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arXiv 2009.09500cs.GR
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三维图形系统中体视化三维基元Gpgpu的生成

3D Primitives Gpgpu Generation for Volume Visualization in 3D Graphics Systems

Anas M. Al-Oraiqat, Sergii A. Zori

摘要:

本文讨论了基于通用图形处理器(GPGPU)技术的三维体可视化系统中三维图形体元计算机系统生成(3D段)的研究。它是基于体3D基元生成的一般方法和三维线的体素化算法,以前提出和研究的作者。我们考虑了计算统一设备架构师(CUDA)实现的参数化方法,用于生成3D线段和现代图形处理单元上的生成特性。测试台上的实验表明,生成一个单一的3D线段的效率相对较低,并在图形处理单元(GPU)上生成固定和任意长度的3D段的效率。实验研究已经证明了我们的方法产生的解决方案的有效性和质量相比,现有的国家的最先进的方法。

英文摘要:

This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general method of Volume 3D primitive generation and an algorithm for the voxelization of 3D lines, previously proposed and studied by the authors. We considered the Compute Unified Device Architect (CUDA) implementation of a parametric method for generating 3D line segments and characteristics of generation on modern Graphics Processing Units. Experiments on the test bench showed the relative inefficiency of generating a single 3D line segment and the efficiency of generating both fixed and arbitrary length of 3D segments on a Graphics Processing Unit (GPU). Experimental studies have proven the effectiveness and the quality of produced solutions by our method, when compared to existing state-of-the-art approaches.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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