Human action recognition is an important problem in computer vision. It has a wide range of applications in surveillance, human-computer interaction, augmented reality, video indexing, and retrieval. The varying pattern of spatio-temporal appearance generated by human action is key for identifying the performed action. We have seen a lot of research exploring this dynamics of spatio-temporal appearance for learning a visual representation of human actions. However, most of the research in action recognition is focused on some common viewpoints, and these approaches do not perform well when there is a change in viewpoint. Human actions are performed in a 3-dimensional environment and are projected to a 2-dimensional space when captured as a video from a given viewpoint. Therefore, an action will have a different spatio-temporal appearance from different viewpoints. The research in view-invariant action recognition addresses this problem and focuses on recognizing human actions from unseen viewpoints.
Northwestern University(西北大学);University of California at Los Angles(加州大学洛杉矶分校)
Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal AND-OR graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the str…
University of Electronic Science and Technology of China(电子科技大学);Sun Yat-sen University(中山大学)
Current researches of action recognition mainly focus on single-view and multi-view recognition, which can hardly satisfies the requirements of human-robot interaction (HRI) applications to recognize actions from arbitrary views. The lack of datasets also sets up barriers. To provide data for arbitrary-view action recognition, we newly collect a large-scale RGB-D action dataset for arbitrary-view action analysis, including RGB videos, depth and skeleton sequences. The dataset includes action samples captured in 8 fixed viewpoints and varying-view sequences which covers the entire 360 degree vi…
Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecah…
Xian Jiaotong University(西安交通大学);Microsoft Research Asia(微软亚洲研究院);Chinese Academy of Sciences(中国科学院)
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN. For each network, a…
Istituto Italiano di Tecnologia (IIT)(意大利技术研究院);University of Trento(特伦托大学)
This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the skeletal geometry across the temporal dynamics of actions. Our approach is robust towards viewpoint variations by including a self-supervised gradient reverse layer that ensures generalization across camera views. The proposed method is validated on NTU-60 and NTU-120 large-scale datasets in which it outperforms all prior unsupervised skeleton-based approaches o…
Tianjin University(天津大学);Key Research Center for Surface Monitoring and Analysis of Cultural Relics (SMARC), State Administration of Cultural Heritage, China(中国国家文物局文物表面监测与分析重点研究中心);University of South Carolina(南卡罗来纳大学)
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still sensitive to the viewpoint and direction gave the occlusion of different human-body joints and the errors in human joint localization. Such view variance of skeleton data may significantly affect the performance of action recognition. To address this issue, we propose in this paper a new view-invariant representation learning approach, without any manual action …
Human action Recognition for unknown views is a challenging task. We propose a view-invariant deep human action recognition framework, which is a novel integration of two important action cues: motion and shape temporal dynamics (STD). The motion stream encapsulates the motion content of action as RGB Dynamic Images (RGB-DIs) which are processed by the fine-tuned InceptionV3 model. The STD stream learns long-term view-invariant shape dynamics of action using human pose model (HPM) based view-invariant features mined from structural similarity index matrix (SSIM) based key depth human pose fram…
University of Chinese Academy of Sciences(中国科学院大学)
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to some distortions that can be modeled as the combination of spatial and temporal affine transformations. In this work, we propose a novel feature called spatio-temporal dual affine differential invariant (STDADI). Furthermore, in order to improve the generalization ability of neural networks, a channel augmentation method is proposed. On the large scale action…
Microsoft Research Asia(微软亚洲研究院);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室)
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end.…
Yonsei University(延世大学);Cognex Deep Learning Lab(康耐视深度学习实验室)
Deep-Learning-based video recognition has shown promising improvements along with the development of large-scale datasets and spatiotemporal network architectures. In image recognition, learning spatially invariant features is a key factor in improving recognition performance and robustness. Data augmentation based on visual inductive priors, such as cropping, flipping, rotating, or photometric jittering, is a representative approach to achieve these features. Recent state-of-the-art recognition solutions have relied on modern data augmentation strategies that exploit a mixture of augmentation…
Northeastern University(东北大学);Santa Clara University(圣克拉拉大学);University of Georgia(佐治亚大学)
