Recent work in the behavioural sciences has begun to overturn the long-held belief that human decision making is irrational, suboptimal and subject to biases. This turn to the rational suggests that human decision making may be a better source of ideas for constraining how machine learning problems are defined than would otherwise be the case. One promising idea concerns human decision making that is dependent on apparently irrelevant aspects of the choice context. Previous work has shown that by taking into account choice context and making relational observations, people can maximize expected value. Other work has shown that Partially observable Markov decision processes (POMDPs) are a useful way to formulate human-like decision problems. Here, we propose a novel POMDP model for contextual choice tasks and show that, despite the apparent irrationalities, a reinforcement learner can take advantage of the way that humans make decisions. We suggest that human irrationalities may offer a productive source of inspiration for improving the design of AI architectures and machine learning methods.
The emergence of powerful artificial intelligence is defining new research directions in neuroscience. To date, this research has focused largely on deep neural networks trained using supervised learning, in tasks such as image classification. However, there is another area of recent AI work which has so far received less attention from neuroscientists, but which may have profound neuroscientific implications: deep reinforcement learning. Deep RL offers a comprehensive framework for studying the interplay among learning, representation and decision-making, offering to the brain sciences a new …
Carnegie Mellon University(卡内基梅隆大学);NVIDIA(英伟达);The University of Texas at Austin(得克萨斯大学奥斯汀分校)
With deep reinforcement learning (RL) methods achieving results that exceed human capabilities in games, robotics, and simulated environments, continued scaling of RL training is crucial to its deployment in solving complex real-world problems. However, improving the performance scalability and power efficiency of RL training through understanding the architectural implications of CPU-GPU systems remains an open problem. In this work we investigate and improve the performance and power efficiency of distributed RL training on CPU-GPU systems by approaching the problem not solely from the GPU m…
Centralized Training for Decentralized Execution, where agents are trained offline using centralized information but execute in a decentralized manner online, has gained popularity in the multi-agent reinforcement learning community. In particular, actor-critic methods with a centralized critic and decentralized actors are a common instance of this idea. However, the implications of using a centralized critic in this context are not fully discussed and understood even though it is the standard choice of many algorithms. We therefore formally analyze centralized and decentralized critic approac…
What is happiness for reinforcement learning agents? We seek a formal definition satisfying a list of desiderata. Our proposed definition of happiness is the temporal difference error, i.e. the difference between the value of the obtained reward and observation and the agent's expectation of this value. This definition satisfies most of our desiderata and is compatible with empirical research on humans. We state several implications and discuss examples.
In most practical applications of reinforcement learning, it is untenable to maintain direct estimates for individual states; in continuous-state systems, it is impossible. Instead, researchers often leverage state similarity (whether explicitly or implicitly) to build models that can generalize well from a limited set of samples. The notion of state similarity used, and the neighbourhoods and topologies they induce, is thus of crucial importance, as it will directly affect the performance of the algorithms. Indeed, a number of recent works introduce algorithms assuming the existence of "well-…
Stanford School of Medicine(斯坦福大学医学院);Stanford University(斯坦福大学)
There is an emerging trend in the reinforcement learning for healthcare literature. In order to prepare longitudinal, irregularly sampled, clinical datasets for reinforcement learning algorithms, many researchers will resample the time series data to short, regular intervals and use last-observation-carried-forward (LOCF) imputation to fill in these gaps. Typically, they will not maintain any explicit information about which values were imputed. In this work, we (1) call attention to this practice and discuss its potential implications; (2) propose an alternative representation of the patient …
The function approximators employed by traditional image-based Deep Reinforcement Learning (DRL) algorithms usually lack a temporal learning component and instead focus on learning the spatial component. We propose a technique, Temporal Shift Reinforcement Learning (TSRL), wherein both temporal, as well as spatial components are jointly learned. Moreover, TSRL does not require additional parameters to perform temporal learning. We show that TSRL outperforms the commonly used frame stacking heuristic on both of the Atari environments we test on while beating the SOTA for one of them. This inves…
This note aims to provide a basic intuition on the concept of filtrations as used in the context of reinforcement learning (RL). Filtrations are often used to formally define RL problems, yet their implications might not be eminent for those without a background in measure theory. Essentially, a filtration is a construct that captures partial knowledge up to time $t$, without revealing any future information that has already been simulated, yet not revealed to the decision-maker. We illustrate this with simple examples from the finance domain on both discrete and continuous outcome spaces. Fur…
In this paper, we propose a new data poisoning attack and apply it to deep reinforcement learning agents. Our attack centers on what we call in-distribution triggers, which are triggers native to the data distributions the model will be trained on and deployed in. We outline a simple procedure for embedding these, and other, triggers in deep reinforcement learning agents following a multi-task learning paradigm, and demonstrate in three common reinforcement learning environments. We believe that this work has important implications for the security of deep learning models.
