Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video streaming is ubiquitous and viewers can flexibly watch the video contents on various devices, ranging from smart-phones to laptops and large TV screens. Such ubiquity and flexibility are enabled by interweaving multiple technologies, such as video compression, cloud computing, content delivery networks, and several other technologies. As video streaming gains more popularity and dominates the Internet traffic, it is essential to understand the way it operates and the interplay of different technologies involved in it. Accordingly, the first goal of this paper is to unveil sophisticated processes to deliver a raw captured video to viewers' devices. In particular, we elaborate on the video encoding, transcoding, packaging, encryption, and delivery processes. We survey recent efforts in academia and industry to enhance these processes. As video streaming industry is increasingly becoming reliant on cloud computing, the second goal of this survey is to explore and survey the ways cloud services are utilized to enable video streaming services. The third goal of the study is to position the undertaken research works in cloud-based video streaming and identify challenges that need to be obviated in future to advance cloud-based video streaming industry to a more flexible and user-centric service.
Recent years have witnessed the rising of short-form video platforms such as TikTok. Apart from conventional videos, short-form videos are much shorter and users frequently change the content to watch. Thus, it is crucial to have an effective streaming method for this new type of video. In this paper, we propose a resource-efficient prefetching method for short-form video streaming. Taking into account network throughput conditions and user viewing behaviors, the proposed method dynamically adapts the amount of prefetched video data. Experiment results show that our method can reduce the data …
Recently, HTTP streaming has become very popular for delivering video over the Internet. For adaptivity, a provider should generate multiple versions of a video as well as the related metadata. Various adaptation methods have been proposed to support a streaming client in coping with strong bandwidth variations. However, most of existing methods target at constant bitrate (CBR) videos only. In this paper, we present a new method for quality adaptation in on-demand streaming of variable bitrate (VBR) videos. To cope with strong variations of VBR bitrate, we use a local average bitrate as the re…
HTTP video streaming is in wide use to deliver video over the Internet. With HTTP adaptive steaming, a video playback dynamically selects a video stream from a pre-encoded representation based on available bandwidth and viewport (screen) size. The viewer's video quality is therefore influenced by the encoded bitrates. We minimize the average delivered bitrate subject to a quality lower bound on a per-chunk basis by modeling the probability that a player selects a particular encoding. Through simulation and real-world experiments, the proposed method saves 9.6% of bandwidth while average delive…
Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO, which achieves power saving by applying adaptive frame rates to parts of videos with a little degradation of the user experience. EVSO utilizes a novel perceptual similarity measurement method based on human visual perception specialized for a video encoder. We also extend the media presentation description, in which the video content is selected based only on …
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video server to user) transmissions. However, few studies have jointly investigated such complex systems, especially the rate adaptation for the coupled uplink and downlink in the 360-degree video streaming under limited bandwidth constraints. In this letter, we propose a quality of experience (QoE)-driven 360-degree video live streaming system, in which a video serv…
With increasing advancements in technologies for capturing 360° videos, advances in streaming such videos have become a popular research topic. However, streaming 360° videos require high bandwidth, thus escalating the need for developing optimized streaming algorithms. Researchers have proposed various methods to tackle the problem, considering the network bandwidth or attempt to predict future viewports in advance. However, most of the existing works either (1) do not consider video contents to predict user viewport, or (2) do not adapt to user preferences dynamically, or (3) require a lot o…
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we present a foveated video streaming system for cloud gaming. The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. We conduct measurements with a prototype that we developed for a cloud gaming system in conjunction with eye tracker hardware. Evaluation results suggest that such foveated streaming…
360° video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360° video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360° video and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the MPEG-Dynamic Adaptive Streaming over HTTP (DASH) standard, and viewport-aware bitra…
In the tile-based 360-degree video streaming, predicting user's future viewpoints and developing adaptive bitrate (ABR) algorithms are essential for optimizing user's quality of experience (QoE). Traditional single-user based viewpoint prediction methods fail to achieve good performance in long-term prediction, and the recently proposed reinforcement learning (RL) based ABR schemes applied in traditional video streaming can not be directly applied in the tile-based 360-degree video streaming due to the exponential action space. Therefore, we propose a sequential reinforced 360-degree video str…
