This letter compares the performance of four different, popular simulation environments for robotics and reinforcement learning (RL) through a series of benchmarks. The benchmarked scenarios are designed carefully with current industrial applications in mind. Given the need to run simulations as fast as possible to reduce the real-world training time of the RL agents, the comparison includes not only different simulation environments but also different hardware configurations, ranging from an entry-level notebook up to a dual CPU high performance server. We show that the chosen simulation environments benefit the most from single core performance. Yet, using a multi core system, multiple simulations could be run in parallel to increase the performance.
Vector Institute(矢量研究院);University of Toronto(多伦多大学);Harvard(哈佛大学)
Deep reinforcement learning (RL) has made groundbreaking advancements in robotics, data center management and other applications. Unfortunately, system-level bottlenecks in RL workloads are poorly understood; we observe fundamental structural differences in RL workloads that make them inherently less GPU-bound than supervised learning (SL). To explain where training time is spent in RL workloads, we propose RL-Scope, a cross-stack profiler that scopes low-level CPU/GPU resource usage to high-level algorithmic operations, and provides accurate insights by correcting for profiling overhead. Usin…
This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a tho…
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);University of Verona(维罗纳大学);The Weizmann Institute of Science(魏茨曼科学研究所)
Deep reinforcement learning (DRL) has achieved groundbreaking successes in a wide variety of robotic applications. A natural consequence is the adoption of this paradigm for safety-critical tasks, where human safety and expensive hardware can be involved. In this context, it is crucial to optimize the performance of DRL-based agents while providing guarantees about their behavior. This paper presents a novel technique for incorporating domain-expert knowledge into a constrained DRL training loop. Our technique exploits the scenario-based programming paradigm, which is designed to allow specify…
Although Deep Reinforcement Learning (DRL) has been popular in many disciplines including robotics, state-of-the-art DRL algorithms still struggle to learn long-horizon, multi-step and sparse reward tasks, such as stacking several blocks given only a task-completion reward signal. To improve learning efficiency for such tasks, this paper proposes a DRL exploration technique, termed A^2, which integrates two components inspired by human experiences: Abstract demonstrations and Adaptive exploration. A^2 starts by decomposing a complex task into subtasks, and then provides the correct orders of s…
Norwegian University of Science and Technology (NTNU)(挪威科技大学 (NTNU))
We investigate the effect of including domain knowledge about a robotic system's causal relations when generating explanations. To this end, we compare two methods from explainable artificial intelligence, the popular KernelSHAP and the recent causal SHAP, on a deep neural network trained using deep reinforcement learning on the task of controlling a lever using a robotic manipulator. A primary disadvantage of KernelSHAP is that its explanations represent only the features' direct effects on a model's output, not considering the indirect effects a feature can have on the output by affecting ot…
During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than their on-policy counterparts, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make go…
ServiceNow Research(ServiceNow研究院);Mila(米拉人工智能研究所);Université de Montréal(蒙特利尔大学);Google Brain(谷歌大脑);Polytechnique Montréal(蒙特利尔理工学院)
Offline Reinforcement Learning (RL) via Supervised Learning is a simple and effective way to learn robotic skills from a dataset collected by policies of different expertise levels. It is as simple as supervised learning and Behavior Cloning (BC), but takes advantage of return information. On datasets collected by policies of similar expertise, implicit BC has been shown to match or outperform explicit BC. Despite the benefits of using implicit models to learn robotic skills via BC, offline RL via Supervised Learning algorithms have been limited to explicit models. We show how implicit models …
A realistic simulation environment is an essential tool in every roboticist's toolkit, with uses ranging from planning and control to training policies with reinforcement learning. Despite the centrality of simulation in modern robotics, little work has been done to compare the performance of robotics simulators against real-world data, especially for scenarios involving dynamic motions with high speed impact events. Handling dynamic contact is the computational bottleneck for most simulations, and thus the modeling and algorithmic choices surrounding impacts and friction form the largest dist…
