Reinforcement learning is typically concerned with learning control policies tailored to a particular agent. We investigate whether there exists a single global policy that can generalize to control a wide variety of agent morphologies -- ones in which even dimensionality of state and action spaces changes. We propose to express this global policy as a collection of identical modular neural networks, dubbed as Shared Modular Policies (SMP), that correspond to each of the agent's actuators. Every module is only responsible for controlling its corresponding actuator and receives information from only its local sensors. In addition, messages are passed between modules, propagating information between distant modules. We show that a single modular policy can successfully generate locomotion behaviors for several planar agents with different skeletal structures such as monopod hoppers, quadrupeds, bipeds, and generalize to variants not seen during training -- a process that would normally require training and manual hyperparameter tuning for each morphology. We observe that a wide variety of drastically diverse locomotion styles across morphologies as well as centralized coordination emerges via message passing between decentralized modules purely from the reinforcement learning objective. Videos and code at https://huangwl18.github.io/modular-rl/
UC San Diego(加州大学圣地亚哥分校);University of Washington(华盛顿大学)
The composition of elementary behaviors to solve challenging transfer learning problems is one of the key elements in building intelligent machines. To date, there has been plenty of work on learning task-specific policies or skills but almost no focus on composing necessary, task-agnostic skills to find a solution to new problems. In this paper, we propose a novel deep reinforcement learning-based skill transfer and composition method that takes the agent's primitive policies to solve unseen tasks. We evaluate our method in difficult cases where training policy through standard reinforcement …
University of California, Santa Barbara(加州大学圣巴巴拉分校)
In feature-based dynamic pricing, a seller sets appropriate prices for a sequence of products (described by feature vectors) on the fly by learning from the binary outcomes of previous sales sessions ("Sold" if valuation $\geq$ price, and "Not Sold" otherwise). Existing works either assume noiseless linear valuation or precisely-known noise distribution, which limits the applicability of those algorithms in practice when these assumptions are hard to verify. In this work, we study two more agnostic models: (a) a "linear policy" problem where we aim at competing with the best linear pricing pol…
Preferred Networks, Inc.(优选网络公司);University of Toronto(多伦多大学)
In this paper we target the problem of transferring policies across multiple environments with different dynamics parameters and motor noise variations, by introducing a framework that decouples the processes of policy learning and system identification. Efficiently transferring learned policies to an unknown environment with changes in dynamics configurations in the presence of motor noise is very important for operating robots in the real world, and our work is a novel attempt in that direction. We introduce MANGA: Method Agnostic Neural-policy Generalization and Adaptation, that trains dyna…
Facebook AI Research(Facebook人工智能研究院);Georgia Institute of Technology(佐治亚理工学院)
We present a modular approach for learning policies for navigation over long planning horizons from language input. Our hierarchical policy operates at multiple timescales, where the higher-level master policy proposes subgoals to be executed by specialized sub-policies. Our choice of subgoals is compositional and semantic, i.e. they can be sequentially combined in arbitrary orderings, and assume human-interpretable descriptions (e.g. 'exit room', 'find kitchen', 'find refrigerator', etc.). We use imitation learning to warm-start policies at each level of the hierarchy, dramatically increasing…
Efficient exploration is one of the main challenges in reinforcement learning (RL). Most existing sample-efficient algorithms assume the existence of a single reward function during exploration. In many practical scenarios, however, there is not a single underlying reward function to guide the exploration, for instance, when an agent needs to learn many skills simultaneously, or multiple conflicting objectives need to be balanced. To address these challenges, we propose the \textit{task-agnostic RL} framework: In the exploration phase, the agent first collects trajectories by exploring the MDP…
McGill University(麦吉尔大学);Mila Quebec AI Institute(米拉魁北克人工智能研究所)
