We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term dynamics, and 3) representations for appearance. Semantic temporal structure is modeled through a graph, embedded through a Graph Convolutional Network, whose states model characteristics of and relations between hands and objects. These state representations derive from all three levels of abstraction, and span segments delimited by the making and breaking of hand-object contact. Short-term dynamics are modeled in two ways: A) through 3D convolutions, and B) through anticipating the spatiotemporal end points of hand trajectories, where hands come into contact with objects. Appearance is modeled through deep spatiotemporal features produced through existing methods. We note that in Ego-OMG it is simple to swap these appearance features, and thus Ego-OMG is complementary to most existing action anticipation methods. We evaluate Ego-OMG on the EPIC Kitchens Action Anticipation Challenge. The consistency of the egocentric perspective of EPIC Kitchens allows for the utilization of the hand-centric cues upon which Ego-OMG relies. We demonstrate state-of-the-art performance, outranking all other previous published methods by large margins and ranking first on the unseen test set and second on the seen test set of the EPIC Kitchens Action Anticipation Challenge. We attribute the success of Ego-OMG to the modeling of semantic structure captured over long timespans. We evaluate the design choices made through several ablation studies. Code will be released upon acceptance
Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor control from visual inputs alone is challenging, especially with a static third-person camera as often used in previous work. We propose a setting for robotic manipulation in which the agent receives visual feedback from both a third-person camera and an egocentric camera mounted on the robot's wrist. While the third-person camera is static, the egocentric camera…
Inspired by the remarkable ability of the infant visual learning system, a recent study collected first-person images from children to analyze the `training data' that they receive. We conduct a follow-up study that investigates two additional directions. First, given that infants can quickly learn to recognize a new object without much supervision (i.e. few-shot learning), we limit the number of training images. Second, we investigate how children control the supervision signals they receive during learning based on hand manipulation of objects. Our experimental results suggest that supervisi…
SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation
The University of Tokyo(东京大学);ByteDance Seed(字节跳动 Seed);The University of Hong Kong(香港大学);Shanghai Jiao Tong University(上海交通大学);Tsinghua University(清华大学)
EgoPhys: Estimating Peak Contact Force and Mechanical Work from Egocentric Manipulation Video
School of Artificial Intelligence, Shandong University(山东大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Mechanical Engineering, Tianjin University(天津大学机械工程学院)
EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
Shanghai Jiao Tong University(上海交通大学);Alibaba Group(阿里巴巴集团);Tianji KernalMind Co., Ltd.(天机芯智有限公司);The Hong Kong University of Science and Technology(香港科技大学);Southeast University(东南大学);Renmin University of China(中国人民大学);The University of Tokyo(东京大学)
EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
University of Science and Technology of China(中国科学技术大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding
State Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室);University of Science and Technology of China(中国科学技术大学);Tsinghua University(清华大学);Peking University(北京大学)
METIS: Multi-Source Egocentric Training for Integrated Dexterous Vision-Language-Action Model
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University(多媒体信息处理国家重点实验室,计算机学院,北京大学);Beijing Academy of Artificial Intelligence(北京人工智能研究院)
Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
Nanyang Technological University(南洋理工大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Aragon Institute of Engineering Research (i3A), Universidad de Zaragoza(阿拉贡工程研究所(i3A),萨拉戈萨大学);University of California, Irvine(加州大学欧文分校)
We focus on the task of everyday hand pose estimation from egocentric viewpoints. For this task, we show that depth sensors are particularly informative for extracting near-field interactions of the camera wearer with his/her environment. Despite the recent advances in full-body pose estimation using Kinect-like sensors, reliable monocular hand pose estimation in RGB-D images is still an unsolved problem. The problem is considerably exacerbated when analyzing hands performing daily activities from a first-person viewpoint, due to severe occlusions arising from object manipulations and a limite…
3D object detection is a key module for safety-critical robotics applications such as autonomous driving. For these applications, we care most about how the detections affect the ego-agent's behavior and safety (the egocentric perspective). Intuitively, we seek more accurate descriptions of object geometry when it's more likely to interfere with the ego-agent's motion trajectory. However, current detection metrics, based on box Intersection-over-Union (IoU), are object-centric and aren't designed to capture the spatio-temporal relationship between objects and the ego-agent. To address this iss…
