Here we provide evidence that the fundamental basis of nervous communication is derived from a pressure pulse/soliton capable of computation with sufficient temporal precision to overcome any processing errors. Signalling and computing within the nervous system are complex and different phenomena. Action potentials are plastic and this makes the action potential peak an inappropriate fixed point for neural computation, but the action potential threshold is suitable for this purpose. Furthermore, neural models timed by spiking neurons operate below the rate necessary to overcome processing error. Using retinal processing as our example, we demonstrate that the contemporary theory of nerve conduction based on cable theory is inappropriate to account for the short computational time necessary for the full functioning of the retina and by implication the rest of the brain. Moreover, cable theory cannot be instrumental in the propagation of the action potential because at the activation-threshold there is insufficient charge at the activation site for successive ion channels to be electrostatically opened. Deconstruction of the brain neural network suggests that it is a member of a group of Quantum phase computers of which the Turing machine is the simplest: the brain is another based upon phase ternary computation. However, attempts to use Turing based mechanisms cannot resolve the coding of the retina or the computation of intelligence, as the technology of Turing based computers is fundamentally different. We demonstrate that that coding in the brain neural network is quantum based, where the quanta have a temporal variable and a phase-base variable enabling phase ternary computation as previously demonstrated in the retina.
The relationship between brains and computers is often taken to be merely metaphorical. However, genuine computational systems can be implemented in virtually any media; thus, one can take seriously the view that brains literally compute. But without empirical criteria for what makes a physical system genuinely a computational one, computation remains a matter of perspective, especially for natural systems (e.g., brains) that were not explicitly designed and engineered to be computers. Considerations from real examples of physical computers-both analog and digital, contemporary and historical-…
Artificial intelligence has made significant advances in recent years and this has had an impact on the field of neuroscience. As a result, different architectures have been implemented to extract features from EEG signals in real time. However, the use of such architectures requires a lot of computing power. As a result, EEG devices typically act only as transmitters of EEG data, with the actual data processing taking place in a third-party device. That's expensive and not compact. In this paper, we present a shield that allows a single-board computer, the Jetson Nano from Nvidia, to be conve…
There is no agreed definition of intelligence, so it is problematic to simply ask whether brains, swarms, computers, or other systems are intelligent or not. To compare the potential intelligence exhibited by different cognitive systems, I use the common approach used by artificial intelligence and artificial life: Instead of studying the substrate of systems, let us focus on their organization. This organization can be measured with information. Thus, I apply an informationist epistemology to describe cognitive systems, including brains and computers. This allows me to frame the usefulness an…
Center for Neurotechnology(神经技术中心);Paul G. Allen School of Computer Science and Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
The field of brain-computer interfaces is poised to advance from the traditional goal of controlling prosthetic devices using brain signals to combining neural decoding and encoding within a single neuroprosthetic device. Such a device acts as a "co-processor" for the brain, with applications ranging from inducing Hebbian plasticity for rehabilitation after brain injury to reanimating paralyzed limbs and enhancing memory. We review recent progress in simultaneous decoding and encoding for closed-loop control and plasticity induction. To address the challenge of multi-channel decoding and encod…
A Spiking Neural Network based on Neural Manifold for Augmenting Intracortical Brain-Computer Interface Data
University of Chinese Academy of Sciences(中国科学院大学);Brain Cognition and Brain Disease Institute (BCBDI), Shenzhen-Hong Kong Institute of Brain Science, Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院深港脑科学研究所脑认知与脑疾病研究所);Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院)