The stochastic multi-armed bandit problem is a well-known model for studying the exploration-exploitation trade-off. It has significant possible applications in adaptive clinical trials, which allow for dynamic changes in the treatment allocation probabilities of patients. However, most bandit learning algorithms are designed with the goal of minimizing the expected regret. While this approach is useful in many areas, in clinical trials, it can be sensitive to outlier data, especially when the sample size is small. In this paper, we define and study a new robustness criterion for bandit proble…
Modular robots can be rearranged into a new design, perhaps each day, to handle a wide variety of tasks by forming a customized robot for each new task. However, reconfiguring just the mechanism is not sufficient: each design also requires its own unique control policy. One could craft a policy from scratch for each new design, but such an approach is not scalable, especially given the large number of designs that can be generated from even a small set of modules. Instead, we create a modular policy framework where the policy structure is conditioned on the hardware arrangement, and use just o…
Meta-Reinforcement learning approaches aim to develop learning procedures that can adapt quickly to a distribution of tasks with the help of a few examples. Developing efficient exploration strategies capable of finding the most useful samples becomes critical in such settings. Existing approaches towards finding efficient exploration strategies add auxiliary objectives to promote exploration by the pre-update policy, however, this makes the adaptation using a few gradient steps difficult as the pre-update (exploration) and post-update (exploitation) policies are often quite different. Instead…
We address the relative paucity of empirical testing of learning algorithms (of any type) by introducing a new public-domain, Modular, Optimal Learning Testing Environment (MOLTE) for Bayesian ranking and selection problem, stochastic bandits or sequential experimental design problems. The Matlab-based simulator allows the comparison of a number of learning policies (represented as a series of .m modules) in the context of a wide range of problems (each represented in its own .m module) which makes it easy to add new algorithms and new test problems. State-of-the-art policies and various probl…
Reinforcement learning (RL) can automate a wide variety of robotic skills, but learning each new skill requires considerable real-world data collection and manual representation engineering to design policy classes or features. Using deep reinforcement learning to train general purpose neural network policies alleviates some of the burden of manual representation engineering by using expressive policy classes, but exacerbates the challenge of data collection, since such methods tend to be less efficient than RL with low-dimensional, hand-designed representations. Transfer learning can mitigate…
Nanyang Technological University(南洋理工大学);Singapore Institute of Manufacturing Technology(新加坡制造技术研究院);Agency for Science, Technology and Research(新加坡科技研究局);Macquarie University(麦考瑞大学)
Deep reinforcement learning (DRL) policies have been shown to be deceived by perturbations (e.g., random noise or intensional adversarial attacks) on state observations that appear at test time but are unknown during training. To increase the robustness of DRL policies, previous approaches assume that the knowledge of adversaries can be added into the training process to achieve the corresponding generalization ability on these perturbed observations. However, such an assumption not only makes the robustness improvement more expensive but may also leave a model less effective to other kinds of…
We describe a framework for multitask deep reinforcement learning guided by policy sketches. Sketches annotate tasks with sequences of named subtasks, providing information about high-level structural relationships among tasks but not how to implement them---specifically not providing the detailed guidance used by much previous work on learning policy abstractions for RL (e.g. intermediate rewards, subtask completion signals, or intrinsic motivations). To learn from sketches, we present a model that associates every subtask with a modular subpolicy, and jointly maximizes reward over full task-…
This work studies the statistical limits of uniform convergence for offline policy evaluation (OPE) problems with model-based methods (for episodic MDP) and provides a unified framework towards optimal learning for several well-motivated offline tasks. Uniform OPE $\sup_Π|Q^π-\hat{Q}^π|<ε$ is a stronger measure than the point-wise OPE and ensures offline learning when $Π$ contains all policies (the global class). In this paper, we establish an $Ω(H^2 S/d_mε^2)$ lower bound (over model-based family) for the global uniform OPE and our main result establishes an upper bound of $\tilde{O}(H^2/d_mε…
Nankai University(南开大学);Microsoft Research Asia(微软亚洲研究院)
