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arXiv 2103.04940cs.HC
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电子竞技代理人与心理理论:走向更好的参与,教育和工程

Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering

Murtuza N. Shergadwala, Magy Seif El-Nasr

摘要:

人工智能在电子竞技中的作用正在从利用游戏作为改进人工智能算法的测试平台转变为满足电子竞技玩家的需求,例如增强他们的游戏体验,电子竞技技能和提供教练。为了让AI能够有效地解决电子竞技中的此类需求,人工智能智能体需要一种心理理论,即能够推断玩家的战术和意图。为此,在这份立场文件中,我们主张采用人在回路的方法,在电子竞技玩家的行为模型中发现和计算嵌入心理理论。我们讨论了这种方法可以通过以玩家为中心的情境认知调查来实现,这将扩大我们对影响电子竞技玩家行为的认知和其他不可观察因素的理解。最后,我们讨论了这样一个研究方向在电子竞技中的影响,以及在工程设计和设计教育中更广泛的影响。

英文摘要:

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to be able to effectively address such needs in esports, AI agents require a theory of mind, that is, the ability to infer players' tactics and intents. To that end, in this position paper, we argue for human-in-the-loop approaches for the discovery and computational embedding of the theory of mind within behavioral models of esports players. We discuss that such approaches can be enabled by player-centric investigations on situated cognition that will expand our understanding of the cognitive and other unobservable factors that influence esports players' behaviors. We conclude by discussing the implications of such a research direction in esports as well as broader implications in engineering design and design education.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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