Live fire creates a dynamic, rapidly changing environment that presents a worthy challenge for deep learning and artificial intelligence methodologies to assist firefighters with scene comprehension in maintaining their situational awareness, tracking and relay of important features necessary for key decisions as they tackle these catastrophic events. We propose a deep Q-learning based agent who is immune to stress induced disorientation and anxiety and thus able to make clear decisions for navigation based on the observed and stored facts in live fire environments. As a proof of concept, we imitate structural fire in a gaming engine called Unreal Engine which enables the interaction of the agent with the environment. The agent is trained with a deep Q-learning algorithm based on a set of rewards and penalties as per its actions on the environment. We exploit experience replay to accelerate the learning process and augment the learning of the agent with human-derived experiences. The agent trained under this deep Q-learning approach outperforms agents trained through alternative path planning systems and demonstrates this methodology as a promising foundation on which to build a path planning navigation assistant capable of safely guiding fire fighters through live fire environments.
The ability to perform effective planning is crucial for building an instruction-following agent. When navigating through a new environment, an agent is challenged with (1) connecting the natural language instructions with its progressively growing knowledge of the world; and (2) performing long-range planning and decision making in the form of effective exploration and error correction. Current methods are still limited on both fronts despite extensive efforts. In this paper, we introduce the Evolving Graphical Planner (EGP), a model that performs global planning for navigation based on raw s…
DreamFly: Causal Memory and Receding-Horizon Diffusion Planning for Aerial Vision-Language Navigation
School of Electronic Information Engineering, Xi’an Technological University(西安工业大学电子信息工程学院);School of Computer Science and Engineering, Xi’an Technological University(西安工业大学计算机科学与工程学院)
University of New Mexico(新墨西哥大学);Los Alamos National Laboratory(洛斯阿拉莫斯国家实验室);Sandia National Labs(桑迪亚国家实验室)
Firefighting is a dynamic activity, in which numerous operations occur simultaneously. Maintaining situational awareness (i.e., knowledge of current conditions and activities at the scene) is critical to the accurate decision-making necessary for the safe and successful navigation of a fire environment by firefighters. Conversely, the disorientation caused by hazards such as smoke and extreme heat can lead to injury or even fatality. This research implements recent advancements in technology such as deep learning, point cloud and thermal imaging, and augmented reality platforms to improve a fi…
Conventional approaches to vision-and-language navigation (VLN) are trained end-to-end but struggle to perform well in freely traversable environments. Inspired by the robotics community, we propose a modular approach to VLN using topological maps. Given a natural language instruction and topological map, our approach leverages attention mechanisms to predict a navigation plan in the map. The plan is then executed with low-level actions (e.g. forward, rotate) using a robust controller. Experiments show that our method outperforms previous end-to-end approaches, generates interpretable navigati…
We introduce a neural architecture for navigation in novel environments. Our proposed architecture learns to map from first-person views and plans a sequence of actions towards goals in the environment. The Cognitive Mapper and Planner (CMP) is based on two key ideas: a) a unified joint architecture for mapping and planning, such that the mapping is driven by the needs of the task, and b) a spatial memory with the ability to plan given an incomplete set of observations about the world. CMP constructs a top-down belief map of the world and applies a differentiable neural net planner to produce …
Instituto de Investigación en Ingeniería de Aragón, (I3A). Universidad de Zaragoza(阿拉贡工程研究所(I3A),萨拉戈萨大学)
The visual functions of visual prostheses such as field of view, resolution and dynamic range, seriously restrict the person's ability to navigate in unknown environments. Implanted patients still require constant assistance for navigating from one location to another. Hence, there is a need for a system that is able to assist them safely during their journey. In this work, we propose an augmented reality navigation system for visual prosthesis that incorporates a software of reactive navigation and path planning which guides the subject through convenient, obstacle-free route. It consists on …
ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments
Center for Research on Intelligent Perception and Computing (CRIPAC), National Laboratory of Pattern Recognition (NLPR)(中国科学院大学未来技术学院、人工智能学院;模式识别国家重点实验室智能感知与计算研究中心);School of Future Technology and School of Artificial Intelligence, University of Chinese Academy of Sciences(北京理工大学);Beijing Institute of Technology(浙江大学);Zhejiang University(澳大利亚国立大学);Australian National University
Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach
Independent Researcher(独立研究者);Department of Construction Management, Western New England University(西雅图新英格兰大学建设管理系)
