Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and scene category, they are easily fooled by out-of-context action videos where the contexts do not exactly match with target actions. In contrast, pose-based methods, which take a sequence of human skeletons only as input, suffer from inaccurate pose estimation or ambiguity of human pose per se. Integrating these two approaches has turned out to be non-trivial; training a model with both appearance and pose ends up with a strong bias towards appearance and does not generalize well to unseen videos. To address this problem, we propose to learn pose-driven feature integration that dynamically combines appearance and pose streams by observing pose features on the fly. The main idea is to let the pose stream decide how much and which appearance information is used in integration based on whether the given pose information is reliable or not. We show that the proposed IntegralAction achieves highly robust performance across in-context and out-of-context action video datasets. The codes are available in https://github.com/mks0601/IntegralAction_RELEASE.
Jiangnan University(江南大学);University of Surrey(萨里大学);Anyvision
The paper presents a dictionary integration algorithm using 3D morphable face models (3DMM) for pose-invariant collaborative-representation-based face classification. To this end, we first fit a 3DMM to the 2D face images of a dictionary to reconstruct the 3D shape and texture of each image. The 3D faces are used to render a number of virtual 2D face images with arbitrary pose variations to augment the training data, by merging the original and rendered virtual samples to create an extended dictionary. Second, to reduce the information redundancy of the extended dictionary and improve the spar…
The Chinese University of Hong Kong(香港中文大学);Facebook AI Research(Facebook AI研究院);Facebook Reality Labs(Facebook现实实验室)
Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert of subtle movements of face, hands, and body. In this paper, we present FrankMocap, a fast and accurate whole-body 3D pose estimation system that can produce 3D face, hands, and body simultaneously from in-the-wild monocular images. The core idea of FrankMocap is its modular design: We first run 3D pose regression methods for face, hands, and body independently, followed by composing the regression outputs via an int…
Technical University of Munich(慕尼黑工业大学);Artisense GmbH
In this paper we propose a framework for integrating map-based relocalization into online direct visual odometry. To achieve map-based relocalization for direct methods, we integrate image features into Direct Sparse Odometry (DSO) and rely on feature matching to associate online visual odometry (VO) with a previously built map. The integration of the relocalization poses is threefold. Firstly, they are incorporated as pose priors in the direct image alignment of the front-end tracking. Secondly, they are tightly integrated into the back-end bundle adjustment. Thirdly, an online fusion module …
General human action recognition requires understanding of various visual cues. In this paper, we propose a network architecture that computes and integrates the most important visual cues for action recognition: pose, motion, and the raw images. For the integration, we introduce a Markov chain model which adds cues successively. The resulting approach is efficient and applicable to action classification as well as to spatial and temporal action localization. The two contributions clearly improve the performance over respective baselines. The overall approach achieves state-of-the-art action c…
6D Pose Estimation on Point Cloud Data through Prior Knowledge Integration: A Case Study in Autonomous Disassembly
Institute for Anthropomatics and Robotics(人机动力学与机器人研究所);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);Institute of Production Science(生产科学研究所);Institute of Industrial Information Technology(工业信息处理研究所);Fraunhofer Institute of Optronics, System Technologies and Image Exploitation(光学、系统技术与图像利用弗劳恩霍夫研究所)
In this paper, we focus on motion estimation dedicated for non-holonomic ground robots, by probabilistically fusing measurements from the wheel odometer and exteroceptive sensors. For ground robots, the wheel odometer is widely used in pose estimation tasks, especially in applications under planar-scene based environments. However, since the wheel odometer only provides 2D motion estimates, it is extremely challenging to use that for performing accurate full 6D pose (3D position and 3D orientation) estimation. Traditional methods on 6D pose estimation either approximate sensor or motion models…
National University of Singapore(新加坡国立大学);Tencent Game AI Research Center(腾讯游戏AI研究中心);Yale-NUS College(耶鲁-新加坡国立大学学院)
In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates…
Yale-NUS College(耶鲁-新加坡国大学院);National University of Singapore(新加坡国立大学);CtrsVision (USA)(CtrsVision(美国))
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection…
Convolutional Pose Machine is a popular neural network architecture for articulated pose estimation. In this work we explore its empirical receptive field and realize, that it can be enhanced with integration of a global context. To do so U-shaped context module is proposed and compared with the pyramid pooling and atrous spatial pyramid pooling modules, which are often used in semantic segmentation domain. The proposed neural network achieves state-of-the-art accuracy with 87.9% PCKh for single-person pose estimation on the Look Into Person dataset. A smaller version of this network runs more…
Scalable Unseen Objects 6-DoF Absolute Pose Estimation with Robotic Integration
National Engineering Research Center for Robot Visual Perception and Control Technology, School of Artificial Intelligence and Robotics, Hunan University(机器人视觉感知与控制技术国家工程研究中心,人工智能与机器人学院,湖南大学);School of Architecture and Art, Central South University(建筑与艺术学院,中南大学);School of Computing and Communications, Lancaster University(计算与通讯学院,兰卡斯特大学);Department of Computer Science and Software Engineering, The University of Western Australia(计算机科学与软件工程系,西澳大学);School of Electrical and Electronic Engineering, Nanyang Technological University(电子与电气工程学院,南洋理工大学)
LIGM(LIGM实验室);Ecole des Ponts(巴黎路桥学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of…
Stanford University(斯坦福大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Microsoft Research(微软研究院)
Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accumulated model. Approaches often require hours of offline processing to globally correct model errors. Recent online methods demonstrate compelling results, but suffer from: (1) needing minutes to perform online correction preventing true real-time use; (2) brittle frame-to-frame (or frame-to-model) pose estimation resulting in many tracking failures; or (3) supporting only unstr…
Str-L Pose: Integrating Point and Structured Line for Relative Pose Estimation in Dual-Graph