We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high bandwidth demands of streaming 360 VR videos to wireless VR headsets. We spatially partition the underlying 3D mesh into multiple 3D sub-meshes, and construct an efficient 3D geometry mesh called hexaface sphere to optimally represent tiled 360 VR videos in the 3D space. We then spatially divide the 360 videos into multiple tiles while encoding and packaging, use M…
Given the significant industrial growth of demand for virtual reality (VR), 360° video streaming is one of the most important VR applications that require cost-optimal solutions to achieve widespread proliferation of VR technology. Because of its inherent variability of data-intensive content types and its tiled-based encoding and streaming, 360° video requires new encoding ladders in adaptive streaming systems to achieve cost-optimal and immersive streaming experiences. In this context, this paper targets both the provider's and client's perspectives and introduces a new content-aware encodin…
Although HTTP-based video streaming can easily penetrate firewalls and profit from Web caches, the underlying TCP may introduce large delays in case of a sudden capacity loss. To avoid an interruption of the video stream in such cases we propose the Backward-Shifted Coding (BSC). Based on Scalable Video Coding (SVC), BSC adds a time-shifted layer of redundancy to the video stream such that future frames are downloaded at any instant. This pre-fetched content maintains a fluent video stream even under highly variant network conditions and leads to high Quality of Experience (QoE). We characteri…
This paper describes a novel system that provides key parameters of HTTP Adaptive Streaming (HAS) sessions to the lower layers of the protocol stack. A non-intrusive traffic profiling solution is proposed that observes packet flows at the transmit queue of base stations, edge-routers, or gateways. By analyzing IP flows in real time, the presented scheme identifies different phases of an HAS session and estimates important application-layer parameters, such as play-back buffer state and video encoding rate. The introduced estimators only use IP-layer information, do not require standardization …
The growing popularity of virtual and augmented reality communications and 360° video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360° videos requires an efficient use of network bandwidth to maintain the desired quality of experience for the end user. To this end, we propose a framework for viewport-driven rate-distortion optimized 360° video streaming that integrates the user view navigation pattern and the spatiotemporal rate-distortion characteristics of the 360° video content to maximize the de…
Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing experience with six degrees of freedom and has wide applications in many fields such as online education, entertainment. To further enhance these applications, point cloud video streaming is in critical demand. The inherent challenges lie in the large size by the necessity of recording the three-dimensional coordinates besides color information, and the associated…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo and DailyMotion resulted in an impressive demand growth and a significant need of Quality of Service (QoS) (e.g., high data rate, low latency/jitter, etc.). Mainly, numerous difficulties are to be considered while delivering a specific service, such as a strict QoS, human-centric features, massive number of devices, heterogeneous devices and networks, and un…
Dynamic Adaptive Streaming over HTTP (DASH) is a video streaming technique largely used. One key point is the adaptation mechanism which resides at the client's side. This mechanism impacts greatly on the overall Quality of Experience (QoE) of the video streaming. In this paper, we propose a new adaptation algorithm for DASH, namely SSIM Based Adaptation (SBA). This mechanism is user-experience driven: it uses the Structural Similarity Index Measurement (SSIM) as main video perceptual quality indicator; moreover, the adaptation is based on a joint consideration of SSIM indicator and the physic…
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos over Wi-Fi and 3G. We identify five different techniques to deliver the video and show that the use of a particular technique depends on the device, player, quality, and service. The energy consumption varies dramatically between devices, services, and video qualities depending on the streaming technique used. As a consequence, we come up with suggestions on ho…
Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality video. Streaming service providers such as Netflix and YouTube attempt to adapt their systems to adjust in response to these bandwidth limitations by changing the video bitrate or, failing that, allowing playback interruptions (rebuffering). Being able to predict end user' quality of experience (QoE) resulting from these adjustments could lead to perceptually-dr…
Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video bitrates instead of video qualities. Nevertheless, we notice that there exists a trade-off between sending bitrate and video quality, which motivates us to focus on how to get a balance between them. In this paper, we propose QARC (video Quality Awareness Rate Control), a rate control algorithm that aims to have a higher perceptual video quality with possibly lower…
Nowadays, the use of mobile applications and terminals faces fundamental challenges related to energy constraint. This is due to the limited battery lifetime as compared to the increasing hardware evolution. Video streaming is one of the most energy consuming applications in a mobile system because of its intensive use of bandwidth, memory and processing power. In this work, we aim to propose a methodology for building and validating a high level global power consumption model including a hardware and software elements. Our approach is based on exploiting the interactions between power consump…
