The low rank MDP has emerged as an important model for studying representation learning and exploration in reinforcement learning. With a known representation, several model-free exploration strategies exist. In contrast, all algorithms for the unknown representation setting are model-based, thereby requiring the ability to model the full dynamics. In this work, we present the first model-free representation learning algorithms for low rank MDPs. The key algorithmic contribution is a new minimax representation learning objective, for which we provide variants with differing tradeoffs in their statistical and computational properties. We interleave this representation learning step with an exploration strategy to cover the state space in a reward-free manner. The resulting algorithms are provably sample efficient and can accommodate general function approximation to scale to complex environments.
While a large body of empirical results show that temporally-extended actions and options may significantly affect the learning performance of an agent, the theoretical understanding of how and when options can be beneficial in online reinforcement learning is relatively limited. In this paper, we derive an upper and lower bound on the regret of a variant of UCRL using options. While we first analyze the algorithm in the general case of semi-Markov decision processes (SMDPs), we show how these results can be translated to the specific case of MDPs with options and we illustrate simple scenario…
Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving…
In order to deal with the curse of dimensionality in reinforcement learning (RL), it is common practice to make parametric assumptions where values or policies are functions of some low dimensional feature space. This work focuses on the representation learning question: how can we learn such features? Under the assumption that the underlying (unknown) dynamics correspond to a low rank transition matrix, we show how the representation learning question is related to a particular non-linear matrix decomposition problem. Structurally, we make precise connections between these low rank MDPs and l…
We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfied by any learning algorithm. These lower bounds are made explicit for unstructured MDPs and for those whose transition probabilities and average reward functions are Lipschitz continuous w.r.t. the state and action. For Lipschitz MDPs, the bounds are shown not to scale with the s…
University of Science and Technology of China(中国科学技术大学);The Pennsylvania State University(宾夕法尼亚州立大学);The Ohio State University(俄亥俄州立大学)
In reward-free reinforcement learning (RL), an agent explores the environment first without any reward information, in order to achieve certain learning goals afterwards for any given reward. In this paper we focus on reward-free RL under low-rank MDP models, in which both the representation and linear weight vectors are unknown. Although various algorithms have been proposed for reward-free low-rank MDPs, the corresponding sample complexity is still far from being satisfactory. In this work, we first provide the first known sample complexity lower bound that holds for any algorithm under low-…
Technion(以色列理工学院);Facebook AI Research(Facebook人工智能研究院)
In many sequential decision-making problems, the goal is to optimize a utility function while satisfying a set of constraints on different utilities. This learning problem is formalized through Constrained Markov Decision Processes (CMDPs). In this paper, we investigate the exploration-exploitation dilemma in CMDPs. While learning in an unknown CMDP, an agent should trade-off exploration to discover new information about the MDP, and exploitation of the current knowledge to maximize the reward while satisfying the constraints. While the agent will eventually learn a good or optimal policy, we …
University of Copenhagen(哥本哈根大学);Universitat Pompeu Fabra(庞培法布拉大学);Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);UMR 9189 – CRIStAL
