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arXiv 2303.08059stat.MLcs.LG
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最大熵探索的快速速率

Fast Rates for Maximum Entropy Exploration

HSE University(高等经济大学);Artificial Intelligence Research Institute(人工智能研究院);Duisburg-Essen University(杜伊斯堡-埃森大学);Google DeepMind(谷歌DeepMind);École Polytechnique(巴黎综合理工学院);Mohamed Bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);IDEMIA(艾德米亚);ENS Lyon(里昂高等师范学院)

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Remi Munos, Alexey Naumov, Pierre Perrault, Yunhao Tang, Michal Valko, Pierre Menard

AI总结:

本文研究稀疏或无奖励 RL 中的两类最大熵探索,提出博弈论与熵正则化算法,改进样本复杂度,并证明其相对无奖励探索的统计优势。

摘要:

我们解决强化学习(RL)中当智能体在奖励稀疏或无奖励的未知环境中运行时的探索挑战。在本工作中,我们研究两种不同类型的最大熵探索问题。第一种是 Hazan 等人(2019)此前在折扣设定下考虑的访问熵最大化。对于这种探索类型,我们提出一种博弈论算法,其样本复杂度为 $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$,从而改进了现有结果对 $\varepsilon$ 的依赖,其中 $S$ 是状态数,$A$ 是动作数,$H$ 是回合长度,$\varepsilon$ 是期望精度。我们研究的第二种熵是轨迹熵。该目标函数与熵正则化 MDP 密切相关,并且我们提出一种简单算法,其样本复杂度量级为 $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$。有趣的是,这是 RL 文献中首个确立正则化 MDP 在探索方面潜在统计优势的理论结果。最后,我们应用所开发的正则化技术,将访问熵最大化的样本复杂度降至 $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$,从而在最大熵探索与无奖励探索之间形成统计分离。

英文摘要:

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al.(2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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