Real-world multi-agent planning problems cannot be solved using decision-theoretic planning methods due to the exponential complexity. We approximate firefighting in rescue simulation as a spatially distributed task and model with multi-agent Markov decision process. We use recent approximation methods for spatial task problems to reduce the model complexity. Our approximations are single-agent, static task, shortest path pruning, dynamic planning horizon, and task clustering. We create scenarios from RoboCup Rescue Simulation maps and evaluate our methods on these graph worlds. The results sh…
We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environments. Of late, TMP for manipulation has attracted significant interest resulting in a proliferation of different approaches. In contrast, TMP for navigation has received considerably less attention. Autonomous robots operating in real-world complex scenarios require planning in the discrete (task) space and the continuous (motion) space. In knowledge-intensive domains, on the one hand, a robot has to reason at the highest-level, for example, the objects to procure, the regions to navigate to in …
We present an integrated Task-Motion Planning (TMP) framework for navigation in large-scale environment. Autonomous robots operating in real world complex scenarios require planning in the discrete (task) space and the continuous (motion) space. In knowledge intensive domains, on the one hand, a robot has to reason at the highest-level, for example the regions to navigate to; on the other hand, the feasibility of the respective navigation tasks have to be checked at the execution level. This presents a need for motion-planning-aware task planners. We discuss a probabilistically complete approa…
NUS Graduate School for Integrative Sciences and Engineering(新加坡国立大学综合科学与工程研究生院)
We propose to take a novel approach to robot system design where each building block of a larger system is represented as a differentiable program, i.e. a deep neural network. This representation allows for integrating algorithmic planning and deep learning in a principled manner, and thus combine the benefits of model-free and model-based methods. We apply the proposed approach to a challenging partially observable robot navigation task. The robot must navigate to a goal in a previously unseen 3-D environment without knowing its initial location, and instead relying on a 2-D floor map and vis…
In this paper, we look into the minimum obstacle displacement (MOD) planning problem from a mobile robot motion planning perspective. This problem finds an optimal path to goal by displacing movable obstacles when no path exists due to collision with obstacles. However this problem is computationally expensive and grows exponentially in the size of number of movable obstacles. This work looks into approximate solutions that are computationally less intensive and differ from the optimal solution by a factor of the optimal cost.
Advances in unmanned aerial vehicle (UAV) design have opened up applications as varied as surveillance, firefighting, cellular networks, and delivery applications. Additionally, due to decreases in cost, systems employing fleets of UAVs have become popular. The uniqueness of UAVs in systems creates a novel set of trajectory or path planning and coordination problems. Environments include many more points of interest (POIs) than UAVs, with obstacles and no-fly zones. We introduce REPlanner, a novel multi-agent reinforcement learning algorithm inspired by economic transactions to distribute task…
Autonomous robots operating in large knowledgeintensive domains require planning in the discrete (task) space and the continuous (motion) space. In knowledge-intensive domains, on the one hand, robots have to reason at the highestlevel, for example the regions to navigate to or objects to be picked up and their properties; on the other hand, the feasibility of the respective navigation tasks have to be checked at the controller execution level. Moreover, employing multiple robots offer enhanced performance capabilities over a single robot performing the same task. To this end, we present an in…
National University of Singapore(新加坡国立大学);Panasonic R&D Center Singapore(松下新加坡研发中心)
How can a delivery robot navigate reliably to a destination in a new office building, with minimal prior information? To tackle this challenge, this paper introduces a two-level hierarchical approach, which integrates model-free deep learning and model-based path planning. At the low level, a neural-network motion controller, called the intention-net, is trained end-to-end to provide robust local navigation. The intention-net maps images from a single monocular camera and "intentions" directly to robot controls. At the high level, a path planner uses a crude map, e.g., a 2-D floor plan, to com…
For high level path planning, environments are usually modeled as distance graphs, and path planning problems are reduced to computing the shortest path in distance graphs. One major drawback of this modeling is the inability to model uncertainties, which are often encountered in practice. In this paper, a new tool, called U-yraph, is proposed for environment modeling. A U-graph is an extension of distance graphs with the ability to handle a kind of uncertainty. By modeling an uncertain environment as a U-graph, and a navigation problem as a Markovian decision process, we can precisely define …
Google Brain(谷歌大脑);University of New Mexico(新墨西哥大学)