We consider a regret minimization task under the average-reward criterion in an unknown Factored Markov Decision Process (FMDP). More specifically, we consider an FMDP where the state-action space $\mathcal X$ and the state-space $\mathcal S$ admit the respective factored forms of $\mathcal X = \otimes_{i=1}^n \mathcal X_i$ and $\mathcal S=\otimes_{i=1}^m \mathcal S_i$, and the transition and reward functions are factored over $\mathcal X$ and $\mathcal S$. Assuming known factorization structure, we introduce a novel regret minimization strategy inspired by the popular UCRL2 strategy, called D…
Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular environments to Bayes-Adaptive MDPs. We provide an ARL algorithm using Monte-Carlo Tree Search that is asymptotically Bayes optimal. Experimentally, this algorithm is near-optimal on small Bandit problems and MDPs. On larger MDPs it outperforms a Q-learner augmented with speciali…
We study the problem of episodic reinforcement learning in continuous state-action spaces with unknown rewards and transitions. Specifically, we consider the setting where the rewards and transitions are modeled using parametric bilinear exponential families. We propose an algorithm, BEF-RLSVI, that a) uses penalized maximum likelihood estimators to learn the unknown parameters, b) injects a calibrated Gaussian noise in the parameter of rewards to ensure exploration, and c) leverages linearity of the exponential family with respect to an underlying RKHS to perform tractable planning. We furthe…
Facebook AI Research(Facebook人工智能研究(Facebook AI Research))
We introduce the active exploration problem in Markov decision processes (MDPs). Each state of the MDP is characterized by a random value and the learner should gather samples to estimate the mean value of each state as accurately as possible. Similarly to active exploration in multi-armed bandit (MAB), states may have different levels of noise, so that the higher the noise, the more samples are needed. As the noise level is initially unknown, we need to trade off the exploration of the environment to estimate the noise and the exploitation of these estimates to compute a policy maximizing the…
Moscow Institute of Physics and Technology(莫斯科物理技术学院);Artificial Intelligence Research Institute FRC CSC RAS(俄罗斯科学院联邦研究中心计算机科学研究所人工智能研究院)
Exploration is an essential part of reinforcement learning, which restricts the quality of learned policy. Hard-exploration environments are defined by huge state space and sparse rewards. In such conditions, an exhaustive exploration of the environment is often impossible, and the successful training of an agent requires a lot of interaction steps. In this paper, we propose an exploration method called Rollback-Explore (RbExplore), which utilizes the concept of the persistent Markov decision process, in which agents during training can roll back to visited states. We test our algorithm in the…
This work studies the question of Representation Learning in RL: how can we learn a compact low-dimensional representation such that on top of the representation we can perform RL procedures such as exploration and exploitation, in a sample efficient manner. We focus on the low-rank Markov Decision Processes (MDPs) where the transition dynamics correspond to a low-rank transition matrix. Unlike prior works that assume the representation is known (e.g., linear MDPs), here we need to learn the representation for the low-rank MDP. We study both the online RL and offline RL settings. For the onlin…
Ecole Polytechnique(巴黎综合理工学院);Facebook AI Research(Facebook人工智能研究院);CREST, ENSAE(国立统计与经济行政学院经济研究与应用中心)
This paper studies privacy-preserving exploration in Markov Decision Processes (MDPs) with linear representation. We first consider the setting of linear-mixture MDPs (Ayoub et al., 2020) (a.k.a.\ model-based setting) and provide an unified framework for analyzing joint and local differential private (DP) exploration. Through this framework, we prove a $\widetilde{O}(K^{3/4}/\sqrtε)$ regret bound for $(ε,δ)$-local DP exploration and a $\widetilde{O}(\sqrt{K/ε})$ regret bound for $(ε,δ)$-joint DP. We further study privacy-preserving exploration in linear MDPs (Jin et al., 2020) (a.k.a.\ model-f…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);The University of Chicago(芝加哥大学);Stanford University(斯坦福大学);Google Research(谷歌研究院)
