The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same, immersive video presents a set of specific challenges that need to be addressed. In this survey, we present the latest developments in the relevant literature on four of the most important ones: (i) omnidirectional video coding and compression, (ii) subjective and objective Quality of Experience (QoE) and the factors that can affect it, (iii) saliency measurement and Field of View (FoV) prediction, and (iv) the adaptive streaming of immersive 360-degree videos. The final objective of the survey is to provide an overview of the research on all the elements of an immersive video streaming system, giving the reader an understanding of their interplay and performance.
The user experience in adaptive HTTP streaming relies on offering bitrate ladders with suitable operation points for all users and typically involves multiple resolutions. While open GOP coding structures are generally known to provide substantial coding efficiency benefit, their use in HTTP streaming has been precluded through lacking support of reference picture resampling (RPR) in AVC and HEVC. The newly emerging Versatile Video Coding (VVC) standard supports RPR, but only conversational scenarios were primarily investigated during the design of VVC. This paper aims at enabling usage of RPR…
Network coding permits to deploy distributed packet delivery algorithms that locally adapt to the network availability in media streaming applications. However, it may also increase delay and computational complexity if it is not implemented efficiently. We address here the effective placement of nodes that implement randomized network coding in overlay networks, so that the goodput is kept high while the delay for decoding stays small in streaming applications. We first estimate the decoding delay at each client, which depends on the innovative rate in the network. This estimation permits to …
Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage patterns. Then, we study the protocols used, the typical quality of experience indicators, such as playback smoothness and latency, video quality, and the energy consumption of the Android application.
Network coding based peer-to-peer streaming represents an effective solution to aggregate user capacities and to increase system throughput in live multimedia streaming. Nonetheless, such systems are vulnerable to pollution attacks where a handful of malicious peers can disrupt the communication by transmitting just a few bogus packets which are then recombined and relayed by unaware honest nodes, further spreading the pollution over the network. Whereas previous research focused on malicious nodes identification schemes and pollution-resilient coding, in this paper we show pollution counterme…
The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE models exhibit complex functional form, failing to generalize well in diverse streaming environments. In this study, we propose an objective QoE model namely knowledge-driven streaming quality index (KSQI) to integrate prior knowledge on the human visual system and human annotated data in a principled way. By analyzing the subjective characteristics towards str…
A key problem in random network coding (NC) lies in the complexity and energy consumption associated with the packet decoding processes, which hinder its application in mobile environments. Controlling and hence limiting such factors has always been an important but elusive research goal, since the packet degree distribution, which is the main factor driving the complexity, is altered in a non-deterministic way by the random recombinations at the network nodes. In this paper we tackle this problem proposing Band Codes (BC), a novel class of network codes specifically designed to preserve the p…
Most of multipath multimedia streaming proposals use Forward Error Correction (FEC) approach to protect from packet losses. However, FEC does not sustain well burst of losses even when packets from a given FEC block are spread over multiple paths. In this article, we propose an online multipath convolutional coding for real-time multipath streaming based on an on-the-fly coding scheme called Tetrys. We evaluate the benefits brought out by this coding scheme inside an existing FEC multipath load splitting proposal known as Encoded Multipath Streaming (EMS). We demonstrate that Tetrys consistent…
Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive approach to achieve it is to use Multi-path TCP (MPTCP). However, the deployment of MPTCP, especially with link preference, requires OS kernel update at both the client and server side, and a vast amount of commercial content providers do not support MPTCP. Thus, in this paper, we realize a multi-path video streaming algorithm in the application layer inste…
This paper studies the problem of mobile video delivery in heterogenous wireless networks from a server to multihomed device. Most existing works only consider delivering video streaming on single path which bandwidth is limited causing ultimate video transmission rate. To solve this live video streaming transmission bottleneck problem, we propose a novel solution named Joint Data Allocation and Fountain Coding (JDAFC) method that contain below characters: (1) path selection, (2) dynamic data allocation, and (3) fountain coding. We evaluate the performance of JDAFC by simulation experiments us…
We consider multi-resolution streaming in fully-connected peer-to-peer networks, where transmission rates are constrained by arbitrarily specified upload capacities of the source and peers. We fully characterize the capacity region of rate vectors achievable with arbitrary coding, where an achievable rate vector describes a vector of throughputs of the different resolutions that can be supported by the network. We then prove that all rate vectors in the capacity region can be achieved using pure routing strategies. This shows that coding has no capacity advantage over routing in this scenario.
