Efficient exploration has presented a long-standing challenge in reinforcement learning, especially when rewards are sparse. A developmental system can overcome this difficulty by learning from both demonstrations and self-exploration. However, existing methods are not applicable to most real-world robotic controlling problems because they assume that environments follow Markov decision processes (MDP); thus, they do not extend to partially observable environments where historical observations are necessary for decision making. This paper builds on the idea of replaying demonstrations for memory-dependent continuous control, by proposing a novel algorithm, Recurrent Actor-Critic with Demonstration and Experience Replay (READER). Experiments involving several memory-crucial continuous control tasks reveal significantly reduce interactions with the environment using our method with a reasonably small number of demonstration samples. The algorithm also shows better sample efficiency and learning capabilities than a baseline reinforcement learning algorithm for memory-based control from demonstrations.
Google Research(谷歌研究院);Univ. de Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所)
In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretization returns a set of plausible actions (in light of the demonstrations) for each input state, thus capturing the priors of the demonstrator and their multimodal behavior. By discretizing the action space, any discrete action deep RL technique can be readily applied to the continuous control problem. E…
The ability to learn from human demonstration endows robots with the ability to automate various tasks. However, directly learning from human demonstration is challenging since the structure of the human hand can be very different from the desired robot gripper. In this work, we show that manipulation skills can be transferred from a human to a robot through the use of micro-evolutionary reinforcement learning, where a five-finger human dexterous hand robot gradually evolves into a commercial robot, while repeated interacting in a physics simulator to continuously update the policy that is fir…
Inverse optimal control, also known as inverse reinforcement learning, is the problem of recovering an unknown reward function in a Markov decision process from expert demonstrations of the optimal policy. We introduce a probabilistic inverse optimal control algorithm that scales gracefully with task dimensionality, and is suitable for large, continuous domains where even computing a full policy is impractical. By using a local approximation of the reward function, our method can also drop the assumption that the demonstrations are globally optimal, requiring only local optimality. This allows…
Khoury College of Computer Sciences(库里计算机学院);Northeastern University(东北大学)
Behavior cloning of expert demonstrations can speed up learning optimal policies in a more sample-efficient way over reinforcement learning. However, the policy cannot extrapolate well to unseen states outside of the demonstration data, creating covariate shift (agent drifting away from demonstrations) and compounding errors. In this work, we tackle this issue by extending the region of attraction around the demonstrations so that the agent can learn how to get back onto the demonstrated trajectories if it veers off-course. We train a generative backwards dynamics model and generate short imag…
Inverse reinforcement learning (IRL) seeks to infer a cost function that explains the underlying goals and preferences of expert demonstrations. This paper presents receding horizon inverse reinforcement learning (RHIRL), a new IRL algorithm for high-dimensional, noisy, continuous systems with black-box dynamic models. RHIRL addresses two key challenges of IRL: scalability and robustness. To handle high-dimensional continuous systems, RHIRL matches the induced optimal trajectories with expert demonstrations locally in a receding horizon manner and 'stitches' together the local solutions to lea…
Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for discrete action problems in terms of sample-efficiency. The application of episodic memory for continuous control with a large action space is not trivial. Our study aims to answer the question: can episodic memory be used to improve agent's performance in continuous control? Our proposed algorithm combines episodic memory with Actor-Critic architecture by modify…
We consider large-scale Markov decision processes with an unknown cost function and address the problem of learning a policy from a finite set of expert demonstrations. We assume that the learner is not allowed to interact with the expert and has no access to reinforcement signal of any kind. Existing inverse reinforcement learning methods come with strong theoretical guarantees, but are computationally expensive, while state-of-the-art policy optimization algorithms achieve significant empirical success, but are hampered by limited theoretical understanding. To bridge the gap between theory a…
