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arXiv 2103.09977cs.AIcs.CL
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通过交互式叙事进行情境语言学习

Situated Language Learning via Interactive Narratives

Georgia Institute of Technology(佐治亚理工学院)

Prithviraj Ammanabrolu, Mark O. Riedl

摘要:

本文提供了一个路线图,探讨了如何灌输学习代理的理解和生成上下文相关的自然语言的能力,以实现一个目标的服务的问题。我们假设,在创建这样的代理人的两个关键组成部分是互动和环境接地,被证明是人类语言学习的重要组成部分,并认为互动叙事应该是这样的训练这些代理人的选择环境。这些游戏是模拟,其中代理通过自然语言与世界交互-使用文本描述,命令和对话“感知”,“作用”和“与世界交谈”-因此存在于自然语言处理,讲故事和顺序决策的交叉点。我们讨论了文本游戏的益智结构与自然语言状态和动作空间相结合的独特挑战:知识表示,常识推理,探索。除了迄今为止所描述的挑战之外,互动叙事领域的进展可以应用于相邻的问题领域。这些应用程序提供了它们自己的有趣的挑战以及到目前为止所讨论的扩展。我们详细描述了其中的三个:(1)通过自动创建交互式叙述来评估人工智能系统的常识理解;(2)调整基于抽象文本的策略,以包括其他模式,如视觉;(3)在共享的环境中实现多智能体和人类-人工智能协作。

英文摘要:

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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