A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both efficiency and efficacy of the learning process. However, Existing works for exploration involve task-agnostic design, that is performing well in one environment, but be ill-suited to another. To the purpose of learning an effective and efficient exploration policy in an automated manner. We formalized a feasible metric for measuring the utility of exploration bas…
Massachusetts Institute of Technology(麻省理工学院);OpenAI;Princeton University(普林斯顿大学)
While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of classical mechanics, which are rarely exploited by existing algorithms. In fact, humans continuously acquire and use such dynamics priors to easily adapt to operating in new environments. In this work, we propose an approach to learn task-agnostic dynamics priors from videos and inco…
The performance of state-of-the-art offline RL methods varies widely over the spectrum of dataset qualities, ranging from far-from-optimal random data to close-to-optimal expert demonstrations. We re-implement these methods to test their reproducibility, and show that when a given method outperforms the others on one end of the spectrum, it never does on the other end. This prevents us from naming a victor across the board. We attribute the asymmetry to the amount of inductive bias injected into the agent to entice it to posit that the behavior underlying the offline dataset is optimal for the…
Cornell University(康奈尔大学);Microsoft Research(微软研究院);University of Southern California(南加州大学)
A major challenge in contextual bandits is to design general-purpose algorithms that are both practically useful and theoretically well-founded. We present a new technique that has the empirical and computational advantages of realizability-based approaches combined with the flexibility of agnostic methods. Our algorithms leverage the availability of a regression oracle for the value-function class, a more realistic and reasonable oracle than the classification oracles over policies typically assumed by agnostic methods. Our approach generalizes both UCB and LinUCB to far more expressive possi…
Combining learned policies in a prioritized, ordered manner is desirable because it allows for modular design and facilitates data reuse through knowledge transfer. In control theory, prioritized composition is realized by null-space control, where low-priority control actions are projected into the null-space of high-priority control actions. Such a method is currently unavailable for Reinforcement Learning. We propose a novel, task-prioritized composition framework for Reinforcement Learning, which involves a novel concept: The indifferent-space of Reinforcement Learning policies. Our framew…
In many real-world reinforcement learning applications, access to the environment is limited to a fixed dataset, instead of direct (online) interaction with the environment. When using this data for either evaluation or training of a new policy, accurate estimates of discounted stationary distribution ratios -- correction terms which quantify the likelihood that the new policy will experience a certain state-action pair normalized by the probability with which the state-action pair appears in the dataset -- can improve accuracy and performance. In this work, we propose an algorithm, DualDICE, …
Central Pattern Generators (CPGs) form the neural basis of the observed rhythmic behaviors for locomotion in legged animals. The CPG dynamics organized into networks allow the emergence of complex locomotor behaviors. In this work, we take this inspiration for developing walking behaviors in multi-legged robots. We present novel DeepCPG policies that embed CPGs as a layer in a larger neural network and facilitate end-to-end learning of locomotion behaviors in deep reinforcement learning (DRL) setup. We demonstrate the effectiveness of this approach on physics engine-based insectoid robots. We …
University of Pennsylvania(宾夕法尼亚大学);Facebook AI(脸书人工智能);Facebook AI Research(脸书人工智能研究院);Facebook Assistant(脸书助手部门)
Learning task-oriented dialog policies via reinforcement learning typically requires large amounts of interaction with users, which in practice renders such methods unusable for real-world applications. In order to reduce the data requirements, we propose to leverage data from across different dialog domains, thereby reducing the amount of data required from each given domain. In particular, we propose to learn domain-agnostic action embeddings, which capture general-purpose structure that informs the system how to act given the current dialog context, and are then specialized to a specific do…
