image generation by generating foreground objects and background scenes concurrently and independently, followed by composing them with style and geometrical consistency. With this explicit design, F…
MCCD: Multi-Agent Collaboration-based Compositional Diffusion for Complex Text-to-Image Generation
Academy for Engineering and Technology(工程与技术学院);Cognition and Intelligent Technology Laboratory (CIT Lab)(认知与智能技术实验室);School of Future Science and Engineering(未来科学与工程学院);Jilin Provincial Key Laboratory of Intelligence Science and Engineering(吉林省智能科学与工程重点实验室);Engineering Research Center of AI and Robotics, Ministry of Education(人工智能与机器人工程研究中心)
JD Explore Academy, JD.com(京东探索研究院,京东集团);The University of Sydney(悉尼大学);Shanghai JiaoTong University(上海交通大学)
We present a method that achieves state-of-the-art results on challenging (few-shot) layout-to-image generation tasks by accurately modeling textures, structures and relationships contained in a complex scene. After compressing RGB images into patch tokens, we propose the Transformer with Focal Attention (TwFA) for exploring dependencies of object-to-object, object-to-patch and patch-to-patch. Compared to existing CNN-based and Transformer-based generation models that entangled modeling on pixel-level&patch-level and object-level&patch-level respectively, the proposed focal attention predicts …
Borealis AI;Simon Fraser University(西蒙菲莎大学);University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(Vector人工智能研究所)
Human activity videos involve rich, varied interactions between people and objects. In this paper we develop methods for generating such videos -- making progress toward addressing the important, open problem of video generation in complex scenes. In particular, we introduce the task of generating human-object interaction videos in a zero-shot compositional setting, i.e., generating videos for action-object compositions that are unseen during training, having seen the target action and target object separately. This setting is particularly important for generalization in human activity video g…
CP4D: Compositional Physics-aware 4D Scene Generation
School of Information Science and Technology, University of Science and Technology of China(信息科学与技术学院,中国科学技术大学);Zhongguancun Academy(中关村学院);the State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(多模态人工智能系统国家重点实验室,中国科学院自动化研究所);Eastern Institute of Technology(东部技术研究所);Tsinghua University(清华大学)
Beihang University(北航大学);University of Durham(达勒姆大学);State Key Laboratory of Virtual Reality Technology and Systems(虚拟现实技术与系统国家重点实验室);Zhongguancun Laboratory(中关村实验室)
Generative Adversarial Networks (GANs) can produce images of remarkable complexity and realism but are generally structured to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose a novel self-consistent Composition-by-Decomposition (CoDe) network to compose a pair of objects. Given object images fr…
Generating images from scene graphs is a challenging task that attracted substantial interest recently. Prior works have approached this task by generating an intermediate layout description of the target image. However, the representation of each object in the layout was generated independently, which resulted in high overlap, low coverage, and an overall blurry layout. We propose a novel method that alleviates these issues by generating the entire layout description gradually to improve inter-object dependency. We empirically show on the COCO-STUFF dataset that our approach improves the qual…
We propose a novel and unified Cycle in Cycle Generative Adversarial Network (C2GAN) for generating human faces, hands, bodies, and natural scenes. Our proposed C2GAN is a cross-modal model exploring the joint exploitation of the input image data and guidance data in an interactive manner. C2GAN contains two different generators, i.e., an image-generation generator and a guidance-generation generator. Both generators are mutually connected and trained in an end-to-end fashion and explicitly form three cycled subnets, i.e., one image generation cycle and two guidance generation cycles. Each cyc…
MoE Key Lab of Artificial Intelligence, School of Computer Science, SJTU(人工智能前沿实验室,计算机科学学院,上海交通大学);Huawei Inc.(华为公司);Huazhong University of Science and Technology(华中科技大学)
This paper investigates the problem of zero-shot action recognition, in the setting where no training videos with seen actions are available. For this challenging scenario, the current leading approach is to transfer knowledge from the image domain by recognizing objects in videos using pre-trained networks, followed by a semantic matching between objects and actions. Where objects provide a local view on the content in videos, in this work we also seek to include a global view of the scene in which actions occur. We find that scenes on their own are also capable of recognizing unseen actions,…