Seungwhan Moon, Satwik Kottur, Paul A. Crook, Ankita De, Shivani Poddar, Theodore Levin, David Whitney, Daniel Difranco, Ahmad Beirami, Eunjoon Cho, Rajen Subba, Alborz Geramifard
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20 pages, 5 figures, 11 tables, accepted to COLING 2020
Next generation virtual assistants are envisioned to handle multimodal inputs (e.g., vision, memories of previous interactions, in addition to the user's utterances), and perform multimodal actions (e.g., displaying a route in addition to generating the system's utterance). We introduce Situated Interactive MultiModal Conversations (SIMMC) as a new direction aimed at training agents that take multimodal actions grounded in a co-evolving multimodal input context in addition to the dialog history. We provide two SIMMC datasets totalling ~13K human-human dialogs (~169K utterances) using a multimodal Wizard-of-Oz (WoZ) setup, on two shopping domains: (a) furniture (grounded in a shared virtual environment) and, (b) fashion (grounded in an evolving set of images). We also provide logs of the items appearing in each scene, and contextual NLU and coreference annotations, using a novel and unified framework of SIMMC conversational acts for both user and assistant utterances. Finally, we present several tasks within SIMMC as objective evaluation protocols, such as Structural API Prediction and Response Generation. We benchmark a collection of existing models on these SIMMC tasks as strong baselines, and demonstrate rich multimodal conversational interactions. Our data, annotations, code, and models are publicly available.
Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation …
DiPlomat: A Dialogue Dataset for Situated Pragmatic Reasoning
Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Yuanpei College, Peking University(北京大学元培学院);Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);School of Intelligence Science and Technology, Peking University(北京大学智能学院);Department of Automation, Tsinghua University(清华大学自动化系)
Conversational recommender systems (CRS) are interactive agents that support their users in recommendation-related goals through multi-turn conversations. Generally, a CRS can be evaluated in various dimensions. Today's CRS mainly rely on offline(computational) measures to assess the performance of their algorithms in comparison to different baselines. However, offline measures can have limitations, for example, when the metrics for comparing a newly generated response with a ground truth do not correlate with human perceptions, because various alternative generated responses might be suitable…
U.S. Army Research Laboratory(美国陆军研究实验室);Tufts University(塔夫茨大学);U.S. Naval Research Laboratory(美国海军研究实验室)
Intelligent agents that are confronted with novel concepts in situated environments will need to ask their human teammates questions to learn about the physical world. To better understand this problem, we need data about asking questions in situated task-based interactions. To this end, we present the Human-Robot Dialogue Learning (HuRDL) Corpus - a novel dialogue corpus collected in an online interactive virtual environment in which human participants play the role of a robot performing a collaborative tool-organization task. We describe the corpus data and a corresponding annotation scheme …
As digital virtual assistants become ubiquitous, it becomes increasingly important to understand the situated behaviour of users as they interact with these assistants. To this end, we introduce SIMMC, an extension to ParlAI for multi-modal conversational data collection and system evaluation. SIMMC simulates an immersive setup, where crowd workers are able to interact with environments constructed in AI Habitat or Unity while engaging in a conversation. The assistant in SIMMC can be a crowd worker or Artificial Intelligent (AI) agent. This enables both (i) a multi-player / Wizard of Oz settin…
Next generation task-oriented dialog systems need to understand conversational contexts with their perceived surroundings, to effectively help users in the real-world multimodal environment. Existing task-oriented dialog datasets aimed towards virtual assistance fall short and do not situate the dialog in the user's multimodal context. To overcome, we present a new dataset for Situated and Interactive Multimodal Conversations, SIMMC 2.0, which includes 11K task-oriented user<->assistant dialogs (117K utterances) in the shopping domain, grounded in immersive and photo-realistic scenes. The dial…
A conversation corpus is essential to build interactive AI applications. However, the demographic information of the participants in such corpora is largely underexplored mainly due to the lack of individual data in many corpora. In this work, we analyze a Korean nationwide daily conversation corpus constructed by the National Institute of Korean Language (NIKL) to characterize the participation of different demographic (age and sex) groups in the corpus.
