Computational surface modeling that underlies material recognition has transitioned from reflectance modeling using in-lab controlled radiometric measurements to image-based representations based on internet-mined single-view images captured in the scene. We take a middle-ground approach for material recognition that takes advantage of both rich radiometric cues and flexible image capture. A key concept is differential angular imaging, where small angular variations in image capture enables angular-gradient features for an enhanced appearance representation that improves recognition. We build a large-scale material database, Ground Terrain in Outdoor Scenes (GTOS) database, to support ground terrain recognition for applications such as autonomous driving and robot navigation. The database consists of over 30,000 images covering 40 classes of outdoor ground terrain under varying weather and lighting conditions. We develop a novel approach for material recognition called texture-encoded angular network (TEAN) that combines deep encoding pooling of RGB information and differential angular images for angular-gradient features to fully leverage this large dataset. With this novel network architecture, we extract characteristics of materials encoded in the angular and spatial gradients of their appearance. Our results show that TEAN achieves recognition performance that surpasses single view performance and standard (non-differential/large-angle sampling) multiview performance.
Carnegie Mellon University(卡内基梅隆大学);Skolkovo Institute of Science and Technology(斯科尔科沃科学技术学院);Clemson University(克莱姆森大学)
Accurate localization on autonomous driving cars is essential for autonomy and driving safety, especially for complex urban streets and search-and-rescue subterranean environments where high-accurate GPS is not available. However current odometry estimation may introduce the drifting problems in long-term navigation without robust global localization. The main challenges involve scene divergence under the interference of dynamic environments and effective perception of observation and object layout variance from different viewpoints. To tackle these challenges, we present PSE-Match, a viewpoin…
We present a texture network called Deep Encoding Pooling Network (DEP) for the task of ground terrain recognition. Recognition of ground terrain is an important task in establishing robot or vehicular control parameters, as well as for localization within an outdoor environment. The architecture of DEP integrates orderless texture details and local spatial information and the performance of DEP surpasses state-of-the-art methods for this task. The GTOS database (comprised of over 30,000 images of 40 classes of ground terrain in outdoor scenes) enables supervised recognition. For evaluation un…
University of California San Diego(加州大学圣地亚哥分校);Carnegie Mellon University(卡内基梅隆大学)
LiDAR-based localization approach is a fundamental module for large-scale navigation tasks, such as last-mile delivery and autonomous driving, and localization robustness highly relies on viewpoints and 3D feature extraction. Our previous work provides a viewpoint-invariant descriptor to deal with viewpoint differences; however, the global descriptor suffers from a low signal-noise ratio in unsupervised clustering, reducing the distinguishable feature extraction ability. We develop SphereVLAD++, an attention-enhanced viewpoint invariant place recognition method in this work. SphereVLAD++ proje…
Institute of Engineering and Management(工程与管理学院);Indian Statistical Institute(印度统计研究所);Indian Institute of Technology Roorkee(鲁尔基印度理工学院)
Ground Terrain Recognition is a difficult task as the context information varies significantly over the regions of a ground terrain image. In this paper, we propose a novel approach towards ground-terrain recognition via modeling the Extent-of-Texture information to establish a balance between the order-less texture component and ordered-spatial information locally. At first, the proposed method uses a CNN backbone feature extractor network to capture meaningful information of a ground terrain image, and model the extent of texture and shape information locally. Then, the order-less texture in…
We present four different robust transfer learning and data augmentation strategies for robust mobile scene recognition. By training three mobile-ready (EfficientNetB0, MobileNetV2, MobileNetV3) and two large-scale baseline (VGG16, ResNet50) convolutional neural network architectures on the widely available Event8, Scene15, Stanford40, and MIT67 datasets, we show the generalization ability of our transfer learning strategies. Furthermore, we tested the robustness of our transfer learning strategies under viewpoint and lighting changes using the KTH-Idol2 database. Also, the impact of inference…
University of Essex(埃塞克斯大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Queensland University of Technology(昆士兰科技大学);University of Nevada(内华达大学)
Visual Place Recognition (VPR) has seen significant advances at the frontiers of matching performance and computational superiority over the past few years. However, these evaluations are performed for ground-based mobile platforms and cannot be generalized to aerial platforms. The degree of viewpoint variation experienced by aerial robots is complex, with their processing power and on-board memory limited by payload size and battery ratings. Therefore, in this paper, we collect $8$ state-of-the-art VPR techniques that have been previously evaluated for ground-based platforms and compare them …
