Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating the industry - from manufacturing to healthcare, there is a need to train end-users on how to set up, operate, tear down, and troubleshoot the robot. Even though VR has become widely used in training surgeons on the psychomotor skills associated with operating the robot, little research has been done to see how the benefits of VR could translate to teaching the bedside staff, tasked with supporting the robot during the full end-to-end surgical procedure. We trained 30 participants on how to set up a robotic arm in an environment mimicking clinical setup. We divided these participants equally into 3 groups with one group trained with paper-based instructions, one with video-based instructions and one with VR-based instructions. We then compared and contrasted these three different training methods. VR and paper-based were highly favored training mediums over video-based. VR-trained participants achieved slightly higher fidelity of individual robotic joint angles, suggesting better comprehension of the spatial awareness skills necessary to achieve desired arm positioning. In addition, VR resulted in higher reproducibility of setup fidelity and more consistency in user confidence levels as compared to paper and video-based training.
Queensland University of Technology (QUT)(昆士兰科技大学);Data61/CSIRO(Data61/联邦科学与工业研究组织);Australian Centre for Robotic Vision (ACRV)(澳大利亚机器人视觉中心)
We quantify the accuracy of various simulators compared to a real world robotic reaching and interaction task. Simulators are used in robotics to design solutions for real world hardware without the need for physical access. The `reality gap' prevents solutions developed or learnt in simulation from performing well, or at at all, when transferred to real-world hardware. Making use of a Kinova robotic manipulator and a motion capture system, we record a ground truth enabling comparisons with various simulators, and present quantitative data for various manipulation-oriented robotic tasks. We sh…
Despite recent advancement in virtual reality technology, teleoperating a high DoF robot to complete dexterous tasks in cluttered scenes remains difficult. In this work, we propose a system that allows the user to teleoperate a Fetch robot to perform grasping in an easy and intuitive way, through exploiting the rich environment information provided by the virtual reality space. Our system has the benefit of easy transferability to different robots and different tasks, and can be used without any expert knowledge. We tested the system on a real fetch robot, and a video demonstrating the effecti…
Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual robot may offer an alternative to real-life HRI studies. Like a real intelligent robot, a virtual robot can utilize the same advanced algorithms to behave autonomously. This paper introduces HAVEN (HRI-based Augmentation in a Virtual robot Environment using uNity), a VR simulation that enables users to interact with a virtual robot. The goal of this system desi…
Institut de Recherche en Communications et Cybernétique de Nantes(南特通信与控制研究所)
Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we will find that, if the Virtual manufacturing concepts originate from machining operations and evolve in this manufacturing area, there exist a lot of applications in different fields such as casting, forging, sheet metalworking and robotics (mechanisms). From the recent projects in Europe or in USA, we notice that the human perception or the simulation of manne…
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the interest as for digital humans in the context of concurrent engineering. This leads us to draw a control architecture enabling to drive virtual humans in a real-time immersed way, and to interact with the product, through motion capture. Unfortunately, we show this control scheme can lead to unfeasible movements because of the lack of balance control. Introducing such a controller is a problem that …
Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface to allow an operator to command a humanoid robot. However, while usable, the initial interface was not sufficient for commanding the robot to perform the tasks; for example, in some cases, there was a lack of precision available for robot control. The interface was overly cumbersome in some areas as well. In this paper, we discuss numerous additions, inspire…
In this paper, we present the implementation details of a Virtual Reality (VR)-based teleoperation interface for moving a robotic manipulator. We propose an iterative human-in-the-loop design where the user sets the next task-space waypoint for the robot's end effector and executes the action on the physical robot before setting the next waypoints. Information from the robot's surroundings is provided to the user in two forms: as a point cloud in 3D space and a video stream projected on a virtual wall. The feasibility of the selected end effector pose is communicated to the user by the color o…
We propose a novel design of a parallel manipulator of Stewart Gough type for virtual reality application of single individuals; i.e. an omni-directional treadmill is mounted on the motion platform in order to improve VR immersion by giving feedback to the human body. For this purpose we modify the well-known octahedral manipulator in a way that it has one degree of kinematical redundancy; namely an equiform reconfigurability of the base. The instantaneous kinematics and singularities of this mechanism are studied, where especially "unavoidable singularities" are characterized. These are poses…
University of Calgary(卡尔加里大学);University College London(伦敦大学学院)
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces (e.g., actuated and shape-changing interfaces). Recently, an increasing number of studies in HCI, HRI, and robotics have demonstrated how AR enables better interactions between people and robots. However, often research remains focused on individual explorations and key design strategies, and research questions are rarely analyzed systematically. In this pape…
University of Augsburg(奥格斯堡大学);XITASO GmbH(XITASO有限公司)
This paper introduces two case studies combining the field of industrial robotics with Mixed Reality (MR). The goal of those case studies is to get a better understanding of how MR can be useful and what are the limitations. The first case study describes an approach to visualize the digital twin of a robot arm. The second case study aims at facilitating the commissioning of industrial robots. Furthermore, this paper reports the experiences gained by implementing those two scenarios and discusses the limitations.
