移动增强现实环境下的尼尔森可用性启发法
Adapting Nielsen's Usability Heuristics to the Context of Mobile Augmented Reality
摘要:
增强现实(Augmented Reality,AR)是近年来在移动应用程序设计中出现的一种新兴技术。然而,这些应用程序的可用性挑战非常突出。目前还没有像传统的用户界面那样建立用于设计和评估AR中交互的指南。在这项工作中,我们的目标是研究当前移动AR应用程序的可用性,并在移动AR的背景下解释经典的可用性理论。特别是,我们专注于AR家居设计应用程序,因为它们很受欢迎,并且能够整合重要的移动AR交互模式。我们的研究结果表明,设计人员在设计移动AR应用程序时,考虑到广大用户对AR技术的不熟悉以及技术限制是很重要的。我们的工作是为移动AR建立更通用的方法和指导方针的第一步。
英文摘要:
Augmented reality (AR) is an emerging technology in mobile app design during recent years. However, usability challenges in these apps are prominent. There are currently no established guidelines for designing and evaluating interactions in AR as there are in traditional user interfaces. In this work, we aimed to examine the usability of current mobile AR applications and interpreting classic usability heuristics in the context of mobile AR. Particularly, we focused on AR home design apps because of their popularity and ability to incorporate important mobile AR interaction schemas. Our findings indicated that it is important for the designers to consider the unfamiliarity of AR technology to the vast users and to take technological limitations into consideration when designing mobile AR apps. Our work serves as a first step for establishing more general heuristics and guidelines for mobile AR.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。