The brain-as-computer metaphor has anchored the professed computational nature of the mind, wresting it down from the intangible logic of Platonic philosophy to a material basis for empirical science. However, as with many long-lasting metaphors in science, the computer metaphor has been explored and stretched long enough to reveal its boundaries. These boundaries highlight widening gaps in our understanding of the brain's role in an organism's goal-directed, intelligent behaviors and thoughts. In search of a more appropriate metaphor that reflects the potentially noncomputable functions of mi…
The analysis of brain connectivity aims to understand the emergence of functional networks into the brain. This information can be used in the process of electroencephalographic (EEG) signal analysis and classification for a braincomputer interface (BCI). These systems provide an alternative channel of communication and control to people with motor impairments. In this article, four strategies for using the brain connectivity in a BCI environment as a tool to obtain a deeper understanding of the cerebral mechanisms are proposed, with the principal aim of developing a scheme oriented to neuro-r…
We propose a fusion approach that combines features from simultaneously recorded electroencephalographic (EEG) and magnetoencephalographic (MEG) signals to improve classification performances in motor imagery-based brain-computer interfaces (BCIs). We applied our approach to a group of 15 healthy subjects and found a significant classification performance enhancement as compared to standard single-modality approaches in the alpha and beta bands. Taken together, our findings demonstrate the advantage of considering multimodal approaches as complementary tools for improving the impact of non-inv…
This paper presents an applied concept of a brain-computer interface (BCI) student research laboratory (BCI-LAB) at the Life Science Center of TARA, University of Tsukuba, Japan. Several successful case studies of the student projects are reviewed together with the BCI Research Award 2014 winner case. The BCI-LAB design and project-based teaching philosophy is also explained. Future teaching and research directions summarize the review.
Brain computer interfaces (BCI) provide a direct communication link between the brain and a computer or other external devices. They offer an extended degree of freedom either by strengthening or by substituting human peripheral working capacity and have potential applications in various fields such as rehabilitation, affective computing, robotics, gaming and artificial intelligence. Significant research efforts on a global scale have delivered common platforms for technology standardization and help tackle highly complex and nonlinear brain dynamics and related feature extraction and classifi…
We study the extent to which vibrotactile stimuli delivered to the head of a subject can serve as a platform for a brain computer interface (BCI) paradigm. Six head positions are used to evoke combined somatosensory and auditory (via the bone conduction effect) brain responses, in order to define a multimodal tactile and auditory brain computer interface (taBCI). Experimental results of subjects performing online taBCI, using stimuli with a moderately fast inter-stimulus interval (ISI), validate the taBCI paradigm, while the feasibility of the concept is illuminated through information transfe…
We study the extent to which contact-less and airborne ultrasonic tactile display (AUTD) stimuli delivered to the palms of a user can serve as a platform for a brain computer interface (BCI) paradigm. Six palm positions are used to evoke combined somatosensory brain responses, in order to define a novel contact-less tactile BCI. A comparison is made with classical attached vibrotactile transducers. Experiment results of subjects performing online experiments validate the novel BCI paradigm.
Motor imagery-based brain-computer interfaces (BCIs) use an individuals ability to volitionally modulate localized brain activity as a therapy for motor dysfunction or to probe causal relations between brain activity and behavior. However, many individuals cannot learn to successfully modulate their brain activity, greatly limiting the efficacy of BCI for therapy and for basic scientific inquiry. Previous research suggests that coherent activity across diverse cognitive systems is a hallmark of individuals who can successfully learn to control the BCI. However, little is known about how these …
We aim at an augmentation of communication abilities of amyotrophic lateral sclerosis (ALS) patients by creating a brain-computer interface (BCI) which can control a computer or other device by using only brain activity. As a method, we use a stimulus-driven BCI based on vibration stimuli delivered via a gaming pad to the user's back. We identify P300 responses from brain activity data in response to the vibration stimuli. The user's intentions are classified according to the P300 responses recorded in the EEG. From the results of the psychophysical and online BCI experiments, we are able to c…
