Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the estimation of corresponding spatial sound is still challenging due to the required sound-field microphones or information about the sound-source locations. In this paper, we introduce a novel problem of generating Ambisonics in 360-degree videos using the audio-visual cue. With this aim, firstly, a novel 360-degree audio-visual video dataset of 265 videos is introduced with annotated sound-source locations. Secondly, a pipeline is designed for an automatic Ambisonic estimation problem. Benefiting from the deep learning-based audio-visual feature-embedding and prediction modules, our pipeline estimates the 3D sound-source locations and further use such locations to encode to the B-format. To benchmark our dataset and pipeline, we additionally propose evaluation criteria to investigate the performance using different 360-degree input representations. Our results demonstrate the efficacy of the proposed pipeline and open up a new area of research in 360-degree audio-visual analysis for future investigations.
DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
School of Computer and Artificial Intelligence, Beijing Technology and Business University, Beijing, China(计算机与人工智能学院,北京技术与商业大学);School of Computer Science, The University of Sydney, Sydney, NSW, Australia(计算机科学学院,悉尼大学);School of Software, Shandong University, Jinan, China(软件学院,山东大学)
Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of Ambisonics microphones, each comprising four capsules that decompose the sound field in spherical harmonics. In this paper, we propose a dual quaternion representation of the spatial sound field acquired through an array of two First Order Ambisonics (FOA) microphones. The audio signals are encapsulated in a dual quaternion that leverages quaternion algebra propert…
Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the sensory streams. We propose a novel self-supervised task to leverage an orthogonal principle: matching spatial information in the audio stream to the positions of sound sources in the visual stream. Our approach is simple yet effective. We train a model to determine whether the left and right audio channels have been flipped, forcing it to reason about spatial …
Institute of Electronic Music and Acoustics, University of Music and Performing Arts Graz(格拉茨音乐与表演艺术大学电子音乐与声学研究所)
Nowadays, virtual reality interfaces allow the user to change perspectives in six degrees of freedom (6DoF) virtually, and consistently with the visual part, the acoustic perspective needs to be updated interactively. Single-perspective rendering with dynamic head rotation already works quite reliably with upmixed first-order Ambisonic room impulse responses (ASDM, SIRR, etc.). This contribution presents a plugin to free the virtual perspective from the measured one by real-time perspective extrapolation: The PerspectiveLiberator. The plugin permits selecting between two different algorithms f…
We study the recent progress on dynamic view synthesis (DVS) from monocular video. Though existing approaches have demonstrated impressive results, we show a discrepancy between the practical capture process and the existing experimental protocols, which effectively leaks in multi-view signals during training. We define effective multi-view factors (EMFs) to quantify the amount of multi-view signal present in the input capture sequence based on the relative camera-scene motion. We introduce two new metrics: co-visibility masked image metrics and correspondence accuracy, which overcome the issu…
University of California Santa Barbara(加州大学圣巴巴拉分校)
Advances in virtual reality have generated substantial interest in accurately reproducing and storing spatial audio in the higher order ambisonics (HOA) representation, given its rendering flexibility. Recent standardization for HOA compression adopted a framework wherein HOA data are decomposed into principal components that are then encoded by standard audio coding, i.e., frequency domain quantization and entropy coding to exploit psychoacoustic redundancy. A noted shortcoming of this approach is the occasional mismatch in principal components across blocks, and the resulting suboptimal tran…
Nanyang Technological University(南洋理工大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Sound event localization and detection (SELD) consists of two subtasks, which are sound event detection and direction-of-arrival estimation. While sound event detection mainly relies on time-frequency patterns to distinguish different sound classes, direction-of-arrival estimation uses amplitude and/or phase differences between microphones to estimate source directions. As a result, it is often difficult to jointly optimize these two subtasks. We propose a novel feature called Spatial cue-Augmented Log-SpectrogrAm (SALSA) with exact time-frequency mapping between the signal power and the sourc…
Deep learning speech separation algorithms have achieved great success in improving the quality and intelligibility of separated speech from mixed audio. Most previous methods focused on generating a single-channel output for each of the target speakers, hence discarding the spatial cues needed for the localization of sound sources in space. However, preserving the spatial information is important in many applications that aim to accurately render the acoustic scene such as in hearing aids and augmented reality (AR). Here, we propose a speech separation algorithm that preserves the interaural …
In this paper, we present a novel audio synthesizer, CAESynth, based on a conditional autoencoder. CAESynth synthesizes timbre in real-time by interpolating the reference sounds in their shared latent feature space, while controlling a pitch independently. We show that training a conditional autoencoder based on accuracy in timbre classification together with adversarial regularization of pitch content allows timbre distribution in latent space to be more effective and stable for timbre interpolation and pitch conditioning. The proposed method is applicable not only to creation of musical cues…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Augmented listening devices, such as hearing aids and augmented reality headsets, enhance human perception by changing the sounds that we hear. Microphone arrays can improve the performance of listening systems in noisy environments, but most array-based listening systems are designed to isolate a single sound source from a mixture. This work considers a source-remixing filter that alters the relative level of each source independently. Remixing rather than separating sounds can help to improve perceptual transparency: it causes less distortion to the signal spectrum and especially to the inte…