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However, each user's willingness to cooperate is subject to her own constraints such as user data plans and/or energy consumption. Using SVC, each layer of every chunk can be fetched through any of the cooperating users. We formulate the problem of finding the optimal quality decisions and fetching policy of the SVC layers of video chunks subject to the available ban…
The diversity of video delivery pipeline poses a grand challenge to the evaluation of adaptive bitrate (ABR) streaming algorithms and objective quality-of-experience (QoE) models. Here we introduce so-far the largest subject-rated database of its kind, namely WaterlooSQoE-IV, consisting of 1350 adaptive streaming videos created from diverse source contents, video encoders, network traces, ABR algorithms, and viewing devices. We collect human opinions for each video with a series of carefully designed subjective experiments. Subsequent data analysis and testing/comparison of ABR algorithms and …
In today's Internet, HTTP Adaptive Streaming (HAS) is the mainstream standard for video streaming, which switches the bitrate of the video content based on an Adaptive BitRate (ABR) algorithm. An effective Quality of Experience (QoE) assessment metric can provide crucial feedback to an ABR algorithm. However, predicting such real-time QoE on the client side is challenging. The QoE prediction requires high consistency with the Human Visual System (HVS), low latency, and blind assessment, which are difficult to realize together. To address this challenge, we analyzed various characteristics of H…
The explosive demand of on-line video from smart mobile devices poses unprecedented challenges to delivering high quality of experience (QoE) over wireless networks. Streaming high-definition video with low delay is difficult mainly due to (i) the stochastic nature of wireless channels and (ii) the fluctuating videos bit rate. To address this, we propose a novel delay-aware fountain coding (DAF) technique that integrates channel coding and video coding. In this paper, we reveal that the fluctuation of video bit rate can also be exploited to further improve fountain codes for wireless video str…
We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at the network layer and save resources by avoiding duplicate packet reception. Network coding allows us to model the receiver's buffer as a queue with Poisson arrivals and deterministic departures. We consider the probability of interruption in video playback as well as the number of initially buffered packets (initial waiting time) as the QoE metrics. We char…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and video. This crucial virtual living-room experience adds social aspects into existing performance metrics. In this paper, we parse social TV user experience into three elements (i.e., inter-user delay, video quality of experience (QoE), and resource efficiency), and provide a joint analytical framework to enhance user experience. Specifically, we propose a c…
Dynamic Adaptive Streaming over HTTP (DASH) is a video streaming technique largely used. One key point is the adaptation mechanism which resides at the client's side. This mechanism impacts greatly on the overall Quality of Experience (QoE) of the video streaming. In this paper, we propose a new adaptation algorithm for DASH, namely SSIM Based Adaptation (SBA). This mechanism is user-experience driven: it uses the Structural Similarity Index Measurement (SSIM) as main video perceptual quality indicator; moreover, the adaptation is based on a joint consideration of SSIM indicator and the physic…
Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely challenging task. The high bandwidth demands of VR streaming generally overburden a conventional wireless connection, which affects the user experience and in turn limits the usability of VR in practice. In this paper, we propose FoVR, attention-based hierarchical VR streaming through bandwidth-limited wireless networks. The design of FoVR stems from the insig…
In this paper, we propose a novel algorithm for video rate adaptation in HTTP Adaptive Streaming (HAS), based on online learning. The proposed algorithm, named Learn2Adapt (L2A), is shown to provide a robust rate adaptation strategy which, unlike most of the state-of-the-art techniques, does not require parameter tuning, channel model assumptions or application-specific adjustments. These properties make it very suitable for mobile users, who typically experience fast variations in channel characteristics. Simulations show that L2A improves on the overall Quality of Experience (QoE) and in par…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo and DailyMotion resulted in an impressive demand growth and a significant need of Quality of Service (QoS) (e.g., high data rate, low latency/jitter, etc.). Mainly, numerous difficulties are to be considered while delivering a specific service, such as a strict QoS, human-centric features, massive number of devices, heterogeneous devices and networks, and un…
Adaptive bitrate streaming (ABR) has become thede factotechnique for videostreaming over the Internet. Despite a flurry of techniques, achieving high quality ABRstreaming over cellular networks remains a tremendous challenge. First, the design ofan ABR scheme needs to balance conflicting Quality of Experience (QoE) metrics suchas video quality, quality changes, stalls and startup performance, which is even harderunder highly dynamic bandwidth in cellular network. Second, streaming providers havebeen moving towards using Variable Bitrate (VBR) encodings for the video content,which introduces ne…