Method for Evaluating the Number of Signal Sources and Application to Non-invasive Brain-computer Interface
Institute of Artificial Intelligence(人工智能研究所);M.V.Lomonosov Moscow State University(罗蒙诺索夫莫斯科国立大学);Rebis LLC(Rebis有限责任公司);Aicumene LLC(Aicumene有限责任公司);Neurosputnik LLC(Neurosputnik有限责任公司)
To study body ownership and control, illusions that elicit these feelings in non-body objects are widely used. Classically introduced with the Rubber Hand Illusion, these illusions have been replicated more recently in virtual reality and by using brain-computer interfaces. Traditionally these illusions investigate the replacement of a body part by an artificial counterpart, however as brain-computer interface research develops it offers us the possibility to explore the case where non-body objects are controlled in addition to movements of our own limbs. Therefore we propose a new illusion de…
The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as robotic vehicle operation. The ten fingertips are used to evoke somatosensory brain responses, thus defining a tactile brain computer interface (tBCI). Experimental results on subjects performing online (real-time) tBCI, using stimuli with a moderately fast inter-stimulus-interval (ISI), provide a validation of the tBCI prototype, while the feasibility of the conc…
This study reports on a head related impulse response (HRIR) application to an auditory spatial brain-computer interface (BCI) speller paradigm. Six experienced and five BCI-naive users participated in an experimental spelling set up based on five Japanese vowels. Obtained auditory evoked potentials resulted with encouragingly good and stable P300-responses in online BCI experiments. Our case study indicated that the headphone reproduced auditory (HRIR- based) spatial sound paradigm could be a viable alternative to the established multi-loudspeaker surround sound BCI-speller applications, as f…
The presented study explores the extent to which tactile-force stimulus delivered to a hand holding a joystick can serve as a platform for a brain computer interface (BCI). The four pressure directions are used to evoke tactile brain potential responses, thus defining a tactile-force brain computer interface (tfBCI). We present brain signal processing and classification procedures leading to successful interfacing results. Experimental results with seven subjects performing online BCI experiments provide a validation of the hand location tfBCI paradigm, while the feasibility of the concept is …
The history of computer science and brain sciences are intertwined. In his unfinished manuscript "The Computer and the Brain," von Neumann debates whether or not the brain can be thought of as a computing machine and identifies some of the similarities and differences between natural and artificial computation. Turing, in his 1950 article in Mind, argues that computing devices could ultimately emulate intelligence, leading to his proposed Turing test. Herbert Simon predicted in 1957 that most psychological theories would take the form of a computer program. In 1976, David Marr proposed that th…
We report on the first proof-of-concept system demonstrating how one can control a qubit with mental activity. We developed a method to encode neural correlates of mental activity as instructions for a quantum computer. Brain signals are detected utilizing electrodes placed on the scalp of a person, who learns how to produce the required mental activity to issue instructions to rotate and measure a qubit. Currently, our proof-of-concept runs on a software simulation of a quantum computer. At the time of writing, available quantum computing hardware and brain activity sensing technology are not…
Fifty years ago, John von Neumann compared the architecture of the brain with that of computers that he invented and which is still in use today. In those days, the organisation of computers was based on concepts of brain organisation. Here, we give an update on current results on the global organisation of neural systems. For neural systems, we outline how the spatial and topological architecture of neuronal and cortical networks facilitates robustness against failures, fast processing, and balanced network activation. Finally, we discuss mechanisms of self-organization for such architectures…
A trained T1 class Convolutional Neural Network (CNN) model will be used to examine its ability to successfully identify motor imagery when fed pre-processed electroencephalography (EEG) data. In theory, and if the model has been trained accurately, it should be able to identify a class and label it accordingly. The CNN model will then be restored and used to try and identify the same class of motor imagery data using much smaller sampled data in an attempt to simulate live data.
