It has been observed that in many of the benchmark planning domains, atomic goals can be reached with a simple polynomial exploration procedure, called IW, that runs in time exponential in the problem width. Such problems have indeed a bounded width: a width that does not grow with the number of problem variables and is often no greater than two. Yet, while the notion of width has become part of the state-of-the-art planning algorithms like BFWS, there is still no good explanation for why so many benchmark domains have bounded width. In this work, we address this question by relating bounded width and serialized width to ideas of generalized planning, where general policies aim to solve multiple instances of a planning problem all at once. We show that bounded width is a property of planning domains that admit optimal general policies in terms of features that are explicitly or implicitly represented in the domain encoding. The results are extended to much larger class of domains with bounded serialized width where the general policies do not have to be optimal. The study leads also to a new simple, meaningful, and expressive language for specifying domain serializations in the form of policy sketches which can be used for encoding domain control knowledge by hand or for learning it from traces. The use of sketches and the meaning of the theoretical results are all illustrated through a number of examples.
University of Massachusetts(马萨诸塞大学);ICREA;Universitat Pompeu Fabra(庞培法布拉大学)
Fully observable non-deterministic (FOND) planning is becoming increasingly important as an approach for computing proper policies in probabilistic planning, extended temporal plans in LTL planning, and general plans in generalized planning. In this work, we introduce a SAT encoding for FOND planning that is compact and can produce compact strong cyclic policies. Simple variations of the encodings are also introduced for strong planning and for what we call, dual FOND planning, where some non-deterministic actions are assumed to be fair (e.g., probabilistic) and others unfair (e.g., adversaria…
Domain-independent probabilistic planners input an MDP description in a factored representation language such as PPDDL or RDDL, and exploit the specifics of the representation for faster planning. Traditional algorithms operate on each problem instance independently, and good methods for transferring experience from policies of other instances of a domain to a new instance do not exist. Recently, researchers have begun exploring the use of deep reactive policies, trained via deep reinforcement learning (RL), for MDP planning domains. One advantage of deep reactive policies is that they are mor…
Imperial College London(帝国理工学院);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
Heuristic forward search is currently the dominant paradigm in classical planning. Forward search algorithms typically rely on a single, relatively simple variation of best-first search and remain fixed throughout the process of solving a planning problem. Existing work combining multiple search techniques usually aims at supporting best-first search with an additional exploratory mechanism, triggered using a handcrafted criterion. A notable exception is very recent work which combines various search techniques using a trainable policy. It is, however, confined to a discrete action space compr…
MIT Computer Science and Artificial Intelligence Laboratory(麻省理工学院计算机科学与人工智能实验室)
A longstanding objective in classical planning is to synthesize policies that generalize across multiple problems from the same domain. In this work, we study generalized policy search-based methods with a focus on the score function used to guide the search over policies. We demonstrate limitations of two score functions and propose a new approach that overcomes these limitations. The main idea behind our approach, Policy-Guided Planning for Generalized Policy Generation (PG3), is that a candidate policy should be used to guide planning on training problems as a mechanism for evaluating that …
Grupo Oesía(奥西亚集团);Universitat Pompeu Fabra(庞培法布拉大学)
Optimal action selection in decision problems characterized by sparse, delayed rewards is still an open challenge. For these problems, current deep reinforcement learning methods require enormous amounts of data to learn controllers that reach human-level performance. In this work, we propose a method that interleaves planning and learning to address this issue. The planning step hinges on the Iterated-Width (IW) planner, a state of the art planner that makes explicit use of the state representation to perform structured exploration. IW is able to scale up to problems independently of the size…
Generalized planning is concerned with the computation of general policies that solve multiple instances of a planning domain all at once. It has been recently shown that these policies can be computed in two steps: first, a suitable abstraction in the form of a qualitative numerical planning problem (QNP) is learned from sample plans, then the general policies are obtained from the learned QNP using a planner. In this work, we introduce an alternative approach for computing more expressive general policies which does not require sample plans or a QNP planner. The new formulation is very simpl…
We describe a representation in a high-level transition system for policies that express a reactive behavior for the agent. We consider a target decision component that figures out what to do next and an (online) planning capability to compute the plans needed to reach these targets. Our representation allows one to analyze the flow of executing the given reactive policy, and to determine whether it works as expected. Additionally, the flexibility of the representation opens a range of possibilities for designing behaviors.