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
Dynamic adaptive streaming over HTTP provides the work of most multimedia services, however, the nature of this technology further complicates the assessment of the QoE (Quality of Experience). In this paper, the influence of various objective factors on the subjective estimation of the QoE of streaming video is studied. The paper presents standard and handcrafted features, shows their correlation and p-Value of significance. VQA (Video Quality Assessment) models based on regression and gradient boosting with SRCC reaching up to 0.9647 on the validation subsample are proposed. The proposed reg…
Versatile Video Coding (VVC) is the most recent international video coding standard jointly developed by ITU-T and ISO/IEC, which has been finalized in July 2020. VVC allows for significant bit-rate reductions around 50% for the same subjective video quality compared to its predecessor, High Efficiency Video Coding (HEVC). One year after finalization, VVC support in devices and chipsets is still under development, which is aligned with the typical development cycles of new video coding standards. This paper presents open-source software packages that allow building a complete VVC end-to-end to…
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate (ABR) algorithms. Various popular streaming and Video on Demand services such as Netflix, Amazon Prime Video, and Twitch use this method. Given this broad consumer base, ABR algorithms continuously improve to increase user satisfaction. The insights for these improvements are, among others, gathered within the research area of Quality of Experience (QoE). Wit…
Modern media data such as 360 videos and light field (LF) images are typically captured in much higher dimensions than the observers' visual displays. To efficiently browse high-dimensional media over bandwidth-constrained networks, a navigational streaming model is considered: a client navigates the large media space by dictating a navigation path to a server, who in response transmits the corresponding pre-encoded media data units (MDU) to the client one-by-one in sequence. Intra-coding an MDU (I-MDU) would result in a large bitrate but I-MDU can be randomly accessed, while inter-coding an M…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point c…
HTTP Adaptive Streaming (HAS) has become a cost-effective means for multimedia delivery nowadays. However, how the quality of experience (QoE) is jointly affected by 1) varying perceptual quality and 2) interruptions is not well-understood. In this paper, we present the first attempt to quantitatively quantify the relative impacts of these factors on the QoE of streaming sessions. To achieve this purpose, we first model the impacts of the factors using histograms, which represent the frequency distributions of the individual factors in a session. By using a large dataset, various insights into…
Recent improvements in Extended Reality (XR) technology created an increase in XR products and solutions in the industry, while raising new requirements for new or improved architectural concepts. This need can be particularly complex as XR applications often relate both to 3D geometric rendering and multimedia paradigms. This paper outlines the main concepts relevant to XR, both from a game engineering and multimedia streaming system perspective. XR requires new metadata and media/game orchestration to allow complex interaction between users, objects, and (volumetric) multimedia content, whic…
Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO, which achieves power saving by applying adaptive frame rates to parts of videos with a little degradation of the user experience. EVSO utilizes a novel perceptual similarity measurement method based on human visual perception specialized for a video encoder. We also extend the media presentation description, in which the video content is selected based only on …
Although HTTP-based video streaming can easily penetrate firewalls and profit from Web caches, the underlying TCP may introduce large delays in case of a sudden capacity loss. To avoid an interruption of the video stream in such cases we propose the Backward-Shifted Coding (BSC). Based on Scalable Video Coding (SVC), BSC adds a time-shifted layer of redundancy to the video stream such that future frames are downloaded at any instant. This pre-fetched content maintains a fluent video stream even under highly variant network conditions and leads to high Quality of Experience (QoE). We characteri…
Recently, HTTP-based adaptive streaming has become the de facto standard for video streaming over the Internet. It allows clients to dynamically adapt media characteristics to network conditions in order to ensure a high quality of experience, that is, minimize playback interruptions, while maximizing video quality at a reasonable level of quality changes. In the case of live streaming, this task becomes particularly challenging due to the latency constraints. The challenge further increases if a client uses a wireless network, where the throughput is subject to considerable fluctuations. Cons…