Automatic terrain recognition in Mars rover images is an important problem not just for navigation, but for scientists interested in studying rock types, and by extension, conditions of the ancient Martian paleoclimate and habitability. Existing approaches to label Martian terrain either involve the use of non-expert annotators producing taxonomies of limited granularity (e.g. soil, sand, bedrock, float rock, etc.), or rely on generic class discovery approaches that tend to produce perceptual classes such as rover parts and landscape, which are irrelevant to geologic analysis. Expert-labeled d…
CRCV University of Central Florida(中佛罗里达大学计算机视觉研究中心)
Human action recognition is an important problem in computer vision. It has a wide range of applications in surveillance, human-computer interaction, augmented reality, video indexing, and retrieval. The varying pattern of spatio-temporal appearance generated by human action is key for identifying the performed action. We have seen a lot of research exploring this dynamics of spatio-temporal appearance for learning a visual representation of human actions. However, most of the research in action recognition is focused on some common viewpoints, and these approaches do not perform well when the…
Standard methods for video recognition use large CNNs designed to capture spatio-temporal data. However, training these models requires a large amount of labeled training data, containing a wide variety of actions, scenes, settings and camera viewpoints. In this paper, we show that current convolutional neural network models are unable to recognize actions from camera viewpoints not present in their training data (i.e., unseen view action recognition). To address this, we develop approaches based on 3D representations and introduce a new geometric convolutional layer that can learn viewpoint i…
The ability to both recognize and discover terrain characteristics is an important function required for many autonomous ground robots such as social robots, assistive robots, autonomous vehicles, and ground exploration robots. Recognizing and discovering terrain characteristics is challenging because similar terrains may have very different appearances (e.g., carpet comes in many colors), while terrains with very similar appearance may have very different physical properties (e.g. mulch versus dirt). In order to address the inherent ambiguity in vision-based terrain recognition and discovery,…
In video-based action recognition, viewpoint variations often pose major challenges because the same actions can appear different from different views. We use the complementary RGB and Depth information from the RGB-D cameras to address this problem. The proposed technique capitalizes on the spatio-temporal information available in the two data streams to the extract action features that are largely insensitive to the viewpoint variations. We use the RGB data to compute dense trajectories that are translated to viewpoint insensitive deep features under a non-linear knowledge transfer model. Si…
Istituto Italiano di Tecnologia (IIT)(意大利技术研究院);University of Trento(特伦托大学)
This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the skeletal geometry across the temporal dynamics of actions. Our approach is robust towards viewpoint variations by including a self-supervised gradient reverse layer that ensures generalization across camera views. The proposed method is validated on NTU-60 and NTU-120 large-scale datasets in which it outperforms all prior unsupervised skeleton-based approaches o…
This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different viewpoints, which are available under realistic settings. To address the aforementioned issues, the MFH dataset is proposed to contain a total of 731147 samples obtained by different camera views in 6 non-overlapping locations. Additionally, each sample belongs to one of seven steps introduced by the World Health Organization (WHO). As a minor contribution, inspired…
Waseda University(早稻田大学);Waseda Institute for Advanced Study(早稻田大学高等研究所);Humanoid Robotics Institute (HRI)(仿人机器人研究所)
In this paper we tackle the problem of visually predicting surface friction for environments with diverse surfaces, and integrating this knowledge into biped robot locomotion planning. The problem is essential for autonomous robot locomotion since diverse surfaces with varying friction abound in the real world, from wood to ceramic tiles, grass or ice, which may cause difficulties or huge energy costs for robot locomotion if not considered. We propose to estimate friction and its uncertainty from visual estimation of material classes using convolutional neural networks, together with probabili…
Xian Jiaotong University(西安交通大学);Microsoft Research Asia(微软亚洲研究院);Chinese Academy of Sciences(中国科学院)
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a…
The University of Western Australia(西澳大学);University of Central Florida(中佛罗里达大学)
Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a non-linear virtual path that connects the views. The R-NKTM is learned from dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of …
Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that …
LIGM, École des Ponts, Univ Gustave Eiffel, CNRS(法国国家科学研究中心、古斯塔夫·埃菲尔大学、巴黎桥路学院、LIGM实验室);Inria(法国国家信息与自动化研究所);University of Oxford(牛津大学)
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic humans can improve the performance of human action recognition, with a particular focus on generalization to unseen viewpoints. We make use of the recent advances in monocular 3D human body reconstruction from real action sequences to automatically render synthetic training videos for the action labels. We make the following contributions: (i) we investigate …