Institute of Information Science, Beijing Jiaotong University(北京交通大学信息科学研究所);Beijing Key Laboratory of Advanced Information Science and Network Technology(先进信息科学与网络技术北京市重点实验室)
Universiti Teknologi Brunei(文莱理工大学);National Institute of Information and Communications Technology(日本国立信息通信研究机构);National Electronics and Computer Technology Center (NECTEC)(泰国国家电子与计算机技术中心);CLEALINKTECHNOLOGY Co., Ltd.(CLEALINK科技有限公司)
Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and human pose estimation has significantly improved in recent reports, they are not perfect and erroneous localization and pose estimation can be expected among video frames. Studies on the integration of these techniques into a generic pipeline that is robust to noise introduced from those errors are still lacking. This paper fills the missing study. We explored …
Remote Sensing Technology Institute (IMF), German Aerospace Center (DLR)(德国航空航天中心遥感技术研究所);Signal Processing in Earth Observation (SiPEO), Technische Universität München (TUM)(慕尼黑工业大学地球观测信号处理中心);Faculty of Electrical and Computer Engineering, University of Iceland(冰岛大学电气与计算机工程学院);Department of Technology of Computers and Communications, University of Extremadura(埃斯特雷马杜拉大学计算机与通信技术系)
In this paper, an approach is proposed to fuse LiDAR and hyperspectral data, which considers both spectral and spatial information in a single framework. Here, an extended self-dual attribute profile (ESDAP) is investigated to extract spatial information from a hyperspectral data set. To extract spectral information, a few well-known classifiers have been used such as support vector machines (SVMs), random forests (RFs), and artificial neural networks (ANNs). The proposed method accurately classify the relatively volumetric data set in a few CPU processing time in a real ill-posed situation wh…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
As a result of an increasingly automatized and digitized industry, processes are becoming more complex. Augmented Reality has shown considerable potential in assisting workers with complex tasks by enhancing user understanding and experience with spatial information. However, the acceptance and integration of AR into industrial processes is still limited due to the lack of established methods and tedious integration efforts. Meanwhile, deep neural networks have achieved remarkable results in computer vision tasks and bear great prospects to enrich Augmented Reality applications . In this paper…
Sensor Data Augmentation from Skeleton Pose Sequences for Improving Human Activity Recognition
Saarland University(萨尔大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心);RPTU Kaiserslautern-Landau(凯撒斯劳滕-兰道莱茵-普法尔茨技术大学);Seoul National University of Science and Technology(首尔科学技术大学)
This paper is on human pose estimation using Convolutional Neural Networks. Our main contribution is a CNN cascaded architecture specifically designed for learning part relationships and spatial context, and robustly inferring pose even for the case of severe part occlusions. To this end, we propose a detection-followed-by-regression CNN cascade. The first part of our cascade outputs part detection heatmaps and the second part performs regression on these heatmaps. The benefits of the proposed architecture are multi-fold: It guides the network where to focus in the image and effectively encode…
University of Tübingen(蒂宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);CIIRC, Czech Technical University in Prague(捷克理工大学CIIRC)
We introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment using wearable sensors. Using IMUs attached at the body limbs and a head mounted camera looking outwards, HPS fuses camera based self-localization with IMU-based human body tracking. The former provides drift-free but noisy position and orientation estimates while the latter is accurate in the short-term but subject to drift over longer periods of time. We show that our optimization-based integration exploits the benefits of the two, resulting i…
Institute of Information Science, Academia Sinica(中央研究院资讯科学研究所);Providence University(静宜大学)
Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the ability to capture non-local context relations of human motion. To address this problem, we propose a motion pose and shape network (MPS-Net) to effectively capture humans in motion to estimate accurate and temporally coherent 3D human pose and shape from a video. Specifically, we first propose a motion continuity attention (MoCA) module that leverages visu…
Human skin segmentation is a crucial task in computer vision and biometric systems, yet it poses several challenges such as variability in skin color, pose, and illumination. This paper presents a robust data-driven skin segmentation method for a single image that addresses these challenges through the integration of contextual information and efficient network design. In addition to robustness and accuracy, the integration into real-time systems requires a careful balance between computational power, speed, and performance. The proposed method incorporates two attention modules, Body Attentio…
Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior and AR/VR interfaces. Capturing human motion accurately from a monocular image sequence is still challenging and the modeling quality is strongly influenced by the temporal consistency of the captured body motion. Our work presents an elegant solution for the integration of temporal constraints in the fitting process. This does not only increase temporal consistency but also robustness during the optimization. In detail, w…
Stereo relative pose problem lies at the core of stereo visual odometry systems that are used in many applications. In this work, we present two minimal solvers for the stereo relative pose. We specifically consider the case when a minimal set consists of three point or line features and each of them has three known projections on two stereo cameras. We validate the importance of this formulation for practical purposes in our experiments with motion estimation. We then present a complete classification of minimal cases with three point or line correspondences each having three projections, and…
Segmentation-free integration of nuclei morphology and spatial transcriptomics for retinal images
Dept. of Information Technology(信息技术系);Dept. of Molecular, Cell and Developmental Biology(分子、细胞与发育生物学系);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
We introduce a tracking-by-detection method that integrates a deep object detector with a particle filter tracker under the regularization framework where the tracked object is represented by a sparse dictionary. A novel observation model which establishes consensus between the detector and tracker is formulated that enables us to update the dictionary with the guidance of the deep detector. This yields an efficient representation of the object appearance through the video sequence hence improves robustness to occlusion and pose changes. Moreover we propose a new state vector consisting of tra…