Although parallelism has been extensively used in reinforcement learning (RL), the quantitative effects of parallel exploration are not well understood theoretically. We study the benefits of simple parallel exploration for reward-free RL in linear Markov decision processes (MDPs) and two-player zero-sum Markov games (MGs). In contrast to the existing literature, which focuses on approaches that encourage agents to explore a diverse set of policies, we show that using a single policy to guide exploration across all agents is sufficient to obtain an almost-linear speedup in all cases compared t…
Recently, model-free reinforcement learning has attracted research attention due to its simplicity, memory and computation efficiency, and the flexibility to combine with function approximation. In this paper, we propose Exploration Enhanced Q-learning (EE-QL), a model-free algorithm for infinite-horizon average-reward Markov Decision Processes (MDPs) that achieves regret bound of $O(\sqrt{T})$ for the general class of weakly communicating MDPs, where $T$ is the number of interactions. EE-QL assumes that an online concentrating approximation of the optimal average reward is available. This is …
Sequel Team - Inria Lille(Inria Lille Sequel团队);Facebook AI Research(Facebook人工智能研究)
While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). This leads to defining weakly-communicating or multi-chain MDPs. In this paper, we introduce \tucrl, the first algorithm able to perform efficient exploration-exploitation in any finite Markov Decision Process (MDP) without requiring any form of prior knowledge. In particular, for any MDP with $S^{\texttt{C}}$ communicating states, $A$ actions and $Γ…
Inria Lille(里尔法国国家信息与自动化研究所);Facebook AI Research(脸书人工智能研究院)
We introduce and analyse two algorithms for exploration-exploitation in discrete and continuous Markov Decision Processes (MDPs) based on exploration bonuses. SCAL$^+$ is a variant of SCAL (Fruit et al., 2018) that performs efficient exploration-exploitation in any unknown weakly-communicating MDP for which an upper bound C on the span of the optimal bias function is known. For an MDP with $S$ states, $A$ actions and $Γ\leq S$ possible next states, we prove that SCAL$^+$ achieves the same theoretical guarantees as SCAL (i.e., a high probability regret bound of $\widetilde{O}(C\sqrt{ΓSAT})$), w…
Peking University(北京大学);University of California, Los Angeles(加州大学洛杉矶分校)
Although model-based reinforcement learning (RL) approaches are considered more sample efficient, existing algorithms are usually relying on sophisticated planning algorithm to couple tightly with the model-learning procedure. Hence the learned models may lack the ability of being re-used with more specialized planners. In this paper we address this issue and provide approaches to learn an RL model efficiently without the guidance of a reward signal. In particular, we take a plug-in solver approach, where we focus on learning a model in the exploration phase and demand that \emph{any planning …
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
MDPs with low-rank transitions -- that is, the transition matrix can be factored into the product of two matrices, left and right -- is a highly representative structure that enables tractable learning. The left matrix enables expressive function approximation for value-based learning and has been studied extensively. In this work, we instead investigate sample-efficient learning with density features, i.e., the right matrix, which induce powerful models for state-occupancy distributions. This setting not only sheds light on leveraging unsupervised learning in RL, but also enables plug-in solu…
Meta AI;UMPA, ENS Lyon(里昂高等师范学院纯数学与应用数学实验室);Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Centrale Lille(里尔中央理工学院)
In probably approximately correct (PAC) reinforcement learning (RL), an agent is required to identify an $ε$-optimal policy with probability $1-δ$. While minimax optimal algorithms exist for this problem, its instance-dependent complexity remains elusive in episodic Markov decision processes (MDPs). In this paper, we propose the first nearly matching (up to a horizon squared factor and logarithmic terms) upper and lower bounds on the sample complexity of PAC RL in deterministic episodic MDPs with finite state and action spaces. In particular, our bounds feature a new notion of sub-optimality g…
Is Pure Exploitation Sufficient in Exogenous MDPs with Linear Function Approximation?
