Social contexts play an important role in understanding acceptance and use of technology. However, current approaches used in HCI to describe contextual influence do not capture it appropriately. On the one hand, the often used Technology Acceptance Model and related frameworks are too rigid to account for the nuanced variations of social situations. On the other hand, Goffman's dramaturgical model of social interactions emphasizes interpersonal relations but mostly overlooks the material (e.g., technology) that is central to HCI. As an alternative, we suggest an approach based on Social Practice Theory. We conceptualize social context as interactions between co-located social practices and acceptability as a matter of their (in)compatibilities. Finally, we outline how this approach provides designers with a better understanding of different types of social acceptability problems and helps finding appropriate solutions.
Virtual Reality Training of Social Skills in Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
TU Berlin(柏林工业大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);Hamm-Lippstadt University of Applied Sciences(哈姆-利普施塔特应用科学大学);Politecnico di Milano(米兰理工大学)
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
Technical University of Berlin(柏林工业大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);Hamm-Lippstadt University of Applied Sciences(哈姆-利普施泰特应用科技大学)