HTTP Adaptive Streaming (HAS) has become a cost-effective means for multimedia delivery nowadays. However, how the quality of experience (QoE) is jointly affected by 1) varying perceptual quality and 2) interruptions is not well-understood. In this paper, we present the first attempt to quantitatively quantify the relative impacts of these factors on the QoE of streaming sessions. To achieve this purpose, we first model the impacts of the factors using histograms, which represent the frequency distributions of the individual factors in a session. By using a large dataset, various insights into the relative impacts of these factors are then provided, serving as suggestions to improve the QoE of streaming sessions.
Dynamic Adaptive Streaming over HTTP (DASH) is a video streaming technique largely used. One key point is the adaptation mechanism which resides at the client's side. This mechanism impacts greatly on the overall Quality of Experience (QoE) of the video streaming. In this paper, we propose a new adaptation algorithm for DASH, namely SSIM Based Adaptation (SBA). This mechanism is user-experience driven: it uses the Structural Similarity Index Measurement (SSIM) as main video perceptual quality indicator; moreover, the adaptation is based on a joint consideration of SSIM indicator and the physic…
The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are typically much larger than normal videos but they need to be transmitted with limited bandwidth in mobile networks. 2) high-resolution and fluent views should be provided to guarantee a superior user experience and avoid side-effects such as dizziness and nausea. To address these two problems, we propose a novel interactive streaming technology, namely Focus-based…
The quality of experience (QoE) is known to be subjective and context-dependent. Identifying and calculating the factors that affect QoE is indeed a difficult task. Recently, a lot of effort has been devoted to estimate the users QoE in order to improve video delivery. In the literature, most of the QoE-driven optimization schemes that realize trade-offs among different quality metrics have been addressed under the assumption of homogenous populations. Nevertheless, people perceptions on a given video quality may not be the same, which makes the QoE optimization harder. This paper aims at taki…
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene. On one hand, video based techniques facilitate the acquisition of content, but they can limit the experience of the user since the content is captured from a fixed point of view. On the other hand, 3D content allows for point of view translation, but real-time photorealistic rendering is not trivial and comes at high production and processing costs. We also …
With the rapid development of wireless networking and mobile devices, anytime and anywhere data access becomes readily available nowadays. Given the crowdsourced content capturing and sharing, the preferred content length becomes shorter and shorter, even for such multimedia data as video. A representative is Twitter's Vine service, which, mainly targeting mobile users, enables them to create ultra-short video clips and instantly post and share with their followers. In this paper, we present an initial study on this new generation of instant video clip sharing service enabled by mobile platfor…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and video. This crucial virtual living-room experience adds social aspects into existing performance metrics. In this paper, we parse social TV user experience into three elements (i.e., inter-user delay, video quality of experience (QoE), and resource efficiency), and provide a joint analytical framework to enhance user experience. Specifically, we propose a c…
In this paper, we present an Android application which is able to evaluate and analyze the perceived Quality of Experience (QoE) for YouTube service in wireless terminals. To achieve this goal, the application carries out measurements of objective Quality of Service (QoS) parameters, which are then mapped onto subjective QoE (in terms of Mean Opinion Score, MOS) by means of a utility function. Our application also informs the user about potential causes that lead to a low MOS as well as provides some hints to improve it. After each YouTube session, the users may optionally qualify the session …
Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these environments are adapted to be fully accessible. However, until recently the focus has been mostly on adapting the existing techniques to fit immersive displays, rather than considering new approaches for accessibility designed specifically for these increasingly relevant media experiences. This paper surveys a wide range of 360-degree video players and examines th…
Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user satisfaction, with the least possible amount of data transferred. A variety of measures and approaches have been developed to control video quality, e.g., by adapting it to network conditions. These include objective matrices of the quality and thresholds identified by means of subjective perceptual judgments. The former group of matrices has recently gained the attention of…
Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO, which achieves power saving by applying adaptive frame rates to parts of videos with a little degradation of the user experience. EVSO utilizes a novel perceptual similarity measurement method based on human visual perception specialized for a video encoder. We also extend the media presentation description, in which the video content is selected based only on …
The optimization of viewers' quality of experience (QoE) in 360 videos faces two major roadblocks: inaccurate adaptive streaming and viewers missing the plot of a story. Alignment edit emerged as a promising mechanism to avoid both issues at once. Alignment edits act on the content, matching the users' viewport with a region of interest in the video content. As a consequence, viewers' attention is focused, reducing exploratory behavior and enabling the optimization of network resources; in addition, it allows for a precise selection of events to be shown to viewers, supporting viewers to follo…
Consumers of short videos on Internet can have a bad Quality of Experience QoE due to the long distance between the consumers and the servers that hosting the videos. We propose an optimization of the file allocation in telecommunication operators content sharing servers to improve the QoE through files duplication, thus bringing the files closer to the consumers. This optimization allows the network operator to set the level of QoE and to have control over the users access cost by setting a number of parameters. Two optimization methods are given and are followed by a comparison of their effi…
The growing popularity of virtual and augmented reality communications and 360° video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360° videos requires an efficient use of network bandwidth to maintain the desired quality of experience for the end user. To this end, we propose a framework for viewport-driven rate-distortion optimized 360° video streaming that integrates the user view navigation pattern and the spatiotemporal rate-distortion characteristics of the 360° video content to maximize the de…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same, immersive video presents a set of specific challenges that need to be addressed. In this survey, we present the latest developments in the relevant literature on four of the most important ones: (i) omnidirectional video coding and compression, (ii) subjective and objective Quality of Experience (QoE) and the factors that can affect it, (iii) saliency measure…
High dynamic range (HDR) imaging has been attracting much attention as a technology that can provide immersive experience. Its ultimate goal is to provide better quality of experience (QoE) via enhanced contrast. In this paper, we analyze perceptual experience of tone-mapped HDR videos both explicitly by conducting a subjective questionnaire assessment and implicitly by using EEG and peripheral physiological signals. From the results of the subjective assessment, it is revealed that tone-mapped HDR videos are more interesting and more natural, and give better quality than low dynamic range (LD…
The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE models exhibit complex functional form, failing to generalize well in diverse streaming environments. In this study, we propose an objective QoE model namely knowledge-driven streaming quality index (KSQI) to integrate prior knowledge on the human visual system and human annotated data in a principled way. By analyzing the subjective characteristics towards str…
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
Dynamic adaptive streaming over HTTP provides the work of most multimedia services, however, the nature of this technology further complicates the assessment of the QoE (Quality of Experience). In this paper, the influence of various objective factors on the subjective estimation of the QoE of streaming video is studied. The paper presents standard and handcrafted features, shows their correlation and p-Value of significance. VQA (Video Quality Assessment) models based on regression and gradient boosting with SRCC reaching up to 0.9647 on the validation subsample are proposed. The proposed reg…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the delivery mechanisms at play to support a high quality of experience for mobile users. In this paper, we present the first study that evaluates the relationships of mobile movie quality and the viewer-perceived quality thereof in an augmented reality setting with see-through devices. We find that participants tend to overestimate the video quality and exhibi…
The diversity of video delivery pipeline poses a grand challenge to the evaluation of adaptive bitrate (ABR) streaming algorithms and objective quality-of-experience (QoE) models. Here we introduce so-far the largest subject-rated database of its kind, namely WaterlooSQoE-IV, consisting of 1350 adaptive streaming videos created from diverse source contents, video encoders, network traces, ABR algorithms, and viewing devices. We collect human opinions for each video with a series of carefully designed subjective experiments. Subsequent data analysis and testing/comparison of ABR algorithms and …
