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arXiv cs/0206041cs.AI
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情节的预期引导

Anticipatory Guidance of Plot

Jarmo Laaksolahti, Magnus Boman

摘要:

一个预期系统,用于指导情节发展的互动叙事。可执行模型是一个有限自动机,它为实现的系统提供了一个前瞻。模型中不期望的未来状态的识别用于以透明的方式引导玩家。这样,就可以避免情节的过于激进的转折。由于玩家参与剧情的发展,这种指导可以有多种形式,取决于玩家的环境,其他玩家的行为以及玩家互动的手段。我们提出了一种设计方法,互动叙事产生的设计适用于实施预期机制。我们的交互式计算机游戏Kaktus的应用程序说明了该方法的使用。

英文摘要:

An anticipatory system for guiding plot development in interactive narratives is described. The executable model is a finite automaton that provides the implemented system with a look-ahead. The identification of undesirable future states in the model is used to guide the player, in a transparent manner. In this way, too radical twists of the plot can be avoided. Since the player participates in the development of the plot, such guidance can have many forms, depending on the environment of the player, on the behavior of the other players, and on the means of player interaction. We present a design method for interactive narratives which produces designs suitable for the implementation of anticipatory mechanisms. Use of the method is illustrated by application to our interactive computer game Kaktus.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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