For the problem of 3D object recognition, researchers using deep learning methods have developed several very different input representations, including "multi-view" snapshots taken from discrete viewpoints around an object, as well as "spherical" representations consisting of a dense map of essentially ray-traced samples of the object from all directions. These representations offer trade-offs in terms of what object information is captured and to what degree of detail it is captured, but it is not clear how to measure these information trade-offs since the two types of representations are so…
Material recognition for real-world outdoor surfaces has become increasingly important for computer vision to support its operation "in the wild." Computational surface modeling that underlies material recognition has transitioned from reflectance modeling using in-lab controlled radiometric measurements to image-based representations based on internet-mined images of materials captured in the scene. We propose to take a middle-ground approach for material recognition that takes advantage of both rich radiometric cues and flexible image capture. We realize this by developing a framework for di…
Advancements in deep neural networks have contributed to near perfect results for many computer vision problems such as object recognition, face recognition and pose estimation. However, human action recognition is still far from human-level performance. Owing to the articulated nature of the human body, it is challenging to detect an action from multiple viewpoints, particularly from an aerial viewpoint. This is further compounded by a scarcity of datasets that cover multiple viewpoints of actions. To fill this gap and enable research in wider application areas, we present a multi-viewpoint o…
University of Essex(埃塞克斯大学);ETH Zurich(苏黎世联邦理工学院);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Queensland University of Technology(昆士兰科技大学)
This paper presents a lightweight visual place recognition approach, capable of achieving high performance with low computational cost, and feasible for mobile robotics under significant viewpoint and appearance changes. Results on several benchmark datasets confirm an average boost of 13% in accuracy, and 12x average speedup relative to state-of-the-art methods.
Heriot-Watt University(赫瑞瓦特大学);University of Essex(埃塞克斯大学);TU Delft(代尔夫特理工大学);Queensland University of Technology(昆士兰科技大学)
Visual Place Recognition (VPR) is the process of recognising a previously visited place using visual information, often under varying appearance conditions and viewpoint changes and with computational constraints. VPR is related to the concepts of localisation, loop closure, image retrieval and is a critical component of many autonomous navigation systems ranging from autonomous vehicles to drones and computer vision systems. While the concept of place recognition has been around for many years, VPR research has grown rapidly as a field over the past decade due to improving camera hardware and…
Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecah…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);LINE Plus;Google(谷歌);CISPA Helmholtz Center i.G.(亥姆霍兹CISPA中心)
People nowadays share large parts of their personal lives through social media. Being able to automatically recognise people in personal photos may greatly enhance user convenience by easing photo album organisation. For human identification task, however, traditional focus of computer vision has been face recognition and pedestrian re-identification. Person recognition in social media photos sets new challenges for computer vision, including non-cooperative subjects (e.g. backward viewpoints, unusual poses) and great changes in appearance. To tackle this problem, we build a simple person reco…
Brno University of Technology(布尔诺理工大学);Faculty of Information Technology(信息技术学院);Centre of Excellence IT4Innovations(IT4创新卓越中心)
In this paper, we focus on fine-grained recognition of vehicles mainly in traffic surveillance applications. We propose an approach that is orthogonal to recent advancements in fine-grained recognition (automatic part discovery and bilinear pooling). In addition, in contrast to other methods focused on fine-grained recognition of vehicles, we do not limit ourselves to a frontal/rear viewpoint, but allow the vehicles to be seen from any viewpoint. Our approach is based on 3-D bounding boxes built around the vehicles. The bounding box can be automatically constructed from traffic surveillance da…
Microsoft Research Asia(微软亚洲研究院);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室)
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end.…
Hangzhou Dianzi University(杭州电子科技大学);Explore Academy of JD.com(京东探索研究院)
Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) …
Recent studies have demonstrated that visual recognition models lack robustness to distribution shift. However, current work mainly considers model robustness to 2D image transformations, leaving viewpoint changes in the 3D world less explored. In general, viewpoint changes are prevalent in various real-world applications (e.g., autonomous driving), making it imperative to evaluate viewpoint robustness. In this paper, we propose a novel method called ViewFool to find adversarial viewpoints that mislead visual recognition models. By encoding real-world objects as neural radiance fields (NeRF), …
SPOT: Point Cloud Based Stereo Visual Place Recognition for Similar and Opposing Viewpoints