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video server to user) transmissions. However, few studies have jointly investigated such complex systems, especially the rate adaptation for the coupled uplink and downlink in the 360-degree video streaming under limited bandwidth constraints. In this letter, we propose a quality of experience (QoE)-driven 360-degree video live streaming system, in which a video serv…
Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing experience with six degrees of freedom and has wide applications in many fields such as online education, entertainment. To further enhance these applications, point cloud video streaming is in critical demand. The inherent challenges lie in the large size by the necessity of recording the three-dimensional coordinates besides color information, and the associated…
In traditional communication system, information of APP (Application) layer, transport layer and MAC (Media Access Control)layer has not been fully interacted,which inevitably leads to inconsistencies among TCP congestion state, clients'requirements and resource allocation. To solve the problem, we propose a joint optimization framework, which consists of APP layer, transport layer and MAC layer, to improve the video clients'playback experience and system throughput. First, a client requirement aware autonomous packet drop strategy, based on packet importance, channel condition and playback st…
Multimedia streaming over the Internet (live and on demand) is the cornerstone of modern Internet carrying more than 60% of all traffic. With such high demand, delivering outstanding user experience is a crucial and challenging task. To evaluate user QoE many researchers deploy subjective quality assessments where participants watch and rate videos artificially infused with various temporal and spatial impairments. To aid current efforts in bridging the gap between the mapping of objective video QoE metrics to user experience, we developed DashReStreamer, an open-source framework for re-creati…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protoc…
Real-time holographic video communications enable immersive experiences for next-generation video services in the future metaverse era. However, high-fidelity holographic videos require high bandwidth and significant computation resources, which exceed the transferring and computing capacity of 5G networks. This article reviews state-of-the-art holographic point cloud video (PCV) transmission techniques and highlights the critical challenges of delivering such immersive services. We further implement a preliminary prototype of an AI-driven holographic video communication system and present cri…
ESVQA: Perceptual Quality Assessment of Egocentric Spatial Videos
Institute of Image Communication and Network Engineering, Shanghai Jiao Tong University(上海交通大学图像通信与网络工程研究所);Institut Universitaire de France (IUF), University of Nantes(法国南特大学机构大学(IUF))
Point cloud video transmission is challenging due to high encoding/decoding complexity, high video bitrate, and low latency requirement. Consequently, conventional adaptive streaming methodologies often find themselves unsatisfactory to meet the requirements in threefold: 1) current algorithms reuse existing quality of experience (QoE) definitions while overlooking the unique features of point cloud video thus failing to provide optimal user experience, 2) most deep learning approaches require long-span data collections to learn sufficiently varied network conditions and result in long trainin…
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (M…
In this paper, we propose a novel algorithm for video rate adaptation in HTTP Adaptive Streaming (HAS), based on online learning. The proposed algorithm, named Learn2Adapt (L2A), is shown to provide a robust rate adaptation strategy which, unlike most of the state-of-the-art techniques, does not require parameter tuning, channel model assumptions or application-specific adjustments. These properties make it very suitable for mobile users, who typically experience fast variations in channel characteristics. Simulations show that L2A improves on the overall Quality of Experience (QoE) and in par…
Enhancing the Learning Experience: Using Vision-Language Models to Generate Questions for Educational Videos
TIB – Leibniz Information Centre for Science and Technology(蒂宾根-莱比锡信息科学与技术研究中心);Hochschule Hannover – Data(汉诺威高等学院-数据);H Institute for Applied Data Science(汉诺威应用数据科学研究所);L3S Research Center – Leibniz University Hannover(L3S研究中心-汉诺威莱比锡大学)
We propose a new method for improving the presentation of subtitles in video (e.g. TV and movies). With conventional subtitles, the viewer has to constantly look away from the main viewing area to read the subtitles at the bottom of the screen, which disrupts the viewing experience and causes unnecessary eyestrain. Our method places on-screen subtitles next to the respective speakers to allow the viewer to follow the visual content while simultaneously reading the subtitles. We use novel identification algorithms to detect the speakers based on audio and visual information. Then the placement …
