We present EgoACO, a deep neural architecture for video action recognition that learns to pool action-context-object descriptors from frame level features by leveraging the verb-noun structure of action labels in egocentric video datasets. The core component of EgoACO is class activation pooling (CAP), a differentiable pooling operation that combines ideas from bilinear pooling for fine-grained recognition and from feature learning for discriminative localization. CAP uses self-attention with a dictionary of learnable weights to pool from the most relevant feature regions. Through CAP, EgoACO learns to decode object and scene context descriptors from video frame features. For temporal modeling in EgoACO, we design a recurrent version of class activation pooling termed Long Short-Term Attention (LSTA). LSTA extends convolutional gated LSTM with built-in spatial attention and a re-designed output gate. Action, object and context descriptors are fused by a multi-head prediction that accounts for the inter-dependencies between noun-verb-action structured labels in egocentric video datasets. EgoACO features built-in visual explanations, helping learning and interpretation. Results on the two largest egocentric action recognition datasets currently available, EPIC-KITCHENS and EGTEA, show that by explicitly decoding action-context-object descriptors, EgoACO achieves state-of-the-art recognition performance.
MacJEPA: Missingness-Robust Audio-Visual Recognition from Untrimmed Egocentric Videos
Peter L. Reichertz Institute for Medical Informatics, Hannover Medical School(汉诺威医学院彼得·L·赖歇茨医学信息学研究所);Lower Saxony Center for Artificial Intelligence and Causal Methods in Medicine (CAIMed)(下萨克森州医学人工智能与因果方法中心(CAIMed))
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed separate techniques for the two action categories. Further, it has been argued that traditional cues used for third person action recognition do not suffice, and egocentric specific features, such as head motion and handled objects have been used for such actions. Unlike the state-of-the-art approaches, we show that a regular two stream Convolutional Neural Networ…
University of Barcelona(巴塞罗那大学);Telefonica I+D(西班牙电信研发公司);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(工业机器人与信息技术研究所(西班牙国家研究委员会-加泰罗尼亚理工大学))
Sounds are an important source of information on our daily interactions with objects. For instance, a significant amount of people can discern the temperature of water that it is being poured just by using the sense of hearing. However, only a few works have explored the use of audio for the classification of object interactions in conjunction with vision or as single modality. In this preliminary work, we propose an audio model for egocentric action recognition and explore its usefulness on the parts of the problem (noun, verb, and action classification). Our model achieves a competitive resu…
Tianjin University(天津大学);University of South Carolina(南卡罗来纳大学)
With the development of Augmented Reality (AR), egocentric action recognition (EAR) plays important role in accurately understanding demands from the user. However, EAR is designed to help recognize human-machine interaction in single egocentric view, thus difficult to capture interactions between two face-to-face AR users. Paired egocentric interaction recognition (PEIR) is the task to collaboratively recognize the interactions between two persons with the videos in their corresponding views. Unfortunately, existing PEIR methods always directly use linear decision function to fuse the feature…
We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their interactions, and recognizes the object and action classes with a single feed-forward pass through a neural network. We propose a single architecture that does not rely on external detection algorithms but rather is trained end-to-end on single images. We further merge and propagate information in the temporal domain to infer interactions between hand and object traje…
Service robots are expected to operate effectively in human-centric environments for long periods of time. In such realistic scenarios, fine-grained object categorization is as important as basic-level object categorization. We tackle this problem by proposing an open-ended object recognition approach which concurrently learns both the object categories and the local features for encoding objects. In this work, each object is represented using a set of general latent visual topics and category-specific dictionaries. The general topics encode the common patterns of all categories, while the cat…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
Ulsan National Institute of Science and Technology (UNIST)(蔚山科学技术院(UNIST))
This report describes the 2nd place solution to the ECCV 2022 Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras Challenge: Action Recognition. This challenge aims to recognize hand-object interaction in an egocentric view. We propose a framework that estimates keypoints of two hands and an object with a Transformer-based keypoint estimator and recognizes actions based on the estimated keypoints. We achieved a top-1 accuracy of 87.19% on the testset.
