arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2010.14616cs.NEcs.AIcs.LGcs.MA
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谱系进化强化学习

Lineage Evolution Reinforcement Learning

Zeyu Zhang, Guisheng Yin

摘要:

提出了一种通用的智能体群体学习系统,并在此基础上提出了谱系进化强化学习算法。谱系进化强化学习是一种符合一般智能体群体学习系统的衍生算法。我们将DQN及其相关变体中的智能体作为种群中的基本智能体,将遗传算法中的选择、变异和交叉模块加入到强化学习算法中。在Agent进化过程中,我们参考自然遗传行为的特点,加入世系因子以保证Agent潜在性能的保留,在评价Agent性能时综合考虑当前性能和世系值。谱系进化强化学习在不改变原有强化学习算法参数的情况下,可以优化不同的强化学习算法。实验结果表明,在Atari 2600的部分游戏中,血统进化的思想提高了原有强化学习算法的性能。

英文摘要:

We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the general agent population learning system. We take the agents in DQN and its related variants as the basic agents in the population, and add the selection, mutation and crossover modules in the genetic algorithm to the reinforcement learning algorithm. In the process of agent evolution, we refer to the characteristics of natural genetic behavior, add lineage factor to ensure the retention of potential performance of agent, and comprehensively consider the current performance and lineage value when evaluating the performance of agent. Without changing the parameters of the original reinforcement learning algorithm, lineage evolution reinforcement learning can optimize different reinforcement learning algorithms. Our experiments show that the idea of evolution with lineage improves the performance of original reinforcement learning algorithm in some games in Atari 2600.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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