In hierarchical planning for Markov decision processes (MDPs), temporal abstraction allows planning with macro-actions that take place at different time scale in form of sequential composition. In this paper, we propose a novel approach to compositional reasoning and hierarchical planning for MDPs under temporal logic constraints. In addition to sequential composition, we introduce a composition of policies based on generalized logic composition: Given sub-policies for sub-tasks and a new task expressed as logic compositions of subtasks, a semi-optimal policy, which is optimal in planning with…
Unary operator domains -- i.e., domains in which operators have a single effect -- arise naturally in many control problems. In its most general form, the problem of STRIPS planning in unary operator domains is known to be as hard as the general STRIPS planning problem -- both are PSPACE-complete. However, unary operator domains induce a natural structure, called the domain's causal graph. This graph relates between the preconditions and effect of each domain operator. Causal graphs were exploited by Williams and Nayak in order to analyze plan generation for one of the controllers in NASA's De…
Università di Ferrara(费拉拉大学);University of Bristol(布里斯托尔大学);Università di Bologna(博洛尼亚大学);Free University of Bozen-Bolzano(博尔扎诺自由大学);ARPA Emilia-Romagna(艾米利亚-罗马涅大区环境保护局)
In the policy making process a number of disparate and diverse issues such as economic development, environmental aspects, as well as the social acceptance of the policy, need to be considered. A single person might not have all the required expertises, and decision support systems featuring optimization components can help to assess policies. Leveraging on previous work on Strategic Environmental Assessment, we developed a fully-fledged system that is able to provide optimal plans with respect to a given objective, to perform multi-objective optimization and provide sets of Pareto optimal pla…
Recently, sketches have been introduced as a general language for representing the subgoal structure of instances drawn from the same domain. Sketches are collections of rules of the form C -> E over a given set of features where C expresses Boolean conditions and E expresses qualitative changes. Each sketch rule defines a subproblem: going from a state that satisfies C to a state that achieves the change expressed by E or a goal state. Sketches can encode simple goal serializations, general policies, or decompositions of bounded width that can be solved greedily, in polynomial time, by the SI…
Grupo Oesía(奥西亚集团);Universitat Pompeu Fabra(庞培法布拉大学)
Width-based planning has demonstrated great success in recent years due to its ability to scale independently of the size of the state space. For example, Bandres et al. (2018) introduced a rollout version of the Iterated Width algorithm whose performance compares well with humans and learning methods in the pixel setting of the Atari games suite. In this setting, planning is done on-line using the "screen" states and selecting actions by looking ahead into the future. However, this algorithm is purely exploratory and does not leverage past reward information. Furthermore, it requires the stat…
University of California, Irvine(加州大学尔湾分校);French Institute for Research in Computer Science and Automation (Inria)(法国国家信息与自动化研究所)
Planning plays an important role in the broad class of decision theory. Planning has drawn much attention in recent work in the robotics and sequential decision making areas. Recently, Reinforcement Learning (RL), as an agent-environment interaction problem, has brought further attention to planning methods. Generally in RL, one can assume a generative model, e.g. graphical models, for the environment, and then the task for the RL agent is to learn the model parameters and find the optimal strategy based on these learnt parameters. Based on environment behavior, the agent can assume various ty…
Universidad Simón Bolívar(西蒙·玻利瓦尔大学);ICREA(加泰罗尼亚研究与高等研究院);Universitat Pompeu Fabra(庞培法布拉大学)
Generalized planning is concerned with the characterization and computation of plans that solve many instances at once. In the standard formulation, a generalized plan is a mapping from feature or observation histories into actions, assuming that the instances share a common pool of features and actions. This assumption, however, excludes the standard relational planning domains where actions and objects change across instances. In this work, we extend the standard formulation of generalized planning to such domains. This is achieved by projecting the actions over the features, resulting in a …