Multi-view action recognition (MVAR) leverages complementary temporal information from different views to improve the learning performance. Obtaining informative view-specific representation plays an essential role in MVAR. Attention has been widely adopted as an effective strategy for discovering discriminative cues underlying temporal data. However, most existing MVAR methods only utilize attention to extract representation for each view individually, ignoring the potential to dig latent patterns based on mutual-support information in attention space. To this end, we propose a collaborative …
Tianjin University(天津大学);University of South Carolina(南卡罗来纳大学)
With the development of Augmented Reality (AR), egocentric action recognition (EAR) plays important role in accurately understanding demands from the user. However, EAR is designed to help recognize human-machine interaction in single egocentric view, thus difficult to capture interactions between two face-to-face AR users. Paired egocentric interaction recognition (PEIR) is the task to collaboratively recognize the interactions between two persons with the videos in their corresponding views. Unfortunately, existing PEIR methods always directly use linear decision function to fuse the feature…
In video-based action recognition, viewpoint variations often pose major challenges because the same actions can appear different from different views. We use the complementary RGB and Depth information from the RGB-D cameras to address this problem. The proposed technique capitalizes on the spatio-temporal information available in the two data streams to the extract action features that are largely insensitive to the viewpoint variations. We use the RGB data to compute dense trajectories that are translated to viewpoint insensitive deep features under a non-linear knowledge transfer model. Si…
Universidad de Zaragoza(萨拉戈萨大学);Bitbrain Technologies(比特脑科技)
Hand action recognition is a special case of action recognition with applications in human-robot interaction, virtual reality or life-logging systems. Building action classifiers able to work for such heterogeneous action domains is very challenging. There are very subtle changes across different actions from a given application but also large variations across domains (e.g. virtual reality vs life-logging). This work introduces a novel skeleton-based hand motion representation model that tackles this problem. The framework we propose is agnostic to the application domain or camera recording v…
The University of Western Australia(西澳大学);University of Central Florida(中佛罗里达大学)
Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a non-linear virtual path that connects the views. The R-NKTM is learned from dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of …
Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessin…
University of Genova(热那亚大学);Istituto Italiano di Tecnologia(意大利技术研究院)
Analysis and interpretation of egocentric video data is becoming more and more important with the increasing availability and use of wearable cameras. Exploring and fully understanding affinities and differences between ego and allo (or third-person) vision is paramount for the design of effective methods to process, analyse and interpret egocentric data. In addition, a deeper understanding of ego-vision and its peculiarities may enable new research perspectives in which first person viewpoints can act either as a mean for easily acquiring large amounts of data to be employed in general-purpos…
Standard methods for video recognition use large CNNs designed to capture spatio-temporal data. However, training these models requires a large amount of labeled training data, containing a wide variety of actions, scenes, settings and camera viewpoints. In this paper, we show that current convolutional neural network models are unable to recognize actions from camera viewpoints not present in their training data (i.e., unseen view action recognition). To address this, we develop approaches based on 3D representations and introduce a new geometric convolutional layer that can learn viewpoint i…
MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusion
Graduate School of Informatics, Nagoya University(名古屋大学信息学研究科);Guardian Robot Project, Information R&D and Strategy Headquarters, RIKEN(RIKEN信息研发与战略总部Guardian机器人项目);Center for Artificial Intelligence, Mathematical and Data Science, Nagoya University(名古屋大学人工智能中心,数学与数据科学)
Korea University(高丽大学);Purdue University(普渡大学);Korea Electric Technology Institute(韩国电气技术研究院);DigiCAP Inc.(DigiCAP公司)
We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly c…
Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognition
Boston College(波士顿学院);Carnegie Mellon University(卡内基梅隆大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Tulane University(杜兰大学)
LIGM, École des Ponts, Univ Gustave Eiffel, CNRS(法国国家科学研究中心、古斯塔夫·埃菲尔大学、巴黎桥路学院、LIGM实验室);Inria(法国国家信息与自动化研究所);University of Oxford(牛津大学)
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic humans can improve the performance of human action recognition, with a particular focus on generalization to unseen viewpoints. We make use of the recent advances in monocular 3D human body reconstruction from real action sequences to automatically render synthetic training videos for the action labels. We make the following contributions: (i) we investigate …
Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that …
Advancements in deep neural networks have contributed to near perfect results for many computer vision problems such as object recognition, face recognition and pose estimation. However, human action recognition is still far from human-level performance. Owing to the articulated nature of the human body, it is challenging to detect an action from multiple viewpoints, particularly from an aerial viewpoint. This is further compounded by a scarcity of datasets that cover multiple viewpoints of actions. To fill this gap and enable research in wider application areas, we present a multi-viewpoint o…
In this paper PREMONN (PREdictive MOdular Neural Networks) model/architecture is generalized to functions of two variables and to non-Euclidean spaces. It is presented in the context of 3D invariant shape recognition and texture recognition. PREMONN uses local relation, it is modular and exhibits incremental learning. The recognition process can start at any point on a shape or texture, so a reference point is not needed. Its local relation characteristic enables it to recognize shape and texture even in presence of occlusion. The analysis is mainly mathematical. However, we present some exper…
Hypergraph-based Multi-View Action Recognition using Event Cameras
Tsinghua University(清华大学);BNRist;THUIBCS;BLBCI;School of Software, Tsinghua University(清华大学软件学院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Department of Automation, Tsinghua University(清华大学自动化系);the Second Affiliated Hospital of Xi’an Jiaotong University(西安交通大学第二附属医院);Institute of Artificial Intelligence and Robotics, Xi’an Jiaotong University(西安交通大学人工智能与机器人研究所)
Semi-Supervised Learning can be more beneficial for the video domain compared to images because of its higher annotation cost and dimensionality. Besides, any video understanding task requires reasoning over both spatial and temporal dimensions. In order to learn both the static and motion related features for the semi-supervised action recognition task, existing methods rely on hard input inductive biases like using two-modalities (RGB and Optical-flow) or two-stream of different playback rates. Instead of utilizing unlabeled videos through diverse input streams, we rely on self-supervised vi…
Australian National University(澳大利亚国立大学);Data61/CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所)
We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph …
Gait recognition under multiple views is an important computer vision and pattern recognition task. In the emerging convolutional neural network based approaches, the information of view angle is ignored to some extent. Instead of direct view estimation and training view-specific recognition models, we propose a compatible framework that can embed view information into existing architectures of gait recognition. The embedding is simply achieved by a selective projection layer. Experimental results on two large public datasets show that the proposed framework is very effective.
Baidu Research(百度研究院);University of Amsterdam(阿姆斯特丹大学)
Inspired by the great success achieved by CNN in image recognition, view-based methods applied CNNs to model the projected views for 3D object understanding and achieved excellent performance. Nevertheless, multi-view CNN models cannot model the communications between patches from different views, limiting its effectiveness in 3D object recognition. Inspired by the recent success gained by vision Transformer in image recognition, we propose a Multi-view Vision Transformer (MVT) for 3D object recognition. Since each patch feature in a Transformer block has a global reception field, it naturally…
This paper proves that visual object recognition systems using only 2D Euclidean similarity measurements to compare object views against previously seen views can achieve the same recognition performance as observers having access to all coordinate information and able of using arbitrary 3D models internally. Furthermore, it demonstrates that such systems do not require more training views than Bayes-optimal 3D model-based systems. For building computer vision systems, these results imply that using view-based or appearance-based techniques with carefully constructed combination of evidence me…
University of Missouri-Kansas City(密苏里大学堪萨斯城分校);University of Texas at Arlington(得克萨斯大学阿灵顿分校);Southern University of Science and Technology(南方科技大学);National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室);Watrix technology limited co. ltd(Watrix科技有限公司)
Gait recognition has proven to be effective for long-distance human recognition. But view variance of gait features would change human appearance greatly and reduce its performance. Most existing gait datasets usually collect data with a dozen different angles, or even more few. Limited view angles would prevent learning better view invariant feature. It can further improve robustness of gait recognition if we collect data with various angles at 1 degree interval. But it is time consuming and labor consuming to collect this kind of dataset. In this paper, we, therefore, introduce a Dense-View …