University of Michigan(密歇根大学);U.S. Army Research Laboratory(美国陆军研究实验室)
In the real world, autonomous driving agents navigate in highly dynamic environments full of unexpected situations where pre-trained models are unreliable. In these situations, what is immediately available to vehicles is often only human operators. Empowering autonomous driving agents with the ability to navigate in a continuous and dynamic environment and to communicate with humans through sensorimotor-grounded dialogue becomes critical. To this end, we introduce Dialogue On the ROad To Handle Irregular Events (DOROTHIE), a novel interactive simulation platform that enables the creation of u…
Beijing University of Posts and Telecommunications(北京邮电大学)
Existing multimodal conversation agents have shown impressive abilities to locate absolute positions or retrieve attributes in simple scenarios, but they fail to perform well when complex relative positions and information alignments are involved, which poses a bottleneck in response quality. In this paper, we propose a Situated Conversation Agent Petrained with Multimodal Questions from INcremental Layout Graph (SPRING) with abilities of reasoning multi-hops spatial relations and connecting them with visual attributes in crowded situated scenarios. Specifically, we design two types of Multimo…
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon…
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to automatically acquire new words. Although these approaches have shown promise, several issues related to human language behavior and human-machine conversation have not been addressed. First, psycholinguistic studies have shown certain temporal regularities between human eye movement and language production. While these regularities can potentially guide the acquisition process, they have not been incorporated in the pr…
Most popular goal-oriented dialogue agents are capable of understanding the conversational context. However, with the surge of virtual assistants with screen, the next generation of agents are required to also understand screen context in order to provide a proper interactive experience, and better understand users' goals. In this paper, we propose a novel multimodal conversational framework, where the dialogue agent's next action and their arguments are derived jointly conditioned both on the conversational and the visual context. Specifically, we propose a new model, that can reason over the…
MindDial: Belief Dynamics Tracking with Theory-of-Mind Modeling for Situated Neural Dialogue Generation
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Iowa State University(爱荷华州立大学);Yuanpei College, Peking University(北京大学元培学院);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);Department of Automation, Tsinghua University(清华大学自动化系)
Center for Artificial Intelligence Research (CAiRE)(人工智能研究中心(CAiRE));The Hong Kong University of Science and Technology(香港科技大学)
The demand for multimodal dialogue systems has been rising in various domains, emphasizing the importance of interpreting multimodal inputs from conversational and situational contexts. We explore three methods to tackle this problem and evaluate them on the largest situated dialogue dataset, SIMMC 2.1. Our best method, scene-dialogue alignment, improves the performance by ~20% F1-score compared to the SIMMC 2.1 baselines. We provide analysis and discussion regarding the limitation of our methods and the potential directions for future works. Our code is publicly available at https://github.co…
Interactive sentiment analysis is an emerging, yet challenging, subtask of the sentiment analysis problem. It aims to discover the affective state and sentimental change of each person in a conversation. Existing sentiment analysis approaches are insufficient in modelling the interactions among people. However, the development of new approaches are critically limited by the lack of labelled interactive sentiment datasets. In this paper, we present a new conversational emotion database that we have created and made publically available, namely ScenarioSA. We manually label 2,214 multi-turn Engl…
Machine Learning (ML) models are increasingly used to make critical decisions in real-world applications, yet they have become more complex, making them harder to understand. To this end, researchers have proposed several techniques to explain model predictions. However, practitioners struggle to use these explainability techniques because they often do not know which one to choose and how to interpret the results of the explanations. In this work, we address these challenges by introducing TalkToModel: an interactive dialogue system for explaining machine learning models through conversations…
We present our work on the multimodal coreference resolution task of the Situated and Interactive Multimodal Conversation 2.0 (SIMMC 2.0) dataset as a part of the tenth Dialog System Technology Challenge (DSTC10). We propose a UNITER-based model utilizing rich multimodal context such as textual dialog history, object knowledge base and visual dialog scenes to determine whether each object in the current scene is mentioned in the current dialog turn. Results show that the proposed approach outperforms the official DSTC10 baseline substantially, with the object F1 score boosted from 36.6% to 77.…
