在公共场景中使用混合现实:虚拟显示器布局对工作效率、安全感与社会可接受性的影响
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
AI总结:
本研究针对公共场景使用混合现实(MR)头显工作的需求,对比四种虚拟显示器布局对工作效率、安全感与社会可接受性的影响,通过图书馆田野实验发现布局显著影响工作效率,为MR布局设计提供参考。
摘要:
如今,混合现实(Mixed Reality,MR)头显正为知识工作带来颠覆性变革。与固定显示器不同,MR头显让用户无论身处专业办公室、咖啡馆这类公共场景,还是图书馆这类安静空间,只要佩戴头显就能借助大型虚拟显示器开展工作。本研究对比了四种不同的虚拟显示器布局(平视-近距离、平视-远距离、俯视-近距离、俯视-远距离)在公共场景使用MR工作时,对安全感、感知工作效率及社会可接受性的影响。我们测试了用户最偏好的布局,并试图探究影响用户布局偏好的因素,旨在为设计更优的MR布局提供实用洞见。研究在公共图书馆开展,采用被试内设计的田野实验,参与者在体验每种布局时需完成一项规划任务。重复测量方差分析(ANOVA)结果显示,布局对工作效率存在统计显著的影响,但对安全感和社会可接受性无显著影响。此外,我们还报告了用户对各类布局及在公共场景使用MR的偏好情况。
英文摘要:
Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public setting like a cafe, or a quiet space like a library. This study compares four different layouts (eye level-close, eye level-far, below eye level-close, below eye level-far) of virtual displays regarding feelings of safety, perceived productivity, and social acceptability when working with MR in public. We test which layout is most preferred by users and seek to understand which factors affect users' layout preferences. The aim is to derive useful insights for designing better MR layouts. A field study in a public library was conducted using a within-subject design. While the participants interact with a layout, they are asked to work on a planning task. The results from a repeated measure ANOVA show a statistically significant effect on productivity but not on safety and social acceptability. Additionally, we report preferences expressed by the users regarding the layouts and using MR in public.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。