The paper presents a study of two novel visual motion onset stimulus-based brain-computer interfaces (vmoBCI). Two settings are compared with afferent and efferent to a computer screen center motion patterns. Online vmoBCI experiments are conducted in an oddball event-related potential (ERP) paradigm allowing for "aha-responses" decoding in EEG brainwaves. A subsequent stepwise linear discriminant analysis classification (swLDA) classification accuracy comparison is discussed based on two inter-stimulus-interval (ISI) settings of 700 and 150 ms in two online vmoBCI applications with six and ei…
Brain-computer interfaces (BCIs) make possible to interact with the external environment by decoding the mental intention of individuals. BCIs can therefore be used to address basic neuroscience questions but also to unlock a variety of applications from exoskeleton control to neurofeedback (NFB) rehabilitation. In general, BCI usability critically depends on the ability to comprehensively characterize brain functioning and correctly identify the user s mental state. To this end, much of the efforts have focused on improving the classification algorithms taking into account localized brain act…
Essential Tremor is the most common neurological movement disorder. This progressive disease causes uncontrollable rhythmic motions -most often affecting the patient's dominant upper extremity- that occur during volitional movement and make it difficult for the patient to perform everyday tasks. Medication may also become ineffective as the disorder progresses. For many patients, deep brain stimulation (DBS) of the thalamus is an effective means of treating this condition when medication fails. In current use, however, clinicians set the patient's stimulator to apply stimulation at all times- …
The question: whether quantum coherent states can sustain decoherence, heating and dissipation over time scales comparable to the dynamical timescales of the brain neurons, is actively discussed in the last years. Positive answer on this question is crucial, in particular, for consideration of brain neurons as quantum computers. This discussion was mainly based on theoretical arguments. In present paper nonlinear statistical properties of the Ventral Tegmental Area (VTA) of genetically depressive limbic brain are studied {\it in vivo} on the Flinders Sensitive Line of rats (FSL). VTA plays a k…
This study provides a comprehensive test of the head-related impulse response (HRIR) to an auditory spatial speller brain-computer interface (BCI) paradigm, including a comparison with a conventional virtual headphone-based spatial auditory modality. Five BCI-naive users participated in an experiment based on five Japanese vowels. The auditory evoked potentials obtained produced encouragingly good and stable P300-responses in online BCI experiments. Our case study indicates that the auditory HRIR spatial sound paradigm reproduced with headphones could be a viable alternative to established mul…
The paper presents results from a computational neuroscience study conducted to test vibrotactile stimuli delivered to subject fingertips and head areas in order to evoke the somatosensory brain responses utilized in a haptic brain computer interface (hBCI) paradigm. We present the preliminary and very encouraging results, with subjects conducting online hBCI interfacing experiments, ranging from 40% to 90% with a very fast inter-stimulus-interval (ISI) of 250ms. The presented results confirm our hypothesis that the hBCI paradigm concept is valid and it allows for rapid stimuli presentation in…
The paper reviews and summarizes recent developments in spatial auditory and tactile brain-computer interfacing neurotechology applications. It serves as the latest developments summary in "non-visual" brain-computer interfacing solutions presented in a tutorial delivered by the author at the IICST 2013 workshop. The novel concepts of unimodal auditory or tactile, as well as a bimodal combined paradigms are described and supported with recent research results from our BCI-lab research group at Life Science Center, University of Tsukuba, Japan. The newly developed experimental paradigms fit per…
University of Tsukuba(筑波大学);RIKEN Brain Science Institute(理化学研究所脑科学研究所)
The presented study explores the extent to which tactile stimuli delivered to five chest positions of a healthy user can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as robotic vehicle operation. The five chest locations are used to evoke tactile brain potential responses, thus defining a tactile brain computer interface (tBCI). Experimental results with five subjects performing online tBCI provide a validation of the chest location tBCI paradigm, while the feasibility of the concept is illuminated through information-transfer r…
As Brain-computer interface (BCI) technology develops it is likely it may be incorporated into protocols that complement and supplement existing movements of the user. Two possible scenarios for such a control could be: the increasing interest to control artificial supernumerary prosthetics, or in cases following brain injury where BCI can be incorporated alongside residual movements to recover ability. In this study we explore the extent to which the human motor cortex is able to concurrently control movements via a BCI and overtly executed movements. Crucially both movement types are driven …
German Research Center for Artificial Intelligence, DFKI GmbH, Robotics Innovation Center(德国人工智能研究中心,DFKI有限公司,机器人创新中心)
On image data, data augmentation is becoming less relevant due to the large amount of available training data and regularization techniques. Common approaches are moving windows (cropping), scaling, affine distortions, random noise, and elastic deformations. For electroencephalographic data, the lack of sufficient training data is still a major issue. We suggest and evaluate different approaches to generate augmented data using temporal and spatial/rotational distortions. Our results on the perception of rare stimuli (P300 data) and movement prediction (MRCP data) show that these approaches ar…
University of Tsukuba(筑波大学);RIKEN Brain Science Institute(日本理化学研究所脑科学研究所);The University of Tokyo(东京大学)
We report on an extended robot control application of a contact-less and airborne ultrasonic tactile display (AUTD) stimulus-based brain-computer interface (BCI) paradigm, which received last year The Annual BCI Research Award 2014. In the award winning human communication augmentation paradigm the six palm positions are used to evoke somatosensory brain responses, in order to define a novel contactless tactile BCI. An example application of a small robot management is also presented in which the users control a small robot online.