Sabanci University(萨班哲大学);Istanbul Technical University (ITU)(伊斯坦布尔理工大学)
Visual speech recognition is a challenging research problem with a particular practical application of aiding audio speech recognition in noisy scenarios. Multiple camera setups can be beneficial for the visual speech recognition systems in terms of improved performance and robustness. In this paper, we explore this aspect and provide a comprehensive study on combining multiple views for visual speech recognition. The thorough analysis covers fusion of all possible view angle combinations both at feature level and decision level. The employed visual speech recognition system in this study extr…
McGill University(麦吉尔大学);Ca’ Foscari University of Venice(威尼斯大学)
View based strategies for 3D object recognition have proven to be very successful. The state-of-the-art methods now achieve over 90% correct category level recognition performance on appearance images. We improve upon these methods by introducing a view clustering and pooling layer based on dominant sets. The key idea is to pool information from views which are similar and thus belong to the same cluster. The pooled feature vectors are then fed as inputs to the same layer, in a recurrent fashion. This recurrent clustering and pooling module, when inserted in an off-the-shelf pretrained CNN, bo…
3D shape recognition has attracted more and more attention as a task of 3D vision research. The proliferation of 3D data encourages various deep learning methods based on 3D data. Now there have been many deep learning models based on point-cloud data or multi-view data alone. However, in the era of big data, integrating data of two different modals to obtain a unified 3D shape descriptor is bound to improve the recognition accuracy. Therefore, this paper proposes a fusion network based on multimodal attention mechanism for 3D shape recognition. Considering the limitations of multi-view data, …
The Chinese University of Hong Kong(香港中文大学);Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Various factors, such as identities, views (poses), and illuminations, are coupled in face images. Disentangling the identity and view representations is a major challenge in face recognition. Existing face recognition systems either use handcrafted features or learn features discriminatively to improve recognition accuracy. This is different from the behavior of human brain. Intriguingly, even without accessing 3D data, human not only can recognize face identity, but can also imagine face images of a person under different viewpoints given a single 2D image, making face perception in the brai…
Self-similarity was recently introduced as a measure of inter-class congruence for classification of actions. Herein, we investigate the dual problem of intra-class dissimilarity for classification of action styles. We introduce self-dissimilarity matrices that discriminate between same actions performed by different subjects regardless of viewing direction and camera parameters. We investigate two frameworks using these invariant style dissimilarity measures based on Principal Component Analysis (PCA) and Fisher Discriminant Analysis (FDA). Extensive experiments performed on IXMAS dataset ind…
View-based approach that recognizes 3D shape through its projected 2D images achieved state-of-the-art performance for 3D shape recognition. One essential challenge for view-based approach is how to aggregate the multi-view features extracted from 2D images to be a global 3D shape descriptor. In this work, we propose a novel feature aggregation network by fully investigating the relations among views. We construct a relational graph with multi-view images as nodes, and design relational graph embedding by modeling pairwise and neighboring relations among views. By gradually coarsening the grap…
Because the magnitude of inner products with its basis functions are invariant to rotation and scale change, the Fourier-Mellin transform has long been used as a component in Euclidean invariant 2D shape recognition systems. Yet Fourier-Mellin transform magnitudes are only invariant to rotation and scale changes about a known center point, and full Euclidean invariant shape recognition is not possible except when this center point can be consistently and accurately identified. In this paper, we describe a system where a Fourier-Mellin transform is computed at every point in the image. The spat…
National Yang Ming Chiao Tung University(国立阳明交通大学)
Recently, Transformer-based methods have been utilized to improve the performance of human action recognition. However, most of these studies assume that multi-view data is complete, which may not always be the case in real-world scenarios. Therefore, this paper presents a novel Multi-view Knowledge Distillation Transformer (MKDT) framework that consists of a teacher network and a student network. This framework aims to handle incomplete human action problems in real-world applications. Specifically, the multi-view knowledge distillation transformer uses a hierarchical vision transformer with …