Inferring the quality of network services is the vital basis of optimization for network operators. However, prevailing real-time video streaming applications adopt encryption for security, leaving it a problem to extract Quality of Service (QoS) indicators of real-time video. In this paper, we propose DaI, a traffic-based real-time video quality estimator. DaI can partially decrypt the encrypted real-time video data and applies machine learning methods to estimate key objective Quality of Experience (QoE) metrics of real-time video. According to the experimental results, DaI can estimate obje…
The growing popularity of virtual and augmented reality communications and 360° video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360° videos requires an efficient use of network bandwidth to maintain the desired quality of experience for the end user. To this end, we propose a framework for viewport-driven rate-distortion optimized 360° video streaming that integrates the user view navigation pattern and the spatiotemporal rate-distortion characteristics of the 360° video content to maximize the de…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video server to user) transmissions. However, few studies have jointly investigated such complex systems, especially the rate adaptation for the coupled uplink and downlink in the 360-degree video streaming under limited bandwidth constraints. In this letter, we propose a quality of experience (QoE)-driven 360-degree video live streaming system, in which a video serv…
The increasing demand for video streaming services is the key driver of modern wireless and mobile communications. For robust and high-quality delivery of video content over wireless and mobile networks, the main challenge is sending image and video signals to single and multiple users over unstable and diverse channel environments. To this end, many studies have designed digital-based video delivery schemes, which mainly consist of a sequence of digital-based coding and transmission schemes. Although digital-based schemes perform well when the channel characteristics are known in advance, sig…
The increasing demand for video streaming services with high Quality of Experience (QoE) has prompted a lot of research on client-side adaptation logic approaches. However, most algorithms use the client's previous download experience and do not use a crowd knowledge database generated by users of a professional service. We propose a new crowd algorithm that maximizes the QoE. Additionally, we show how crowd information can be integrated into existing algorithms and illustrate this with two state-of-the-art algorithms. We evaluate our algorithm and state-of-the-art algorithms (including our mo…
Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing experience with six degrees of freedom and has wide applications in many fields such as online education, entertainment. To further enhance these applications, point cloud video streaming is in critical demand. The inherent challenges lie in the large size by the necessity of recording the three-dimensional coordinates besides color information, and the associated…
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we present a foveated video streaming system for cloud gaming. The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. We conduct measurements with a prototype that we developed for a cloud gaming system in conjunction with eye tracker hardware. Evaluation results suggest that such foveated streaming…
The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are typically much larger than normal videos but they need to be transmitted with limited bandwidth in mobile networks. 2) high-resolution and fluent views should be provided to guarantee a superior user experience and avoid side-effects such as dizziness and nausea. To address these two problems, we propose a novel interactive streaming technology, namely Focus-based…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. …
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this setting is inherently challenging due to the interplay between the variability of the wireless channels, the queuing at the network nodes and the frame-based decoding and playback of the video content at the receiver at very short time scales. To address the problem, we propose a low-complexity, model-based rate adaptation algorithm for scalable video streaming s…
As an important application form of immersive multimedia services, free-viewpoint video(FVV) enables users with great immersive experience by strong interaction. However, the computational complexity of virtual view synthesis algorithms poses a significant challenge to the real-time performance of an FVV system. Furthermore, the individuality of user interaction makes it difficult to serve multiple users simultaneously for a system with conventional architecture. In this paper, we novelly introduce a CNN-based view interpolation algorithm to synthesis dense virtual views in real time. Based on…
The main task of HTTP Adaptive Streaming is to adapt video quality dynamically under variable network conditions. This is a key feature for multimedia delivery especially when quality of service cannot be granted network-wide and, e.g., throughput may suffer short term fluctuations. Hence, robust bitrate adaptation schemes become crucial in order to improve video quality. The objective, in this context, is to control the filling level of the playback buffer and maximize the quality of the video, while avoiding unnecessary video quality variations. In this paper we study bitrate adaptation algo…