Visual imagery is an intuitive brain-computer interface paradigm, referring to the emergence of the visual scene. Despite its convenience, analysis of its intrinsic characteristics is limited. In this study, we demonstrate the effect of time interval and channel selection that affects the decoding performance of the multi-class visual imagery. We divided the epoch into time intervals of 0-1 s and 1-2 s and performed six-class classification in three different brain regions: whole brain, visual cortex, and prefrontal cortex. In the time interval, 0-1 s group showed 24.2 % of average classificat…
One of the big restrictions in brain computer interface field is the very limited training samples, it is difficult to build a reliable and usable system with such limited data. Inspired by generative adversarial networks, we propose a conditional Deep Convolutional Generative Adversarial (cDCGAN) Networks method to generate more artificial EEG signal automatically for data augmentation to improve the performance of convolutional neural networks in brain computer interface field and overcome the small training dataset problems. We evaluate the proposed cDCGAN method on BCI competition dataset …
Human-machine interactions are being increasingly explored to create alternative ways of communication and to improve our daily life. Based on a classification of the user's intention from the user's underlying neural activity, brain-computer interfaces (BCIs) allow direct interactions with the external environment while bypassing the traditional effector of the musculoskeletal system. Despite the enormous potential of BCIs, there are still a number of challenges that limit their societal impact, ranging from the correct decoding of a human's thoughts, to the application of effective learning …
The paper presents a study of an inter-stimulus interval (ISI) influence on a tactile point-pressure stimulus-based brain-computer interface's (tpBCI) classification accuracy. A novel tactile pressure generating tpBCI stimulator is also discussed, which is based on a three-by-three pins' matrix prototype. The six pin-linear patterns are presented to the user's palm during the online tpBCI experiments in an oddball style paradigm allowing for "the aha-responses" elucidation, within the event related potential (ERP). A subsequent classification accuracies' comparison is discussed based on two IS…
School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院);School of Electrical and Information Engineering, Zhengzhou University(郑州大学电气工程学院)
The aim of this study is to provide a comprehensive test of head related impulse response (HRIR) for an auditory spatial speller brain-computer interface (BCI) paradigm. The study is conducted with six users in an experimental set up based on five Japanese hiragana vowels. Auditory evoked potentials resulted with encouragingly good and stable "aha-" or P300-responses in real-world online BCI experiments. Our case study indicated that the auditory HRIR spatial sound reproduction paradigm could be a viable alternative to the established multi-loudspeaker surround sound BCI-speller applications, …
Universidad del Norte(北大学);Sabanci University(萨班哲大学)
A brain-computer interface (BCI) is a system that aims for establishing a non-muscular communication path for subjects who had suffer from a neurodegenerative disease. Many BCI systems make use of the phenomena of event-related synchronization and de-synchronization of brain waves as a main feature for classification of different cognitive tasks. However, the temporal dynamics of the electroencephalographic (EEG) signals contain additional information that can be incorporated into the inference engine in order to improve the performance of the BCIs. This information about the dynamics of the s…
Vrije Universiteit(阿姆斯特丹自由大学);Amsterdam UMC(阿姆斯特丹大学医学中心);Amsterdam Neuroscience(阿姆斯特丹神经科学研究所);Erasmus MC(伊拉斯姆斯医学中心);University College London(伦敦大学学院);TU Delft(代尔夫特理工大学)