Training visual control policies from scratch on a new robot typically requires generating large amounts of robot-specific data. How might we leverage data previously collected on another robot to reduce or even completely remove this need for robot-specific data? We propose a "robot-aware control" paradigm that achieves this by exploiting readily available knowledge about the robot. We then instantiate this in a robot-aware model-based RL policy by training modular dynamics models that couple a transferable, robot-aware world dynamics module with a robot-specific, potentially analytical, robo…
TU Darmstadt(达姆施塔特工业大学);University of Washington(华盛顿大学);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所)
Reactive motion generation problems are usually solved by computing actions as a sum of policies. However, these policies are independent of each other and thus, they can have conflicting behaviors when summing their contributions together. We introduce Composable Energy Policies (CEP), a novel framework for modular reactive motion generation. CEP computes the control action by optimization over the product of a set of stochastic policies. This product of policies will provide a high probability to those actions that satisfy all the components and low probability to the others. Optimizing over…
Modern meta-reinforcement learning (Meta-RL) methods are mainly developed based on model-agnostic meta-learning, which performs policy gradient steps across tasks to maximize policy performance. However, the gradient conflict problem is still poorly understood in Meta-RL, which may lead to performance degradation when encountering distinct tasks. To tackle this challenge, this paper proposes a novel personalized Meta-RL (pMeta-RL) algorithm, which aggregates task-specific personalized policies to update a meta-policy used for all tasks, while maintaining personalized policies to maximize the a…
Hierarchies of temporally decoupled policies present a promising approach for enabling structured exploration in complex long-term planning problems. To fully achieve this approach an end-to-end training paradigm is needed. However, training these multi-level policies has had limited success due to challenges arising from interactions between the goal-assigning and goal-achieving levels within a hierarchy. In this article, we consider the policy optimization process as a multi-agent process. This allows us to draw on connections between communication and cooperation in multi-agent RL, and demo…
Cornell University(康奈尔大学);Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院);Courant Institute of Mathematical Sciences(库朗数学科学研究所)
There have been many recent advances on provably efficient Reinforcement Learning (RL) in problems with rich observation spaces. However, all these works share a strong realizability assumption about the optimal value function of the true MDP. Such realizability assumptions are often too strong to hold in practice. In this work, we consider the more realistic setting of agnostic RL with rich observation spaces and a fixed class of policies $Π$ that may not contain any near-optimal policy. We provide an algorithm for this setting whose error is bounded in terms of the rank $d$ of the underlying…
We present a modular neural network architecture Main that learns algorithms given a set of input-output examples. Main consists of a neural controller that interacts with a variable-length input tape and learns to compose modules together with their corresponding argument choices. Unlike previous approaches, Main uses a general domain-agnostic mechanism for selection of modules and their arguments. It uses a general input tape layout together with a parallel history tape to indicate most recently used locations. Finally, it uses a memoryless controller with a length-invariant self-attention b…
Current work in explainable reinforcement learning generally produces policies in the form of a decision tree over the state space. Such policies can be used for formal safety verification, agent behavior prediction, and manual inspection of important features. However, existing approaches fit a decision tree after training or use a custom learning procedure which is not compatible with new learning techniques, such as those which use neural networks. To address this limitation, we propose a novel Markov Decision Process (MDP) type for learning decision tree policies: Iterative Bounding MDPs (…
University of Freiburg(弗赖堡大学);University of Technology Nuremberg(纽伦堡工业大学)
Everyday tasks of long-horizon and comprising a sequence of multiple implicit subtasks still impose a major challenge in offline robot control. While a number of prior methods aimed to address this setting with variants of imitation and offline reinforcement learning, the learned behavior is typically narrow and often struggles to reach configurable long-horizon goals. As both paradigms have complementary strengths and weaknesses, we propose a novel hierarchical approach that combines the strengths of both methods to learn task-agnostic long-horizon policies from high-dimensional camera observ…