Dialogue systems are increasingly using knowledge bases (KBs) storing real-world facts to help generate quality responses. However, as the KBs are inherently incomplete and remain fixed during conversation, it limits dialogue systems' ability to answer questions and to handle questions involving entities or relations that are not in the KB. In this paper, we make an attempt to propose an engine for Continuous and Interactive Learning of Knowledge (CILK) for dialogue systems to give them the ability to continuously and interactively learn and infer new knowledge during conversations. With more …
Fostering Natural Conversation in Large Language Models with NICO: a Natural Interactive COnversation dataset
International Digital Economy Academy(国际数字经济学院);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);University of Michigan, Ann Arbor(密歇根大学安娜堡分校);Simon Fraser University(西蒙菲莎大学)
Georgia Institute of Technology(佐治亚理工学院);Allen Institute for AI(艾伦人工智能研究所)
We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein an agent perceives and interacts with the world through textual natural language. Goals in this environment take the form of character-based quests, consisting of personas and motivations. We augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of steadily increasing difficulty for training agent…
Dialogue systems have the potential to change how people interact with machines but are highly dependent on the quality of the data used to train them. It is therefore important to develop good dialogue annotation tools which can improve the speed and quality of dialogue data annotation. With this in mind, we introduce LIDA, an annotation tool designed specifically for conversation data. As far as we know, LIDA is the first dialogue annotation system that handles the entire dialogue annotation pipeline from raw text, as may be the output of transcription services, to structured conversation da…
The Hebrew University of Jerusalem(希伯来大学);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
Large-scale natural language understanding (NLU) systems have made impressive progress: they can be applied flexibly across a variety of tasks, and employ minimal structural assumptions. However, extensive empirical research has shown this to be a double-edged sword, coming at the cost of shallow understanding: inferior generalization, grounding and explainability. Grounded language learning approaches offer the promise of deeper understanding by situating learning in richer, more structured training environments, but are limited in scale to relatively narrow, predefined domains. How might we …
DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);U.S. Naval Research Laboratory(美国海军研究实验室);Tufts University(塔夫茨大学)
Dialogue agents that interact with humans in situated environments need to manage referential ambiguity across multiple modalities and ask for help as needed. However, it is not clear what kinds of questions such agents should ask nor how the answers to such questions can be used to resolve ambiguity. To address this, we analyzed dialogue data from an interactive study in which participants controlled a virtual robot tasked with organizing a set of tools while engaging in dialogue with a live, remote experimenter. We discovered a number of novel results, including the distribution of question …
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Emotional language generation is one of the keys to human-like artificial intelligence. Humans use different type of emotions depending on the situation of the conversation. Emotions also play an important role in mediating the engagement level with conversational partners. However, current conversational agents do not effectively account for emotional content in the language generation process. To address this problem, we develop a language modeling approach that generates affective content when the dialogue is situated in a given context. We use the recently released Empathetic-Dialogues cor…
Conversational systems typically focus on functional tasks such as scheduling appointments or creating todo lists. Instead we design and evaluate SlugBot (SB), one of 8 semifinalists in the 2018 AlexaPrize, whose goal is to support casual open-domain social inter-action. This novel application requires both broad topic coverage and engaging interactive skills. We developed a new technical approach to meet this demanding situation by crowd-sourcing novel content and introducing playful conversational strategies based on storytelling and games. We collected over 10,000 conversations during Augus…
Foundation Metrics for Evaluating Effectiveness of Healthcare Conversations Powered by Generative AI
University of California, Irvine(加州大学欧文分校);Stanford University(斯坦福大学);University of Pittsburgh(匹兹堡大学);University of Toronto(多伦多大学);HealthUnity;National Institute of Standards and Technology (NIST)(美国国家标准与技术研究院)