Close your eyes and listen to music, one can easily imagine an actor dancing rhythmically along with the music. These dance movements are usually made up of dance movements you have seen before. In this paper, we propose to reproduce such an inherent capability of the human-being within a computer vision system. The proposed system consists of three modules. To explore the relationship between music and dance movements, we propose a cross-modal alignment module that focuses on dancing video clips, accompanied on pre-designed music, to learn a system that can judge the consistency between the visual features of pose sequences and the acoustic features of music. The learned model is then used in the imagination module to select a pose sequence for the given music. Such pose sequence selected from the music, however, is usually discontinuous. To solve this problem, in the spatial-temporal alignment module we develop a spatial alignment algorithm based on the tendency and periodicity of dance movements to predict dance movements between discontinuous fragments. In addition, the selected pose sequence is often misaligned with the music beat. To solve this problem, we further develop a temporal alignment algorithm to align the rhythm of music and dance. Finally, the processed pose sequence is used to synthesize realistic dancing videos in the imagination module. The generated dancing videos match the content and rhythm of the music. Experimental results and subjective evaluations show that the proposed approach can perform the function of generating promising dancing videos by inputting music.
University of California, Merced(加利福尼亚大学默塞德分校);NVIDIA(英伟达公司)
Dancing to music is an instinctive move by humans. Learning to model the music-to-dance generation process is, however, a challenging problem. It requires significant efforts to measure the correlation between music and dance as one needs to simultaneously consider multiple aspects, such as style and beat of both music and dance. Additionally, dance is inherently multimodal and various following movements of a pose at any moment are equally likely. In this paper, we propose a synthesis-by-analysis learning framework to generate dance from music. In the analysis phase, we decompose a dance into…
Sun Yat-sen University(中山大学);Dark Matter AI Research(暗物质人工智能研究院)
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous work has either relied on crafted 3D human models or trained a separate model specifically for each target person, which is not scalable in practice.This work studies a more general setting, in which we aim to learn a single model to parsimoniously transfer motion from a source video to any target person given only one image of the person, named as Collaborat…
Driving 3D characters to dance following a piece of music is highly challenging due to the spatial constraints applied to poses by choreography norms. In addition, the generated dance sequence also needs to maintain temporal coherency with different music genres. To tackle these challenges, we propose a novel music-to-dance framework, Bailando, with two powerful components: 1) a choreographic memory that learns to summarize meaningful dancing units from 3D pose sequence to a quantized codebook, 2) an actor-critic Generative Pre-trained Transformer (GPT) that composes these units to a fluent da…
Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University(多媒体信息处理国家重点实验室,计算机科学学院,北京大学);UCAS-Terminus AI Lab, University of Chinese Academy of Sciences(中国科学院大学Terminus AI实验室,中国科学院大学);School of Intelligent Science and Technology, Nanjing University(智能科学与技术学院,南京大学);Department of Information Technology and Electrical Engineering, ETH Zurich(信息科技与电气工程系,苏黎世联邦理工学院);Department of Electrical Engineering, KU Leuven(电气工程系,鲁汶大学);INSAIT, Sofia Un.(INSAIT,索菲亚大学);Department of Information Engineering and Computer Science (DISI), University of Trento(信息工程与计算机科学系(DISI),特伦托大学)
Illinois Institute of Technology(伊利诺伊理工学院);Wuhan University(武汉大学);Snap Inc.(Snap公司)
Diffusion probabilistic models (DPMs) have become a popular approach to conditional generation, due to their promising results and support for cross-modal synthesis. A key desideratum in conditional synthesis is to achieve high correspondence between the conditioning input and generated output. Most existing methods learn such relationships implicitly, by incorporating the prior into the variational lower bound. In this work, we take a different route -- we explicitly enhance input-output connections by maximizing their mutual information. To this end, we introduce a Conditional Discrete Contr…
DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology (BNRist)(北京信息科学与技术国家研究中心);ByteDance(字节跳动);University of Rochester(罗切斯特大学)
针对音乐与舞蹈的相机运动合成缺乏成对数据的挑战,提出新多模态数据集 DCM 及基于 transformer 的扩散模型 DanceCamera3D,结合 body attention loss 与条件分离策略,并设计新评估指标验证了有效性。
We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly generate a human skeleton sequence from music and then apply the learned pose-to-appearance mapping to generate the final video. In the stage of generating skeleton sequences, we utilize two discriminators to capture different aspects of the sequence and propose a novel pose perceptual loss to produce natural dances. Besides, we also provide a new cross-mod…
Generative Adversarial Networks (GAN) have motivated a rapid growth of the domain of computer image synthesis. As almost all the existing image synthesis algorithms consider an image as a pixel matrix, the high-resolution image synthesis is complicated.A good alternative can be vector images. However, they belong to the highly sophisticated parametric space, which is a restriction for solving the task of synthesizing vector graphics by GANs. In this paper, we consider a specific application domain that softens this restriction dramatically allowing the usage of vector image synthesis. Music co…