Heriot-Watt University(赫瑞-瓦特大学);University of Edinburgh(爱丁堡大学)
Virtual environments have been utilised in robotics research as a tool to assess systems before deploying them in the field. The COVID-19 pandemic has brought about additional motivation for the development of virtual benchmarks in order to aid in safe and productive development. In-person robotics competitions have also halted, thus limiting the scope of opportunities for students and researchers. We implemented the structure of a service robotics competition into an extendable and adaptable virtual scoring environment. The competition challenges the state of the art in home service robotics …
Bogazici University(博阿齐奇大学);University of Cambridge(剑桥大学);Beijing University of Posts and Telecommunications(北京邮电大学)
As affective robots become integral in human life, these agents must be able to fairly evaluate human affective expressions without discriminating against specific demographic groups. Identifying bias in Machine Learning (ML) systems as a critical problem, different approaches have been proposed to mitigate such biases in the models both at data and algorithmic levels. In this work, we propose Continual Learning (CL) as an effective strategy to enhance fairness in Facial Expression Recognition (FER) systems, guarding against biases arising from imbalances in data distributions. We compare diff…
Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation
Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);School of Psychological and Cognitive Sciences, Peking University(北京大学心理与认知科学学院);Beijing Key Laboratory of Behavior and Mental Health, Peking University(北京大学行为与心理健康北京市重点实验室);State Key Lab of General AI, Beijing Institute for General AI(人工智能通用状态关键实验室,北京人工智能研究院);AIVC Laboratory, University of California, Los Angeles(加州大学洛杉矶分校AIVC实验室);Embodied Intelligence Lab, PKU-Wuhan Institute for Artificial Intelligence(北京大学武汉人工智能研究院具身智能实验室)
Simulation-to-reality transfer has emerged as a popular and highly successful method to train robotic control policies for a wide variety of tasks. However, it is often challenging to determine when policies trained in simulation are ready to be transferred to the physical world. Deploying policies that have been trained with very little simulation data can result in unreliable and dangerous behaviors on physical hardware. On the other hand, excessive training in simulation can cause policies to overfit to the visual appearance and dynamics of the simulator. In this work, we study strategies t…
A Systematic Evaluation of Different Indoor Localization Methods in Robotic Autonomous Luggage Trolley Collection at Airports
Southern University of Science and Technology(南方科技大学);Guangdong University of Technology(广东工业大学);The Chinese University of Hong Kong(香港中文大学);University of Alberta(阿尔伯塔大学)
End-to-end reinforcement learning techniques are among the most successful methods for robotic manipulation tasks. However, the training time required to find a good policy capable of solving complex tasks is prohibitively large. Therefore, depending on the computing resources available, it might not be feasible to use such techniques. The use of domain knowledge to decompose manipulation tasks into primitive skills, to be performed in sequence, could reduce the overall complexity of the learning problem, and hence reduce the amount of training required to achieve dexterity. In this paper, we …
UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environments
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Massachusetts Institute of Technology(麻省理工学院);Carnegie Mellon University(卡内基梅隆大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
University of Southern California(南加州大学);NASA Goddard Space Flight Center(美国国家航空航天局戈达德太空飞行中心)
Motivated by lunar exploration, we consider deploying a network of mobile robots to explore an unknown environment while acting as a cooperative positioning system. Robots measure and communicate position-related data in order to perform localization in the absence of infrastructure-based solutions (e.g. stationary beacons or GPS). We present Trilateration for Exploration and Mapping (TEAM), a novel algorithm for low-complexity localization and mapping with robotic networks. TEAM is designed to leverage the capability of commercially-available ultra-wideband (UWB) radios on board the robots to…
University of Toronto(多伦多大学);PES Institute of Technology(PES理工学院)
Real-time 3D mapping is a critical component in many important applications today including robotics, AR/VR, and 3D visualization. 3D mapping involves continuously fusing depth maps obtained from depth sensors in phones, robots, and autonomous vehicles into a single 3D representative model of the scene. Many important applications, e.g., global path planning and trajectory generation in micro aerial vehicles, require the construction of large maps at high resolutions. In this work, we identify mapping, i.e., construction and updates of 3D maps to be a critical bottleneck in these applications.…