Department of Informatics, King’s College London(伦敦国王学院信息学院);Independent Researcher(独立研究者);Department of Industrial Engineering and Management Sciences, Northwestern University(西北大学工业工程与管理科学系);The Alan Turing Institute(艾伦·图灵研究所)
We present BRIEE (Block-structured Representation learning with Interleaved Explore Exploit), an algorithm for efficient reinforcement learning in Markov Decision Processes with block-structured dynamics (i.e., Block MDPs), where rich observations are generated from a set of unknown latent states. BRIEE interleaves latent states discovery, exploration, and exploitation together, and can provably learn a near-optimal policy with sample complexity scaling polynomially in the number of latent states, actions, and the time horizon, with no dependence on the size of the potentially infinite observa…
INRIA Lille(里尔法国国家信息与自动化研究所);Facebook AI Research(脸书人工智能研究院);Montanuniversität Leoben(莱奥本矿业大学)
We introduce SCAL, an algorithm designed to perform efficient exploration-exploitation in any unknown weakly-communicating Markov decision process (MDP) for which an upper bound $c$ on the span of the optimal bias function is known. For an MDP with $S$ states, $A$ actions and $Γ\leq S$ possible next states, we prove a regret bound of $\widetilde{O}(c\sqrt{ΓSAT})$, which significantly improves over existing algorithms (e.g., UCRL and PSRL), whose regret scales linearly with the MDP diameter $D$. In fact, the optimal bias span is finite and often much smaller than $D$ (e.g., $D=\infty$ in non-co…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Microsoft(微软);Microsoft Research(微软研究院);Google Research(谷歌研究院)
We study reward-free reinforcement learning (RL) under general non-linear function approximation, and establish sample efficiency and hardness results under various standard structural assumptions. On the positive side, we propose the RFOLIVE (Reward-Free OLIVE) algorithm for sample-efficient reward-free exploration under minimal structural assumptions, which covers the previously studied settings of linear MDPs (Jin et al., 2020b), linear completeness (Zanette et al., 2020b) and low-rank MDPs with unknown representation (Modi et al., 2021). Our analyses indicate that the explorability or reac…
University of Science and Technology of China(中国科学技术大学);The University of Birmingham(伯明翰大学)
Exploration has been a crucial part of reinforcement learning, yet several important questions concerning exploration efficiency are still not answered satisfactorily by existing analytical frameworks. These questions include exploration parameter setting, situation analysis, and hardness of MDPs, all of which are unavoidable for practitioners. To bridge the gap between the theory and practice, we propose a new analytical framework called the success probability of exploration. We show that those important questions of exploration above can all be answered under our framework, and the answers …
In many real-life reinforcement learning (RL) problems, deploying new policies is costly. In those scenarios, algorithms must solve exploration (which requires adaptivity) while switching the deployed policy sparsely (which limits adaptivity). In this paper, we go beyond the existing state-of-the-art on this problem that focused on linear Markov Decision Processes (MDPs) by considering linear Bellman-complete MDPs with low inherent Bellman error. We propose the ELEANOR-LowSwitching algorithm that achieves the near-optimal regret with a switching cost logarithmic in the number of episodes and l…
Reward-free reinforcement learning (RL) considers the setting where the agent does not have access to a reward function during exploration, but must propose a near-optimal policy for an arbitrary reward function revealed only after exploring. In the the tabular setting, it is well known that this is a more difficult problem than reward-aware (PAC) RL -- where the agent has access to the reward function during exploration -- with optimal sample complexities in the two settings differing by a factor of $|\mathcal{S}|$, the size of the state space. We show that this separation does not exist in t…
Cornell University(康奈尔大学);Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院);Courant Institute of Mathematical Sciences(库朗数学科学研究所)
There have been many recent advances on provably efficient Reinforcement Learning (RL) in problems with rich observation spaces. However, all these works share a strong realizability assumption about the optimal value function of the true MDP. Such realizability assumptions are often too strong to hold in practice. In this work, we consider the more realistic setting of agnostic RL with rich observation spaces and a fixed class of policies $Π$ that may not contain any near-optimal policy. We provide an algorithm for this setting whose error is bounded in terms of the rank $d$ of the underlying…
Indian Institute of Science(印度科学院);Adobe Research(Adobe研究院)