In this short note we derive a relationship between the Bregman divergence from the current policy to the optimal policy and the suboptimality of the current value function in a regularized Markov decision process. This result has implications for multi-task reinforcement learning, offline reinforcement learning, and regret analysis under function approximation, among others.
Campbell-Goodhart's law relates to the causal inference error whereby decision-making agents aim to influence variables which are correlated to their goal objective but do not reliably cause it. This is a well known error in Economics and Political Science but not widely labelled in Artificial Intelligence research. Through a simple example, we show how off-the-shelf deep Reinforcement Learning (RL) algorithms are not necessarily immune to this cognitive error. The off-policy learning method is tricked, whilst the on-policy method is not. The practical implication is that naive application of …
Northwestern University(西北大学);Columbia Business School(哥伦比亚商学院);Columbia University(哥伦比亚大学)
We investigate statistical uncertainty quantification for reinforcement learning (RL) and its implications in exploration policy. Despite ever-growing literature on RL applications, fundamental questions about inference and error quantification, such as large-sample behaviors, appear to remain quite open. In this paper, we fill in the literature gap by studying the central limit theorem behaviors of estimated Q-values and value functions under various RL settings. In particular, we explicitly identify closed-form expressions of the asymptotic variances, which allow us to efficiently construct …
Predictive Safety Shield for Dyna-Q Reinforcement Learning
Departement U2IS, ENSTA Paris, Institut Polytechnique de Paris(ENSTA巴黎大学U2IS部门,巴黎理工学院);Department of Electrical Engineering and Computer Science, University of California, Berkeley, USA(加州大学伯克利分校电气工程与计算机科学系)
Utility-Based Reinforcement Learning: Unifying Single-objective and Multi-objective Reinforcement Learning
Federation University Australia(澳大利亚联邦大学);Lawrence Livermore National Laboratory(劳伦斯利弗莫尔国家实验室);University of Galway(高威大学);Deakin University(迪肯大学);Linköping University(林雪平大学);Universidade do Vale do Rio dos Sinos(南里约 dos Sinos大学);Vrije Universiteit Brussel(布鲁塞尔自由大学)
DeepMind;Gatsby Computational Neuroscience Unit, UCL(伦敦大学学院盖茨比计算神经科学中心);Institute of Cognitive Neuroscience, UCL(伦敦大学学院认知神经科学研究所)
In recent years deep reinforcement learning (RL) systems have attained superhuman performance in a number of challenging task domains. However, a major limitation of such applications is their demand for massive amounts of training data. A critical present objective is thus to develop deep RL methods that can adapt rapidly to new tasks. In the present work we introduce a novel approach to this challenge, which we refer to as deep meta-reinforcement learning. Previous work has shown that recurrent networks can support meta-learning in a fully supervised context. We extend this approach to the R…
Motor adaptation displays a structure-learning effect: adaptation to a new perturbation occurs more quickly when the subject has prior exposure to perturbations with related structure. Although this `learning-to-learn' effect is well documented, its underlying computational mechanisms are poorly understood. We present a new model of motor structure learning, approaching it from the point of view of deep reinforcement learning. Previous work outside of motor control has shown how recurrent neural networks can account for learning-to-learn effects. We leverage this insight to address motor learn…
BITS Pilani K K Birla Goa Campus(Birla技术与科学学院皮拉尼分校KK Birla果阿校区);New York University(纽约大学);Amazon(亚马逊)
Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only scalar rewards obtained through interaction with their environment. While there certainly has been considerable independent innovation to produce such results, many core ideas in reinforcement learning are inspired by phenomena in animal learning, psychology and neuroscience. In this paper, we comprehensively review a large number of findings in both neuros…
Skill Learning via Policy Diversity Yields Identifiable Representations for Reinforcement Learning
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ELLIS Institute Tübingen(图宾根ELLIS研究所);University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);University of Cambridge(剑桥大学);Princeton University(普林斯顿大学)
本文从可辨识表征学习角度研究互信息技能学习,证明对比后继特征方法可在线性变换意义下可证明地恢复环境真实特征,并在 MuJoCo 与 DeepMind Control 上验证了该结论。
Institute for Development and Research in Banking Technology (IDRBT)(银行业技术发展与研究所(IDRBT));University of Hyderabad(海得拉巴大学)
Explainable Artificial Intelligence (XAI) research gained prominence in recent years in response to the demand for greater transparency and trust in AI from the user communities. This is especially critical because AI is adopted in sensitive fields such as finance, medicine etc., where implications for society, ethics, and safety are immense. Following thorough systematic evaluations, work in XAI has primarily focused on Machine Learning (ML) for categorization, decision, or action. To the best of our knowledge, no work is reported that offers an Explainable Reinforcement Learning (XRL) method…
Situational-Constrained Sequential Resources Allocation via Reinforcement Learning
School of Computer Science and Engineering, University of Electronic Science and Technology of China(电子科技大学计算机科学与工程学院);The University of Auckland(奥克兰大学);The University of New South Wales(新南威尔士大学)