Problems arise when using reward functions to capture dependencies between sequential time-constrained goal states because the state-space must be prohibitively expanded to accommodate a history of successfully achieved sub-goals. Also, policies and value functions derived with stationarity assumptions are not readily decomposable, leading to a tension between reward maximization and task generalization. We demonstrate a logic-compatible approach using model-based knowledge of environment dynamics and deadline information to directly infer non-stationary policies composed of reusable stationar…
University of California, Berkeley(加州大学伯克利分校);Princeton University(普林斯顿大学);Arizona State University(亚利桑那州立大学)
We present a new approach to learning for planning, where knowledge acquired while solving a given set of planning problems is used to plan faster in related, but new problem instances. We show that a deep neural network can be used to learn and represent a \emph{generalized reactive policy} (GRP) that maps a problem instance and a state to an action, and that the learned GRPs efficiently solve large classes of challenging problem instances. In contrast to prior efforts in this direction, our approach significantly reduces the dependence of learning on handcrafted domain knowledge or feature s…
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);Pohang University of Science and Technology (POSTECH)(浦项科技大学)
Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should p…
Efficient use of multiple batteries is a practical problem with wide and growing application. The problem can be cast as a planning problem under uncertainty. We describe the approach we have adopted to modelling and solving this problem, seen as a Markov Decision Problem, building effective policies for battery switching in the face of stochastic load profiles. Our solution exploits and adapts several existing techniques: planning for deterministic mixed discrete-continuous problems and Monte Carlo sampling for policy learning. The paper describes the development of planning techniques to all…
This paper addresses the problem of planning a safe (i.e., collision-free) trajectory from an initial state to a goal region when the obstacle space is a-priori unknown and is incrementally revealed online, e.g., through line-of-sight perception. Despite its ubiquitous nature, this formulation of motion planning has received relatively little theoretical investigation, as opposed to the setup where the environment is assumed known. A fundamental challenge is that, unlike motion planning with known obstacles, it is not even clear what an optimal policy to strive for is. Our contribution is thre…
We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that maximizes the sum of the components. We provide theoretical guarantees for assembling such policies in deterministic MDPs with collectible rewards. Our approach builds on formulating this problem as a traveling salesman problem with discounted reward. We focus on local solutions, i.e., policies that only use information from the current state; thus, they are ea…
Autonomous vehicles face the problem of optimizing the expected performance of subsequent maneuvers while bounding the risk of collision with surrounding dynamic obstacles. These obstacles, such as agent vehicles, often exhibit stochastic transitions that should be accounted for in a timely and safe manner. The Constrained Stochastic Shortest Path problem (C-SSP) is a formalism for planning in stochastic environments under certain types of operating constraints. While C-SSP allows specifying constraints in the planning problem, it does not allow for bounding the probability of constraint viola…
We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $π$-IW(1), $π$-IW(1)+ and $π$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour an…
Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, model-free reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but often struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can b…
Decision making in multi-agent systems (MAS) is a great challenge due to enormous state and joint action spaces as well as uncertainty, making centralized control generally infeasible. Decentralized control offers better scalability and robustness but requires mechanisms to coordinate on joint tasks and to avoid conflicts. Common approaches to learn decentralized policies for cooperative MAS suffer from non-stationarity and lacking credit assignment, which can lead to unstable and uncoordinated behavior in complex environments. In this paper, we propose Strong Emergent Policy approximation (ST…