Computer-aided methods have shown added value for diagnosing and predicting brain disorders and can thus support decision making in clinical care and treatment planning. This chapter will provide insight into the type of methods, their working, their input data - such as cognitive tests, imaging and genetic data - and the types of output they provide. We will focus on specific use cases for diagnosis, i.e. estimating the current 'condition' of the patient, such as early detection and diagnosis of dementia, differential diagnosis of brain tumours, and decision making in stroke. Regarding predic…
Riemannian Geometry for the classification of brain states with intracortical brain-computer interfaces
John A. Paulson School of Engineering and Applied Sciences, Harvard University(哈佛大学约翰·A·保尔森工程与应用科学学院);Faculty of Medicine and Health Sciences, University of Barcelona(巴塞罗那大学医学与健康科学学院);Whiting School of Engineering, Johns Hopkins University(约翰斯·霍普金斯大学惠廷工程学院);School of Mathematics and Statistics, Polytechnic University of Catalonia(加泰罗尼亚理工大学数学与统计学院);Harvard T.H. Chan School of Public Health(哈佛大学陈曾熙公共卫生学院);Beth Israel Deaconess Medical Center, Harvard Medical School(哈佛医学院贝斯以色列女执事医疗中心);Catalan Institution for Research and Advanced Studies (ICREA)(加泰罗尼亚高等研究院(ICREA))
In this study, we illustrate the progress of BCI research and present scores of unveiled contemporary approaches. First, we explore a decoding natural speech approach that is designed to decode human speech directly from the human brain onto a digital screen introduced by Facebook Reality Lab and University of California San Francisco. Then, we study a recently presented visionary project to control the human brain using Brain-Machine Interfaces (BMI) approach. We also investigate well-known electroencephalography (EEG) based Emotiv Epoc+ Neuroheadset to identify six emotional parameters inclu…
Major issues in Brain Computer Interfaces (BCIs) include low usability and poor user performance. This paper tackles them by ensuring the users to be in a state of immersion, control and motivation, called state of flow. Indeed, in various disciplines, being in the state of flow was shown to improve performances and learning. Hence, we intended to draw BCI users in a flow state to improve both their subjective experience and their performances. In a Motor Imagery BCI game, we manipulated flow in two ways: 1) by adapting the task difficulty and 2) by using background music. Results showed that …
In this project, and through an understanding of neuronal system communication, A novel model serves as an assistive technology for locked-in people suffering from Motor neuronal disease (MND) is proposed. Work was done upon the potential of brain wave activity patterns to be detected as electrical signals, classified and translated into commands following Brain Computer Interfaces (BCI) constructing paradigm. However, the interface constructed was for the first time a device which can reconstruct this command physically. The project novelty is in the feedback step, where an electromagnets mag…
This study provides a comprehensive test of a head-related impulse response (HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller paradigm. We present a comparison with the conventional virtual sound headphone-based spatial auditory modality. We propose and optimize the three types of sound spatialization settings using a variable elevation in order to evaluate the HRIR efficacy for the saBCI. Three experienced and seven naive BCI users participated in the three experimental setups based on ten presented Japanese syllables. The obtained EEG auditory evoked potentials (AEP…
University of New South Wales(新南威尔士大学);Harvard University(哈佛大学);University of Technology Sydney(悉尼科技大学);Macquarie university(麦考瑞大学);Lehigh University(里海大学)
Brain-Computer Interface (BCI) bridges the human's neural world and the outer physical world by decoding individuals' brain signals into commands recognizable by computer devices. Deep learning has lifted the performance of brain-computer interface systems significantly in recent years. In this article, we systematically investigate brain signal types for BCI and related deep learning concepts for brain signal analysis. We then present a comprehensive survey of deep learning techniques used for BCI, by summarizing over 230 contributions most published in the past five years. Finally, we discus…