arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2101.00341cs.ITcs.NImath.IT
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平均场博弈论边缘缓存

Mean-Field Game-Theoretic Edge Caching

Hyesung Kim, Jihong Park, Mehdi Bennis, Seong-Lyun Kim, Mérouane Debbah

摘要:

在本章中,我们研究了超密集边缘缓存网络(UDCN)中的分布式内容缓存问题,其中大量小型基站(SBS)预取流行文件,以应对5G及以后不断增长的用户需求。在UDCN中,即使是对用户需求的小的错误预测也可能使大量的预取数据过时。此外,由于SBS间距离短,干扰方差很高,使得难以量化数据下载速率。最后,由于每个SBS的缓存决策与所有其他SBS的缓存决策相互作用,问题的复杂性随着SBS的数量呈指数增长,这不适合于UDCN。为了解决这些具有挑战性的问题,同时反映时变和位置相关的用户需求,我们利用平均场博弈(MFG)理论,通过该理论,每个SBS仅与单个虚拟SBS交互,该虚拟SBS的状态来自整个SBS群体的状态分布,即,平均场(MF)分布。这种MF近似渐近地保证了当SBS的数量接近无穷大时达到最大纳什均衡。为了描述这样一个MFG理论的缓存框架,本章的目的是提供一个简短的回顾MFG,并证明其有效性的UCDN。

英文摘要:

In this book chapter, we study a problem of distributed content caching in an ultra-dense edge caching network (UDCN), in which a large number of small base stations (SBSs) prefetch popular files to cope with the ever-growing user demand in 5G and beyond. In a UDCN, even a small misprediction of user demand may render a large amount of prefetched data obsolete. Furtherproacmore, the interference variance is high due to the short inter-SBS distances, making it difficult to quantify data downloading rates. Lastly, since the caching decision of each SBS interacts with those of all other SBSs, the problem complexity of exponentially increases with the number of SBSs, which is unfit for UDCNs. To resolve such challenging issues while reflecting time-varying and location-dependent user demand, we leverage mean-field game (MFG) theory through which each SBS interacts only with a single virtual SBS whose state is drawn from the state distribution of the entire SBS population, i.e., mean-field (MF) distribution. This MF approximation asymptotically guarantees achieving the epsilon Nash equilibrium as the number of SBSs approaches infinity. To describe such an MFG-theoretic caching framework, this chapter aims to provide a brief review of MFG, and demonstrate its effectiveness for UDCNs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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