HSE University(高等经济大学);Artificial Intelligence Research Institute(人工智能研究院);Duisburg-Essen University(杜伊斯堡-埃森大学);Google DeepMind(谷歌DeepMind);École Polytechnique(巴黎综合理工学院);Mohamed Bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);IDEMIA(艾德米亚);ENS Lyon(里昂高等师范学院)
Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Remi Munos, Alexey Naumov, Pierre Perrault, Yunhao Tang, Michal Valko, Pierre Menard
We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al.(2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.
Recently deep reinforcement learning (DRL) has achieved outstanding success on solving many difficult and large-scale RL problems. However the high sample cost required for effective learning often makes DRL unaffordable in resource-limited applications. With the aim of improving sample efficiency and learning performance, we will develop a new DRL algorithm in this paper that seamless integrates entropy-induced and bootstrap-induced techniques for efficient and deep exploration of the learning environment. Specifically, a general form of Tsallis entropy regularizer will be utilized to drive e…
In a reward-free environment, what is a suitable intrinsic objective for an agent to pursue so that it can learn an optimal task-agnostic exploration policy? In this paper, we argue that the entropy of the state distribution induced by finite-horizon trajectories is a sensible target. Especially, we present a novel and practical policy-search algorithm, Maximum Entropy POLicy optimization (MEPOL), to learn a policy that maximizes a non-parametric, $k$-nearest neighbors estimate of the state distribution entropy. In contrast to known methods, MEPOL is completely model-free as it requires neithe…
Institute for Interdisciplinary Information Sciences (IIIS), Tsinghua University(清华大学交叉信息研究院)
Exploration is essential for reinforcement learning (RL). To face the challenges of exploration, we consider a reward-free RL framework that completely separates exploration from exploitation and brings new challenges for exploration algorithms. In the exploration phase, the agent learns an exploratory policy by interacting with a reward-free environment and collects a dataset of transitions by executing the policy. In the planning phase, the agent computes a good policy for any reward function based on the dataset without further interacting with the environment. This framework is suitable fo…
Korea Advanced Institute of Science and Technology(韩国科学技术院)
In this paper, sample-aware policy entropy regularization is proposed to enhance the conventional policy entropy regularization for better exploration. Exploiting the sample distribution obtainable from the replay buffer, the proposed sample-aware entropy regularization maximizes the entropy of the weighted sum of the policy action distribution and the sample action distribution from the replay buffer for sample-efficient exploration. A practical algorithm named diversity actor-critic (DAC) is developed by applying policy iteration to the objective function with the proposed sample-aware entro…
Two hitherto disconnected threads of research, diverse exploration (DE) and maximum entropy RL have addressed a wide range of problems facing reinforcement learning algorithms via ostensibly distinct mechanisms. In this work, we identify a connection between these two approaches. First, a discriminator-based diversity objective is put forward and connected to commonly used divergence measures. We then extend this objective to the maximum entropy framework and propose an algorithm Maximum Entropy Diverse Exploration (MEDE) which provides a principled method to learn diverse behaviors. A theoret…
We propose a new policy iteration theory as an important extension of soft policy iteration and Soft Actor-Critic (SAC), one of the most efficient model free algorithms for deep reinforcement learning. Supported by the new theory, arbitrary entropy measures that generalize Shannon entropy, such as Tsallis entropy and Renyi entropy, can be utilized to properly randomize action selection while fulfilling the goal of maximizing expected long-term rewards. Our theory gives birth to two new algorithms, i.e., Tsallis entropy Actor-Critic (TAC) and Renyi entropy Actor-Critic (RAC). Theoretical analys…
Entropy regularization is used to get improved optimization performance in reinforcement learning tasks. A common form of regularization is to maximize policy entropy to avoid premature convergence and lead to more stochastic policies for exploration through action space. However, this does not ensure exploration in the state space. In this work, we instead consider the distribution of discounted weighting of states, and propose to maximize the entropy of a lower bound approximation to the weighting of a state, based on latent space state representation. We propose entropy regularization based…
Politecnico di Milano(米兰理工大学);Università di Bologna(博洛尼亚大学);ETH Zurich(苏黎世联邦理工学院)
In the maximum state entropy exploration framework, an agent interacts with a reward-free environment to learn a policy that maximizes the entropy of the expected state visitations it is inducing. Hazan et al. (2019) noted that the class of Markovian stochastic policies is sufficient for the maximum state entropy objective, and exploiting non-Markovianity is generally considered pointless in this setting. In this paper, we argue that non-Markovianity is instead paramount for maximum state entropy exploration in a finite-sample regime. Especially, we recast the objective to target the expected …
KAIST(韩国科学技术院);UC Berkeley(加州大学伯克利分校);University of Michigan(密歇根大学);LG AI Research(LG人工智能研究院)