Today's Internet has witnessed an increase in the popularity of mobile video streaming, which is expected to exceed 3/4 of the global mobile data traffic by 2019. To satisfy the considerable amount of mobile video requests, video service providers have been pushing their content delivery infrastructure to edge networks--from regional CDN servers to peer CDN servers (e.g., smartrouters in users' homes)--to cache content and serve users with storage and network resources nearby. Among the edge network content caching paradigms, Wi-Fi access point caching and cellular base station caching have be…
Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering the semantic information of the video content. Nevertheless, semantic information largely determines the informativeness and interestingness of the video content, and consequently affects the QoE for video streaming. One common case is that the user may expect higher quality for the parts of video content that are more interesting or informative so as to re…
The main objective of this article is to provide an overview of P2P based Video-on-Demand and live streaming services. The article starts with an introduction to media streaming and its simplified architecture. Various solutions offering video streaming in the context of widespread usage of Internet are discussed. This is followed by a short introduction to P2P networks and its applications. A broad discussion on various P2P streaming schemes and P2P streaming applications are the main focus of this chapter. Finally, the security issues and solutions for P2P video streaming are discussed brief…
Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the video bitrate. Since users may quit before viewing the complete video, however, much of the downloaded video will be "wasted". To the extent that users' departure behavior can be predicted, we develop smart streaming that can be used to improve user QoE with limited server bandwidth or save bandwidth cost with unlimited server bandwidth. Through measurement, w…
University of Waterloo(滑铁卢大学);Shanghai Jiao Tong University(上海交通大学);Ningbo University(宁波大学)
Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has increasingly complex characteristics including additional playback issues. In this paper, we provide a brief overview of adaptive video streaming quality assessment. Upon our review of related works, we analyze and compare different variations of objective QoE assessment models with or without using machine learning techniques for adaptive video streaming. Throug…
Video streaming represents a large fraction of Internet traffic. Surprisingly, little is known about the network characteristics of this traffic. In this paper, we study the network characteristics of the two most popular video streaming services, Netflix and YouTube. We show that the streaming strategies vary with the type of the application (Web browser or native mobile application), and the type of container (Silverlight, Flash, or HTML5) used for video streaming. In particular, we identify three different streaming strategies that produce traffic patterns from non-ack clocked ON-OFF cycles…
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point c…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such contents need large volumes of data to accurately represent the real world. Thus, novel optimization solutions and delivery systems are needed to enable volumetric video streaming over bandwidth-limited networks. In this chapter, we discuss theoretical approaches to volumetric video streaming optimization, through compression solutions, as well as network and …
Inferring the quality of network services is the vital basis of optimization for network operators. However, prevailing real-time video streaming applications adopt encryption for security, leaving it a problem to extract Quality of Service (QoS) indicators of real-time video. In this paper, we propose DaI, a traffic-based real-time video quality estimator. DaI can partially decrypt the encrypted real-time video data and applies machine learning methods to estimate key objective Quality of Experience (QoE) metrics of real-time video. According to the experimental results, DaI can estimate obje…
In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance the received image quality to allow the transmitter to compress the images to save its power or pursue network efficiency. In this sense, this paper proposes a novel dynamic video streaming algorithm that adaptively compresses video chunks at the transmitter and separately enhances the quality at the receiver using SR. In order to allow transmission of vide…
The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE models exhibit complex functional form, failing to generalize well in diverse streaming environments. In this study, we propose an objective QoE model namely knowledge-driven streaming quality index (KSQI) to integrate prior knowledge on the human visual system and human annotated data in a principled way. By analyzing the subjective characteristics towards str…
Adaptive bitrate streaming (ABR) has become thede factotechnique for videostreaming over the Internet. Despite a flurry of techniques, achieving high quality ABRstreaming over cellular networks remains a tremendous challenge. First, the design ofan ABR scheme needs to balance conflicting Quality of Experience (QoE) metrics suchas video quality, quality changes, stalls and startup performance, which is even harderunder highly dynamic bandwidth in cellular network. Second, streaming providers havebeen moving towards using Variable Bitrate (VBR) encodings for the video content,which introduces ne…