We present PRM-RL, a hierarchical method for long-range navigation task completion that combines sampling based path planning with reinforcement learning (RL). The RL agents learn short-range, point-to-point navigation policies that capture robot dynamics and task constraints without knowledge of the large-scale topology. Next, the sampling-based planners provide roadmaps which connect robot configurations that can be successfully navigated by the RL agent. The same RL agents are used to control the robot under the direction of the planning, enabling long-range navigation. We use the Probabili…
This paper presents a hybrid online Partially Observable Markov Decision Process (POMDP) planning system that addresses the problem of autonomous navigation in the presence of multi-modal uncertainty introduced by other agents in the environment. As a particular example, we consider the problem of autonomous navigation in dense crowds of pedestrians and among obstacles. Popular approaches to this problem first generate a path using a complete planner (e.g., Hybrid A*) with ad-hoc assumptions about uncertainty, then use online tree-based POMDP solvers to reason about uncertainty with control ov…
The Sword, Shield, and Achilles' Heel: Characterizing the Linguistic Inductive Bias of Large Language Models for Spatial Reasoning in Navigation Planning
East China Normal University(东华大学);Information Engineering University(信息工程大学);Zhengzhou University(郑州大学)
ADAPT: Audio-Depth Action Planning with Transition-Aware Rewards for Lights-Out Industrial Navigation
University of California, Irvine(加利福尼亚大学欧文分校);University of Pennsylvania(宾夕法尼亚大学);Carnegie Mellon University(卡内基梅隆大学);Purdue University Northwest(西北普渡大学);Michigan State University(密歇根州立大学);Dartmouth College(达特茅斯学院);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);University of Notre Dame(圣母大学)
Unveiling the Surprising Efficacy of Navigation Understanding in End-to-End Autonomous Driving
College of Intelligent Robotics and Advanced Manufacturing, Fudan University(复旦大学智能机器人与先进制造学院);Didi Chuxing(滴滴出行);Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
University of Tokyo(东京大学);California Institute of Technology(加州理工学院);Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室)
Although ground robotic autonomy has gained widespread usage in structured and controlled environments, autonomy in unknown and off-road terrain remains a difficult problem. Extreme, off-road, and unstructured environments such as undeveloped wilderness, caves, and rubble pose unique and challenging problems for autonomous navigation. To tackle these problems we propose an approach for assessing traversability and planning a safe, feasible, and fast trajectory in real-time. Our approach, which we name STEP (Stochastic Traversability Evaluation and Planning), relies on: 1) rapid uncertainty-awa…
SRM Institute of Science and Technology(SRM科学技术学院)
This work presents a decentralized motion planning framework for addressing the task of multi-robot navigation using deep reinforcement learning. A custom simulator was developed in order to experimentally investigate the navigation problem of 4 cooperative non-holonomic robots sharing limited state information with each other in 3 different settings. The notion of decentralized motion planning with common and shared policy learning was adopted, which allowed robust training and testing of this approach in a stochastic environment since the agents were mutually independent and exhibited asynch…
AirHunt: Bridging VLM Semantics and Continuous Planning for Efficient Aerial Object Navigation
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Department of Mechanical and Energy Engineering, Southern University of Science and Technology(南方科技大学机械与能源工程系);Department of Computer Science and Engineering, Southern University of Science and Technology(南方科技大学计算机科学与工程系);Department of Physics, Southern University of Science and Technology(南方科技大学物理系)
NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning
ISI Laboratory, National School of Applied Sciences (ENSA), Abdelmalek Essaadi University(阿德莱尔梅萨迪大学应用科学学院智能研究所);EsieaLab LDR, Higher School of Computer Science, Electronics and Automation (ESIEA)(高等计算机科学、电子与自动化学校)
Peking University(北京大学);IDG/McGovern Institute for Brain Research(IDG/麦戈文脑科学研究所);Peking-Tsinghua Center for Life Sciences(北大-清华生命科学中心);Academy for Advanced Interdisciplinary Studies, Peking University(北京大学前沿交叉学科研究院);Center of Quantitative Biology, Peking University(北京大学定量生物学中心)
Learning Social Heuristics for Human-Aware Path Planning
Department of Electronics and Telecommunications (DET) Politecnico di Torino(电子工程与电信学院(DET)理工学院);Department of Informatics King’s College London(信息学院伦敦国王学院)
Autonomous navigation is challenging for mobile robots, especially in an unknown environment. Commonly, the robot requires multiple sensors to map the environment, locate itself, and make a plan to reach the target. However, reinforcement learning methods offer an alternative to map-free navigation tasks by learning the optimal actions to take. In this article, deep reinforcement learning agents are implemented using variants of the deep Q networks method, the D3QN and rainbow algorithms, for both the obstacle avoidance and the goal-oriented navigation task. The agents are trained and evaluate…
Massachusetts Institute of Technology(麻省理工学院);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially compliant navigation is still difficult to quantify due to the stochasticity in people's behaviors. Existing works are mostly focused on using feature-matching techniques to describe and imitate human paths, but often do not generalize well since the feature values can vary from person to person, and even run to run. This work notes that while it is challenging t…