Adaptive bitrate streaming (ABR) has become thede factotechnique for videostreaming over the Internet. Despite a flurry of techniques, achieving high quality ABRstreaming over cellular networks remains a tremendous challenge. First, the design ofan ABR scheme needs to balance conflicting Quality of Experience (QoE) metrics suchas video quality, quality changes, stalls and startup performance, which is even harderunder highly dynamic bandwidth in cellular network. Second, streaming providers havebeen moving towards using Variable Bitrate (VBR) encodings for the video content,which introduces ne…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point c…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the contents in an HMD,and (C)visualizing the contents in an HMD where participants can see their hands and take notes. The experiment simulates an immersive communication where participants attend conversations of different genres and from different acquisition perspectives in the context of international experiences. Video quality is evaluated with Single-Stimul…
An important concept in wireless systems has been quality of experience (QoE)-aware video transmission. Such communications are considered not only connection-based communications but also content-aware communications, since the video quality is closely related to the content itself. It becomes necessary therefore for video communications to utilize a cross-layer design (also known as joint source and channel coding). To provide efficient methods of allocating network resources, the wireless network uses its cross-layer knowledge to perform unequal error protection (UEP) solutions. In this art…
In today's Internet, HTTP Adaptive Streaming (HAS) is the mainstream standard for video streaming, which switches the bitrate of the video content based on an Adaptive BitRate (ABR) algorithm. An effective Quality of Experience (QoE) assessment metric can provide crucial feedback to an ABR algorithm. However, predicting such real-time QoE on the client side is challenging. The QoE prediction requires high consistency with the Human Visual System (HVS), low latency, and blind assessment, which are difficult to realize together. To address this challenge, we analyzed various characteristics of H…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according to the radio frequency environment (e.g., channel fading and interference level) and service demands (e.g., play request), so that the users' long-term experience for watching videos can be optimized. To address the above challenge, we propose a novel two-level cross-layer optimization framework for multiuser adaptive video streaming over wireless networks. …
Inferring the quality of network services is the vital basis of optimization for network operators. However, prevailing real-time video streaming applications adopt encryption for security, leaving it a problem to extract Quality of Service (QoS) indicators of real-time video. In this paper, we propose DaI, a traffic-based real-time video quality estimator. DaI can partially decrypt the encrypted real-time video data and applies machine learning methods to estimate key objective Quality of Experience (QoE) metrics of real-time video. According to the experimental results, DaI can estimate obje…
Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage patterns. Then, we study the protocols used, the typical quality of experience indicators, such as playback smoothness and latency, video quality, and the energy consumption of the Android application.
As an important application form of immersive multimedia services, free-viewpoint video(FVV) enables users with great immersive experience by strong interaction. However, the computational complexity of virtual view synthesis algorithms poses a significant challenge to the real-time performance of an FVV system. Furthermore, the individuality of user interaction makes it difficult to serve multiple users simultaneously for a system with conventional architecture. In this paper, we novelly introduce a CNN-based view interpolation algorithm to synthesis dense virtual views in real time. Based on…
Microsoft Corp(微软公司);Zillow(Zillow公司);Facebook(脸书);Omnivor(Omnivor公司);perceptiveIO(perceptiveIO公司)
Active speaker detection (ASD) and virtual cinematography (VC) can significantly improve the remote user experience of a video conference by automatically panning, tilting and zooming of a video conferencing camera: users subjectively rate an expert video cinematographer's video significantly higher than unedited video. We describe a new automated ASD and VC that performs within 0.3 MOS of an expert cinematographer based on subjective ratings with a 1-5 scale. This system uses a 4K wide-FOV camera, a depth camera, and a microphone array; it extracts features from each modality and trains an AS…
Nowadays video streaming is growing over the social clouds, where end-users always want to share High Definition (HD) videos among friends. Mostly videos were recorded via smartphones and other HD devices and short time videos have a big file size. The big file size of videos required high bandwidth to upload and download on the Internet and also required more time to load in a web page for play. So avoiding this problem social cloud compress videos during the upload for smooth play and fast loading in a web page. Compression decreases the video quality which also decreases the quality of expe…