Department of Robotics, University of Michigan(机器人学系,密歇根大学);Department of Robotics and the Department of Mechanical Engineering, University of Michigan(机器人学系和机械工程系,密歇根大学)
University of Essex(埃塞克斯大学);Queensland University of Technology(昆士兰科技大学);School of Computer Science and Electronic Engineering, University of Essex(埃塞克斯大学计算机科学与电子工程学院);School of Electrical Engineering and Computer Science, Queensland University of Technology(昆士兰科技大学电气与计算机工程学院)
Visual Place Recognition (VPR) is the ability to correctly recall a previously visited place under changing viewpoints and appearances. A large number of handcrafted and deep-learning-based VPR techniques exist, where the former suffer from appearance changes and the latter have significant computational needs. In this paper, we present a new handcrafted VPR technique that achieves state-of-the-art place matching performance under challenging conditions. Our technique combines the best of 2 existing trainingless VPR techniques, SeqSLAM and CoHOG, which are each robust to conditional and viewpo…
Australian National University(澳大利亚国立大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所)
We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph …
Carnegie Mellon University(卡内基梅隆大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We propose a novel task of joint few-shot recognition and novel-view synthesis: given only one or few images of a novel object from arbitrary views with only category annotation, we aim to simultaneously learn an object classifier and generate images of that type of object from new viewpoints. While existing work copes with two or more tasks mainly by multi-task learning of shareable feature representations, we take a different perspective. We focus on the interaction and cooperation between a generative model and a discriminative model, in a way that facilitates knowledge to flow across tasks…
Joint Multi-Condition Representation Modelling via Matrix Factorisation for Visual Place Recognition
School of Electronics and Computer Science, University of Southampton(苏塞克斯大学电子与计算机科学学院);Department of Computer Science and Engineering, Hanyang University(翰阳大学计算机科学与工程系);QUT Centre for Robotics, School of Electrical Engineering and Robotics(昆士兰大学机器人中心、电气工程与机器人学院);School of Computer Science and Electronic Engineering, University of Essex(埃塞克斯大学计算机科学与电子工程学院)
Human visual scene understanding is so remarkable that we are able to recognize a revisited place when entering it from the opposite direction it was first visited, even in the presence of extreme variations in appearance. This capability is especially apparent during driving: a human driver can recognize where they are when travelling in the reverse direction along a route for the first time, without having to turn back and look. The difficulty of this problem exceeds any addressed in past appearance- and viewpoint-invariant visual place recognition (VPR) research, in part because large parts…
IIIT Hyderabad(海得拉巴国际信息技术研究所);Queensland University of Technology(昆士兰科技大学)
Significant advances have been made recently in Visual Place Recognition (VPR), feature correspondence, and localization due to the proliferation of deep-learning-based methods. However, existing approaches tend to address, partially or fully, only one of two key challenges: viewpoint change and perceptual aliasing. In this paper, we present novel research that simultaneously addresses both challenges by combining deep-learned features with geometric transformations based on reasonable domain assumptions about navigation on a ground-plane, whilst also removing the requirement for specialized h…
The Chinese University of Hong Kong(香港中文大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Various factors, such as identities, views (poses), and illuminations, are coupled in face images. Disentangling the identity and view representations is a major challenge in face recognition. Existing face recognition systems either use handcrafted features or learn features discriminatively to improve recognition accuracy. This is different from the behavior of human brain. Intriguingly, even without accessing 3D data, human not only can recognize face identity, but can also imagine face images of a person under different viewpoints given a single 2D image, making face perception in the brai…
The Chinese University of Hong Kong(香港中文大学);T Stone Robotics Institute of CUHK(香港中文大学汤申机器人研究所)
Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both t…
Facebook AI Research(Facebook人工智能研究院);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
Humans can perceive scenes in 3D from a handful of 2D views. For AI agents, the ability to recognize a scene from any viewpoint given only a few images enables them to efficiently interact with the scene and its objects. In this work, we attempt to endow machines with this ability. We propose a model which takes as input a few RGB images of a new scene and recognizes the scene from novel viewpoints by segmenting it into semantic categories. All this without access to the RGB images from those views. We pair 2D scene recognition with an implicit 3D representation and learn from multi-view 2D an…
We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images where all factors are varied for every human pose. Capturing such data is prohibitively expensive. Therefore, we develop a framework for synthesizing the training data. First, we learn representative human poses from a large corpus of real motion captured human skeleton data. Next, we fit synthetic 3D humans with different body shapes to each pose and render …