Adaptive HTTP streaming with centralized consideration of multiple streams has gained increasing interest. It poses a special challenge that the interests of both content provider and network operator need to be deliberately balanced. More importantly, the adaptation strategy is required to be flexible enough to be ported to various systems that work under different network environments, QoE levels, and economic objectives. To address these challenges, we propose a Markov Decision Process (MDP) based network-assisted adaptation framework, wherein cost of buffering, significant playback variati…
Nowadays video streaming is growing over the social clouds, where end-users always want to share High Definition (HD) videos among friends. Mostly videos were recorded via smartphones and other HD devices and short time videos have a big file size. The big file size of videos required high bandwidth to upload and download on the Internet and also required more time to load in a web page for play. So avoiding this problem social cloud compress videos during the upload for smooth play and fast loading in a web page. Compression decreases the video quality which also decreases the quality of expe…
Applications that allow sharing of user-created short videos exploded in popularity in recent years. A typical short video application allows a user to swipe away the current video being watched and start watching the next video in a video queue. Such user interface causes significant bandwidth waste if users frequently swipe a video away before finishing watching. Solutions to reduce bandwidth waste without impairing the Quality of Experience (QoE) are needed. Solving the problem requires adaptively prefetching of short video chunks, which is challenging as the download strategy needs to matc…
We present and evaluate a procedure that utilizes mobility and throughput prediction to prefetch video streaming data in integrated cellular and WiFi networks. The effective integration of such heterogeneous wireless technologies will be significant for supporting high performance and energy efficient video streaming in ubiquitous networking environments. Our evaluation is based on trace-driven simulation considering empirical measurements and shows how various system parameters influence the performance, in terms of the number of paused video frames and the energy consumption; these parameter…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same, immersive video presents a set of specific challenges that need to be addressed. In this survey, we present the latest developments in the relevant literature on four of the most important ones: (i) omnidirectional video coding and compression, (ii) subjective and objective Quality of Experience (QoE) and the factors that can affect it, (iii) saliency measure…
Most of today's mobile devices are equipped with multiple network interfaces and one of the main bandwidth-hungry applications that would benefit from multipath communications is wireless video streaming. However, most of the current transport protocols do not match the requirements of video streaming applications or are not designed to address relevant issues, such as delay constraints, networks heterogeneity, and head-of-line blocking issues. This survey provides a holistic literature review of multipath wireless video streaming, shedding light on the different alternatives from an end-to-en…
Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network collaborates to build large distributed video applications on existing networks .But, the problem of designing the system are at par with the P2P media streaming, live and Video on demand systems. Hence a comprehensive design comparison is needed to build such kind of system architecture. Therefore, in this paper we elaborately studied the traditional appro…
In contrast to traditional videos, the imaging in virtual reality (VR) is 360°, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360° video streaming system…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several P2P streaming systems have been organized to provide on-demand and live video streaming services on the wireless network at reduced server cost. Peer-to-Peer (P2P) computing is a new pattern to construct disseminated network applications. Typical error control techniques are not very well matched and on the other hand error prone channels has increased grea…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. …
Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom and pan effects are typically achieved by breaking the source video into a grid of independently decodable tiles. Streaming the tiles to a set of heterogeneous users using broadcast is challenging, as users have different link rates and different regions of interest at different resolution levels. In this paper, we consider the following problem: given the su…
Network congestion and packet loss pose an ever-increasing challenge to video streaming. Despite the research efforts toward making video encoding schemes resilient to lossy network conditions, forwarding devices have not considered monitoring packet content to prioritize packets and minimize the impact of packet loss on video transmission. In this work, we advocate in favor of in-network computing employing a packet drop algorithm and an in-network hardware module to devise a solution for improving content-aware video streaming in congested network. Results show that our approach can reduce i…
With recent developments in cloud computing, a paradigm shift from rather static deployment of resources to more dynamic, on-demand practices means more flexibility and better utilization of resources. This demands new ways to efficiently configure networks. In this paper, we will characterize a class of competitive cloud services that telecom operators could provide based on the characteristics of telecom infrastructure through an applicable streaming service architecture. Then, we will model this architecture as a cost-based mathematic model. This model provides a tool to evaluate and compar…