Recent exploration methods have proven to be a recipe for improving sample-efficiency in deep reinforcement learning (RL). However, efficient exploration in high-dimensional observation spaces still remains a challenge. This paper presents Random Encoders for Efficient Exploration (RE3), an exploration method that utilizes state entropy as an intrinsic reward. In order to estimate state entropy in environments with high-dimensional observations, we utilize a k-nearest neighbor entropy estimator in the low-dimensional representation space of a convolutional encoder. In particular, we find that …
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
One of the most critical challenges in deep reinforcement learning is to maintain the long-term exploration capability of the agent. To tackle this problem, it has been recently proposed to provide intrinsic rewards for the agent to encourage exploration. However, most existing intrinsic reward-based methods proposed in the literature fail to provide sustainable exploration incentives, a problem known as vanishing rewards. In addition, these conventional methods incur complex models and additional memory in their learning procedures, resulting in high computational complexity and low robustnes…
HEALing Entropy Collapse: Enhancing Exploration in Few-Shot RLVR via Hybrid-Domain Entropy Dynamics Alignment
School of Informatics, Xiamen University(厦门大学信息学院);Tsinghua University(清华大学);Xiamen Unisound Intelligence Technology Co., Ltd(厦门Unisound智能科技有限公司);Key Laboratory of Digital Protection and Intelligent Processing of Intangible Cultural Heritage of Fujian and Taiwan (Xiamen University), Ministry of Culture and Tourism, China(福建省和台湾非物质文化遗产数字化保护与智能处理重点实验室(厦门大学),中华人民共和国文化和旅游部,中国)
Beijing University of Posts and Telecommunications(北京邮电大学);School of Artificial Intelligence and Data Science, University of International Business and Economics(国际经济贸易大学人工智能与数据科学学院);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学北京校区人工智能学院)
University of Toronto(多伦多大学);Vector Institute(Vector研究所)
What goals should a multi-goal reinforcement learning agent pursue during training in long-horizon tasks? When the desired (test time) goal distribution is too distant to offer a useful learning signal, we argue that the agent should not pursue unobtainable goals. Instead, it should set its own intrinsic goals that maximize the entropy of the historical achieved goal distribution. We propose to optimize this objective by having the agent pursue past achieved goals in sparsely explored areas of the goal space, which focuses exploration on the frontier of the achievable goal set. We show that ou…
Revisiting Entropy Regularization: Adaptive Coefficient Unlocks Its Potential for LLM Reinforcement Learning
State Key Lab of Processors, Institute of Computing Technology, CAS(处理器国家重点实验室,计算技术研究所,中国科学院);University of Science and Technology of China(中国科学技术大学);University of Chinese Academy of Sciences(中国科学院大学);StepFun Inc(StepFun公司)
Exploration is essential for solving complex Reinforcement Learning (RL) tasks. Maximum State-Visitation Entropy (MSVE) formulates the exploration problem as a well-defined policy optimization problem whose solution aims at visiting all states as uniformly as possible. This is in contrast to standard uncertainty-based approaches where exploration is transient and eventually vanishes. However, existing approaches to MSVE are theoretically justified only for discrete state-spaces as they are oblivious to the geometry of continuous domains. We address this challenge by introducing Geometric Entro…
Deep reinforcement learning was instigated with the presence of trust region methods, being scalable and efficient. However, the pessimism of such algorithms, among which it forces to constrain in a trust region by all means, has been proven to suppress the exploration and harm the performance. Exploratory algorithm such as SAC, while utilizes the entropy to encourage exploration, implicitly optimizing another objective yet. We first observed this inconsistency, and therefore put forward an analogous augmentation technique, which combines well with the on-policy algorithms, when a value critic…
Columbia University(哥伦比亚大学);The University of Texas at Austin(得克萨斯大学奥斯汀分校);University of Oxford(牛津大学)
We consider reinforcement learning (RL) in continuous time and study the problem of achieving the best trade-off between exploration of a black box environment and exploitation of current knowledge. We propose an entropy-regularized reward function involving the differential entropy of the distributions of actions, and motivate and devise an exploratory formulation for the feature dynamics that captures repetitive learning under exploration. The resulting optimization problem is a revitalization of the classical relaxed stochastic control. We carry out a complete analysis of the problem in the…
Restoring Exploration after Post-Training: Latent Exploration Decoding for Large Reasoning Models
Gaoling School of Artificial Intelligence, Renmin University of China, Beijing, China(中国人民大学北京校区人工智能学院);MiLM Plus, Xiaomi Inc., Beijing, China(小米公司北京MiLM Plus团队);University of Modena and Reggio Emilia(莫德纳和雷吉奥艾米莉亚大学);University of Pisa, Italy(比萨大学)
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络安全学院);Baidu Inc.(百度公司);Wilfrid Laurier University(威尔弗里德·劳里埃大学)
College of Software, Nankai University(南开大学软件学院);Zhongguancun Academy(中关村学院);School of Automation , Beijing Institute of Technology(北京理工大学自动化学院);College of Computer Science(计算机科学学院);Technology, Zhejiang University(浙江大学技术学院)
