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arXiv 2007.11795eess.AScs.SD
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面向虚拟应用的声场平移与混合声源模型及感知验证

Sound Field Translation and Mixed Source Model for Virtual Applications with Perceptual Validation

The Australian National University(澳大利亚国立大学);Facebook Reality Labs

Lachlan Birnie, Thushara Abhayapala, Vladimir Tourbabin, Prasanga Samarasinghe

AI总结:

针对传统声场平移技术受最佳听音点限制、听众可导航区域小的问题,提出融合近远场声源的稀疏扩展平移方法,经MUSHRA实验和数值模拟验证,提升了声源可定位性与频谱鲁棒性,更适配VR等交互式虚拟听觉场景。

摘要:

电影等非交互式线性体验可提供高质量环绕声以增强沉浸感,但听众的体验通常固定于单一声学视角。随着虚拟现实的兴起,人们需要以允许用户在重放环境中交互和移动的方式,录制并重现真实世界的体验。传统的声场平移技术对录制信号进行处理,将其扩展为虚拟声源的等效环境。然而,商用高阶麦克风的有限采样会在虚拟重放中产生声学“最佳听音点(sweet-spot)”,导致该技术仍会限制听众的可导航区域。本文提出一种声学重放中的听众平移方法,该方法在稀疏扩展的虚拟环境中融合了近场与远场声源的混合模型。我们通过“带隐藏参考和锚点的多重刺激(MUSHRA)”实验对该方法进行了感知验证。与平面波基准方法相比,所提方法在平移位置上既提升了声源可定位性,又增强了对频谱失真的鲁棒性。结合数值模拟的交叉验证表明,稀疏扩展缓解了固有的最佳听音点约束,从而提升了稀疏环境中的声源可定位性。此外,该方法能更好地重现近场环境的强度和双耳房间冲激响应频谱,进一步支撑了优异的感知实验结果。

英文摘要:

Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality, there is a demand for recording and recreating real-world experiences in a way that allows for the user to interact and move within the reproduction. Conventional sound field translation techniques take a recording and expand it into an equivalent environment of virtual sources. However, the finite sampling of a commercial higher order microphone produces an acoustic sweet-spot in the virtual reproduction. As a result, the technique remains to restrict the listener's navigable region. In this paper, we propose a method for listener translation in an acoustic reproduction that incorporates a mixture of near-field and far-field sources in a sparsely expanded virtual environment. We perceptually validate the method through a Multiple Stimulus with Hidden Reference and Anchor (MUSHRA) experiment. Compared to the planewave benchmark, the proposed method offers both improved source localizability and robustness to spectral distortions at translated positions. A cross-examination with numerical simulations demonstrated that the sparse expansion relaxes the inherent sweet-spot constraint, leading to the improved localizability for sparse environments. Additionally, the proposed method is seen to better reproduce the intensity and binaural room impulse response spectra of near-field environments, further supporting the strong perceptual results.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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