We propose a method to learn image representations from uncurated videos. We combine a supervised loss from off-the-shelf object detectors and self-supervised losses which naturally arise from the video-shot-frame-object hierarchy present in each video. We report competitive results on 19 transfer learning tasks of the Visual Task Adaptation Benchmark (VTAB), and on 8 out-of-distribution-generalization tasks, and discuss the benefits and shortcomings of the proposed approach. In particular, it improves over the baseline on all 18/19 few-shot learning tasks and 8/8 out-of-distribution generalization tasks. Finally, we perform several ablation studies and analyze the impact of the pretrained object detector on the performance across this suite of tasks.
WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoring
Fondazione Bruno Kessler(布雷诺·科塞勒基金会);University of Muenster(明斯特大学);Max Planck Institute of Animal Behaviour(动物行为马克斯·普朗克研究所);University of Konstanz(康斯坦茨大学)
1st Place Winner of the 2024 Pixel-level Video Understanding in the Wild (CVPR'24 PVUW) Challenge in Video Panoptic Segmentation and Best Long Video Consistency of Video Semantic Segmentation
Device Solutions Research America, Samsung Semiconductor, Inc.(三星半导体公司美国设备解决方案研究中心)
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Microsoft Research(微软研究院)
Building reliable object detectors that can detect out-of-distribution (OOD) objects is critical yet underexplored. One of the key challenges is that models lack supervision signals from unknown data, producing overconfident predictions on OOD objects. We propose a new unknown-aware object detection framework through Spatial-Temporal Unknown Distillation (STUD), which distills unknown objects from videos in the wild and meaningfully regularizes the model's decision boundary. STUD first identifies the unknown candidate object proposals in the spatial dimension, and then aggregates the candidate…
3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new research and applications, such as 3D object tracking, view synthesis, and improved 3D shape representation. The dataset contains object-centric short videos with pose annotations for nine categories and includes 4 million annotated images in 14,819 annotated videos. We also propose a new evaluation metric, 3D Intersection over Union, for 3D object detectio…
Existing video understanding datasets mostly focus on human interactions, with little attention being paid to the "in the wild" settings, where the videos are recorded outdoors. We propose WILDQA, a video understanding dataset of videos recorded in outside settings. In addition to video question answering (Video QA), we also introduce the new task of identifying visual support for a given question and answer (Video Evidence Selection). Through evaluations using a wide range of baseline models, we show that WILDQA poses new challenges to the vision and language research communities. The dataset…
EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos
Fudan University(复旦大学);The University of Tokyo(东京大学);Zhejiang University(浙江大学);Hong Kong University of Science and Technology(香港科技大学);Nanjing University(南京大学);Shanghai Jiao Tong University(上海交通大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
The University of Tokyo(东京大学);Institute of Industrial Science, The University of Tokyo(东京大学生产技术研究所)
Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact detector is still a challenging task. In this work, we address the task of one-way eye contact detection for videos in the wild. Our goal is to build a unified model that can identify when a person is looking at his gaze targets in an arbitrary input video. Considering that this requires time-series relative eye movement information, we propose to formulate…
Chinese Academy of Sciences (CAS) Institute of Computing Technology(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Beijing University of Posts and Telecommunications(北京邮电大学)
The objective of this work is to learn an object-centric video representation, with the aim of improving transferability to novel tasks, i.e., tasks different from the pre-training task of action classification. To this end, we introduce a new object-centric video recognition model based on a transformer architecture. The model learns a set of object-centric summary vectors for the video, and uses these vectors to fuse the visual and spatio-temporal trajectory 'modalities' of the video clip. We also introduce a novel trajectory contrast loss to further enhance objectness in these summary vecto…
We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods do not model the camera motion; methods that rely on the background pixels to infer 3D human motion usually require a full scene reconstruction, which is often not possible for in-the-wild videos. However, even when existing SLAM systems cannot recover accurate scene reconstructions, the background pixel motion still provides enough signal to constrain the ca…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup, such as expensive multi-view imaging systems, or they lack robustness to challenging body poses. In this work, we propose a method capable of capturing the dynamic 3D human shape from a monocular video featuring challenging body poses, without any additional input. We first build a 3D template human model of the subject based on a learned regression model. …
We present an approach for estimating the period with which an action is repeated in a video. The crux of the approach lies in constraining the period prediction module to use temporal self-similarity as an intermediate representation bottleneck that allows generalization to unseen repetitions in videos in the wild. We train this model, called Repnet, with a synthetic dataset that is generated from a large unlabeled video collection by sampling short clips of varying lengths and repeating them with different periods and counts. This combination of synthetic data and a powerful yet constrained …
Xidian University(西安电子科技大学);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical…
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tas…
TACO: Taming Diffusion for in-the-wild Video Amodal Completion
State Key Laboratory of General Artificial Intelligence, Peking University(北京大学通用人工智能国家重点实验室);State Key Laboratory of General Artificial Intelligence, BIGAI(BIGAI 通用人工智能国家重点实验室);Tsinghua University(清华大学)
我们提出了一个全自动的方法,实时三维人脸重建从单眼在野外的视频。通过使用基于级联回归的人脸跟踪和3D Morphable Face Model形状拟合,我们得到了一个半稠密的3D人脸形状。我们进一步使用来自多个帧的纹理信息来从视频帧构建整体3D人脸表示。我们的系统能够捕捉面部表情,不需要任何针对个人的培训。我们在具有挑战性的300个野生视频(300-VW)数据集上展示了我们方法的鲁棒性。我们的实时拟合框架可以在http://4dface.org上作为开源库获得。
Applied Artificial Intelligence Institute, Deakin University(迪肯大学应用人工智能研究所)
Video question answering (Video QA) presents a powerful testbed for human-like intelligent behaviors. The task demands new capabilities to integrate video processing, language understanding, binding abstract linguistic concepts to concrete visual artifacts, and deliberative reasoning over spacetime. Neural networks offer a promising approach to reach this potential through learning from examples rather than handcrafting features and rules. However, neural networks are predominantly feature-based - they map data to unstructured vectorial representation and thus can fall into the trap of exploit…
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
School of Computing Science, Simon Fraser University(西蒙弗雷泽大学计算科学学院)
The portrayal of negative emotions such as anger can vary widely between cultures and contexts, depending on the acceptability of expressing full-blown emotions rather than suppression to maintain harmony. The majority of emotional datasets collect data under the broad label ``anger", but social signals can range from annoyed, contemptuous, angry, furious, hateful, and more. In this work, we curated the first in-the-wild multicultural video dataset of emotions, and deeply explored anger-related emotional expressions by asking culture-fluent annotators to label the videos with 6 labels and 13 e…
Hunan University(湖南大学);Manycore Research Institute(码可研究院);Meituan Group(美团集团);ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程研究中心)
This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the user annotations, a segmentation algorithm refines the masks. The previous interactive VOS paradigm selects the frame with some worst evaluation metric, and the ground truth is required for calculating the evaluation metric, which is impractical in the testing phase. In contrast, in this paper, we advocate that the frame with the worst evaluation metric may not be exactly the most valuable frame that leads to the most…