State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing \emph{full-planning} on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with \emph{greedy policies} -- act by \emph{1-step planning} -- can achieve tight minimax performance in terms of regret, $\tilde{\mathcal{O}}(\sqrt{HSAT})$. Thus, full-planning in model-based RL can be avoided altogether without any perf…
In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed using them can be unexecutable. These problems are exacerbated in stochastic situations where the robot needs to reason about, and plan for multiple contingencies. We present a new approach for integrated task and motion planning in stochastic settings. In contrast to prior work in this direction, we show that our approach can effectively compute integrated…
In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed using them can be inexecutable. These problems are exacerbated in stochastic situations where the robot needs to reason about and plan for multiple contingencies. We present a new approach for integrated task and motion planning in stochastic settings. In contrast to prior work in this direction, we show that our approach can effectively compute integrated …
Australian National University(澳大利亚国立大学);Data61, CSIRO(联邦科学与工业研究组织 Data61);Data to Decisions CRC(数据决策合作研究中心)
In this paper, we introduce the Action Schema Network (ASNet): a neural network architecture for learning generalised policies for probabilistic planning problems. By mimicking the relational structure of planning problems, ASNets are able to adopt a weight-sharing scheme which allows the network to be applied to any problem from a given planning domain. This allows the cost of training the network to be amortised over all problems in that domain. Further, we propose a training method which balances exploration and supervised training on small problems to produce a policy which remains robust …
Retrosynthesis is a technique to plan the chemical synthesis of organic molecules, for example drugs, agro- and fine chemicals. In retrosynthesis, a search tree is built by analysing molecules recursively and dissecting them into simpler molecular building blocks until one obtains a set of known building blocks. The search space is intractably large, and it is difficult to determine the value of retrosynthetic positions. Here, we propose to model retrosynthesis as a Markov Decision Process. In combination with a Deep Neural Network policy learned from essentially the complete published knowled…
VAMPS: Visual and Motor Policies from Sampling-Based Planning
LAAS-CNRS, Université de Toulouse, CNRS(LAAS-CNRS,图卢兹大学,法国国家科学研究中心);Machines in Motion Laboratory, New York University(纽约大学运动机器实验室);Industrial Engineering Department, University of Trento(特伦托大学工业工程系);Artificial and Natural Intelligence Toulouse Institute (ANITI)(图卢兹人工与自然智能研究所(ANITI))
Singapore Management University(新加坡管理大学);University of Toronto(多伦多大学)
Recent advances in deep learning have enabled optimization of deep reactive policies (DRPs) for continuous MDP planning by encoding a parametric policy as a deep neural network and exploiting automatic differentiation in an end-to-end model-based gradient descent framework. This approach has proven effective for optimizing DRPs in nonlinear continuous MDPs, but it requires a large number of sampled trajectories to learn effectively and can suffer from high variance in solution quality. In this work, we revisit the overall model-based DRP objective and instead take a minorization-maximization p…
Applications of Reinforcement Learning (RL) in robotics are often limited by high data demand. On the other hand, approximate models are readily available in many robotics scenarios, making model-based approaches like planning a data-efficient alternative. Still, the performance of these methods suffers if the model is imprecise or wrong. In this sense, the respective strengths and weaknesses of RL and model-based planners are. In the present work, we investigate how both approaches can be integrated into one framework that combines their strengths. We introduce Learning to Execute (L2E), whic…
Offline learning is a key part of making reinforcement learning (RL) useable in real systems. Offline RL looks at scenarios where there is data from a system's operation, but no direct access to the system when learning a policy. Recent work on training RL policies from offline data has shown results both with model-free policies learned directly from the data, or with planning on top of learnt models of the data. Model-free policies tend to be more performant, but are more opaque, harder to command externally, and less easy to integrate into larger systems. We propose an offline learner that …
University of British Columbia(不列颠哥伦比亚大学);Brown University(布朗大学);University of Washington(华盛顿大学)
Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives adopted in these areas often differ in substantial ways, many planning problems of interest to researchers in these fields can be modeled as Markov decision processes (MDPs) and analyzed using the techniques of decision theory. This paper presents an overview and synthesis of MDP-related methods, show…
It has been recently shown that general policies for many classical planning domains can be expressed and learned in terms of a pool of features defined from the domain predicates using a description logic grammar. At the same time, most description logics correspond to a fragment of $k$-variable counting logic ($C_k$) for $k=2$, that has been shown to provide a tight characterization of the expressive power of graph neural networks. In this work, we make use of these results to understand the power and limits of using graph neural networks (GNNs) for learning optimal general policies over a n…
Discovering Effective Policies for Land-Use Planning with Neuroevolution
Cognizant AI Labs;The University of Texas at Austin(德克萨斯大学奥斯汀分校);Ludwig-Maximilians-Universität(路德维希-马克西米利安大学);Open Climate Fix(开放气候修复);Cognizant Technology Solutions
Autonomous navigation in dense traffic scenarios remains challenging for autonomous vehicles (AVs) because the intentions of other drivers are not directly observable and AVs have to deal with a wide range of driving behaviors. To maneuver through dense traffic, AVs must be able to reason how their actions affect others (interaction model) and exploit this reasoning to navigate through dense traffic safely. This paper presents a novel framework for interaction-aware motion planning in dense traffic scenarios. We explore the connection between human driving behavior and their velocity changes w…
Linköping University(林雪平大学);Universitat Pompeu Fabra(庞培法布拉大学);Institució Catalana de Recerca i Estudis Avançats(加泰罗尼亚研究与高等教育学院)
We consider the problem of learning generalized policies for classical planning domains using graph neural networks from small instances represented in lifted STRIPS. The problem has been considered before but the proposed neural architectures are complex and the results are often mixed. In this work, we use a simple and general GNN architecture and aim at obtaining crisp experimental results and a deeper understanding: either the policy greedy in the learned value function achieves close to 100% generalization over instances larger than those used in training, or the failure must be understoo…
Mind and Motion Aligned: A Joint Evaluation IsaacSim Benchmark for Task Planning and Low-Level Policies in Mobile Manipulation
AIRI;Moscow Institute of Physics and Technology (MIPT)(莫斯科物理技术学院);Lomonosov Moscow State University(罗蒙诺索夫莫斯科国立大学);Sberbank, Robotics Center(Sberbank机器人中心);Skoltech
本文提出 Kitchen-R 基准,在 Isaac Sim 数字孪生厨房环境中统一评估任务规划与底层控制,并提供视觉语言模型规划、扩散策略控制及轨迹采集系统,支持独立与集成评估,弥补具身 AI 中语言引导机器人整体评测的空白。
Saarland University(萨尔大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
We present a novel hybrid learning method, HyLEAR, for solving the collision-free navigation problem for self-driving cars in POMDPs. HyLEAR leverages interposed learning to embed knowledge of a hybrid planner into a deep reinforcement learner to faster determine safe and comfortable driving policies. In particular, the hybrid planner combines pedestrian path prediction and risk-aware path planning with driving-behavior rule-based reasoning such that the driving policies also take into account, whenever possible, the ride comfort and a given set of driving-behavior rules. Our experimental perf…
Google AI(谷歌人工智能);University of New Mexico(新墨西哥大学)
This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states. Through the combination of sampling-based planning, a Rapidly Exploring Randomized Tree (RRT) and an efficient kinodynamic motion planner through machine learning, we propose an efficient solution to long-range planning for kinodynamic motion planning. First, we use deep reinforcement learning to learn an obstacle-avoiding policy that maps a robot's sensor obse…
Columbia University(哥伦比亚大学);Massachusetts Institute of Technology(麻省理工学院)
The problem of retrosynthetic planning can be framed as one player game, in which the chemist (or a computer program) works backwards from a molecular target to simpler starting materials though a series of choices regarding which reactions to perform. This game is challenging as the combinatorial space of possible choices is astronomical, and the value of each choice remains uncertain until the synthesis plan is completed and its cost evaluated. Here, we address this problem using deep reinforcement learning to identify policies that make (near) optimal reaction choices during each step of re…