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an important problem. Unstructured movement of the camera due to natural head motion of the wearer causes sharp changes in the visual field of the egocentric camera causing many standard third person action recognition techniques to perform poorly on such videos. Objects present in the scene and hand gestures of the wearer are the most important cues for first person…
The Hebrew University of Jerusalem(耶路撒冷希伯来大学);IIIT(印度信息技术学院)
While egocentric video is becoming increasingly popular, browsing it is very difficult. In this paper we present a compact 3D Convolutional Neural Network (CNN) architecture for long-term activity recognition in egocentric videos. Recognizing long-term activities enables us to temporally segment (index) long and unstructured egocentric videos. Existing methods for this task are based on hand tuned features derived from visible objects, location of hands, as well as optical flow. Given a sparse optical flow volume as input, our CNN classifies the camera wearer's activity. We obtain classificati…
Sun Yat-sen University(中山大学);Peng Cheng Laboratory(鹏城实验室)
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the relations between the camera wearer and the interactor. However, most existing works directly model the interactions as a whole and lack modeling the relations between the two interacting persons. To exploit the strong relations for egocentric interaction recognition, we introduce a dual relation modeling framework which learns to model the relations between th…
Egocentric cameras are being worn by an increasing number of users, among them many security forces worldwide. GoPro cameras already penetrated the mass market, reporting substantial increase in sales every year. As head-worn cameras do not capture the photographer, it may seem that the anonymity of the photographer is preserved even when the video is publicly distributed. We show that camera motion, as can be computed from the egocentric video, provides unique identity information. The photographer can be reliably recognized from a few seconds of video captured when walking. The proposed meth…
University of California, Irvine(加州大学欧文分校);Universidad de Zaragoza(萨拉戈萨大学)
We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong pose+viewpoint priors and depth-based features are crucial for robust performance. In egocentric views, hands and arms are observable within a well defined volume in front of the camera. We call this volume an egocentric workspace. A notable property is that hand appearance correlates with workspace location. To exploit this correlation, we classify arm+hand …
Noldus Information Technology(诺达斯信息技术公司);University of Utrecht(乌得勒支大学)
Egocentric vision is an emerging field of computer vision that is characterized by the acquisition of images and video from the first person perspective. In this paper we address the challenge of egocentric human action recognition by utilizing the presence and position of detected regions of interest in the scene explicitly, without further use of visual features. Initially, we recognize that human hands are essential in the execution of actions and focus on obtaining their movements as the principal cues that define actions. We employ object detection and region tracking techniques to locate…
Inspired by the remarkable ability of the infant visual learning system, a recent study collected first-person images from children to analyze the `training data' that they receive. We conduct a follow-up study that investigates two additional directions. First, given that infants can quickly learn to recognize a new object without much supervision (i.e. few-shot learning), we limit the number of training images. Second, we investigate how children control the supervision signals they receive during learning based on hand manipulation of objects. Our experimental results suggest that supervisi…
The University of Hong Kong(香港大学);Microsoft Research Asia(微软亚洲研究院);TransGP;Texas A&M University(德克萨斯农工大学)
Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame po…
Advances in deep learning have enabled the development of models that have exhibited a remarkable tendency to recognize and even localize actions in videos. However, they tend to experience errors when faced with scenes or examples beyond their initial training environment. Hence, they fail to adapt to new domains without significant retraining with large amounts of annotated data. In this paper, we propose to overcome these limitations by moving to an open-world setting by decoupling the ideas of recognition and reasoning. Building upon the compositional representation offered by Grenander's …
Wuhan University(武汉大学);Tencent AI Laboratory(腾讯AI实验室);University of California at Los Angeles(加利福尼亚大学洛杉矶分校);Johns Hopkins University(约翰斯·霍普金斯大学)
This paper addresses the problem of face recognition when there is only few, or even only a single, labeled examples of the face that we wish to recognize. Moreover, these examples are typically corrupted by nuisance variables, both linear (i.e., additive nuisance variables such as bad lighting, wearing of glasses) and non-linear (i.e., non-additive pixel-wise nuisance variables such as expression changes). The small number of labeled examples means that it is hard to remove these nuisance variables between the training and testing faces to obtain good recognition performance. To address the p…