UC San Diego(加州大学圣迭戈分校);UC Berkeley(加州大学伯克利分校);IIIS, Tsinghua(清华大学交叉信息研究院)
Multi-task learning is a very challenging problem in reinforcement learning. While training multiple tasks jointly allow the policies to share parameters across different tasks, the optimization problem becomes non-trivial: It remains unclear what parameters in the network should be reused across tasks, and how the gradients from different tasks may interfere with each other. Thus, instead of naively sharing parameters across tasks, we introduce an explicit modularization technique on policy representation to alleviate this optimization issue. Given a base policy network, we design a routing n…
Self-Composing Policies for Scalable Continual Reinforcement Learning
Department of Computer Science and Artificial Intelligence, University of the Basque Country UPV/EHU, Donostia-San Sebastian, Spain(计算机科学与人工智能系,巴斯克国家大学UPV/EHU,圣地亚哥-桑塞班西斯,西班牙);Basque Center for Applied Mathematics (BCAM), Bilbao, Spain(应用数学巴斯克中心(BCAM),毕尔巴鄂,西班牙)
Modular Reinforcement Learning (RL) decentralizes the control of multi-joint robots by learning policies for each actuator. Previous work on modular RL has proven its ability to control morphologically different agents with a shared actuator policy. However, with the increase in the Degree of Freedom (DoF) of robots, training a morphology-generalizable modular controller becomes exponentially difficult. Motivated by the way the human central nervous system controls numerous muscles, we propose a Synergy-Oriented LeARning (SOLAR) framework that exploits the redundant nature of DoF in robot cont…
The prototypical approach to reinforcement learning involves training policies tailored to a particular agent from scratch for every new morphology. Recent work aims to eliminate the re-training of policies by investigating whether a morphology-agnostic policy, trained on a diverse set of agents with similar task objectives, can be transferred to new agents with unseen morphologies without re-training. This is a challenging problem that required previous approaches to use hand-designed descriptions of the new agent's morphology. Instead of hand-designing this description, we propose a data-dri…
Queensland University of Technology(昆士兰科技大学);CSIRO(联邦科学与工业研究组织);Amazon Robotics AI(亚马逊机器人人工智能);Deakin University(迪肯大学);Monash University(莫纳什大学);LYRO Robotics Pty Ltd(LYRO机器人私人有限公司)
Dynamic platforms that operate over many unique terrain conditions typically require many behaviours. To transition safely, there must be an overlap of states between adjacent controllers. We develop a novel method for training setup policies that bridge the trajectories between pre-trained Deep Reinforcement Learning (DRL) policies. We demonstrate our method with a simulated biped traversing a difficult jump terrain, where a single policy fails to learn the task, and switching between pre-trained policies without setup policies also fails. We perform an ablation of key components of our syste…
We propose a novel framework for Deep Reinforcement Learning (DRL) in modular robotics to train a robot directly from joint states, using traditional robotic tools. We use an state-of-the-art implementation of the Proximal Policy Optimization, Trust Region Policy Optimization and Actor-Critic Kronecker-Factored Trust Region algorithms to learn policies in four different Modular Articulated Robotic Arm (MARA) environments. We support this process using a framework that communicates with typical tools used in robotics, such as Gazebo and Robot Operating System 2 (ROS 2). We evaluate several algo…
Recent advances in deep Reinforcement Learning (RL) have created unprecedented opportunities for intelligent automation, where a machine can autonomously learn an optimal policy for performing a given task. However, current deep RL algorithms predominantly specialize in a narrow range of tasks, are sample inefficient, and lack sufficient stability, which in turn hinder their industrial adoption. This article tackles this limitation by developing and testing a Hyper-Actor Soft Actor-Critic (HASAC) RL framework based on the notions of task modularization and transfer learning. The goal of the pr…
End-to-end approaches to autonomous driving have high sample complexity and are difficult to scale to realistic urban driving. Simulation can help end-to-end driving systems by providing a cheap, safe, and diverse training environment. Yet training driving policies in simulation brings up the problem of transferring such policies to the real world. We present an approach to transferring driving policies from simulation to reality via modularity and abstraction. Our approach is inspired by classic driving systems and aims to combine the benefits of modular architectures and end-to-end deep lear…