We present a method to register individual members of a robotic swarm in an augmented reality display while showing relevant information about swarm dynamics to the user that would be otherwise hidden. Individual swarm members and clusters of the same group are identified by their color, and by blinking at a specific time interval that is distinct from the time interval at which their neighbors blink. We show that this problem is an instance of the graph coloring problem, which can be solved in a distributed manner in O(log(n)) time. We demonstrate our approach using a swarm chemistry simulati…
The Chinese University of Hong Kong(香港中文大学);The Johns Hopkins University(约翰斯·霍普金斯大学)
Robot-assisted surgery has become progressively more and more popular due to its clinical advantages. In the meanwhile, the artificial intelligence and augmented reality in robotic surgery are developing rapidly and receive lots of attention. However, current methods have not discussed the coherent integration of AI and AR in robotic surgery. In this paper, we develop a novel system by seamlessly merging artificial intelligence module and augmented reality visualization to automatically generate the surgical guidance for robotic surgery education. Specifically, we first leverage reinforcement …
Microsoft Mixed Reality and AI Lab(微软混合现实与人工智能实验室);ETH Zürich(苏黎世联邦理工学院);University of Haifa(海法大学);NVIDIA(英伟达)
Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric sensing on mixed reality devices enables them to capture and understand human actions and translate these to actions with spatial meaning, which offers exciting new possibilities for collaboration between humans and robots. This paper presents several human-robot systems that utilize these capabilities to enable novel robot use cases: mission planning for inspecti…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Colorado School of Mines(科罗拉多矿业学院);IBM Research AI(IBM人工智能研究院)
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing aspects of mixed reality interfaces, presenting serious problems for future research. Therefore, it is important to have a common set of terms and concepts that can be used to precisely describe and organize the diverse array of work being done within the field. In this paper, we present a novel taxonomic framework for different types of VAM-HRI interfaces, c…
In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in…
Mixed Reality Environment and High-Dimensional Continuification Control for Swarm Robotics
Scuola Superiore Meridionale(南方高等学院);University of Rome La Sapienza(罗马第一大学);Tandon School of Engineering, New York University(纽约大学坦登工程学院);University of Naples Federico II(那不勒斯费德里科二世大学)
Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and annotating that sheer amount of data in the real world is a time-consuming and error-prone task. Those problems limit scale and quality. Synthetic data generation has become increasingly popular since it is faster to generate and automatic to annotate. However, most of the current datasets and environments lack realism, interactions, and details from the real worl…
Technical University of Berlin(柏林工业大学);Microsoft Cloud and AI Security(微软云与人工智能安全部门)
Augmented Reality and mobile robots are gaining much attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and the environment is necessary. This is a challenge when dealing with mobile robots due to the mobility of all entities making the environment dynamic. On this account, we propose a novel approach to calibrate the Augmented Reality device using 3D depth sensor data. We use the depth camera of a cutting edge Augmented Reality Device - the Microsoft Hololens for d…