The study proposes a quote-driven predictive automated market maker (AMM) platform with on-chain custody and settlement functions, alongside off-chain predictive reinforcement learning capabilities to improve liquidity provision of real-world AMMs. The proposed AMM architecture is an augmentation to the Uniswap V3, a cryptocurrency AMM protocol, by utilizing a novel market equilibrium pricing for reduced divergence and slippage loss. Further, the proposed architecture involves a predictive AMM capability, utilizing a deep hybrid Long Short-Term Memory (LSTM) and Q-learning reinforcement learni…
National Research Council of Canada(加拿大国家研究委员会);University of Victoria(维多利亚大学);University of Waterloo(滑铁卢大学);Vector Institute for Artificial Intelligence(Vector人工智能研究所)
Reinforcement learning (RL) has been demonstrated to have great potential in many applications of scientific discovery and design. Recent work includes, for example, the design of new structures and compositions of molecules for therapeutic drugs. Much of the existing work related to the application of RL to scientific domains, however, assumes that the available state representation obeys the Markov property. For reasons associated with time, cost, sensor accuracy, and gaps in scientific knowledge, many scientific design and discovery problems do not satisfy the Markov property. Thus, somethi…
Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室)
In 2021 the Johns Hopkins University Applied Physics Laboratory held an internal challenge to develop artificially intelligent (AI) agents that could excel at the collaborative card game Hanabi. Agents were evaluated on their ability to play with human players whom the agents had never previously encountered. This study details the development of the agent that won the challenge by achieving a human-play average score of 16.5, outperforming the current state-of-the-art for human-bot Hanabi scores. The winning agent's development consisted of observing and accurately modeling the author's decis…
This position paper proposes a fresh look at Reinforcement Learning (RL) from the perspective of data-efficiency. Data-efficient RL has gone through three major stages: pure on-line RL where every data-point is considered only once, RL with a replay buffer where additional learning is done on a portion of the experience, and finally transition memory based RL, where, conceptually, all transitions are stored and re-used in every update step. While inferring knowledge from all explicitly stored experience has lead to a tremendous gain in data-efficiency, the question of how this data is collecte…
Human-Centric Aware UAV Trajectory Planning in Search and Rescue Missions Employing Multi-Objective Reinforcement Learning with AHP and Similarity-Based Experience Replay
Interdisciplinary Centre for Security, Reliability and Trust (SnT), University of Luxembourg(卢森堡大学安全、可靠性与信任跨学科中心);University of Luxembourg(卢森堡大学)
Applied Artificial Intelligence Institute, Deakin University(迪肯大学应用人工智能研究所)
Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be experienced during learning. In this work, we identify consistently undesirable actions in a set of previously learned tasks, and use pseudo-rewards associated with them to learn a prior policy. In addition to enabling safer exploratory behaviors in subsequent tasks in the domain, we show that these priors are transferable to similar environments, and can be learne…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);ZF Friedrichshafen AG(采埃孚股份公司);University of Freiburg(弗莱堡大学)
This work examines the implications of uncoupled intersections with local real-world topology and sensor setup on traffic light control approaches. Control approaches are evaluated with respect to: Traffic flow, fuel consumption and noise emission at intersections. The real-world road network of Friedrichshafen is depicted, preprocessed and the present traffic light controlled intersections are modeled with respect to state space and action space. Different strategies, containing fixed-time, gap-based and time-based control approaches as well as our deep reinforcement learning based control ap…
Reinforcement learning is a general methodology of adaptive optimal control that has attracted much attention in various fields ranging from video game industry to robot manipulators. Despite its remarkable performance demonstrations, plain reinforcement learning controllers do not guarantee stability which compromises their applicability in industry. To provide such guarantees, measures have to be taken. This gives rise to what could generally be called stabilizing reinforcement learning. Concrete approaches range from employment of human overseers to filter out unsafe actions to formally ver…
Fish in schooling formations navigate complex flow-fields replete with mechanical energy in the vortex wakes of their companions. Their schooling behaviour has been associated with evolutionary advantages including collective energy savings. How fish harvest energy from their complex fluid environment and the underlying physical mechanisms governing energy-extraction during collective swimming, is still unknown. Here we show that fish can improve their sustained propulsive efficiency by actively following, and judiciously intercepting, vortices in the wake of other swimmers. This swimming stra…
We study the multi-step off-policy learning approach to distributional RL. Despite the apparent similarity between value-based RL and distributional RL, our study reveals intriguing and fundamental differences between the two cases in the multi-step setting. We identify a novel notion of path-dependent distributional TD error, which is indispensable for principled multi-step distributional RL. The distinction from the value-based case bears important implications on concepts such as backward-view algorithms. Our work provides the first theoretical guarantees on multi-step off-policy distributi…