We study a mechanism design problem where a community of agents wishes to fund public projects via voluntary monetary contributions by the community members. This serves as a model for public expenditure without an exogenously available budget, such as participatory budgeting or voluntary tax programs, as well as donor coordination when interpreting charities as public projects and donations as contributions. Our aim is to identify a mutually beneficial distribution of the individual contributions. In the preference aggregation problem that we study, agents report linear utility functions over projects together with the amount of their contributions, and the mechanism determines a socially optimal distribution of the money. We identify a specific mechanism -- the Nash product rule -- which picks the distribution that maximizes the product of the agents' utilities. This rule is Pareto efficient, and we prove that it satisfies attractive incentive properties: it spends each agent's contribution only on projects the agent finds acceptable, and agents are strongly incentivized to participate.
We introduce the Funding Game, in which $m$ identical resources are to be allocated among $n$ selfish agents. Each agent requests a number of resources $x_i$ and reports a valuation $\tilde{v}_i(x_i)$, which verifiably {\em lower}-bounds $i$'s true value for receiving $x_i$ items. The pairs $(x_i, \tilde{v}_i(x_i))$ can be thought of as size-value pairs defining a knapsack problem with capacity $m$. A publicly-known algorithm is used to solve this knapsack problem, deciding which requests to satisfy in order to maximize the social welfare. We show that a simple mechanism based on the knapsack …
In this paper we study resource allocation in decentralized information local public good networks. A network is a local public good network if each user's actions directly affect the utility of an arbitrary subset of network users. We consider networks where each user knows only that part of the network that either affects or is affected by it. Furthermore, each user's utility and action space are its private information, and each user is a self utility maximizer. This network model is motivated by several applications including wireless communications and online advertising. For this network…
Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems: The existence of pure Nash equilibria is NP-hard to decide, and mixed Nash equilibria are PPAD-hard to find. We define general utility public goods games, and prove a complexity dichotomy result for finding pure equilibria, and a PPAD-completeness proof for mixed Nash equilibria. Even in the divisible goods variant of the problem, where existence is easy to…
The emergence of cooperation figures among the main goal of game theory in competitive-cooperative environments. Potential games have long been hinted as viable alternatives to study realistic player behavior. Here, we expand the potential games approach by taking into account the inherent risks of cooperation. We show the Public Goods game reduce to a Hamiltonian with one-body operators, with the correct Nash Equilibrium as the ground state. The inclusion of punishments to the Public Goods game reduces the cooperation risk, creating two-body interaction with a rich phase diagram, where phase …
We consider the provision of public goods on networks of strategic agents. We study different effort outcomes of these network games, namely, the Nash equilibria, Pareto efficient effort profiles, and semi-cooperative equilibria (effort profiles resulting from interactions among coalitions of agents). We identify necessary and sufficient conditions on the structure of the network for the uniqueness of the Nash equilibrium. We show that our finding unifies (and strengthens) existing results in the literature. We also identify conditions for the existence of Nash equilibria for the subclasses of…
Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal N…
We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic game abstraction, which conveniently allows to represent the knowledge of the players about these deviations, and give a characterization of Nash equilibria in terms of winning strategies in the abstraction. We then use the abstraction to develop algorithms for some payoff functions.
Participatory budgeting is a democratic approach to deciding the funding of public projects, which has been adopted in many cities across the world. We present a survey of research on participatory budgeting emerging from the computational social choice literature, which draws ideas from computer science and microeconomic theory. We present a mathematical model for participatory budgeting, which charts existing models across different axes including whether the projects are treated as "divisible" or "indivisible" and whether there are funding limits on individual projects. We then survey vario…
International Institute of Information Technology (IIIT), Hyderabad(海得拉巴国际信息技术学院)
Civic Crowdfunding (CC) uses the ``power of the crowd'' to garner contributions towards public projects. As these projects are non-excludable, agents may prefer to ``free-ride,'' resulting in the project not being funded. For single project CC, researchers propose to provide refunds to incentivize agents to contribute, thereby guaranteeing the project's funding. These funding guarantees are applicable only when agents have an unlimited budget. This work focuses on a combinatorial setting, where multiple projects are available for CC and agents have a limited budget. We study certain specific c…
When can cooperation arise from self-interested decisions in public goods games? And how can we help agents to act cooperatively? We examine these classical questions in a pivotal participation game, a variant of public good games, where heterogeneous agents make binary participation decisions on contributing their endowments, and the public project succeeds when it has enough contributions. We prove it is NP-complete to decide the existence of a cooperative Nash equilibrium such that the project succeeds. We also identify two natural special scenarios where this decision problem is tractable.…
Entities in multi-agent systems may seek conflicting subobjectives, and this leads to competition between them. To address performance degradation due to competition, we consider a bi-level lottery where a social planner at the high level selects a reward first and, sequentially, a set of players at the low level jointly determine a Nash equilibrium given the reward. The social planner is faced with efficiency losses where a Nash equilibrium of the lottery game may not coincide with the social optimum. We propose an optimal bi-level lottery design problem as finding the least reward and pertur…
In this note we consider a society that partitions itself into disjoint jurisdictions, each choosing a location of its public project and a taxation scheme to finance it. The set of public project is multi-dimensional, and their costs could vary from jurisdiction to jurisdiction. We impose two principles, egalitarianism, that requires the equalization of the total cost for all agents in the same jurisdiction, and efficiency, that implies the minimization of the aggregate total cost within jurisdiction. We show that these two principles always yield a core-stable partition but a Nash stable par…
We study the complexity of several combinatorial problems in the model of binary networked public goods games. In this game, players are represented by vertices in a network, and the action of each player can be either investing or not investing in a public good. The payoff of each player is determined by the number of neighbors who invest and her own action. We study the complexity of computing action profiles that are Nash equilibrium, and those that provide the maximum utilitarian or egalitarian social welfare. We show that these problems are generally NP-hard but become polynomial-time sol…
In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be NP-complete. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show either W[1]-hardness or exhibit an FPT algorithm. We finally exhibit some special graph classes, for example path, cycle, bi-clique,…