Egocentric segmentation has attracted recent interest in the computer vision community due to their potential in Mixed Reality (MR) applications. While most previous works have been focused on segmenting egocentric human body parts (mainly hands), little attention has been given to egocentric objects. Due to the lack of datasets of pixel-wise annotations of egocentric objects, in this paper we contribute with a semantic-wise labeling of a subset of 2124 images from the RGB-D THU-READ Dataset. We also report benchmarking results using Thundernet, a real-time semantic segmentation network, that …
Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会);University of Trento(特伦托大学);Computer Vision Center(计算机视觉中心);Universitat de Barcelona(巴塞罗那大学)
Egocentric activity recognition is one of the most challenging tasks in video analysis. It requires a fine-grained discrimination of small objects and their manipulation. While some methods base on strong supervision and attention mechanisms, they are either annotation consuming or do not take spatio-temporal patterns into account. In this paper we propose LSTA as a mechanism to focus on features from spatial relevant parts while attention is being tracked smoothly across the video sequence. We demonstrate the effectiveness of LSTA on egocentric activity recognition with an end-to-end trainabl…
We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components are used disjointly, we synergize the two approaches via dynamics-regulated training. At each timestep, a kinematic model is used to provide a target pose using video evidence and simulation state. Then, a prelearned dynamics model attempts to mimic the kinematic pose in a physics simulator. By comparing the pose instructed by the kinematic model against the …
University of Pennsylvania(宾夕法尼亚大学);Toyota Research Institute(丰田研究所)
Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We …
This report describes our submission called "TarHeels" for the Ego4D: Object State Change Classification Challenge. We use a transformer-based video recognition model and leverage the Divided Space-Time Attention mechanism for classifying object state change in egocentric videos. Our submission achieves the second-best performance in the challenge. Furthermore, we perform an ablation study to show that identifying object state change in egocentric videos requires temporal modeling ability. Lastly, we present several positive and negative examples to visualize our model's predictions. The code …
University of Barcelona(巴塞罗那大学);Telefonica I+D(西班牙电信研发公司);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(工业机器人与信息技术研究所(西班牙国家研究委员会-加泰罗尼亚理工大学))
Sounds are an important source of information on our daily interactions with objects. For instance, a significant amount of people can discern the temperature of water that it is being poured just by using the sense of hearing. However, only a few works have explored the use of audio for the classification of object interactions in conjunction with vision or as single modality. In this preliminary work, we propose an audio model for egocentric action recognition and explore its usefulness on the parts of the problem (noun, verb, and action classification). Our model achieves a competitive resu…
University of Catania(卡塔尼亚大学);XGD-XENIA s.r.l.(XGD-XENIA有限公司);University of Hertfordshire(赫特福德大学)
Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and in industrial scenarios. To fill this gap, we introduce MECCANO, the first dataset of egocentric videos to study human-object interactions in industrial-like settings. MECCANO has been acquired by 20 participants who were asked to build a motorbike model, for which they had to interact with tiny objects and tools. The dataset has been explicitly labeled for…
On a minute-to-minute basis people undergo numerous fluid interactions with objects that barely register on a conscious level. Recent neuroscientific research demonstrates that humans have a fixed size prior for salient objects. This suggests that a salient object in 3D undergoes a consistent transformation such that people's visual system perceives it with an approximately fixed size. This finding indicates that there exists a consistent egocentric object prior that can be characterized by shape, size, depth, and location in the first person view. In this paper, we develop an EgoObject Repres…
UT Austin(德克萨斯大学奥斯汀分校);Facebook AI Research(脸书人工智能研究实验室)
Complex physical tasks entail a sequence of object interactions, each with its own preconditions -- which can be difficult for robotic agents to learn efficiently solely through their own experience. We introduce an approach to discover activity-context priors from in-the-wild egocentric video captured with human worn cameras. For a given object, an activity-context prior represents the set of other compatible objects that are required for activities to succeed (e.g., a knife and cutting board brought together with a tomato are conducive to cutting). We encode our video-based prior as an auxil…
Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
Texas A&M University(德克萨斯A&M大学);University of Minnesota(明尼苏达大学);University of Wisconsin–Madison(威斯康星大学麦迪逊分校);University of California, Los Angeles(加州大学洛杉矶分校);University of Texas at Austin(得克萨斯大学奥斯汀分校);Amazon(亚马逊);State University of New York at Stony Brook(纽约州立大学石溪分校)