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not requ…
Video-to-video synthesis (vid2vid) aims at converting an input semantic video, such as videos of human poses or segmentation masks, to an output photorealistic video. While the state-of-the-art of vid2vid has advanced significantly, existing approaches share two major limitations. First, they are data-hungry. Numerous images of a target human subject or a scene are required for training. Second, a learned model has limited generalization capability. A pose-to-human vid2vid model can only synthesize poses of the single person in the training set. It does not generalize to other humans that are …
The University of Hong Kong(香港大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a personalized model. However, the trained model can only generate videos of the same person. To address the limitations, recent work tackled few-shot dancing video retargeting, which learns to synthesize videos of unseen persons by leveraging a few frames of them. In practice, given a few frames of a person, these work simply regarded them as a batch of individ…
EgoMusic-driven Human Dance Motion Estimation with Skeleton Mamba
FPT Software AI Center(FPT软件AI中心);The University of Western Australia(西澳大学);TU Wien(维也纳技术大学);Meta;University of Arkansas(阿肯色大学);National University of Singapore(新加坡国立大学);University of Liverpool(利物浦大学)
Dance and music are two highly correlated artistic forms. Synthesizing dance motions has attracted much attention recently. Most previous works conduct music-to-dance synthesis via directly music to human skeleton keypoints mapping. Meanwhile, human choreographers design dance motions from music in a two-stage manner: they firstly devise multiple choreographic dance units (CAUs), each with a series of dance motions, and then arrange the CAU sequence according to the rhythm, melody and emotion of the music. Inspired by these, we systematically study such two-stage choreography approach and cons…
In this paper, we propose a novel framework for music-driven dance motion synthesis with controllable key pose constraint. In contrast to methods that generate dance motion sequences only based on music without any other controllable conditions, this work targets on synthesizing high-quality dance motion driven by music as well as customized poses performed by users. Our model involves two single-modal transformer encoders for music and motion representations and a cross-modal transformer decoder for dance motions generation. The cross-modal transformer decoder achieves the capability of synth…
It is still an interesting and challenging problem to synthesize a vivid and realistic singing face driven by music signal. In this paper, we present a method for this task with natural motions of the lip, facial expression, head pose, and eye states. Due to the coupling of the mixed information of human voice and background music in common signals of music audio, we design a decouple-and-fuse strategy to tackle the challenge. We first decompose the input music audio into human voice stream and background music stream. Due to the implicit and complicated correlation between the two-stream inpu…
Language-Guided Music Recommendation for Video via Prompt Analogies
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Adobe Research(奥多比研究中心);Czech Institute of Informatics, Robotics and Cybernetics(捷克信息学、机器人学与控制论研究所);Czech Technical University(捷克技术大学)
University of Edinburgh(爱丁堡大学);Nanyang Technological University(南洋理工大学);Shanghai AI Laboratory(上海人工智能实验室)
Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach relies on a few assumptions: strong music-dance correlation, controlled motion data and relatively simple poses and movements. These characteristics are found in all existing datasets for dance motion synthesis, and indeed recent methods can achieve good results.We introduce a new dataset aiming to challenge these common assumptions, compiling a set of dynam…
CMU(卡内基梅隆大学);University of Notre Dame(圣母大学);MIT(麻省理工学院)
We present AlignNet, a model that synchronizes videos with reference audios under non-uniform and irregular misalignments. AlignNet learns the end-to-end dense correspondence between each frame of a video and an audio. Our method is designed according to simple and well-established principles: attention, pyramidal processing, warping, and affinity function. Together with the model, we release a dancing dataset Dance50 for training and evaluation. Qualitative, quantitative and subjective evaluation results on dance-music alignment and speech-lip alignment demonstrate that our method far outperf…
How to automatically synthesize natural-looking dance movements based on a piece of music is an incrementally popular yet challenging task. Most existing data-driven approaches require hard-to-get paired training data and fail to generate long sequences of motion due to error accumulation of autoregressive structure. We present a novel 3D dance synthesis system that only needs unpaired data for training and could generate realistic long-term motions at the same time. For the unpaired data training, we explore the disentanglement of beat and style, and propose a Transformer-based model free of …
Shanghai Jiao Tong University(上海交通大学);Music Tech Lab, DynamiX(音乐科技实验室,DynamiX);Shanghai AI Laboratory(上海人工智能实验室);Beijing Film Academy(北京电影学院);Tsinghua University(清华大学);McGill University(麦吉尔大学);The Chinese University of Hong Kong(香港中文大学)