Deep reinforcement learning (DRL) provides a new way to generate robot control policy. However, the process of training control policy requires lengthy exploration, resulting in a low sample efficiency of reinforcement learning (RL) in real-world tasks. Both imitation learning (IL) and learning from demonstrations (LfD) improve the training process by using expert demonstrations, but imperfect expert demonstrations can mislead policy improvement. Offline to Online reinforcement learning requires a lot of offline data to initialize the policy, and distribution shift can easily lead to performan…
How well do reward functions learned with inverse reinforcement learning (IRL) generalize? We illustrate that state-of-the-art IRL algorithms, which maximize a maximum-entropy objective, learn rewards that overfit to the demonstrations. Such rewards struggle to provide meaningful rewards for states not covered by the demonstrations, a major detriment when using the reward to learn policies in new situations. We introduce BC-IRL a new inverse reinforcement learning method that learns reward functions that generalize better when compared to maximum-entropy IRL approaches. In contrast to the MaxE…
Michigan State University(密歇根州立大学);Google Research(谷歌研究院)
Model-free deep reinforcement learning (RL) has demonstrated its superiority on many complex sequential decision-making problems. However, heavy dependence on dense rewards and high sample-complexity impedes the wide adoption of these methods in real-world scenarios. On the other hand, imitation learning (IL) learns effectively in sparse-rewarded tasks by leveraging the existing expert demonstrations. In practice, collecting a sufficient amount of expert demonstrations can be prohibitively expensive, and the quality of demonstrations typically limits the performance of the learning policy. In …
In this paper, we present a novel Heavy-Tailed Stochastic Policy Gradient (HT-PSG) algorithm to deal with the challenges of sparse rewards in continuous control problems. Sparse reward is common in continuous control robotics tasks such as manipulation and navigation, and makes the learning problem hard due to non-trivial estimation of value functions over the state space. This demands either reward shaping or expert demonstrations for the sparse reward environment. However, obtaining high-quality demonstrations is quite expensive and sometimes even impossible. We propose a heavy-tailed policy…
RIKEN AIP(理化学研究所先进智能项目中心);The University of Tokyo(东京大学)
The goal of imitation learning (IL) is to learn a good policy from high-quality demonstrations. However, the quality of demonstrations in reality can be diverse, since it is easier and cheaper to collect demonstrations from a mix of experts and amateurs. IL in such situations can be challenging, especially when the level of demonstrators' expertise is unknown. We propose a new IL method called \underline{v}ariational \underline{i}mitation \underline{l}earning with \underline{d}iverse-quality demonstrations (VILD), where we explicitly model the level of demonstrators' expertise with a probabili…
Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justifications and empirical results. We also provide theoretical and empirical results that various demonstration could lower expected uncertainty and benefit posterior sampling exploration. In this way, we combined the demonstration and exploration process together to achieve a more …
University of Montreal(蒙特利尔大学);Mila(米拉研究所);Peking University(北京大学);MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Many complex real-world tasks are composed of several levels of sub-tasks. Humans leverage these hierarchical structures to accelerate the learning process and achieve better generalization. In this work, we study the inductive bias and propose Ordered Memory Policy Network (OMPN) to discover subtask hierarchy by learning from demonstration. The discovered subtask hierarchy could be used to perform task decomposition, recovering the subtask boundaries in an unstruc-tured demonstration. Experiments on Craft and Dial demonstrate that our modelcan achieve higher task decomposition performance und…
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations
Department of Computer Science, University of Southern California(南加州大学计算机科学系);Department of Electrical and Computer Engineering, University of Southern California(南加州大学电气与计算机工程系)
Colorado School of Mines(科罗拉多矿业学院);NASA Glenn Research Center(美国国家航空航天局格伦研究中心);Georgia Institute of Technology(佐治亚理工学院)
Machine learning (ML) is shown to predict new alloys and their performances in a high dimensional, multiple-target-property design space that considers chemistry, multi-step processing routes, and characterization methodology variations. A physics-informed featured engineering approach is shown to enable otherwise poorly performing ML models to perform well with the same data. Specifically, previously engineered elemental features based on alloy chemistries are combined with newly engineered heat treatment process features. The new features result from first transforming the heat treatment par…
In autonomous vehicle (AV) control, allowing mistakes can be quite dangerous and costly in the real world. For this reason we investigate methods of training an AV without allowing the agent to explore and instead having a human explorer collect the data. Supervised learning has been explored for AV control, but it encounters the issue of the covariate shift. That is, training data collected from an optimal demonstration consists only of the states induced by the optimal control policy, but at runtime, the trained agent may encounter a vastly different state distribution with little relevant t…
CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents
ServiceNow;University of Waterloo(多伦多大学);Mila;Université de Montréal(蒙特利尔大学);McGill University(麦吉尔大学);University of Oxford(牛津大学);National University of Singapore(新加坡国立大学)
This paper studies the coupling of internally guided learning and social interaction, and more specifically the improvement owing to demonstrations of the learning by intrinsic motivation. We present Socially Guided Intrinsic Motivation by Demonstration (SGIM-D), an algorithm for learning in continuous, unbounded and non-preset environments. After introducing social learning and intrinsic motivation, we describe the design of our algorithm, before showing through a fishing experiment that SGIM-D efficiently combines the advantages of social learning and intrinsic motivation to gain a wide repe…
University of Toronto(多伦多大学);Zapata Computing Inc.(Zapata Computing 公司);Vector Institute(向量研究所);Canadian Institute for Advanced Research (CIFAR)(加拿大高等研究院)
The potential advantage of machine learning in quantum computers is a topic of intense discussion in the literature. Theoretical, numerical and experimental explorations will most likely be required to understand its power. There has been different algorithms proposed to exploit the probabilistic nature of variational quantum circuits for generative modelling. In this paper, we employ a hybrid architecture for quantum generative adversarial networks (QGANs) and study their robustness in the presence of noise. We devise a simple way of adding different types of noise to the quantum generator ci…
Robots assisting the disabled or elderly must perform complex manipulation tasks and must adapt to the home environment and preferences of their user. Learning from demonstration is a promising choice, that would allow the non-technical user to teach the robot different tasks. However, collecting demonstrations in the home environment of a disabled user is time consuming, disruptive to the comfort of the user, and presents safety challenges. It would be desirable to perform the demonstrations in a virtual environment. In this paper we describe a solution to the challenging problem of behavior …
ZORMS-LfD: Learning from Demonstrations with Zeroth-Order Random Matrix Search
CIICADA Lab, School of Engineering, The Australian National University (ANU)(工程学院,澳大利亚国立大学);School for Engineering of Matter, Transport, and Energy, Arizona State University (ASU)(材料、运输与能量工程学院,亚利桑那州立大学)
Modern Hopfield Networks with Continuous-Time Memories
Instituto de Telecomunicações(电信研究所);Instituto Superior Técnico(高等技术学院);Universidade de Lisboa(里斯本大学);Champalimaud Research(尚帕利莫研究中心);Unbabel(昂巴贝尔公司);ELLIS Unit Lisbon(欧洲学习与智能系统研究所里斯本分部)
Policy learning for partially observed control tasks requires policies that can remember salient information from past observations. In this paper, we present a method for learning policies with internal memory for high-dimensional, continuous systems, such as robotic manipulators. Our approach consists of augmenting the state and action space of the system with continuous-valued memory states that the policy can read from and write to. Learning general-purpose policies with this type of memory representation directly is difficult, because the policy must automatically figure out the most sali…
University of Pennsylvania(宾夕法尼亚大学);Northwestern University(西北大学);Monash University(莫纳什大学);Northrop Grumman Corporation(诺斯罗普·格鲁曼公司);Purdue University(普渡大学)
This paper develops the method of Continuous Pontryagin Differentiable Programming (Continuous PDP), which enables a robot to learn an objective function from a few sparsely demonstrated keyframes. The keyframes, labeled with some time stamps, are the desired task-space outputs, which a robot is expected to follow sequentially. The time stamps of the keyframes can be different from the time of the robot's actual execution. The method jointly finds an objective function and a time-warping function such that the robot's resulting trajectory sequentially follows the keyframes with minimal discrep…
This article aims to present a novel sensor-based continuous hand gesture recognition algorithm by long short-term memory (LSTM). Only the basic accelerators and/or gyroscopes are required by the algorithm. Given a sequence of input sensory data, a many-to-many LSTM scheme is adopted to produce an output path. A maximum a posteriori estimation is then carried out based on the observed path to obtain the final classification results. A prototype system based on smartphones has been implemented for the performance evaluation. Experimental results show that the proposed algorithm is an effective …
We propose an extension to neural network language models to adapt their prediction to the recent history. Our model is a simplified version of memory augmented networks, which stores past hidden activations as memory and accesses them through a dot product with the current hidden activation. This mechanism is very efficient and scales to very large memory sizes. We also draw a link between the use of external memory in neural network and cache models used with count based language models. We demonstrate on several language model datasets that our approach performs significantly better than re…