We study Markov Decision Processes (MDP) wherein states correspond to causal graphs that stochastically generate rewards. In this setup, the learner's goal is to identify atomic interventions that lead to high rewards by intervening on variables at each state. Generalizing the recent causal-bandit framework, the current work develops (simple) regret minimization guarantees for two-stage causal MDPs, with parallel causal graph at each state. We propose an algorithm that achieves an instance dependent regret bound. A key feature of our algorithm is that it utilizes convex optimization to address…
HSE University(高等经济大学);Artificial Intelligence Research Institute(人工智能研究院);Duisburg-Essen University(杜伊斯堡-埃森大学);Google DeepMind(谷歌DeepMind);École Polytechnique(巴黎综合理工学院);Mohamed Bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);IDEMIA(艾德米亚);ENS Lyon(里昂高等师范学院)
Microsoft Research(微软研究院);Facebook AI Research(Facebook 人工智能研究院);University of Washington(华盛顿大学);Cornell University(康奈尔大学)
Direct policy gradient methods for reinforcement learning are a successful approach for a variety of reasons: they are model free, they directly optimize the performance metric of interest, and they allow for richly parameterized policies. Their primary drawback is that, by being local in nature, they fail to adequately explore the environment. In contrast, while model-based approaches and Q-learning directly handle exploration through the use of optimism, their ability to handle model misspecification and function approximation is far less evident. This work introduces the the Policy Cover-Po…
Tsinghua University(清华大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Florida(佛罗里达大学)
In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate…
Model-Based Exploration in Monitored Markov Decision Processes
Department of Computing Science, University of Alberta(阿尔伯塔大学计算机科学系);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所);Canada CIFAR AI Chair, Amii(加拿大CIFAR人工智能 chair,Amii)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Texas at Austin(德克萨斯大学奥斯汀分校)
This paper proposes a formal approach to online learning and planning for agents operating in a priori unknown, time-varying environments. The proposed method computes the maximally likely model of the environment, given the observations about the environment made by an agent earlier in the system run and assuming knowledge of a bound on the maximal rate of change of system dynamics. Such an approach generalizes the estimation method commonly used in learning algorithms for unknown Markov decision processes with time-invariant transition probabilities, but is also able to quickly and correctly…
Carnegie Mellon University(卡内基梅隆大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Microsoft Research(微软研究院)
We study the sample complexity of model-based reinforcement learning (henceforth RL) in general contextual decision processes that require strategic exploration to find a near-optimal policy. We design new algorithms for RL with a generic model class and analyze their statistical properties. Our algorithms have sample complexity governed by a new structural parameter called the witness rank, which we show to be small in several settings of interest, including factored MDPs. We also show that the witness rank is never larger than the recently proposed Bellman rank parameter governing the sample…
Efficient exploration is one of the key challenges for reinforcement learning (RL) algorithms. Most traditional sample efficiency bounds require strategic exploration. Recently many deep RL algorithms with simple heuristic exploration strategies that have few formal guarantees, achieve surprising success in many domains. These results pose an important question about understanding these exploration strategies such as $e$-greedy, as well as understanding what characterize the difficulty of exploration in MDPs. In this work we propose problem specific sample complexity bounds of $Q$ learning wit…
Solving Partially Observable Markov Decision Processes (POMDPs) is hard. Learning optimal controllers for POMDPs when the model is unknown is harder. Online learning of optimal controllers for unknown POMDPs, which requires efficient learning using regret-minimizing algorithms that effectively tradeoff exploration and exploitation, is even harder, and no solution exists currently. In this paper, we consider infinite-horizon average-cost POMDPs with unknown transition model, though a known observation model. We propose a natural posterior sampling-based reinforcement learning algorithm (PSRL-PO…
Universitat Pompeu Fabra(庞培法布拉大学);INRIA Lille(法国国家信息与自动化研究所里尔分部);Microsoft Research(微软研究院);Politecnico di Milano(米兰理工大学);Facebook AI Research(Facebook人工智能研究院)
We study the role of the representation of state-action value functions in regret minimization in finite-horizon Markov Decision Processes (MDPs) with linear structure. We first derive a necessary condition on the representation, called universally spanning optimal features (UNISOFT), to achieve constant regret in any MDP with linear reward function. This result encompasses the well-known settings of low-rank MDPs and, more generally, zero inherent Bellman error (also known as the Bellman closure assumption). We then demonstrate that this condition is also sufficient for these classes of probl…