The Chinese University of Hong Kong Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Maintaining the long-term exploration capability of the agent remains one of the critical challenges in deep reinforcement learning. A representative solution is to leverage reward shaping to provide intrinsic rewards for the agent to encourage exploration. However, most existing methods suffer from vanishing intrinsic rewards, which cannot provide sustainable exploration incentives. Moreover, they rely heavily on complex models and additional memory to record learning procedures, resulting in high computational complexity and low robustness. To tackle this problem, entropy-based methods are p…
Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学);University of Chicago(芝加哥大学)
Entropy regularization is known to improve exploration in sequential decision-making problems. We show that this same mechanism can also lead to nearly unbiased and lower-variance estimates of the mean reward in the optimize-and-estimate structured bandit setting. Mean reward estimation (i.e., population estimation) tasks have recently been shown to be essential for public policy settings where legal constraints often require precise estimates of population metrics. We show that leveraging entropy and KL divergence can yield a better trade-off between reward and estimator variance than existin…
From Exploration to Exploitation: A Two-Stage Entropy RLVR Approach for Noise-Tolerant MLLM Training
Independent Researcher(独立研究者);The Chinese University of Hong Kong(香港中文大学);City University of Hong Kong(香港城市大学);Hong Kong University of Science and Technology(香港科技大学);University of Hong Kong(香港大学)
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the …
Tracking Drift: Variation-Aware Entropy Scheduling for Non-Stationary Reinforcement Learning
School of Future Technology, Southeast University, Nanjing, China(东南大学未来技术学院,南京,中国);School of Automation, Southeast University, Nanjing, China(东南大学自动化学院,南京,中国)
University of North Carolina Asheville(北卡罗来纳大学阿什维尔分校);University of Georgia(佐治亚大学)
The principle of maximum entropy is a broadly applicable technique for computing a distribution with the least amount of information possible while constrained to match empirically estimated feature expectations. However, in many real-world applications that use noisy sensors computing the feature expectations may be challenging due to partial observation of the relevant model variables. For example, a robot performing apprenticeship learning may lose sight of the agent it is learning from due to environmental occlusion. We show that in generalizing the principle of maximum entropy to these ty…
Contextual bandits can solve a huge range of real-world problems. However, current popular algorithms to solve them either rely on linear models, or unreliable uncertainty estimation in non-linear models, which are required to deal with the exploration-exploitation trade-off. Inspired by theories of human cognition, we introduce novel techniques that use maximum entropy exploration, relying on neural networks to find optimal policies in settings with both continuous and discrete action spaces. We present two classes of models, one with neural networks as reward estimators, and the other with e…
BCAM-Basque Center for Applied Mathematics(巴斯克应用数学中心);IKERBASQUE-Basque Foundation for Science(巴斯克科学基金会);Department of Electronic Engineering, Tsinghua University(清华大学电子工程系)
The maximum entropy principle advocates to evaluate events' probabilities using a distribution that maximizes entropy among those that satisfy certain expectations' constraints. Such principle can be generalized for arbitrary decision problems where it corresponds to minimax approaches. This paper establishes a framework for supervised classification based on the generalized maximum entropy principle that leads to minimax risk classifiers (MRCs). We develop learning techniques that determine MRCs for general entropy functions and provide performance guarantees by means of convex optimization. …
University of Toronto(多伦多大学);University of Waterloo(滑铁卢大学);University of Missouri(密苏里大学)
We present a new statistical learning paradigm for Boltzmann machines based on a new inference principle we have proposed: the latent maximum entropy principle (LME). LME is different both from Jaynes maximum entropy principle and from standard maximum likelihood estimation.We demonstrate the LME principle BY deriving new algorithms for Boltzmann machine parameter estimation, and show how robust and fast new variant of the EM algorithm can be developed.Our experiments show that estimation based on LME generally yields better results than maximum likelihood estimation, particularly when inferri…
The well known maximum-entropy principle due to Jaynes, which states that given mean parameters, the maximum entropy distribution matching them is in an exponential family, has been very popular in machine learning due to its "Occam's razor" interpretation. Unfortunately, calculating the potentials in the maximum-entropy distribution is intractable \cite{bresler2014hardness}. We provide computationally efficient versions of this principle when the mean parameters are pairwise moments: we design distributions that approximately match given pairwise moments, while having entropy which is compara…
Maximum entropy modeling is a flexible and popular framework for formulating statistical models given partial knowledge. In this paper, rather than the traditional method of optimizing over the continuous density directly, we learn a smooth and invertible transformation that maps a simple distribution to the desired maximum entropy distribution. Doing so is nontrivial in that the objective being maximized (entropy) is a function of the density itself. By exploiting recent developments in normalizing flow networks, we cast the maximum entropy problem into a finite-dimensional constrained optimi…