Egocentric vision holds great promises for increasing access to visual information and improving the quality of life for people with visual impairments, with object recognition being one of the daily challenges for this population. While we strive to improve recognition performance, it remains difficult to identify which object is of interest to the user; the object may not even be included in the frame due to challenges in camera aiming without visual feedback. Also, gaze information, commonly used to infer the area of interest in egocentric vision, is often not dependable. However, blind use…
We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the e…
SmartFactory-KL(凯泽斯劳滕智能工厂);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)
Detecting small objects in video streams of head-worn augmented reality devices in near real-time is a huge challenge: training data is typically scarce, the input video stream can be of limited quality, and small objects are notoriously hard to detect. In industrial scenarios, however, it is often possible to leverage contextual knowledge for the detection of small objects. Furthermore, CAD data of objects are typically available and can be used to generate synthetic training data. We describe a near real-time small object detection pipeline for egocentric perception in a manual assembly scen…
University of Catania(卡塔尼亚大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions with objects, intelligent wearable systems would benefit from the ability to anticipate user-object interactions. Even if this task is not trivial, the First Person Vision paradigm can provide important cues to address this challenge. We propose to exploit the dynamics of the scene to recognize next-active-objects before an object interaction begins. We trai…
The focal point of egocentric video understanding is modelling hand-object interactions. Standard models -- CNNs, Vision Transformers, etc. -- which receive RGB frames as input perform well, however, their performance improves further by employing additional modalities such as object detections, optical flow, audio, etc. as input. The added complexity of the required modality-specific modules, on the other hand, makes these models impractical for deployment. The goal of this work is to retain the performance of such multimodal approaches, while using only the RGB images as input at inference t…
Columbia University(哥伦比亚大学);Facebook AI Research(脸书人工智能研究院);UNC Chapel Hill(北卡罗来纳大学教堂山分校);Dartmouth(达特茅斯学院)
In this paper we consider the problem of classifying fine-grained, multi-step activities (e.g., cooking different recipes, making disparate home improvements, creating various forms of arts and crafts) from long videos spanning up to several minutes. Accurately categorizing these activities requires not only recognizing the individual steps that compose the task but also capturing their temporal dependencies. This problem is dramatically different from traditional action classification, where models are typically optimized on videos that span only a few seconds and that are manually trimmed to…
Detecting Activities of Daily Living in Egocentric Video to Contextualize Hand Use at Home in Outpatient Neurorehabilitation Settings
Institute of Biomedical Engineering, University of Toronto(多伦多大学生物医学工程研究所);KITE - Toronto Rehabilitation Institute, University Health Network(大学健康网络KITE-多伦多康复研究所);Rehabilitation Sciences Institute, University of Toronto(多伦多大学康复科学研究所);Edward S. Rogers Sr. Department of Electrical and Computer Engineering, University of Toronto(多伦多大学爱德华·S·罗杰斯 Sr. 电气与计算机工程系)
University of Trento(特伦托大学);College of Computer Science and Technology, Jilin University(吉林大学计算机科学与技术学院);Jilin University(吉林大学)
We present a framework capable of tackilng the problem of continual object recognition in a setting which resembles that under whichhumans see and learn. This setting has a set of unique characteristics:it assumes an egocentric point-of-view bound to the needs of a singleperson, which implies a relatively low diversity of data and a coldstart with no data; it requires to operate in an open world, where newobjects can be encounteredat any time; supervision is scarce and hasto be solicited to the user, and completelyunsupervised recognitionof new objects should be possible. Note that this settin…
APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants
Shanghai Jiao Tong University(上海交通大学);Eastern Institute of Technology, Ningbo(宁波东方理工大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Zhongguancun Academy(中关村学院);Dalian University of Technology(大连理工大学);Beihang University(北京航空航天大学);Hong Kong Polytechnic University(香港理工大学)
One-Shot Affordance Grounding of Deformable Objects in Egocentric Organizing Scenes
School of Artificial Intelligence and Robotics, Hunan University, China(人工智能与机器人学院,湖南大学);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University, China(机器人视觉感知与控制技术国家工程研究中心,湖南大学)
Video summarization plays an important role in selecting keyframe for understanding a video. Traditionally, it aims to find the most representative and diverse contents (or frames) in a video for short summaries. Recently, query-conditioned video summarization has been introduced, which considers user queries to learn more user-oriented summaries and its preference. However, there are obstacles in text queries for user subjectivity and finding similarity between the user query and input frames. In this work, (i) Image is introduced as a query for user preference (ii) a mathematical model is pr…
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-…